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fallenstardust
YGOMobile
Commits
b699aa32
Commit
b699aa32
authored
Dec 09, 2019
by
fallenstardust
Browse files
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Browse Files
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Plain Diff
remove AndroidSoundEffectPlayer
parent
711c3715
Changes
16
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Showing
16 changed files
with
2 additions
and
1043 deletions
+2
-1043
Classes/gframe/IAudioTracker.h
Classes/gframe/IAudioTracker.h
+0
-34
Classes/gframe/IYGOSoundEffectPlayer.h
Classes/gframe/IYGOSoundEffectPlayer.h
+0
-97
Classes/gframe/deck_con.cpp
Classes/gframe/deck_con.cpp
+1
-33
Classes/gframe/duelclient.cpp
Classes/gframe/duelclient.cpp
+0
-26
Classes/gframe/event_handler.cpp
Classes/gframe/event_handler.cpp
+0
-34
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+0
-3
Classes/gframe/game.h
Classes/gframe/game.h
+0
-2
Classes/gframe/menu_handler.cpp
Classes/gframe/menu_handler.cpp
+0
-21
libcore/android/AndroidSoundEffectPlayer.cpp
libcore/android/AndroidSoundEffectPlayer.cpp
+0
-279
libcore/android/AndroidSoundEffectPlayer.h
libcore/android/AndroidSoundEffectPlayer.h
+0
-105
libcore/android/OpenSLSoundTracker.cpp
libcore/android/OpenSLSoundTracker.cpp
+0
-191
libcore/android/OpenSLSoundTracker.h
libcore/android/OpenSLSoundTracker.h
+0
-58
libcore/android/SoundPoolWrapperTracker.cpp
libcore/android/SoundPoolWrapperTracker.cpp
+0
-98
libcore/android/SoundPoolWrapperTracker.h
libcore/android/SoundPoolWrapperTracker.h
+0
-58
libcore/jni/Android.mk
libcore/jni/Android.mk
+0
-3
mobile/build.gradle
mobile/build.gradle
+1
-1
No files found.
Classes/gframe/IAudioTracker.h
deleted
100644 → 0
View file @
711c3715
/*
* IAudioTracker.h
*
* Created on: 2014-9-30
* Author: mabin
*/
#ifndef IAUDIOTRACKER_H_
#define IAUDIOTRACKER_H_
#include <irrlicht.h>
namespace
ygo
{
enum
AUDIO_PATH_TYPE
{
AP_TYPE_ASSET
=
0
,
AP_TYPE_PATH
};
class
IAudioTracker
{
public:
IAudioTracker
(){}
virtual
~
IAudioTracker
(){}
virtual
void
playBGM
(
irr
::
io
::
path
path
,
AUDIO_PATH_TYPE
type
)
=
0
;
virtual
void
playSound
(
irr
::
io
::
path
path
,
AUDIO_PATH_TYPE
type
)
=
0
;
};
}
#endif
/* IAUDIOTRACKER_H_ */
Classes/gframe/IYGOSoundEffectPlayer.h
deleted
100644 → 0
View file @
711c3715
/*
* IYGOSoundEffectPlayer.h
*
* Created on: 2014-9-30
* Author: mabin
*/
#ifndef IYGOSOUNDEFFECTPLAYER_H_
#define IYGOSOUNDEFFECTPLAYER_H_
namespace
ygo
{
class
IYGOSoundEffectPlayer
{
public:
IYGOSoundEffectPlayer
(){}
virtual
~
IYGOSoundEffectPlayer
(){}
virtual
void
doPlayerEnterEffect
()
=
0
;
virtual
void
doShuffleCardEffect
()
=
0
;
virtual
void
doNewTurnEffect
()
=
0
;
virtual
void
doNewPhaseEffect
()
=
0
;
virtual
void
doSetCardEffect
()
=
0
;
virtual
void
doSummonEffect
()
=
0
;
virtual
void
doSpecialSummonEffect
()
=
0
;
virtual
void
doFlipCardEffect
()
=
0
;
virtual
void
doActivateEffect
()
=
0
;
virtual
void
doDrawCardEffect
()
=
0
;
virtual
void
doDamageEffect
()
=
0
;
virtual
void
doGainLpEffect
()
=
0
;
virtual
void
doEquipEffect
()
=
0
;
virtual
void
doAddCounterEffect
()
=
0
;
virtual
void
doRemoveCounterEffect
()
=
0
;
virtual
void
doAttackEffect
()
=
0
;
virtual
void
doCoinFlipEffect
()
=
0
;
virtual
void
doDiceRollEffect
()
=
0
;
virtual
void
doChatEffect
()
=
0
;
virtual
void
doDestroyEffect
()
=
0
;
virtual
void
setSEEnabled
(
bool
enabled
)
=
0
;
//add new sound effect and BGM @fallenstardust
virtual
void
doMenuBGM
()
=
0
;
virtual
void
doDeckBgm
()
=
0
;
virtual
void
doSaveDeck
()
=
0
;
virtual
void
doDelete
()
=
0
;
virtual
void
doLeave
()
=
0
;
virtual
void
doReady
()
=
0
;
virtual
void
doUnReady
()
=
0
;
virtual
void
doPlayerExit
()
=
0
;
virtual
void
doOpeningBGM
()
=
0
;
virtual
void
doDisadvantageBgm
()
=
0
;
virtual
void
doAdvantageBgm
()
=
0
;
virtual
void
doWinBgm
()
=
0
;
virtual
void
doLoseBgm
()
=
0
;
virtual
void
doStartGame
()
=
0
;
virtual
void
doPressButton
()
=
0
;
};
}
#endif
/* IYGOSOUNDEFFECTPLAYER_H_ */
Classes/gframe/deck_con.cpp
View file @
b699aa32
This diff is collapsed.
Click to expand it.
Classes/gframe/duelclient.cpp
View file @
b699aa32
...
@@ -413,7 +413,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -413,7 +413,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
break
;
break
;
}
}
case
STOC_JOIN_GAME
:
{
case
STOC_JOIN_GAME
:
{
//mainGame->soundEffectPlayer->doPlayerEnterEffect();
STOC_JoinGame
*
pkt
=
(
STOC_JoinGame
*
)
pdata
;
STOC_JoinGame
*
pkt
=
(
STOC_JoinGame
*
)
pdata
;
std
::
wstring
str
;
std
::
wstring
str
;
wchar_t
msgbuf
[
256
];
wchar_t
msgbuf
[
256
];
...
@@ -572,7 +571,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -572,7 +571,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
break
;
break
;
}
}
case
STOC_DUEL_START
:
{
case
STOC_DUEL_START
:
{
//mainGame->soundEffectPlayer->doStartGame();
mainGame
->
HideElement
(
mainGame
->
wHostPrepare
);
mainGame
->
HideElement
(
mainGame
->
wHostPrepare
);
mainGame
->
WaitFrameSignal
(
11
);
mainGame
->
WaitFrameSignal
(
11
);
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
...
@@ -781,7 +779,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -781,7 +779,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
break
;
break
;
}
}
case
STOC_HS_PLAYER_ENTER
:
{
case
STOC_HS_PLAYER_ENTER
:
{
//mainGame->soundEffectPlayer->doPlayerEnterEffect();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
PLAYER_ENTER
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
PLAYER_ENTER
);
STOC_HS_PlayerEnter
*
pkt
=
(
STOC_HS_PlayerEnter
*
)
pdata
;
STOC_HS_PlayerEnter
*
pkt
=
(
STOC_HS_PlayerEnter
*
)
pdata
;
if
(
pkt
->
pos
>
3
)
if
(
pkt
->
pos
>
3
)
...
@@ -816,7 +813,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -816,7 +813,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
break
;
break
;
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
if
(
state
<
8
)
{
if
(
state
<
8
)
{
//mainGame->soundEffectPlayer->doPlayerEnterEffect();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
PLAYER_ENTER
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
PLAYER_ENTER
);
wchar_t
*
prename
=
(
wchar_t
*
)
mainGame
->
stHostPrepDuelist
[
pos
]
->
getText
();
wchar_t
*
prename
=
(
wchar_t
*
)
mainGame
->
stHostPrepDuelist
[
pos
]
->
getText
();
mainGame
->
stHostPrepDuelist
[
state
]
->
setText
(
prename
);
mainGame
->
stHostPrepDuelist
[
state
]
->
setText
(
prename
);
...
@@ -843,7 +839,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -843,7 +839,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
btnHostPrepNotReady
->
setVisible
(
false
);
mainGame
->
btnHostPrepNotReady
->
setVisible
(
false
);
}
}
}
else
if
(
state
==
PLAYERCHANGE_LEAVE
)
{
}
else
if
(
state
==
PLAYERCHANGE_LEAVE
)
{
//mainGame->soundEffectPlayer->doPlayerExit();
mainGame
->
stHostPrepDuelist
[
pos
]
->
setText
(
L""
);
mainGame
->
stHostPrepDuelist
[
pos
]
->
setText
(
L""
);
mainGame
->
chkHostPrepReady
[
pos
]
->
setChecked
(
false
);
mainGame
->
chkHostPrepReady
[
pos
]
->
setChecked
(
false
);
}
else
if
(
state
==
PLAYERCHANGE_OBSERVE
)
{
}
else
if
(
state
==
PLAYERCHANGE_OBSERVE
)
{
...
@@ -2113,7 +2108,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2113,7 +2108,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_SHUFFLE_DECK
:
{
case
MSG_SHUFFLE_DECK
:
{
//mainGame->soundEffectPlayer->doShuffleCardEffect();
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
if
(
mainGame
->
dField
.
deck
[
player
].
size
()
<
2
)
if
(
mainGame
->
dField
.
deck
[
player
].
size
()
<
2
)
return
true
;
return
true
;
...
@@ -2157,7 +2151,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2157,7 +2151,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
if
(
count
>
1
)
if
(
count
>
1
)
//mainGame->soundEffectPlayer->doShuffleCardEffect();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
SHUFFLE
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
SHUFFLE
);
mainGame
->
WaitFrameSignal
(
5
);
mainGame
->
WaitFrameSignal
(
5
);
if
(
player
==
1
&&
!
mainGame
->
dInfo
.
isReplay
&&
!
mainGame
->
dInfo
.
isSingleMode
)
{
if
(
player
==
1
&&
!
mainGame
->
dInfo
.
isReplay
&&
!
mainGame
->
dInfo
.
isSingleMode
)
{
...
@@ -2203,7 +2196,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2203,7 +2196,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
if
(
count
>
1
)
if
(
count
>
1
)
//mainGame->soundEffectPlayer->doShuffleCardEffect();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
SHUFFLE
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
SHUFFLE
);
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
for
(
auto
cit
=
mainGame
->
dField
.
extra
[
player
].
begin
();
cit
!=
mainGame
->
dField
.
extra
[
player
].
end
();
++
cit
)
{
for
(
auto
cit
=
mainGame
->
dField
.
extra
[
player
].
begin
();
cit
!=
mainGame
->
dField
.
extra
[
player
].
end
();
++
cit
)
{
...
@@ -2350,7 +2342,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2350,7 +2342,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_NEW_TURN
:
{
case
MSG_NEW_TURN
:
{
//mainGame->soundEffectPlayer->doNewTurnEffect();
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
mainGame
->
dInfo
.
turn
++
;
mainGame
->
dInfo
.
turn
++
;
if
(
!
mainGame
->
dInfo
.
isTag
&&
!
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
player_type
<
7
)
{
if
(
!
mainGame
->
dInfo
.
isTag
&&
!
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
player_type
<
7
)
{
...
@@ -2390,7 +2381,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2390,7 +2381,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_NEW_PHASE
:
{
case
MSG_NEW_PHASE
:
{
//mainGame->soundEffectPlayer->doNewPhaseEffect();
unsigned
short
phase
=
BufferIO
::
ReadInt16
(
pbuf
);
unsigned
short
phase
=
BufferIO
::
ReadInt16
(
pbuf
);
mainGame
->
btnPhaseStatus
->
setVisible
(
false
);
mainGame
->
btnPhaseStatus
->
setVisible
(
false
);
mainGame
->
btnBP
->
setVisible
(
false
);
mainGame
->
btnBP
->
setVisible
(
false
);
...
@@ -2451,7 +2441,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2451,7 +2441,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
if
(
cl
&
LOCATION_REMOVED
&&
pl
!=
cl
)
if
(
cl
&
LOCATION_REMOVED
&&
pl
!=
cl
)
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BANISHED
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BANISHED
);
else
if
(
reason
&
REASON_DESTROY
&&
pl
!=
cl
)
else
if
(
reason
&
REASON_DESTROY
&&
pl
!=
cl
)
//mainGame->soundEffectPlayer->doDestroyEffect();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
DESTROYED
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
DESTROYED
);
}
}
if
(
pl
==
0
)
{
if
(
pl
==
0
)
{
...
@@ -2669,7 +2658,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2669,7 +2658,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_SET
:
{
case
MSG_SET
:
{
//mainGame->soundEffectPlayer->doSetCardEffect();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
SET
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
SET
);
/*int code = */
BufferIO
::
ReadInt32
(
pbuf
);
/*int code = */
BufferIO
::
ReadInt32
(
pbuf
);
/*int cc = mainGame->LocalPlayer*/
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int cc = mainGame->LocalPlayer*/
(
BufferIO
::
ReadInt8
(
pbuf
));
...
@@ -2723,7 +2711,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2723,7 +2711,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_SUMMONING
:
{
case
MSG_SUMMONING
:
{
//mainGame->soundEffectPlayer->doSummonEffect();
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
/*int cc = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int cc = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int cl = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cl = */
BufferIO
::
ReadInt8
(
pbuf
);
...
@@ -2748,7 +2735,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2748,7 +2735,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_SPSUMMONING
:
{
case
MSG_SPSUMMONING
:
{
//mainGame->soundEffectPlayer->doSpecialSummonEffect();
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
/*int cc = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int cc = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int cl = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cl = */
BufferIO
::
ReadInt8
(
pbuf
);
...
@@ -2776,7 +2762,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2776,7 +2762,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_FLIPSUMMONING
:
{
case
MSG_FLIPSUMMONING
:
{
//mainGame->soundEffectPlayer->doFlipCardEffect();
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
int
cc
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
cc
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
cl
=
BufferIO
::
ReadInt8
(
pbuf
);
int
cl
=
BufferIO
::
ReadInt8
(
pbuf
);
...
@@ -2806,7 +2791,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2806,7 +2791,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_CHAINING
:
{
case
MSG_CHAINING
:
{
//mainGame->soundEffectPlayer->doActivateEffect();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
ACTIVATE
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
ACTIVATE
);
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
int
pcc
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
pcc
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
...
@@ -3006,7 +2990,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3006,7 +2990,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
}
}
}
else
{
}
else
{
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
//mainGame->soundEffectPlayer->doDrawCardEffect();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
DRAW
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
DRAW
);
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
pcard
=
mainGame
->
dField
.
GetCard
(
player
,
LOCATION_DECK
,
mainGame
->
dField
.
deck
[
player
].
size
()
-
1
);
pcard
=
mainGame
->
dField
.
GetCard
(
player
,
LOCATION_DECK
,
mainGame
->
dField
.
deck
[
player
].
size
()
-
1
);
...
@@ -3024,7 +3007,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3024,7 +3007,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_DAMAGE
:
{
case
MSG_DAMAGE
:
{
//mainGame->soundEffectPlayer->doDamageEffect();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
DAMAGE
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
DAMAGE
);
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
val
=
BufferIO
::
ReadInt32
(
pbuf
);
int
val
=
BufferIO
::
ReadInt32
(
pbuf
);
...
@@ -3056,7 +3038,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3056,7 +3038,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_RECOVER
:
{
case
MSG_RECOVER
:
{
//mainGame->soundEffectPlayer->doGainLpEffect();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
RECOVER
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
RECOVER
);
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
val
=
BufferIO
::
ReadInt32
(
pbuf
);
int
val
=
BufferIO
::
ReadInt32
(
pbuf
);
...
@@ -3086,7 +3067,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3086,7 +3067,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_EQUIP
:
{
case
MSG_EQUIP
:
{
//mainGame->soundEffectPlayer->doEquipEffect();
int
c1
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
c1
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
l1
=
BufferIO
::
ReadInt8
(
pbuf
);
int
l1
=
BufferIO
::
ReadInt8
(
pbuf
);
int
s1
=
BufferIO
::
ReadInt8
(
pbuf
);
int
s1
=
BufferIO
::
ReadInt8
(
pbuf
);
...
@@ -3212,7 +3192,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3212,7 +3192,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
break
;
break
;
}
}
case
MSG_PAY_LPCOST
:
{
case
MSG_PAY_LPCOST
:
{
//mainGame->soundEffectPlayer->doDamageEffect();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
DAMAGE
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
DAMAGE
);
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
cost
=
BufferIO
::
ReadInt32
(
pbuf
);
int
cost
=
BufferIO
::
ReadInt32
(
pbuf
);
...
@@ -3240,7 +3219,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3240,7 +3219,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_ADD_COUNTER
:
{
case
MSG_ADD_COUNTER
:
{
//mainGame->soundEffectPlayer->doAddCounterEffect();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
COUNTER_ADD
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
COUNTER_ADD
);
int
type
=
BufferIO
::
ReadInt16
(
pbuf
);
int
type
=
BufferIO
::
ReadInt16
(
pbuf
);
int
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
...
@@ -3264,7 +3242,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3264,7 +3242,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_REMOVE_COUNTER
:
{
case
MSG_REMOVE_COUNTER
:
{
//mainGame->soundEffectPlayer->doRemoveCounterEffect();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
COUNTER_REMOVE
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
COUNTER_REMOVE
);
int
type
=
BufferIO
::
ReadInt16
(
pbuf
);
int
type
=
BufferIO
::
ReadInt16
(
pbuf
);
int
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
...
@@ -3288,7 +3265,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3288,7 +3265,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_ATTACK
:
{
case
MSG_ATTACK
:
{
//mainGame->soundEffectPlayer->doAttackEffect();
int
ca
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
ca
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
la
=
BufferIO
::
ReadInt8
(
pbuf
);
int
la
=
BufferIO
::
ReadInt8
(
pbuf
);
int
sa
=
BufferIO
::
ReadInt8
(
pbuf
);
int
sa
=
BufferIO
::
ReadInt8
(
pbuf
);
...
@@ -3398,7 +3374,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3398,7 +3374,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_TOSS_COIN
:
{
case
MSG_TOSS_COIN
:
{
//mainGame->soundEffectPlayer->doCoinFlipEffect();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
COIN
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
COIN
);
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
...
@@ -3422,7 +3397,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3422,7 +3397,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_TOSS_DICE
:
{
case
MSG_TOSS_DICE
:
{
//mainGame->soundEffectPlayer->doDiceRollEffect();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
DICE
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
DICE
);
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
...
...
Classes/gframe/event_handler.cpp
View file @
b699aa32
...
@@ -11,7 +11,6 @@
...
@@ -11,7 +11,6 @@
#include "materials.h"
#include "materials.h"
#include "../ocgcore/common.h"
#include "../ocgcore/common.h"
#include <algorithm>
#include <algorithm>
#include <android/AndroidSoundEffectPlayer.h>
namespace
ygo
{
namespace
ygo
{
...
@@ -50,7 +49,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -50,7 +49,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
}
case
BUTTON_FIRST
:
case
BUTTON_FIRST
:
case
BUTTON_SECOND
:
{
case
BUTTON_SECOND
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
HideElement
(
mainGame
->
wFTSelect
);
mainGame
->
HideElement
(
mainGame
->
wFTSelect
);
CTOS_TPResult
cstr
;
CTOS_TPResult
cstr
;
...
@@ -59,7 +57,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -59,7 +57,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_REPLAY_START
:
{
case
BUTTON_REPLAY_START
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
if
(
!
mainGame
->
dInfo
.
isReplay
)
if
(
!
mainGame
->
dInfo
.
isReplay
)
break
;
break
;
...
@@ -71,7 +68,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -71,7 +68,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_REPLAY_PAUSE
:
{
case
BUTTON_REPLAY_PAUSE
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
if
(
!
mainGame
->
dInfo
.
isReplay
)
if
(
!
mainGame
->
dInfo
.
isReplay
)
break
;
break
;
...
@@ -83,7 +79,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -83,7 +79,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_REPLAY_STEP
:
{
case
BUTTON_REPLAY_STEP
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
if
(
!
mainGame
->
dInfo
.
isReplay
)
if
(
!
mainGame
->
dInfo
.
isReplay
)
break
;
break
;
...
@@ -91,7 +86,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -91,7 +86,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_REPLAY_EXIT
:
{
case
BUTTON_REPLAY_EXIT
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
if
(
!
mainGame
->
dInfo
.
isReplay
)
if
(
!
mainGame
->
dInfo
.
isReplay
)
break
;
break
;
...
@@ -99,7 +93,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -99,7 +93,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_REPLAY_SWAP
:
{
case
BUTTON_REPLAY_SWAP
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
if
(
mainGame
->
dInfo
.
isReplay
)
if
(
mainGame
->
dInfo
.
isReplay
)
ReplayMode
::
SwapField
();
ReplayMode
::
SwapField
();
...
@@ -108,7 +101,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -108,7 +101,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_REPLAY_UNDO
:
{
case
BUTTON_REPLAY_UNDO
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
if
(
!
mainGame
->
dInfo
.
isReplay
)
if
(
!
mainGame
->
dInfo
.
isReplay
)
break
;
break
;
...
@@ -116,7 +108,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -116,7 +108,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_REPLAY_SAVE
:
{
case
BUTTON_REPLAY_SAVE
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
if
(
mainGame
->
ebRSName
->
getText
()[
0
]
==
0
)
if
(
mainGame
->
ebRSName
->
getText
()[
0
]
==
0
)
break
;
break
;
...
@@ -126,7 +117,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -126,7 +117,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_REPLAY_CANCEL
:
{
case
BUTTON_REPLAY_CANCEL
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
actionParam
=
0
;
mainGame
->
actionParam
=
0
;
mainGame
->
HideElement
(
mainGame
->
wReplaySave
);
mainGame
->
HideElement
(
mainGame
->
wReplaySave
);
...
@@ -134,7 +124,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -134,7 +124,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_LEAVE_GAME
:
{
case
BUTTON_LEAVE_GAME
:
{
//mainGame->soundEffectPlayer->doPlayerExit();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
EQUIP
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
EQUIP
);
if
(
mainGame
->
dInfo
.
isSingleMode
)
{
if
(
mainGame
->
dInfo
.
isSingleMode
)
{
mainGame
->
singleSignal
.
SetNoWait
(
true
);
mainGame
->
singleSignal
.
SetNoWait
(
true
);
...
@@ -170,20 +159,17 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -170,20 +159,17 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_SURRENDER_YES
:
{
case
BUTTON_SURRENDER_YES
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
DuelClient
::
SendPacketToServer
(
CTOS_SURRENDER
);
DuelClient
::
SendPacketToServer
(
CTOS_SURRENDER
);
mainGame
->
HideElement
(
mainGame
->
wSurrender
);
mainGame
->
HideElement
(
mainGame
->
wSurrender
);
break
;
break
;
}
}
case
BUTTON_SURRENDER_NO
:
{
case
BUTTON_SURRENDER_NO
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
HideElement
(
mainGame
->
wSurrender
);
mainGame
->
HideElement
(
mainGame
->
wSurrender
);
break
;
break
;
}
}
case
BUTTON_CHAIN_IGNORE
:
{
case
BUTTON_CHAIN_IGNORE
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
ignore_chain
=
mainGame
->
btnChainIgnore
->
isPressed
();
mainGame
->
ignore_chain
=
mainGame
->
btnChainIgnore
->
isPressed
();
mainGame
->
always_chain
=
false
;
mainGame
->
always_chain
=
false
;
...
@@ -192,7 +178,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -192,7 +178,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_CHAIN_ALWAYS
:
{
case
BUTTON_CHAIN_ALWAYS
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
always_chain
=
mainGame
->
btnChainAlways
->
isPressed
();
mainGame
->
always_chain
=
mainGame
->
btnChainAlways
->
isPressed
();
mainGame
->
ignore_chain
=
false
;
mainGame
->
ignore_chain
=
false
;
...
@@ -201,7 +186,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -201,7 +186,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_CHAIN_WHENAVAIL
:
{
case
BUTTON_CHAIN_WHENAVAIL
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
chain_when_avail
=
mainGame
->
btnChainWhenAvail
->
isPressed
();
mainGame
->
chain_when_avail
=
mainGame
->
btnChainWhenAvail
->
isPressed
();
mainGame
->
always_chain
=
false
;
mainGame
->
always_chain
=
false
;
...
@@ -210,20 +194,17 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -210,20 +194,17 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_CANCEL_OR_FINISH
:
{
case
BUTTON_CANCEL_OR_FINISH
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
CancelOrFinish
();
CancelOrFinish
();
break
;
break
;
}
}
case
BUTTON_MSG_OK
:
{
case
BUTTON_MSG_OK
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
HideElement
(
mainGame
->
wMessage
);
mainGame
->
HideElement
(
mainGame
->
wMessage
);
mainGame
->
actionSignal
.
Set
();
mainGame
->
actionSignal
.
Set
();
break
;
break
;
}
}
case
BUTTON_YES
:
{
case
BUTTON_YES
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
switch
(
mainGame
->
dInfo
.
curMsg
)
{
switch
(
mainGame
->
dInfo
.
curMsg
)
{
case
MSG_SELECT_YESNO
:
case
MSG_SELECT_YESNO
:
...
@@ -258,7 +239,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -258,7 +239,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_NO
:
{
case
BUTTON_NO
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
switch
(
mainGame
->
dInfo
.
curMsg
)
{
switch
(
mainGame
->
dInfo
.
curMsg
)
{
case
MSG_SELECT_YESNO
:
case
MSG_SELECT_YESNO
:
...
@@ -292,35 +272,30 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -292,35 +272,30 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_POS_AU
:
{
case
BUTTON_POS_AU
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
DuelClient
::
SetResponseI
(
POS_FACEUP_ATTACK
);
DuelClient
::
SetResponseI
(
POS_FACEUP_ATTACK
);
mainGame
->
HideElement
(
mainGame
->
wPosSelect
,
true
);
mainGame
->
HideElement
(
mainGame
->
wPosSelect
,
true
);
break
;
break
;
}
}
case
BUTTON_POS_AD
:
{
case
BUTTON_POS_AD
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
DuelClient
::
SetResponseI
(
POS_FACEDOWN_ATTACK
);
DuelClient
::
SetResponseI
(
POS_FACEDOWN_ATTACK
);
mainGame
->
HideElement
(
mainGame
->
wPosSelect
,
true
);
mainGame
->
HideElement
(
mainGame
->
wPosSelect
,
true
);
break
;
break
;
}
}
case
BUTTON_POS_DU
:
{
case
BUTTON_POS_DU
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
DuelClient
::
SetResponseI
(
POS_FACEUP_DEFENSE
);
DuelClient
::
SetResponseI
(
POS_FACEUP_DEFENSE
);
mainGame
->
HideElement
(
mainGame
->
wPosSelect
,
true
);
mainGame
->
HideElement
(
mainGame
->
wPosSelect
,
true
);
break
;
break
;
}
}
case
BUTTON_POS_DD
:
{
case
BUTTON_POS_DD
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
DuelClient
::
SetResponseI
(
POS_FACEDOWN_DEFENSE
);
DuelClient
::
SetResponseI
(
POS_FACEDOWN_DEFENSE
);
mainGame
->
HideElement
(
mainGame
->
wPosSelect
,
true
);
mainGame
->
HideElement
(
mainGame
->
wPosSelect
,
true
);
break
;
break
;
}
}
case
BUTTON_OPTION_PREV
:
{
case
BUTTON_OPTION_PREV
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
selected_option
--
;
selected_option
--
;
mainGame
->
btnOptionn
->
setVisible
(
true
);
mainGame
->
btnOptionn
->
setVisible
(
true
);
...
@@ -330,7 +305,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -330,7 +305,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_OPTION_NEXT
:
{
case
BUTTON_OPTION_NEXT
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
selected_option
++
;
selected_option
++
;
mainGame
->
btnOptionp
->
setVisible
(
true
);
mainGame
->
btnOptionp
->
setVisible
(
true
);
...
@@ -344,7 +318,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -344,7 +318,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
case
BUTTON_OPTION_2
:
case
BUTTON_OPTION_2
:
case
BUTTON_OPTION_3
:
case
BUTTON_OPTION_3
:
case
BUTTON_OPTION_4
:
{
case
BUTTON_OPTION_4
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
int
step
=
mainGame
->
scrOption
->
isVisible
()
?
mainGame
->
scrOption
->
getPos
()
:
0
;
int
step
=
mainGame
->
scrOption
->
isVisible
()
?
mainGame
->
scrOption
->
getPos
()
:
0
;
selected_option
=
id
-
BUTTON_OPTION_0
+
step
;
selected_option
=
id
-
BUTTON_OPTION_0
+
step
;
...
@@ -352,20 +325,17 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -352,20 +325,17 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_OPTION_OK
:
{
case
BUTTON_OPTION_OK
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
SetResponseSelectedOption
();
SetResponseSelectedOption
();
break
;
break
;
}
}
case
BUTTON_ANNUMBER_OK
:
{
case
BUTTON_ANNUMBER_OK
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
DuelClient
::
SetResponseI
(
mainGame
->
cbANNumber
->
getSelected
());
DuelClient
::
SetResponseI
(
mainGame
->
cbANNumber
->
getSelected
());
mainGame
->
HideElement
(
mainGame
->
wANNumber
,
true
);
mainGame
->
HideElement
(
mainGame
->
wANNumber
,
true
);
break
;
break
;
}
}
case
BUTTON_ANCARD_OK
:
{
case
BUTTON_ANCARD_OK
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
int
sel
=
mainGame
->
lstANCard
->
getSelected
();
int
sel
=
mainGame
->
lstANCard
->
getSelected
();
if
(
sel
==
-
1
)
if
(
sel
==
-
1
)
...
@@ -375,7 +345,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -375,7 +345,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_CMD_SHUFFLE
:
{
case
BUTTON_CMD_SHUFFLE
:
{
//mainGame->soundEffectPlayer->doShuffleCardEffect();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
SHUFFLE
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
SHUFFLE
);
mainGame
->
btnShuffle
->
setVisible
(
false
);
mainGame
->
btnShuffle
->
setVisible
(
false
);
DuelClient
::
SetResponseI
(
8
);
DuelClient
::
SetResponseI
(
8
);
...
@@ -574,7 +543,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -574,7 +543,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_CMD_SHOWLIST
:
{
case
BUTTON_CMD_SHOWLIST
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
wCmdMenu
->
setVisible
(
false
);
mainGame
->
wCmdMenu
->
setVisible
(
false
);
selectable_cards
.
clear
();
selectable_cards
.
clear
();
...
@@ -803,7 +771,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -803,7 +771,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_CARD_SEL_OK
:
{
case
BUTTON_CARD_SEL_OK
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
stCardListTip
->
setVisible
(
false
);
mainGame
->
stCardListTip
->
setVisible
(
false
);
if
(
mainGame
->
dInfo
.
isReplay
)
{
if
(
mainGame
->
dInfo
.
isReplay
)
{
...
@@ -834,7 +801,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -834,7 +801,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_CARD_DISP_OK
:
{
case
BUTTON_CARD_DISP_OK
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
HideElement
(
mainGame
->
wCardDisplay
);
mainGame
->
HideElement
(
mainGame
->
wCardDisplay
);
break
;
break
;
...
...
Classes/gframe/game.cpp
View file @
b699aa32
...
@@ -11,7 +11,6 @@
...
@@ -11,7 +11,6 @@
#include "single_mode.h"
#include "single_mode.h"
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
#include <android/AndroidSoundEffectPlayer.h>
#include <android/CAndroidGUIEditBox.h>
#include <android/CAndroidGUIEditBox.h>
#include <android/CAndroidGUIComboBox.h>
#include <android/CAndroidGUIComboBox.h>
#include <android/CAndroidGUISkin.h>
#include <android/CAndroidGUISkin.h>
...
@@ -81,8 +80,6 @@ bool Game::Initialize() {
...
@@ -81,8 +80,6 @@ bool Game::Initialize() {
setPositionFix
(
appPosition
);
setPositionFix
(
appPosition
);
device
->
setProcessReceiver
(
this
);
device
->
setProcessReceiver
(
this
);
//soundEffectPlayer = new AndroidSoundEffectPlayer(app);
//soundEffectPlayer->setSEEnabled(options->isSoundEffectEnabled());
app
->
onInputEvent
=
android
::
handleInput
;
app
->
onInputEvent
=
android
::
handleInput
;
ILogger
*
logger
=
device
->
getLogger
();
ILogger
*
logger
=
device
->
getLogger
();
// logger->setLogLevel(ELL_WARNING);
// logger->setLogLevel(ELL_WARNING);
...
...
Classes/gframe/game.h
View file @
b699aa32
...
@@ -9,7 +9,6 @@
...
@@ -9,7 +9,6 @@
#include <unordered_map>
#include <unordered_map>
#include <vector>
#include <vector>
#include <list>
#include <list>
#include "IYGOSoundEffectPlayer.h"
namespace
ygo
{
namespace
ygo
{
...
@@ -549,7 +548,6 @@ public:
...
@@ -549,7 +548,6 @@ public:
float
xScale
;
float
xScale
;
float
yScale
;
float
yScale
;
IYGOSoundEffectPlayer
*
soundEffectPlayer
;
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
ANDROID_APP
appMain
;
ANDROID_APP
appMain
;
int
glversion
;
int
glversion
;
...
...
Classes/gframe/menu_handler.cpp
View file @
b699aa32
...
@@ -61,14 +61,12 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -61,14 +61,12 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
switch
(
id
)
{
switch
(
id
)
{
case
BUTTON_MODE_EXIT
:
{
case
BUTTON_MODE_EXIT
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
soundManager
->
StopBGM
();
mainGame
->
soundManager
->
StopBGM
();
mainGame
->
SaveConfig
();
mainGame
->
SaveConfig
();
mainGame
->
device
->
closeDevice
();
mainGame
->
device
->
closeDevice
();
break
;
break
;
}
}
case
BUTTON_LAN_MODE
:
{
case
BUTTON_LAN_MODE
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
...
@@ -118,7 +116,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -118,7 +116,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_JOIN_CANCEL
:
{
case
BUTTON_JOIN_CANCEL
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
HideElement
(
mainGame
->
wLanWindow
);
mainGame
->
HideElement
(
mainGame
->
wLanWindow
);
mainGame
->
ShowElement
(
mainGame
->
wMainMenu
);
mainGame
->
ShowElement
(
mainGame
->
wMainMenu
);
if
(
exit_on_return
)
if
(
exit_on_return
)
...
@@ -126,12 +123,10 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -126,12 +123,10 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_LAN_REFRESH
:
{
case
BUTTON_LAN_REFRESH
:
{
//mainGame->soundEffectPlayer->doPressButton();
DuelClient
::
BeginRefreshHost
();
DuelClient
::
BeginRefreshHost
();
break
;
break
;
}
}
case
BUTTON_CREATE_HOST
:
{
case
BUTTON_CREATE_HOST
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
btnHostConfirm
->
setEnabled
(
true
);
mainGame
->
btnHostConfirm
->
setEnabled
(
true
);
mainGame
->
btnHostCancel
->
setEnabled
(
true
);
mainGame
->
btnHostCancel
->
setEnabled
(
true
);
mainGame
->
HideElement
(
mainGame
->
wLanWindow
);
mainGame
->
HideElement
(
mainGame
->
wLanWindow
);
...
@@ -139,7 +134,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -139,7 +134,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_HOST_CONFIRM
:
{
case
BUTTON_HOST_CONFIRM
:
{
//mainGame->soundEffectPlayer->doPressButton();
bot_mode
=
false
;
bot_mode
=
false
;
BufferIO
::
CopyWStr
(
mainGame
->
ebServerName
->
getText
(),
mainGame
->
gameConf
.
gamename
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
ebServerName
->
getText
(),
mainGame
->
gameConf
.
gamename
,
20
);
if
(
!
NetServer
::
StartServer
(
mainGame
->
gameConf
.
serverport
))
if
(
!
NetServer
::
StartServer
(
mainGame
->
gameConf
.
serverport
))
...
@@ -153,7 +147,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -153,7 +147,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_HOST_CANCEL
:
{
case
BUTTON_HOST_CANCEL
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
...
@@ -162,18 +155,15 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -162,18 +155,15 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_HP_DUELIST
:
{
case
BUTTON_HP_DUELIST
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
cbDeckSelect
->
setEnabled
(
true
);
mainGame
->
cbDeckSelect
->
setEnabled
(
true
);
DuelClient
::
SendPacketToServer
(
CTOS_HS_TODUELIST
);
DuelClient
::
SendPacketToServer
(
CTOS_HS_TODUELIST
);
break
;
break
;
}
}
case
BUTTON_HP_OBSERVER
:
{
case
BUTTON_HP_OBSERVER
:
{
//mainGame->soundEffectPlayer->doPressButton();
DuelClient
::
SendPacketToServer
(
CTOS_HS_TOOBSERVER
);
DuelClient
::
SendPacketToServer
(
CTOS_HS_TOOBSERVER
);
break
;
break
;
}
}
case
BUTTON_HP_KICK
:
{
case
BUTTON_HP_KICK
:
{
//mainGame->soundEffectPlayer->doPressButton();
int
id
=
0
;
int
id
=
0
;
while
(
id
<
4
)
{
while
(
id
<
4
)
{
if
(
mainGame
->
btnHostPrepKick
[
id
]
==
caller
)
if
(
mainGame
->
btnHostPrepKick
[
id
]
==
caller
)
...
@@ -186,7 +176,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -186,7 +176,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_HP_READY
:
{
case
BUTTON_HP_READY
:
{
//mainGame->soundEffectPlayer->doPressButton();
if
(
mainGame
->
cbCategorySelect
->
getSelected
()
==
-
1
||
mainGame
->
cbDeckSelect
->
getSelected
()
==
-
1
||
if
(
mainGame
->
cbCategorySelect
->
getSelected
()
==
-
1
||
mainGame
->
cbDeckSelect
->
getSelected
()
==
-
1
||
!
deckManager
.
LoadDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
))
{
!
deckManager
.
LoadDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
))
{
break
;
break
;
...
@@ -198,19 +187,16 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -198,19 +187,16 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_HP_NOTREADY
:
{
case
BUTTON_HP_NOTREADY
:
{
//mainGame->soundEffectPlayer->doPressButton();
DuelClient
::
SendPacketToServer
(
CTOS_HS_NOTREADY
);
DuelClient
::
SendPacketToServer
(
CTOS_HS_NOTREADY
);
mainGame
->
cbCategorySelect
->
setEnabled
(
true
);
mainGame
->
cbCategorySelect
->
setEnabled
(
true
);
mainGame
->
cbDeckSelect
->
setEnabled
(
true
);
mainGame
->
cbDeckSelect
->
setEnabled
(
true
);
break
;
break
;
}
}
case
BUTTON_HP_START
:
{
case
BUTTON_HP_START
:
{
//mainGame->soundEffectPlayer->doPressButton();
DuelClient
::
SendPacketToServer
(
CTOS_HS_START
);
DuelClient
::
SendPacketToServer
(
CTOS_HS_START
);
break
;
break
;
}
}
case
BUTTON_HP_CANCEL
:
{
case
BUTTON_HP_CANCEL
:
{
//mainGame->soundEffectPlayer->doPressButton();
DuelClient
::
StopClient
();
DuelClient
::
StopClient
();
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
...
@@ -229,7 +215,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -229,7 +215,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_REPLAY_MODE
:
{
case
BUTTON_REPLAY_MODE
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
HideElement
(
mainGame
->
wMainMenu
);
mainGame
->
HideElement
(
mainGame
->
wMainMenu
);
mainGame
->
ShowElement
(
mainGame
->
wReplay
);
mainGame
->
ShowElement
(
mainGame
->
wReplay
);
mainGame
->
ebRepStartTurn
->
setText
(
L"1"
);
mainGame
->
ebRepStartTurn
->
setText
(
L"1"
);
...
@@ -238,7 +223,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -238,7 +223,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_SINGLE_MODE
:
{
case
BUTTON_SINGLE_MODE
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
HideElement
(
mainGame
->
wMainMenu
);
mainGame
->
HideElement
(
mainGame
->
wMainMenu
);
mainGame
->
ShowElement
(
mainGame
->
wSinglePlay
);
mainGame
->
ShowElement
(
mainGame
->
wSinglePlay
);
mainGame
->
RefreshSingleplay
();
mainGame
->
RefreshSingleplay
();
...
@@ -246,7 +230,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -246,7 +230,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_LOAD_REPLAY
:
{
case
BUTTON_LOAD_REPLAY
:
{
//mainGame->soundEffectPlayer->doPressButton();
if
(
mainGame
->
lstReplayList
->
getSelected
()
==
-
1
)
if
(
mainGame
->
lstReplayList
->
getSelected
()
==
-
1
)
break
;
break
;
if
(
!
ReplayMode
::
cur_replay
.
OpenReplay
(
mainGame
->
lstReplayList
->
getListItem
(
mainGame
->
lstReplayList
->
getSelected
())))
if
(
!
ReplayMode
::
cur_replay
.
OpenReplay
(
mainGame
->
lstReplayList
->
getListItem
(
mainGame
->
lstReplayList
->
getSelected
())))
...
@@ -299,7 +282,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -299,7 +282,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_CANCEL_REPLAY
:
{
case
BUTTON_CANCEL_REPLAY
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
HideElement
(
mainGame
->
wReplay
);
mainGame
->
HideElement
(
mainGame
->
wReplay
);
mainGame
->
ShowElement
(
mainGame
->
wMainMenu
);
mainGame
->
ShowElement
(
mainGame
->
wMainMenu
);
break
;
break
;
...
@@ -412,7 +394,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -412,7 +394,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_LOAD_SINGLEPLAY
:
{
case
BUTTON_LOAD_SINGLEPLAY
:
{
//mainGame->soundEffectPlayer->doPressButton();
if
(
mainGame
->
lstSinglePlayList
->
getSelected
()
==
-
1
)
if
(
mainGame
->
lstSinglePlayList
->
getSelected
()
==
-
1
)
break
;
break
;
mainGame
->
singleSignal
.
SetNoWait
(
false
);
mainGame
->
singleSignal
.
SetNoWait
(
false
);
...
@@ -420,14 +401,12 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -420,14 +401,12 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_CANCEL_SINGLEPLAY
:
{
case
BUTTON_CANCEL_SINGLEPLAY
:
{
//mainGame->soundEffectPlayer->doPressButton();
mainGame
->
HideElement
(
mainGame
->
wSinglePlay
);
mainGame
->
HideElement
(
mainGame
->
wSinglePlay
);
mainGame
->
ShowElement
(
mainGame
->
wMainMenu
);
mainGame
->
ShowElement
(
mainGame
->
wMainMenu
);
break
;
break
;
}
}
case
BUTTON_DECK_EDIT
:
{
case
BUTTON_DECK_EDIT
:
{
mainGame
->
RefreshCategoryDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
mainGame
->
RefreshCategoryDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
//mainGame->soundEffectPlayer->doPressButton();
if
(
mainGame
->
cbDBCategory
->
getSelected
()
!=
-
1
&&
mainGame
->
cbDBDecks
->
getSelected
()
!=
-
1
)
{
if
(
mainGame
->
cbDBCategory
->
getSelected
()
!=
-
1
&&
mainGame
->
cbDBDecks
->
getSelected
()
!=
-
1
)
{
deckManager
.
LoadDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
deckManager
.
LoadDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
mainGame
->
ebDeckname
->
setText
(
L""
);
mainGame
->
ebDeckname
->
setText
(
L""
);
...
...
libcore/android/AndroidSoundEffectPlayer.cpp
deleted
100644 → 0
View file @
711c3715
/*
* AndroidSoundEffectPlayer.cpp
*
* Created on: 2014-10-1
* Author: mabin
*/
#include "AndroidSoundEffectPlayer.h"
#include "OpenSLSoundTracker.h"
#include "SoundPoolWrapperTracker.h"
namespace
ygo
{
AndroidSoundEffectPlayer
::
AndroidSoundEffectPlayer
(
ANDROID_APP
app
)
:
m_pAudioTracker
(
NULL
),
m_isEnabled
(
false
)
{
if
(
m_pAudioTracker
==
NULL
)
{
// m_pAudioTracker = new OpenSLSoundTracker(app->activity->assetManager);
m_pAudioTracker
=
new
SoundPoolWrapperTracker
(
app
);
}
}
AndroidSoundEffectPlayer
::~
AndroidSoundEffectPlayer
()
{
if
(
m_pAudioTracker
!=
NULL
)
{
delete
m_pAudioTracker
;
m_pAudioTracker
=
NULL
;
}
}
void
AndroidSoundEffectPlayer
::
setSEEnabled
(
bool
enabled
)
{
m_isEnabled
=
enabled
;
}
void
AndroidSoundEffectPlayer
::
doPlayerEnterEffect
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/playerenter.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doShuffleCardEffect
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/shuffle.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doNewTurnEffect
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/nextturn.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doNewPhaseEffect
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/phase.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doSetCardEffect
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/set.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doSummonEffect
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/summon.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doSpecialSummonEffect
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/specialsummon.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doFlipCardEffect
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/flip.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doActivateEffect
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/activate.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doDrawCardEffect
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/draw.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doDamageEffect
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/damage.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doGainLpEffect
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/addcounter.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doEquipEffect
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/equip.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doAddCounterEffect
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/addcounter.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doRemoveCounterEffect
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/coinflip.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doAttackEffect
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/attack.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doCoinFlipEffect
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/coinflip.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doDiceRollEffect
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/diceroll.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doChatEffect
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/chatmessage.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doDestroyEffect
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/destroyed.ogg"
),
AP_TYPE_ASSET
);
}
}
//add new soundeffect and BGM
void
AndroidSoundEffectPlayer
::
doMenuBGM
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/MenuBGM.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doDeckBgm
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/DeckBgm.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doSaveDeck
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/addcounter.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doDelete
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/phase.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doLeave
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/equip.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doReady
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/addcounte.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doUnReady
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/phase.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doPlayerExit
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/equip.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doOpeningBGM
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/doOpeningBGM.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doDisadvantageBgm
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/doDisadvantageBgm.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doAdvantageBgm
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/doAdvantageBgm.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doWinBgm
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/doWinBgm.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doLoseBgm
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/doLoseBgm.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doStartGame
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/doStartGame.ogg"
),
AP_TYPE_ASSET
);
}
}
void
AndroidSoundEffectPlayer
::
doPressButton
()
{
if
(
m_isEnabled
)
{
m_pAudioTracker
->
playBGM
(
irr
::
io
::
path
(
"sound/chatmessage.ogg"
),
AP_TYPE_ASSET
);
}
}
}
/* namespace ygo */
libcore/android/AndroidSoundEffectPlayer.h
deleted
100644 → 0
View file @
711c3715
/*
* AndroidSoundEffectPlayer.h
*
* Created on: 2014-10-1
* Author: mabin
*/
#ifndef ANDROIDSOUNDEFFECTPLAYER_H_
#define ANDROIDSOUNDEFFECTPLAYER_H_
#include "../../Classes/gframe/IYGOSoundEffectPlayer.h"
#include "../../Classes/gframe/IAudioTracker.h"
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
#include <android_native_app_glue.h>
namespace
ygo
{
class
AndroidSoundEffectPlayer
:
virtual
public
ygo
::
IYGOSoundEffectPlayer
{
public:
AndroidSoundEffectPlayer
(
ANDROID_APP
app
);
virtual
~
AndroidSoundEffectPlayer
();
virtual
void
doPlayerEnterEffect
();
virtual
void
doShuffleCardEffect
();
virtual
void
doNewTurnEffect
();
virtual
void
doNewPhaseEffect
();
virtual
void
doSetCardEffect
();
virtual
void
doSummonEffect
();
virtual
void
doSpecialSummonEffect
();
virtual
void
doFlipCardEffect
();
virtual
void
doActivateEffect
();
virtual
void
doDrawCardEffect
();
virtual
void
doDamageEffect
();
virtual
void
doGainLpEffect
();
virtual
void
doEquipEffect
();
virtual
void
doAddCounterEffect
();
virtual
void
doRemoveCounterEffect
();
virtual
void
doAttackEffect
();
virtual
void
doCoinFlipEffect
();
virtual
void
doDiceRollEffect
();
virtual
void
doChatEffect
();
virtual
void
doDestroyEffect
();
virtual
void
setSEEnabled
(
bool
enabled
);
//add new sound effect and BGM @fallenstardust
virtual
void
doMenuBGM
();
virtual
void
doDeckBgm
();
virtual
void
doSaveDeck
();
virtual
void
doDelete
();
virtual
void
doLeave
();
virtual
void
doReady
();
virtual
void
doUnReady
();
virtual
void
doPlayerExit
();
virtual
void
doOpeningBGM
();
virtual
void
doDisadvantageBgm
();
virtual
void
doAdvantageBgm
();
virtual
void
doWinBgm
();
virtual
void
doLoseBgm
();
virtual
void
doStartGame
();
virtual
void
doPressButton
();
private:
IAudioTracker
*
m_pAudioTracker
;
bool
m_isEnabled
;
};
}
/* namespace ygo */
#endif
/* ANDROIDSOUNDEFFECTPLAYER_H_ */
libcore/android/OpenSLSoundTracker.cpp
deleted
100644 → 0
View file @
711c3715
/*
* OpenSLSoundTracker.cpp
*
* Created on: 2014-9-30
* Author: mabin
*/
#include "OpenSLSoundTracker.h"
namespace
ygo
{
OpenSLSoundTracker
::
OpenSLSoundTracker
(
AAssetManager
*
am
)
:
mBQPlayerObject
(
NULL
),
mOutputMixObject
(
NULL
),
mEngineObject
(
NULL
),
mFDPlayerObject
(
NULL
)
{
initAudioEngine
();
mAm
=
am
;
}
OpenSLSoundTracker
::~
OpenSLSoundTracker
()
{
// destroy buffer queue audio player object, and invalidate all associated interfaces
if
(
mFDPlayerObject
!=
NULL
)
{
(
*
mFDPlayerObject
)
->
Destroy
(
mFDPlayerObject
);
mFDPlayerObject
=
NULL
;
mFDPlayerPlay
=
NULL
;
}
// destroy buffer queue audio player object, and invalidate all associated interfaces
if
(
mBQPlayerObject
!=
NULL
)
{
(
*
mBQPlayerObject
)
->
Destroy
(
mBQPlayerObject
);
mBQPlayerObject
=
NULL
;
mBQPlayerPlay
=
NULL
;
mBQPlayerBufferQueue
=
NULL
;
}
// destroy output mix object, and invalidate all associated interfaces
if
(
mOutputMixObject
!=
NULL
)
{
(
*
mOutputMixObject
)
->
Destroy
(
mOutputMixObject
);
mOutputMixObject
=
NULL
;
}
// destroy engine object, and invalidate all associated interfaces
if
(
mEngineObject
!=
NULL
)
{
(
*
mEngineObject
)
->
Destroy
(
mEngineObject
);
mEngineObject
=
NULL
;
mEngine
=
NULL
;
}
mAm
=
NULL
;
}
void
OpenSLSoundTracker
::
initAudioEngine
()
{
SLresult
result
;
// create engine
result
=
slCreateEngine
(
&
mEngineObject
,
0
,
NULL
,
0
,
NULL
,
NULL
);
assert
(
SL_RESULT_SUCCESS
==
result
);
(
void
)
result
;
// realize the engine
result
=
(
*
mEngineObject
)
->
Realize
(
mEngineObject
,
SL_BOOLEAN_FALSE
);
assert
(
SL_RESULT_SUCCESS
==
result
);
(
void
)
result
;
// get the engine interface, which is needed in order to create other objects
result
=
(
*
mEngineObject
)
->
GetInterface
(
mEngineObject
,
SL_IID_ENGINE
,
&
mEngine
);
assert
(
SL_RESULT_SUCCESS
==
result
);
(
void
)
result
;
const
SLInterfaceID
ids
[
0
]
=
{};
const
SLboolean
req
[
0
]
=
{};
result
=
(
*
mEngine
)
->
CreateOutputMix
(
mEngine
,
&
mOutputMixObject
,
0
,
ids
,
req
);
assert
(
SL_RESULT_SUCCESS
==
result
);
(
void
)
result
;
// realize the output mix
result
=
(
*
mOutputMixObject
)
->
Realize
(
mOutputMixObject
,
SL_BOOLEAN_FALSE
);
assert
(
SL_RESULT_SUCCESS
==
result
);
(
void
)
result
;
}
void
OpenSLSoundTracker
::
createBufferQueuePlayer
()
{
SLresult
result
;
// configure audio source
SLDataLocator_AndroidSimpleBufferQueue
loc_bufq
=
{
SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE
,
2
};
SLDataFormat_PCM
format_pcm
=
{
SL_DATAFORMAT_PCM
,
1
,
SL_SAMPLINGRATE_16
,
SL_PCMSAMPLEFORMAT_FIXED_16
,
SL_PCMSAMPLEFORMAT_FIXED_16
,
SL_SPEAKER_FRONT_CENTER
,
SL_BYTEORDER_LITTLEENDIAN
};
SLDataSource
audioSrc
=
{
&
loc_bufq
,
&
format_pcm
};
// configure audio sink
SLDataLocator_OutputMix
loc_outmix
=
{
SL_DATALOCATOR_OUTPUTMIX
,
mOutputMixObject
};
SLDataSink
audioSnk
=
{
&
loc_outmix
,
NULL
};
// create audio player
const
SLInterfaceID
ids
[
1
]
=
{
SL_IID_BUFFERQUEUE
};
const
SLboolean
req
[
1
]
=
{
SL_BOOLEAN_TRUE
};
result
=
(
*
mEngine
)
->
CreateAudioPlayer
(
mEngine
,
&
mBQPlayerObject
,
&
audioSrc
,
&
audioSnk
,
1
,
ids
,
req
);
assert
(
SL_RESULT_SUCCESS
==
result
);
(
void
)
result
;
// realize the player
result
=
(
*
mBQPlayerObject
)
->
Realize
(
mBQPlayerObject
,
SL_BOOLEAN_FALSE
);
assert
(
SL_RESULT_SUCCESS
==
result
);
(
void
)
result
;
// get the play interface
result
=
(
*
mBQPlayerObject
)
->
GetInterface
(
mBQPlayerObject
,
SL_IID_PLAY
,
&
mBQPlayerPlay
);
assert
(
SL_RESULT_SUCCESS
==
result
);
(
void
)
result
;
// get the buffer queue interface
result
=
(
*
mBQPlayerObject
)
->
GetInterface
(
mBQPlayerObject
,
SL_IID_BUFFERQUEUE
,
&
mBQPlayerBufferQueue
);
assert
(
SL_RESULT_SUCCESS
==
result
);
(
void
)
result
;
// set the player's state to playing
result
=
(
*
mBQPlayerPlay
)
->
SetPlayState
(
mBQPlayerPlay
,
SL_PLAYSTATE_PLAYING
);
assert
(
SL_RESULT_SUCCESS
==
result
);
(
void
)
result
;
}
void
OpenSLSoundTracker
::
playBGM
(
irr
::
io
::
path
path
,
AUDIO_PATH_TYPE
type
)
{
// destroy buffer queue audio player object, and invalidate all associated interfaces
if
(
mFDPlayerObject
!=
NULL
)
{
(
*
mFDPlayerObject
)
->
Destroy
(
mFDPlayerObject
);
mFDPlayerObject
=
NULL
;
mFDPlayerPlay
=
NULL
;
}
SLresult
result
;
AAsset
*
asset
=
AAssetManager_open
(
mAm
,
path
.
c_str
(),
AASSET_MODE_UNKNOWN
);
// the asset might not be found
if
(
NULL
==
asset
)
{
return
;
}
// open asset as file descriptor
off_t
start
,
length
;
int
fd
=
AAsset_openFileDescriptor
(
asset
,
&
start
,
&
length
);
assert
(
0
<=
fd
);
AAsset_close
(
asset
);
// configure audio source
SLDataLocator_AndroidFD
loc_fd
=
{
SL_DATALOCATOR_ANDROIDFD
,
fd
,
start
,
length
};
SLDataFormat_MIME
format_mime
=
{
SL_DATAFORMAT_MIME
,
NULL
,
SL_CONTAINERTYPE_UNSPECIFIED
};
SLDataSource
audioSrc
=
{
&
loc_fd
,
&
format_mime
};
// configure audio sink
SLDataLocator_OutputMix
loc_outmix
=
{
SL_DATALOCATOR_OUTPUTMIX
,
mOutputMixObject
};
SLDataSink
audioSnk
=
{
&
loc_outmix
,
NULL
};
// create audio player
const
SLInterfaceID
ids
[
3
]
=
{
SL_IID_SEEK
,
SL_IID_MUTESOLO
,
SL_IID_VOLUME
};
const
SLboolean
req
[
3
]
=
{
SL_BOOLEAN_TRUE
,
SL_BOOLEAN_TRUE
,
SL_BOOLEAN_TRUE
};
result
=
(
*
mEngine
)
->
CreateAudioPlayer
(
mEngine
,
&
mFDPlayerObject
,
&
audioSrc
,
&
audioSnk
,
3
,
ids
,
req
);
assert
(
SL_RESULT_SUCCESS
==
result
);
(
void
)
result
;
// realize the player
result
=
(
*
mFDPlayerObject
)
->
Realize
(
mFDPlayerObject
,
SL_BOOLEAN_FALSE
);
assert
(
SL_RESULT_SUCCESS
==
result
);
(
void
)
result
;
// get the play interface
result
=
(
*
mFDPlayerObject
)
->
GetInterface
(
mFDPlayerObject
,
SL_IID_PLAY
,
&
mFDPlayerPlay
);
assert
(
SL_RESULT_SUCCESS
==
result
);
(
void
)
result
;
if
(
NULL
!=
mFDPlayerPlay
)
{
// set the player's state
result
=
(
*
mFDPlayerPlay
)
->
SetPlayState
(
mFDPlayerPlay
,
SL_PLAYSTATE_PLAYING
);
assert
(
SL_RESULT_SUCCESS
==
result
);
(
void
)
result
;
}
return
;
}
void
OpenSLSoundTracker
::
playSound
(
irr
::
io
::
path
path
,
AUDIO_PATH_TYPE
type
)
{
}
}
/* namespace ygo */
libcore/android/OpenSLSoundTracker.h
deleted
100644 → 0
View file @
711c3715
/*
* OpenSLSoundTracker.h
*
* Created on: 2014-9-30
* Author: mabin
*/
#ifndef OPENSLSOUNDTRACKER_H_
#define OPENSLSOUNDTRACKER_H_
#include "../../Classes/gframe/IAudioTracker.h"
// for native audio
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
// for native asset manager
#include <sys/types.h>
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
namespace
ygo
{
class
OpenSLSoundTracker
:
public
virtual
ygo
::
IAudioTracker
{
public:
OpenSLSoundTracker
(
AAssetManager
*
am
);
virtual
~
OpenSLSoundTracker
();
virtual
void
playBGM
(
irr
::
io
::
path
path
,
AUDIO_PATH_TYPE
type
);
virtual
void
playSound
(
irr
::
io
::
path
path
,
AUDIO_PATH_TYPE
type
);
private:
void
initAudioEngine
();
void
createBufferQueuePlayer
();
void
createBufferQueuePlayer2
();
void
createAssetFilePlayer
();
void
createUriFilePlayer
();
SLObjectItf
mEngineObject
;
SLObjectItf
mOutputMixObject
;
SLEnvironmentalReverbItf
mOutputMixEnvironmentalReverb
;
SLEngineItf
mEngine
;
SLObjectItf
mBQPlayerObject
;
SLPlayItf
mBQPlayerPlay
;
SLAndroidSimpleBufferQueueItf
mBQPlayerBufferQueue
;
AAssetManager
*
mAm
;
SLObjectItf
mFDPlayerObject
;
SLPlayItf
mFDPlayerPlay
;
};
}
/* namespace ygo */
#endif
/* OPENSLSOUNDTRACKER_H_ */
libcore/android/SoundPoolWrapperTracker.cpp
deleted
100644 → 0
View file @
711c3715
/*
* SoundPoolWrapperTracker.cpp
*
* Created on: 2014-10-2
* Author: mabin
*/
#include "SoundPoolWrapperTracker.h"
namespace
ygo
{
static
void
*
audioPlayThread
(
void
*
param
);
SoundPoolWrapperTracker
::
SoundPoolWrapperTracker
(
ANDROID_APP
app
)
:
m_isTerminated
(
false
),
m_sounds
(
NULL
)
{
m_sounds
=
new
std
::
list
<
irr
::
io
::
path
>
();
m_pPlaySignal
=
new
Signal
();
m_mainApp
=
app
;
pthread_mutex_init
(
&
m_soundLock
,
NULL
);
//init Audio Thread;
pthread_attr_t
audioAttr
;
pthread_attr_init
(
&
audioAttr
);
pthread_create
(
&
m_audioThread
,
&
audioAttr
,
audioPlayThread
,
(
void
*
)
this
);
pthread_attr_destroy
(
&
audioAttr
);
pthread_detach
(
m_audioThread
);
}
SoundPoolWrapperTracker
::~
SoundPoolWrapperTracker
()
{
if
(
m_sounds
!=
NULL
)
{
delete
m_sounds
;
m_sounds
=
NULL
;
}
m_isTerminated
=
true
;
m_pPlaySignal
->
SetNoWait
(
true
);
m_pPlaySignal
->
Set
();
pthread_join
(
m_audioThread
,
NULL
);
pthread_mutex_destroy
(
&
m_soundLock
);
}
void
*
audioPlayThread
(
void
*
param
)
{
SoundPoolWrapperTracker
*
spwt
=
(
SoundPoolWrapperTracker
*
)
param
;
ANDROID_APP
app
=
spwt
->
getMainApp
();
Signal
*
signal
=
(
Signal
*
)
spwt
->
getPlaySignal
();
JNIEnv
*
jni
=
0
;
pthread_mutex_t
soundlock
=
spwt
->
getSoundLock
();
std
::
list
<
irr
::
io
::
path
>*
sounds
=
(
std
::
list
<
irr
::
io
::
path
>*
)
spwt
->
getSounds
();
app
->
activity
->
vm
->
AttachCurrentThread
(
&
jni
,
NULL
);
jobject
lNativeActivity
=
app
->
activity
->
clazz
;
jclass
ClassNativeActivity
=
jni
->
GetObjectClass
(
lNativeActivity
);
jmethodID
MethodGetApp
=
jni
->
GetMethodID
(
ClassNativeActivity
,
"getApplication"
,
"()Landroid/app/Application;"
);
jobject
application
=
jni
->
CallObjectMethod
(
lNativeActivity
,
MethodGetApp
);
jclass
classApp
=
jni
->
GetObjectClass
(
application
);
jmethodID
playSoundMethod
=
jni
->
GetMethodID
(
classApp
,
"playSoundEffect"
,
"(Ljava/lang/String;)V"
);
while
(
!
spwt
->
m_isTerminated
)
{
signal
->
Wait
();
if
(
signal
->
GetNoWait
())
{
break
;
}
pthread_mutex_lock
(
&
soundlock
);
for
(
auto
iter
=
sounds
->
begin
();
iter
!=
sounds
->
end
();
iter
++
)
{
if
(
*
iter
!=
NULL
)
{
const
char
*
pathStr
=
(
*
iter
).
c_str
();
if
(
pathStr
!=
NULL
&&
pathStr
[
0
]
!=
'\0'
)
{
jstring
pathString
=
jni
->
NewStringUTF
((
*
iter
).
c_str
());
jni
->
CallVoidMethod
(
application
,
playSoundMethod
,
pathString
);
if
(
pathString
)
{
jni
->
DeleteLocalRef
(
pathString
);
}
}
}
}
sounds
->
clear
();
pthread_mutex_unlock
(
&
soundlock
);
signal
->
Reset
();
}
jni
->
DeleteLocalRef
(
classApp
);
jni
->
DeleteLocalRef
(
ClassNativeActivity
);
app
->
activity
->
vm
->
DetachCurrentThread
();
delete
signal
;
return
NULL
;
}
void
ygo
::
SoundPoolWrapperTracker
::
playBGM
(
irr
::
io
::
path
path
,
AUDIO_PATH_TYPE
type
)
{
pthread_mutex_lock
(
&
m_soundLock
);
m_sounds
->
push_back
(
path
);
pthread_mutex_unlock
(
&
m_soundLock
);
m_pPlaySignal
->
Set
();
}
void
ygo
::
SoundPoolWrapperTracker
::
playSound
(
irr
::
io
::
path
path
,
AUDIO_PATH_TYPE
type
)
{
}
}
/* namespace ygo */
libcore/android/SoundPoolWrapperTracker.h
deleted
100644 → 0
View file @
711c3715
/*
* SoundPoolWrapperTracker.h
*
* Created on: 2014-10-2
* Author: mabin
*/
#ifndef SOUNDPOOLWRAPPERTRACKER_H_
#define SOUNDPOOLWRAPPERTRACKER_H_
#include "../../Classes/gframe/IAudioTracker.h"
#include <android_native_app_glue.h>
#include "../../Classes/gframe/mysignal.h"
#include <list>
#include <pthread.h>
namespace
ygo
{
class
SoundPoolWrapperTracker
:
public
ygo
::
IAudioTracker
{
public:
SoundPoolWrapperTracker
(
ANDROID_APP
app
);
virtual
~
SoundPoolWrapperTracker
();
virtual
void
playBGM
(
irr
::
io
::
path
path
,
AUDIO_PATH_TYPE
type
);
virtual
void
playSound
(
irr
::
io
::
path
path
,
AUDIO_PATH_TYPE
type
);
inline
const
std
::
list
<
irr
::
io
::
path
>*
getSounds
()
{
return
m_sounds
;
}
inline
const
ANDROID_APP
getMainApp
()
{
return
m_mainApp
;
}
inline
const
Signal
*
getPlaySignal
()
{
return
m_pPlaySignal
;
}
inline
const
pthread_mutex_t
getSoundLock
()
{
return
m_soundLock
;
}
volatile
bool
m_isTerminated
;
private:
ANDROID_APP
m_mainApp
;
pthread_t
m_audioThread
;
Signal
*
m_pPlaySignal
;
pthread_mutex_t
m_soundLock
;
std
::
list
<
irr
::
io
::
path
>
*
m_sounds
;
};
}
/* namespace ygo */
#endif
/* SOUNDPOOLWRAPPERTRACKER_H_ */
libcore/jni/Android.mk
View file @
b699aa32
...
@@ -48,9 +48,6 @@ LOCAL_SRC_FILES := $(LOCAL_PATH)/android/android_tools.cpp \
...
@@ -48,9 +48,6 @@ LOCAL_SRC_FILES := $(LOCAL_PATH)/android/android_tools.cpp \
$(LOCAL_PATH)
/android/CAndroidGUISkin.cpp
\
$(LOCAL_PATH)
/android/CAndroidGUISkin.cpp
\
$(LOCAL_PATH)
/android/CustomShaderConstantSetCallBack.cpp
\
$(LOCAL_PATH)
/android/CustomShaderConstantSetCallBack.cpp
\
$(LOCAL_PATH)
/android/YGOGameOptions.cpp
\
$(LOCAL_PATH)
/android/YGOGameOptions.cpp
\
$(LOCAL_PATH)
/android/AndroidSoundEffectPlayer.cpp
\
$(LOCAL_PATH)
/android/OpenSLSoundTracker.cpp
\
$(LOCAL_PATH)
/android/SoundPoolWrapperTracker.cpp
\
$(LOCAL_PATH)
/../Classes/gframe/CGUIEditBox.cpp
\
$(LOCAL_PATH)
/../Classes/gframe/CGUIEditBox.cpp
\
$(LOCAL_PATH)
/../Classes/gframe/CGUIButton.cpp
\
$(LOCAL_PATH)
/../Classes/gframe/CGUIButton.cpp
\
$(LOCAL_PATH)
/../Classes/gframe/CGUIComboBox.cpp
\
$(LOCAL_PATH)
/../Classes/gframe/CGUIComboBox.cpp
\
...
...
mobile/build.gradle
View file @
b699aa32
...
@@ -8,7 +8,7 @@ android {
...
@@ -8,7 +8,7 @@ android {
applicationId
"cn.garymb.ygomobile"
applicationId
"cn.garymb.ygomobile"
minSdkVersion
21
minSdkVersion
21
targetSdkVersion
28
targetSdkVersion
28
versionCode
35400120
1
versionCode
35400120
8
versionName
"3.5.4"
versionName
"3.5.4"
flavorDimensions
"versionCode"
flavorDimensions
"versionCode"
vectorDrawables
.
useSupportLibrary
=
true
vectorDrawables
.
useSupportLibrary
=
true
...
...
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