Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
YGOMobile
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
fallenstardust
YGOMobile
Commits
a67a3605
Commit
a67a3605
authored
Jun 08, 2021
by
fallenstardust
Committed by
GitHub
Jun 08, 2021
Browse files
Options
Browse Files
Download
Plain Diff
Merge pull request #51 from mercury233/patch-wSysMessage
add wSysMessage
parents
2aa3ac7b
74f139f0
Changes
6
Hide whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
48 additions
and
28 deletions
+48
-28
Classes/gframe/deck_con.cpp
Classes/gframe/deck_con.cpp
+1
-1
Classes/gframe/duelclient.cpp
Classes/gframe/duelclient.cpp
+11
-17
Classes/gframe/event_handler.cpp
Classes/gframe/event_handler.cpp
+12
-0
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+15
-0
Classes/gframe/game.h
Classes/gframe/game.h
+7
-0
Classes/gframe/menu_handler.cpp
Classes/gframe/menu_handler.cpp
+2
-10
No files found.
Classes/gframe/deck_con.cpp
View file @
a67a3605
...
@@ -711,7 +711,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -711,7 +711,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
||
deckManager
.
current_deck
.
extra
.
size
()
!=
pre_extrac
||
deckManager
.
current_deck
.
extra
.
size
()
!=
pre_extrac
||
deckManager
.
current_deck
.
side
.
size
()
!=
pre_sidec
)
{
||
deckManager
.
current_deck
.
side
.
size
()
!=
pre_sidec
)
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
INFO
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
INFO
);
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1410
));
mainGame
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1410
));
break
;
break
;
}
}
mainGame
->
ClearCardInfo
();
mainGame
->
ClearCardInfo
();
...
...
Classes/gframe/duelclient.cpp
View file @
a67a3605
...
@@ -84,7 +84,7 @@ void DuelClient::ConnectTimeout(evutil_socket_t fd, short events, void* arg) {
...
@@ -84,7 +84,7 @@ void DuelClient::ConnectTimeout(evutil_socket_t fd, short events, void* arg) {
else
if
(
!
bot_mode
&&
!
mainGame
->
wLanWindow
->
isVisible
())
else
if
(
!
bot_mode
&&
!
mainGame
->
wLanWindow
->
isVisible
())
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
INFO
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
INFO
);
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1400
));
mainGame
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1400
));
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
}
}
event_base_loopbreak
(
client_base
);
event_base_loopbreak
(
client_base
);
...
@@ -115,7 +115,6 @@ void DuelClient::ClientRead(bufferevent* bev, void* ctx) {
...
@@ -115,7 +115,6 @@ void DuelClient::ClientRead(bufferevent* bev, void* ctx) {
}
}
}
}
void
DuelClient
::
ClientEvent
(
bufferevent
*
bev
,
short
events
,
void
*
ctx
)
{
void
DuelClient
::
ClientEvent
(
bufferevent
*
bev
,
short
events
,
void
*
ctx
)
{
wchar_t
textBuffer
[
256
];
if
(
events
&
BEV_EVENT_CONNECTED
)
{
if
(
events
&
BEV_EVENT_CONNECTED
)
{
bool
create_game
=
(
size_t
)
ctx
!=
0
;
bool
create_game
=
(
size_t
)
ctx
!=
0
;
CTOS_PlayerInfo
cspi
;
CTOS_PlayerInfo
cspi
;
...
@@ -176,7 +175,7 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
...
@@ -176,7 +175,7 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
else
if
(
!
bot_mode
&&
!
mainGame
->
wLanWindow
->
isVisible
())
else
if
(
!
bot_mode
&&
!
mainGame
->
wLanWindow
->
isVisible
())
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
INFO
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
INFO
);
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1400
));
mainGame
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1400
));
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
}
else
if
(
connect_state
==
0x7
)
{
}
else
if
(
connect_state
==
0x7
)
{
if
(
!
mainGame
->
dInfo
.
isStarted
&&
!
mainGame
->
is_building
)
{
if
(
!
mainGame
->
dInfo
.
isStarted
&&
!
mainGame
->
is_building
)
{
...
@@ -194,17 +193,13 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
...
@@ -194,17 +193,13 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
mainGame
->
wChat
->
setVisible
(
false
);
mainGame
->
wChat
->
setVisible
(
false
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
INFO
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
INFO
);
if
(
events
&
BEV_EVENT_EOF
)
if
(
events
&
BEV_EVENT_EOF
)
myswprintf
(
textBuffer
,
L"%ls
\n
%ls"
,
event_string
,
dataManager
.
GetSysString
(
1401
));
mainGame
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1401
));
else
myswprintf
(
textBuffer
,
L"%ls
\n
%ls"
,
event_string
,
dataManager
.
GetSysString
(
1402
));
else
mainGame
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1402
));
mainGame
->
SetStaticText
(
mainGame
->
stMessage
,
370
*
mainGame
->
xScale
,
mainGame
->
textFont
,
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
}
else
{
}
else
{
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
INFO
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
INFO
);
myswprintf
(
textBuffer
,
L"%ls
\n
%ls"
,
event_string
,
dataManager
.
GetSysString
(
1502
));
mainGame
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1502
));
mainGame
->
SetStaticText
(
mainGame
->
stMessage
,
370
*
mainGame
->
xScale
,
mainGame
->
textFont
,
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
...
@@ -260,11 +255,11 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -260,11 +255,11 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
INFO
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
INFO
);
if
(
pkt
->
code
==
0
)
if
(
pkt
->
code
==
0
)
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1403
));
mainGame
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1403
));
else
if
(
pkt
->
code
==
1
)
else
if
(
pkt
->
code
==
1
)
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1404
));
mainGame
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1404
));
else
if
(
pkt
->
code
==
2
)
else
if
(
pkt
->
code
==
2
)
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1405
));
mainGame
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1405
));
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
event_base_loopbreak
(
client_base
);
event_base_loopbreak
(
client_base
);
break
;
break
;
...
@@ -317,8 +312,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -317,8 +312,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
}
}
}
}
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
INFO
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
INFO
);
mainGame
->
SetStaticText
(
mainGame
->
stMessage
,
370
*
mainGame
->
xScale
,
mainGame
->
textFont
,
msgbuf
);
mainGame
->
addMessageBox
(
L""
,
msgbuf
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
cbCategorySelect
->
setEnabled
(
true
);
mainGame
->
cbCategorySelect
->
setEnabled
(
true
);
mainGame
->
cbDeckSelect
->
setEnabled
(
true
);
mainGame
->
cbDeckSelect
->
setEnabled
(
true
);
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
...
@@ -327,7 +321,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -327,7 +321,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
case
ERRMSG_SIDEERROR
:
{
case
ERRMSG_SIDEERROR
:
{
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
INFO
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
INFO
);
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1408
));
mainGame
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1408
));
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
break
;
break
;
}
}
...
@@ -341,7 +335,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -341,7 +335,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
wchar_t
msgbuf
[
256
];
wchar_t
msgbuf
[
256
];
myswprintf
(
msgbuf
,
dataManager
.
GetSysString
(
1411
),
pkt
->
code
>>
12
,
(
pkt
->
code
>>
4
)
&
0xff
,
pkt
->
code
&
0xf
);
myswprintf
(
msgbuf
,
dataManager
.
GetSysString
(
1411
),
pkt
->
code
>>
12
,
(
pkt
->
code
>>
4
)
&
0xff
,
pkt
->
code
&
0xf
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
INFO
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
INFO
);
mainGame
->
env
->
addMessageBox
(
L""
,
msgbuf
);
mainGame
->
addMessageBox
(
L""
,
msgbuf
);
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
event_base_loopbreak
(
client_base
);
event_base_loopbreak
(
client_base
);
break
;
break
;
...
...
Classes/gframe/event_handler.cpp
View file @
a67a3605
...
@@ -1933,6 +1933,12 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
...
@@ -1933,6 +1933,12 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
switch
(
event
.
EventType
)
{
switch
(
event
.
EventType
)
{
case
irr
:
:
EET_GUI_EVENT
:
{
case
irr
:
:
EET_GUI_EVENT
:
{
s32
id
=
event
.
GUIEvent
.
Caller
->
getID
();
s32
id
=
event
.
GUIEvent
.
Caller
->
getID
();
if
(
mainGame
->
wSysMessage
->
isVisible
()
&&
id
!=
BUTTON_SYS_MSG_OK
)
{
mainGame
->
wSysMessage
->
getParent
()
->
bringToFront
(
mainGame
->
wSysMessage
);
//mainGame->env->setFocus(mainGame->wSysMessage);
return
true
;
break
;
}
switch
(
event
.
GUIEvent
.
EventType
)
{
switch
(
event
.
GUIEvent
.
EventType
)
{
//dont merge these cases
//dont merge these cases
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
...
@@ -1944,6 +1950,12 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
...
@@ -1944,6 +1950,12 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
return
true
;
return
true
;
break
;
break
;
}
}
case
BUTTON_SYS_MSG_OK
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
HideElement
(
mainGame
->
wSysMessage
);
return
true
;
break
;
}
}
}
break
;
break
;
}
}
...
...
Classes/gframe/game.cpp
View file @
a67a3605
...
@@ -578,6 +578,15 @@ bool Game::Initialize(ANDROID_APP app) {
...
@@ -578,6 +578,15 @@ bool Game::Initialize(ANDROID_APP app) {
stMessage
->
setTextAlignment
(
irr
::
gui
::
EGUIA_UPPERLEFT
,
irr
::
gui
::
EGUIA_CENTER
);
stMessage
->
setTextAlignment
(
irr
::
gui
::
EGUIA_UPPERLEFT
,
irr
::
gui
::
EGUIA_CENTER
);
btnMsgOK
=
env
->
addButton
(
rect
<
s32
>
(
130
*
xScale
,
120
*
yScale
,
260
*
xScale
,
170
*
yScale
),
wMessage
,
BUTTON_MSG_OK
,
dataManager
.
GetSysString
(
1211
));
btnMsgOK
=
env
->
addButton
(
rect
<
s32
>
(
130
*
xScale
,
120
*
yScale
,
260
*
xScale
,
170
*
yScale
),
wMessage
,
BUTTON_MSG_OK
,
dataManager
.
GetSysString
(
1211
));
ChangeToIGUIImageButton
(
btnMsgOK
,
imageManager
.
tButton_S
,
imageManager
.
tButton_S_pressed
);
ChangeToIGUIImageButton
(
btnMsgOK
,
imageManager
.
tButton_S
,
imageManager
.
tButton_S_pressed
);
//system message (370)
wSysMessage
=
env
->
addWindow
(
rect
<
s32
>
(
470
*
xScale
,
180
*
yScale
,
860
*
xScale
,
360
*
yScale
),
false
,
dataManager
.
GetSysString
(
1216
));
wSysMessage
->
getCloseButton
()
->
setVisible
(
false
);
wSysMessage
->
setVisible
(
false
);
ChangeToIGUIImageWindow
(
wSysMessage
,
bgSysMessage
,
imageManager
.
tDialog_L
);
stSysMessage
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
20
*
xScale
,
20
*
yScale
,
370
*
xScale
,
100
*
yScale
),
false
,
true
,
wSysMessage
,
-
1
,
false
);
stSysMessage
->
setTextAlignment
(
irr
::
gui
::
EGUIA_UPPERLEFT
,
irr
::
gui
::
EGUIA_CENTER
);
btnSysMsgOK
=
env
->
addButton
(
rect
<
s32
>
(
130
*
xScale
,
120
*
yScale
,
260
*
xScale
,
170
*
yScale
),
wSysMessage
,
BUTTON_SYS_MSG_OK
,
dataManager
.
GetSysString
(
1211
));
ChangeToIGUIImageButton
(
btnSysMsgOK
,
imageManager
.
tButton_S
,
imageManager
.
tButton_S_pressed
);
//auto fade message (370)
//auto fade message (370)
wACMessage
=
env
->
addWindow
(
rect
<
s32
>
(
490
*
xScale
,
240
*
yScale
,
840
*
xScale
,
300
*
yScale
),
false
,
L""
);
wACMessage
=
env
->
addWindow
(
rect
<
s32
>
(
490
*
xScale
,
240
*
yScale
,
840
*
xScale
,
300
*
yScale
),
false
,
L""
);
wACMessage
->
getCloseButton
()
->
setVisible
(
false
);
wACMessage
->
getCloseButton
()
->
setVisible
(
false
);
...
@@ -1909,6 +1918,12 @@ void Game::ErrorLog(const char* msg) {
...
@@ -1909,6 +1918,12 @@ void Game::ErrorLog(const char* msg) {
fprintf
(
fp
,
"[%s]%s
\n
"
,
timebuf
,
msg
);
fprintf
(
fp
,
"[%s]%s
\n
"
,
timebuf
,
msg
);
fclose
(
fp
);
fclose
(
fp
);
}
}
void
Game
::
addMessageBox
(
const
wchar_t
*
caption
,
const
wchar_t
*
text
)
{
SetStaticText
(
stSysMessage
,
370
*
xScale
,
textFont
,
text
);
wSysMessage
->
setVisible
(
true
);
wSysMessage
->
getParent
()
->
bringToFront
(
wSysMessage
);
//env->setFocus(wSysMessage);
}
void
Game
::
ClearTextures
()
{
void
Game
::
ClearTextures
()
{
matManager
.
mCard
.
setTexture
(
0
,
0
);
matManager
.
mCard
.
setTexture
(
0
,
0
);
imgCard
->
setImage
(
imageManager
.
tCover
[
0
]);
imgCard
->
setImage
(
imageManager
.
tCover
[
0
]);
...
...
Classes/gframe/game.h
View file @
a67a3605
...
@@ -166,6 +166,7 @@ public:
...
@@ -166,6 +166,7 @@ public:
void
ClearChatMsg
();
void
ClearChatMsg
();
void
AddDebugMsg
(
const
char
*
msgbuf
);
void
AddDebugMsg
(
const
char
*
msgbuf
);
void
ErrorLog
(
const
char
*
msgbuf
);
void
ErrorLog
(
const
char
*
msgbuf
);
void
addMessageBox
(
const
wchar_t
*
caption
,
const
wchar_t
*
text
);
void
initUtils
();
void
initUtils
();
void
ClearTextures
();
void
ClearTextures
();
void
CloseGameButtons
();
void
CloseGameButtons
();
...
@@ -415,6 +416,11 @@ public:
...
@@ -415,6 +416,11 @@ public:
irr
::
gui
::
IGUIImage
*
bgMessage
;
irr
::
gui
::
IGUIImage
*
bgMessage
;
irr
::
gui
::
IGUIStaticText
*
stMessage
;
irr
::
gui
::
IGUIStaticText
*
stMessage
;
irr
::
gui
::
IGUIButton
*
btnMsgOK
;
//
irr
::
gui
::
IGUIButton
*
btnMsgOK
;
//
//system message
irr
::
gui
::
IGUIWindow
*
wSysMessage
;
irr
::
gui
::
IGUIImage
*
bgSysMessage
;
irr
::
gui
::
IGUIStaticText
*
stSysMessage
;
irr
::
gui
::
IGUIButton
*
btnSysMsgOK
;
//auto close message
//auto close message
irr
::
gui
::
IGUIWindow
*
wACMessage
;
irr
::
gui
::
IGUIWindow
*
wACMessage
;
irr
::
gui
::
IGUIStaticText
*
stACMessage
;
irr
::
gui
::
IGUIStaticText
*
stACMessage
;
...
@@ -745,6 +751,7 @@ private:
...
@@ -745,6 +751,7 @@ private:
#define BUTTON_MSG_OK 200
#define BUTTON_MSG_OK 200
#define BUTTON_YES 201
#define BUTTON_YES 201
#define BUTTON_NO 202
#define BUTTON_NO 202
#define BUTTON_SYS_MSG_OK 203
#define BUTTON_HAND1 205
#define BUTTON_HAND1 205
#define BUTTON_HAND2 206
#define BUTTON_HAND2 206
#define BUTTON_HAND3 207
#define BUTTON_HAND3 207
...
...
Classes/gframe/menu_handler.cpp
View file @
a67a3605
...
@@ -42,7 +42,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -42,7 +42,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
}
}
#endif
#endif
switch
(
event
.
EventType
)
{
switch
(
event
.
EventType
)
{
wchar_t
textBuffer
[
256
];
case
irr
:
:
EET_GUI_EVENT
:
{
case
irr
:
:
EET_GUI_EVENT
:
{
irr
::
gui
::
IGUIElement
*
caller
=
event
.
GUIEvent
.
Caller
;
irr
::
gui
::
IGUIElement
*
caller
=
event
.
GUIEvent
.
Caller
;
s32
id
=
caller
->
getID
();
s32
id
=
caller
->
getID
();
...
@@ -61,11 +60,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -61,11 +60,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
else
else
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
switch
(
id
)
{
switch
(
id
)
{
case
BUTTON_MSG_OK
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
HideElement
(
mainGame
->
wMessage
);
break
;
}
case
BUTTON_MODE_EXIT
:
{
case
BUTTON_MODE_EXIT
:
{
mainGame
->
soundManager
->
StopBGM
();
mainGame
->
soundManager
->
StopBGM
();
mainGame
->
SaveConfig
();
mainGame
->
SaveConfig
();
...
@@ -104,9 +98,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -104,9 +98,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
if
(
status
!=
0
)
{
if
(
status
!=
0
)
{
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
INFO
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
INFO
);
myswprintf
(
textBuffer
,
L"%ls
\n
%ls"
,
dataManager
.
GetSysString
(
1412
));
mainGame
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1412
));
mainGame
->
SetStaticText
(
mainGame
->
stMessage
,
370
*
mainGame
->
xScale
,
mainGame
->
textFont
,
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
break
;
break
;
}
else
{
}
else
{
...
@@ -482,7 +474,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -482,7 +474,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
if
(
Replay
::
RenameReplay
(
mainGame
->
lstReplayList
->
getListItem
(
prev_sel
),
newname
))
{
if
(
Replay
::
RenameReplay
(
mainGame
->
lstReplayList
->
getListItem
(
prev_sel
),
newname
))
{
mainGame
->
lstReplayList
->
setItem
(
prev_sel
,
newname
,
-
1
);
mainGame
->
lstReplayList
->
setItem
(
prev_sel
,
newname
,
-
1
);
}
else
{
}
else
{
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1365
));
mainGame
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1365
));
}
}
}
}
prev_operation
=
0
;
prev_operation
=
0
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment