Commit abc04659 authored by fallenstardust's avatar fallenstardust

微调

parent 74be9404
...@@ -1450,10 +1450,10 @@ void ClientField::RefreshCardCountDisplay() { ...@@ -1450,10 +1450,10 @@ void ClientField::RefreshCardCountDisplay() {
} }
if(mainGame->dInfo.card_count[0] > mainGame->dInfo.card_count[1]) { if(mainGame->dInfo.card_count[0] > mainGame->dInfo.card_count[1]) {
mainGame->dInfo.card_count_color[0] = 0xffffff00; mainGame->dInfo.card_count_color[0] = 0xffffff00;
mainGame->dInfo.card_count_color[1] = 0xffff0000; mainGame->dInfo.card_count_color[1] = 0xffff7f00;
} else if(mainGame->dInfo.card_count[1] > mainGame->dInfo.card_count[0]) { } else if(mainGame->dInfo.card_count[1] > mainGame->dInfo.card_count[0]) {
mainGame->dInfo.card_count_color[1] = 0xffffff00; mainGame->dInfo.card_count_color[1] = 0xffffff00;
mainGame->dInfo.card_count_color[0] = 0xffff0000; mainGame->dInfo.card_count_color[0] = 0xffff7f00;
} else { } else {
mainGame->dInfo.card_count_color[0] = 0xffffffff; mainGame->dInfo.card_count_color[0] = 0xffffffff;
mainGame->dInfo.card_count_color[1] = 0xffffffff; mainGame->dInfo.card_count_color[1] = 0xffffffff;
......
...@@ -556,8 +556,8 @@ void Game::DrawMisc() { ...@@ -556,8 +556,8 @@ void Game::DrawMisc() {
DrawShadowText(numFont, dInfo.str_time_left[0], recti(595 * mainGame->xScale, 31 * mainGame->yScale, 625 * mainGame->xScale, 50 * mainGame->yScale), recti(0, 1 * mainGame->yScale, 2 * mainGame->xScale, 0), dInfo.time_color[0], 0xff000000, true, false, 0); DrawShadowText(numFont, dInfo.str_time_left[0], recti(595 * mainGame->xScale, 31 * mainGame->yScale, 625 * mainGame->xScale, 50 * mainGame->yScale), recti(0, 1 * mainGame->yScale, 2 * mainGame->xScale, 0), dInfo.time_color[0], 0xff000000, true, false, 0);
DrawShadowText(numFont, dInfo.str_time_left[1], recti(713 * mainGame->xScale, 31 * mainGame->yScale, 743 * mainGame->xScale, 50 * mainGame->yScale), recti(0, 1 * mainGame->yScale, 2 * mainGame->xScale, 0), dInfo.time_color[1], 0xff000000, true, false, 0); DrawShadowText(numFont, dInfo.str_time_left[1], recti(713 * mainGame->xScale, 31 * mainGame->yScale, 743 * mainGame->xScale, 50 * mainGame->yScale), recti(0, 1 * mainGame->yScale, 2 * mainGame->xScale, 0), dInfo.time_color[1], 0xff000000, true, false, 0);
driver->draw2DImage(imageManager.tCover[0], recti(535 * mainGame->xScale, 32 * mainGame->yScale, 545 * mainGame->xScale, 50 * mainGame->yScale), rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT), 0, 0, true); driver->draw2DImage(imageManager.tCover[0], recti(530 * mainGame->xScale, 30 * mainGame->yScale, 542 * mainGame->xScale, 50 * mainGame->yScale), rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT), 0, 0, true);
driver->draw2DImage(imageManager.tCover[1], recti(745 * mainGame->xScale, 32 * mainGame->yScale, 757 * mainGame->xScale, 50 * mainGame->yScale), rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT), 0, 0, true); driver->draw2DImage(imageManager.tCover[1], recti(745 * mainGame->xScale, 30 * mainGame->yScale, 757 * mainGame->xScale, 50 * mainGame->yScale), rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT), 0, 0, true);
DrawShadowText(numFont, dInfo.str_card_count[0], recti(550 * mainGame->xScale, 31 * mainGame->yScale, 575 * mainGame->xScale, 50 * mainGame->yScale), recti(0, 1 * mainGame->yScale, 2 * mainGame->xScale, 0), dInfo.card_count_color[0], 0xff000000, true, false, 0); DrawShadowText(numFont, dInfo.str_card_count[0], recti(550 * mainGame->xScale, 31 * mainGame->yScale, 575 * mainGame->xScale, 50 * mainGame->yScale), recti(0, 1 * mainGame->yScale, 2 * mainGame->xScale, 0), dInfo.card_count_color[0], 0xff000000, true, false, 0);
DrawShadowText(numFont, dInfo.str_card_count[1], recti(757 * mainGame->xScale, 31 * mainGame->yScale, 782 * mainGame->xScale, 50 * mainGame->yScale), recti(0, 1 * mainGame->yScale, 2 * mainGame->xScale, 0), dInfo.card_count_color[1], 0xff000000, true, false, 0); DrawShadowText(numFont, dInfo.str_card_count[1], recti(757 * mainGame->xScale, 31 * mainGame->yScale, 782 * mainGame->xScale, 50 * mainGame->yScale), recti(0, 1 * mainGame->yScale, 2 * mainGame->xScale, 0), dInfo.card_count_color[1], 0xff000000, true, false, 0);
...@@ -570,8 +570,8 @@ void Game::DrawMisc() { ...@@ -570,8 +570,8 @@ void Game::DrawMisc() {
*/ */
} }
else { else {
driver->draw2DImage(imageManager.tCover[0], recti(588 * mainGame->xScale, 32 * mainGame->yScale, 600 * mainGame->xScale, 50 * mainGame->yScale), rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT), 0, 0, true); driver->draw2DImage(imageManager.tCover[0], recti(588 * mainGame->xScale, 30 * mainGame->yScale, 600 * mainGame->xScale, 50 * mainGame->yScale), rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT), 0, 0, true);
driver->draw2DImage(imageManager.tCover[1], recti(695 * mainGame->xScale, 32 * mainGame->yScale, 707 * mainGame->xScale, 50 * mainGame->yScale), rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT), 0, 0, true); driver->draw2DImage(imageManager.tCover[1], recti(695 * mainGame->xScale, 30 * mainGame->yScale, 707 * mainGame->xScale, 50 * mainGame->yScale), rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT), 0, 0, true);
DrawShadowText(numFont, dInfo.str_card_count[0], recti(600 * mainGame->xScale, 31 * mainGame->yScale, 625 * mainGame->xScale, 50 * mainGame->yScale), recti(0, 1 * mainGame->yScale, 2 * mainGame->xScale, 0), dInfo.card_count_color[0], 0xff000000, true, false, 0); DrawShadowText(numFont, dInfo.str_card_count[0], recti(600 * mainGame->xScale, 31 * mainGame->yScale, 625 * mainGame->xScale, 50 * mainGame->yScale), recti(0, 1 * mainGame->yScale, 2 * mainGame->xScale, 0), dInfo.card_count_color[0], 0xff000000, true, false, 0);
DrawShadowText(numFont, dInfo.str_card_count[1], recti(707 * mainGame->xScale, 31 * mainGame->yScale, 732 * mainGame->xScale, 50 * mainGame->yScale), recti(0, 1 * mainGame->yScale, 2 * mainGame->xScale, 0), dInfo.card_count_color[1], 0xff000000, true, false, 0); DrawShadowText(numFont, dInfo.str_card_count[1], recti(707 * mainGame->xScale, 31 * mainGame->yScale, 732 * mainGame->xScale, 50 * mainGame->yScale), recti(0, 1 * mainGame->yScale, 2 * mainGame->xScale, 0), dInfo.card_count_color[1], 0xff000000, true, false, 0);
......
...@@ -13,7 +13,7 @@ ...@@ -13,7 +13,7 @@
注意:如果您是通过付费购买或者付费获得下载渠道而获得本软件的话,您已经上当受骗。本软件——免费! 注意:如果您是通过付费购买或者付费获得下载渠道而获得本软件的话,您已经上当受骗。本软件——免费!
特别感谢: 菜菜,尸体,废话多,龙道香姐,晓L,幻兽L 的支持与努力. 特别感谢: 菜菜,尸体,废话多,大毛,龙道香姐,晓L,幻兽L 的支持与努力.
</pre> </pre>
<ul> <ul>
<li style="color:#ffff00">3.3.1</li> <li style="color:#ffff00">3.3.1</li>
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mobile/assets/data/textures/clock.png

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mobile/assets/data/textures/clock.png
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mobile/assets/data/textures/clock.png
  • 2-up
  • Swipe
  • Onion skin
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