Commit cf7823a2 authored by nanahira's avatar nanahira

update card cover in oppo

parent b535f73d
......@@ -405,7 +405,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
else if(conti_selecting)
mainGame->imageLoading.insert(std::make_pair(mainGame->btnCardSelect[i], selectable_cards[i]->chain_code));
else
mainGame->btnCardSelect[i]->setImage(imageManager.tCover[0]);
mainGame->btnCardSelect[i]->setImage(imageManager.tCover[selectable_cards[i]->controler]);
mainGame->btnCardSelect[i]->setRelativePosition(rect<s32>((startpos + i * 125) * mainGame->xScale, 55 * mainGame->yScale, (startpos + 120 + i * 125) * mainGame->xScale, 225 * mainGame->yScale));
mainGame->btnCardSelect[i]->setPressed(false);
mainGame->btnCardSelect[i]->setVisible(true);
......@@ -489,7 +489,7 @@ void ClientField::ShowChainCard() {
if(selectable_cards[i]->code)
mainGame->imageLoading.insert(std::make_pair(mainGame->btnCardSelect[i], selectable_cards[i]->code));
else
mainGame->btnCardSelect[i]->setImage(imageManager.tCover[0]);
mainGame->btnCardSelect[i]->setImage(imageManager.tCover[selectable_cards[i]->controler]);
mainGame->btnCardSelect[i]->setRelativePosition(rect<s32>((startpos + i * 125) * mainGame->xScale, 55 * mainGame->yScale, (startpos + 120 + i * 125) * mainGame->xScale, 225 * mainGame->yScale));
mainGame->btnCardSelect[i]->setPressed(false);
mainGame->btnCardSelect[i]->setVisible(true);
......@@ -544,7 +544,7 @@ void ClientField::ShowLocationCard() {
if(display_cards[i]->code)
mainGame->imageLoading.insert(std::make_pair(mainGame->btnCardDisplay[i], display_cards[i]->code));
else
mainGame->btnCardDisplay[i]->setImage(imageManager.tCover[0]);
mainGame->btnCardDisplay[i]->setImage(imageManager.tCover[display_cards[i]->controler]);
mainGame->btnCardDisplay[i]->setRelativePosition(rect<s32>((startpos + i * 125) * mainGame->xScale, 55 * mainGame->yScale, (startpos + 120 + i * 125) * mainGame->xScale, 225 * mainGame->yScale));
mainGame->btnCardDisplay[i]->setPressed(false);
mainGame->btnCardDisplay[i]->setVisible(true);
......
......@@ -868,7 +868,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
else if(conti_selecting)
mainGame->btnCardSelect[i]->setImage(imageManager.GetTexture(selectable_cards[i + pos]->chain_code));
else
mainGame->btnCardSelect[i]->setImage(imageManager.tCover[0]);
mainGame->btnCardSelect[i]->setImage(imageManager.tCover[selectable_cards[i + pos]->controler]);
mainGame->btnCardSelect[i]->setRelativePosition(rect<s32>((30 + i * 125) * mainGame->xScale, 55 * mainGame->xScale, (30 + 120 + i * 125) * mainGame->xScale, 225 * mainGame->yScale));
// text
wchar_t formatBuffer[2048];
......@@ -929,7 +929,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if(display_cards[i + pos]->code)
mainGame->btnCardDisplay[i]->setImage(imageManager.GetTexture(display_cards[i + pos]->code));
else
mainGame->btnCardDisplay[i]->setImage(imageManager.tCover[0]);
mainGame->btnCardDisplay[i]->setImage(imageManager.tCover[display_cards[i + pos]->controler]);
mainGame->btnCardDisplay[i]->setRelativePosition(rect<s32>((30 + i * 125) * mainGame->xScale, 55 * mainGame->yScale, (30 + 120 + i * 125) * mainGame->xScale, 225 * mainGame->yScale));
wchar_t formatBuffer[2048];
if(display_cards[i + pos]->location == LOCATION_OVERLAY) {
......@@ -993,7 +993,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame->ShowCardInfo(mcard->code);
} else {
mainGame->imgCard->setScaleImage(true);
mainGame->imgCard->setImage(imageManager.tCover[0]);
mainGame->imgCard->setImage(imageManager.tCover[mcard->controler]);
mainGame->stName->setText(L"");
mainGame->stInfo->setText(L"");
mainGame->stDataInfo->setText(L"");
......@@ -1008,7 +1008,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if(mcard->code) {
mainGame->ShowCardInfo(mcard->code);
} else {
mainGame->imgCard->setImage(imageManager.tCover[0]);
mainGame->imgCard->setImage(imageManager.tCover[mcard->controler]);
mainGame->stName->setText(L"");
mainGame->stInfo->setText(L"");
mainGame->stDataInfo->setText(L"");
......@@ -1592,7 +1592,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
} else {
should_show_tip = false;
mainGame->imgCard->setImage(imageManager.tCover[0]);
mainGame->imgCard->setImage(imageManager.tCover[mcard->controler]);
mainGame->imgCard->setScaleImage(true);
mainGame->stName->setText(L"");
mainGame->stInfo->setText(L"");
......
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