Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
YGOMobile
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
fallenstardust
YGOMobile
Commits
ce2a3b47
Commit
ce2a3b47
authored
Jun 27, 2018
by
fallenstardust
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
sync ocgcore
parent
1389ce7c
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
13 additions
and
14 deletions
+13
-14
Classes/ocgcore/field.h
Classes/ocgcore/field.h
+0
-1
Classes/ocgcore/libduel.cpp
Classes/ocgcore/libduel.cpp
+6
-6
Classes/ocgcore/operations.cpp
Classes/ocgcore/operations.cpp
+7
-7
No files found.
Classes/ocgcore/field.h
View file @
ce2a3b47
...
@@ -227,7 +227,6 @@ struct processor {
...
@@ -227,7 +227,6 @@ struct processor {
card_set
discarded_set
;
card_set
discarded_set
;
card_set
destroy_canceled
;
card_set
destroy_canceled
;
card_set
delayed_enable_set
;
card_set
delayed_enable_set
;
card_set
temp_set
;
effect_set_v
disfield_effects
;
effect_set_v
disfield_effects
;
effect_set_v
extram_effects
;
effect_set_v
extram_effects
;
effect_set_v
extras_effects
;
effect_set_v
extras_effects
;
...
...
Classes/ocgcore/libduel.cpp
View file @
ce2a3b47
...
@@ -435,9 +435,9 @@ int32 scriptlib::duel_special_summon(lua_State *L) {
...
@@ -435,9 +435,9 @@ int32 scriptlib::duel_special_summon(lua_State *L) {
if
(
lua_gettop
(
L
)
>=
8
)
if
(
lua_gettop
(
L
)
>=
8
)
zone
=
lua_tointeger
(
L
,
8
);
zone
=
lua_tointeger
(
L
,
8
);
if
(
pcard
)
{
if
(
pcard
)
{
pduel
->
game_field
->
core
.
temp_set
.
clear
()
;
field
::
card_set
cset
;
pduel
->
game_field
->
core
.
temp_
set
.
insert
(
pcard
);
c
set
.
insert
(
pcard
);
pduel
->
game_field
->
special_summon
(
&
pduel
->
game_field
->
core
.
temp_
set
,
sumtype
,
sumplayer
,
playerid
,
nocheck
,
nolimit
,
positions
,
zone
);
pduel
->
game_field
->
special_summon
(
&
c
set
,
sumtype
,
sumplayer
,
playerid
,
nocheck
,
nolimit
,
positions
,
zone
);
}
else
}
else
pduel
->
game_field
->
special_summon
(
&
(
pgroup
->
container
),
sumtype
,
sumplayer
,
playerid
,
nocheck
,
nolimit
,
positions
,
zone
);
pduel
->
game_field
->
special_summon
(
&
(
pgroup
->
container
),
sumtype
,
sumplayer
,
playerid
,
nocheck
,
nolimit
,
positions
,
zone
);
pduel
->
game_field
->
core
.
subunits
.
back
().
type
=
PROCESSOR_SPSUMMON_S
;
pduel
->
game_field
->
core
.
subunits
.
back
().
type
=
PROCESSOR_SPSUMMON_S
;
...
@@ -629,9 +629,9 @@ int32 scriptlib::duel_change_form(lua_State *L) {
...
@@ -629,9 +629,9 @@ int32 scriptlib::duel_change_form(lua_State *L) {
if
(
top
>
5
&&
lua_toboolean
(
L
,
6
))
flag
|=
NO_FLIP_EFFECT
;
if
(
top
>
5
&&
lua_toboolean
(
L
,
6
))
flag
|=
NO_FLIP_EFFECT
;
if
(
top
>
6
&&
lua_toboolean
(
L
,
7
))
flag
|=
FLIP_SET_AVAILABLE
;
if
(
top
>
6
&&
lua_toboolean
(
L
,
7
))
flag
|=
FLIP_SET_AVAILABLE
;
if
(
pcard
)
{
if
(
pcard
)
{
pduel
->
game_field
->
core
.
temp_set
.
clear
()
;
field
::
card_set
cset
;
pduel
->
game_field
->
core
.
temp_
set
.
insert
(
pcard
);
c
set
.
insert
(
pcard
);
pduel
->
game_field
->
change_position
(
&
pduel
->
game_field
->
core
.
temp_
set
,
pduel
->
game_field
->
core
.
reason_effect
,
pduel
->
game_field
->
core
.
reason_player
,
au
,
ad
,
du
,
dd
,
flag
,
TRUE
);
pduel
->
game_field
->
change_position
(
&
c
set
,
pduel
->
game_field
->
core
.
reason_effect
,
pduel
->
game_field
->
core
.
reason_player
,
au
,
ad
,
du
,
dd
,
flag
,
TRUE
);
}
else
}
else
pduel
->
game_field
->
change_position
(
&
(
pgroup
->
container
),
pduel
->
game_field
->
core
.
reason_effect
,
pduel
->
game_field
->
core
.
reason_player
,
au
,
ad
,
du
,
dd
,
flag
,
TRUE
);
pduel
->
game_field
->
change_position
(
&
(
pgroup
->
container
),
pduel
->
game_field
->
core
.
reason_effect
,
pduel
->
game_field
->
core
.
reason_player
,
au
,
ad
,
du
,
dd
,
flag
,
TRUE
);
pduel
->
game_field
->
core
.
subunits
.
back
().
type
=
PROCESSOR_CHANGEPOS_S
;
pduel
->
game_field
->
core
.
subunits
.
back
().
type
=
PROCESSOR_CHANGEPOS_S
;
...
...
Classes/ocgcore/operations.cpp
View file @
ce2a3b47
...
@@ -1425,7 +1425,7 @@ int32 field::equip(uint16 step, uint8 equip_player, card * equip_card, card * ta
...
@@ -1425,7 +1425,7 @@ int32 field::equip(uint16 step, uint8 equip_player, card * equip_card, card * ta
cset
.
insert
(
equip_card
);
cset
.
insert
(
equip_card
);
raise_single_event
(
target
,
&
cset
,
EVENT_EQUIP
,
core
.
reason_effect
,
0
,
core
.
reason_player
,
PLAYER_NONE
,
0
);
raise_single_event
(
target
,
&
cset
,
EVENT_EQUIP
,
core
.
reason_effect
,
0
,
core
.
reason_player
,
PLAYER_NONE
,
0
);
raise_event
(
&
cset
,
EVENT_EQUIP
,
core
.
reason_effect
,
0
,
core
.
reason_player
,
PLAYER_NONE
,
0
);
raise_event
(
&
cset
,
EVENT_EQUIP
,
core
.
reason_effect
,
0
,
core
.
reason_player
,
PLAYER_NONE
,
0
);
core
.
hint_timing
[
target
->
overlay_target
?
target
->
overlay_target
->
current
.
controler
:
target
->
current
.
controler
]
|=
TIMING_EQUIP
;
core
.
hint_timing
[
target
->
current
.
controler
]
|=
TIMING_EQUIP
;
process_single_event
();
process_single_event
();
process_instant_event
();
process_instant_event
();
return
FALSE
;
return
FALSE
;
...
@@ -3235,7 +3235,7 @@ int32 field::destroy(uint16 step, group * targets, effect * reason_effect, uint3
...
@@ -3235,7 +3235,7 @@ int32 field::destroy(uint16 step, group * targets, effect * reason_effect, uint3
continue
;
continue
;
}
}
pcard
->
current
.
reason
|=
REASON_DESTROY
;
pcard
->
current
.
reason
|=
REASON_DESTROY
;
core
.
hint_timing
[
pcard
->
overlay_target
?
pcard
->
overlay_target
->
current
.
controler
:
pcard
->
current
.
controler
]
|=
TIMING_DESTROY
;
core
.
hint_timing
[
pcard
->
current
.
controler
]
|=
TIMING_DESTROY
;
raise_single_event
(
pcard
,
0
,
EVENT_DESTROY
,
pcard
->
current
.
reason_effect
,
pcard
->
current
.
reason
,
pcard
->
current
.
reason_player
,
0
,
0
);
raise_single_event
(
pcard
,
0
,
EVENT_DESTROY
,
pcard
->
current
.
reason_effect
,
pcard
->
current
.
reason
,
pcard
->
current
.
reason_player
,
0
,
0
);
}
}
adjust_instant
();
adjust_instant
();
...
@@ -3775,15 +3775,15 @@ int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint3
...
@@ -3775,15 +3775,15 @@ int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint3
uint8
dest
=
pcard
->
sendto_param
.
location
;
uint8
dest
=
pcard
->
sendto_param
.
location
;
uint8
seq
=
pcard
->
sendto_param
.
sequence
;
uint8
seq
=
pcard
->
sendto_param
.
sequence
;
if
(
dest
==
LOCATION_GRAVE
)
{
if
(
dest
==
LOCATION_GRAVE
)
{
core
.
hint_timing
[
pcard
->
overlay_target
?
pcard
->
overlay_target
->
current
.
controler
:
pcard
->
current
.
controler
]
|=
TIMING_TOGRAVE
;
core
.
hint_timing
[
pcard
->
current
.
controler
]
|=
TIMING_TOGRAVE
;
}
else
if
(
dest
==
LOCATION_HAND
)
{
}
else
if
(
dest
==
LOCATION_HAND
)
{
pcard
->
set_status
(
STATUS_PROC_COMPLETE
,
FALSE
);
pcard
->
set_status
(
STATUS_PROC_COMPLETE
,
FALSE
);
core
.
hint_timing
[
pcard
->
overlay_target
?
pcard
->
overlay_target
->
current
.
controler
:
pcard
->
current
.
controler
]
|=
TIMING_TOHAND
;
core
.
hint_timing
[
pcard
->
current
.
controler
]
|=
TIMING_TOHAND
;
}
else
if
(
dest
==
LOCATION_DECK
)
{
}
else
if
(
dest
==
LOCATION_DECK
)
{
pcard
->
set_status
(
STATUS_PROC_COMPLETE
,
FALSE
);
pcard
->
set_status
(
STATUS_PROC_COMPLETE
,
FALSE
);
core
.
hint_timing
[
pcard
->
overlay_target
?
pcard
->
overlay_target
->
current
.
controler
:
pcard
->
current
.
controler
]
|=
TIMING_TODECK
;
core
.
hint_timing
[
pcard
->
current
.
controler
]
|=
TIMING_TODECK
;
}
else
if
(
dest
==
LOCATION_REMOVED
)
{
}
else
if
(
dest
==
LOCATION_REMOVED
)
{
core
.
hint_timing
[
pcard
->
overlay_target
?
pcard
->
overlay_target
->
current
.
controler
:
pcard
->
current
.
controler
]
|=
TIMING_REMOVE
;
core
.
hint_timing
[
pcard
->
current
.
controler
]
|=
TIMING_REMOVE
;
}
}
//call move_card()
//call move_card()
if
(
pcard
->
current
.
controler
!=
playerid
||
pcard
->
current
.
location
!=
dest
)
{
if
(
pcard
->
current
.
controler
!=
playerid
||
pcard
->
current
.
location
!=
dest
)
{
...
@@ -3800,7 +3800,7 @@ int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint3
...
@@ -3800,7 +3800,7 @@ int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint3
pduel
->
write_buffer32
(
pcard
->
current
.
reason
);
pduel
->
write_buffer32
(
pcard
->
current
.
reason
);
}
}
if
((
core
.
deck_reversed
&&
pcard
->
current
.
location
==
LOCATION_DECK
)
||
(
pcard
->
current
.
position
==
POS_FACEUP_DEFENSE
))
if
((
core
.
deck_reversed
&&
pcard
->
current
.
location
==
LOCATION_DECK
)
||
(
pcard
->
current
.
position
==
POS_FACEUP_DEFENSE
))
param
->
show_decktop
[
pcard
->
overlay_target
?
pcard
->
overlay_target
->
current
.
controler
:
pcard
->
current
.
controler
]
=
true
;
param
->
show_decktop
[
pcard
->
current
.
controler
]
=
true
;
pcard
->
set_status
(
STATUS_LEAVE_CONFIRMED
,
FALSE
);
pcard
->
set_status
(
STATUS_LEAVE_CONFIRMED
,
FALSE
);
if
(
pcard
->
status
&
(
STATUS_SUMMON_DISABLED
|
STATUS_ACTIVATE_DISABLED
))
{
if
(
pcard
->
status
&
(
STATUS_SUMMON_DISABLED
|
STATUS_ACTIVATE_DISABLED
))
{
pcard
->
set_status
(
STATUS_SUMMON_DISABLED
|
STATUS_ACTIVATE_DISABLED
,
FALSE
);
pcard
->
set_status
(
STATUS_SUMMON_DISABLED
|
STATUS_ACTIVATE_DISABLED
,
FALSE
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment