Commit a1e3a3d5 authored by fallenstardust's avatar fallenstardust

hide players name

parent 8fef0bf1
...@@ -597,20 +597,22 @@ void Game::DrawMisc() { ...@@ -597,20 +597,22 @@ void Game::DrawMisc() {
} }
DrawShadowText(numFont,dInfo.strLP[0],recti(305 * mainGame->xScale, 49 * mainGame->yScale, 614 * mainGame->xScale, 68 * mainGame->yScale),recti(0, 1 * mainGame->yScale, 2 * mainGame->xScale, 0), 0xffffffff, 0xff000000, true, false); DrawShadowText(numFont,dInfo.strLP[0],recti(305 * mainGame->xScale, 49 * mainGame->yScale, 614 * mainGame->xScale, 68 * mainGame->yScale),recti(0, 1 * mainGame->yScale, 2 * mainGame->xScale, 0), 0xffffffff, 0xff000000, true, false);
DrawShadowText(numFont,dInfo.strLP[1],recti(711 * mainGame->xScale, 50 * mainGame->yScale, 1012 * mainGame->xScale, 69 * mainGame->yScale),recti(0, 1 * mainGame->yScale, 2 * mainGame->xScale, 0), 0xffffffff, 0xff000000, true, false); DrawShadowText(numFont,dInfo.strLP[1],recti(711 * mainGame->xScale, 50 * mainGame->yScale, 1012 * mainGame->xScale, 69 * mainGame->yScale),recti(0, 1 * mainGame->yScale, 2 * mainGame->xScale, 0), 0xffffffff, 0xff000000, true, false);
recti p1size = recti(400 * mainGame->xScale, 18 * mainGame->yScale, 629 * mainGame->xScale, 37 * mainGame->yScale); if(!gameConf.hide_player_name) {
recti p2size = recti(920 * mainGame->xScale, 18 * mainGame->yScale, 986 * mainGame->xScale, 37 * mainGame->yScale); recti p1size = recti(400 * mainGame->xScale, 18 * mainGame->yScale, 629 * mainGame->xScale, 37 * mainGame->yScale);
if(!dInfo.isTag || !dInfo.tag_player[0]) recti p2size = recti(920 * mainGame->xScale, 18 * mainGame->yScale, 986 * mainGame->xScale, 37 * mainGame->yScale);
guiFont->draw(dInfo.hostname, p1size, 0xffffffff, false, false, 0); if(!dInfo.isTag || !dInfo.tag_player[0])
else guiFont->draw(dInfo.hostname, p1size, 0xffffffff, false, false, 0);
guiFont->draw(dInfo.hostname_tag, p1size, 0xffffffff, false, false, 0); else
if(!dInfo.isTag || !dInfo.tag_player[1]) { guiFont->draw(dInfo.hostname_tag, p1size, 0xffffffff, false, false, 0);
auto cld = guiFont->getDimension(dInfo.clientname); if(!dInfo.isTag || !dInfo.tag_player[1]) {
p2size.UpperLeftCorner.X -= cld.Width; auto cld = guiFont->getDimension(dInfo.clientname);
guiFont->draw(dInfo.clientname, p2size, 0xffffffff, false, false, 0); p2size.UpperLeftCorner.X -= cld.Width;
} else { guiFont->draw(dInfo.clientname, p2size, 0xffffffff, false, false, 0);
auto cld = guiFont->getDimension(dInfo.clientname_tag); } else {
p2size.UpperLeftCorner.X -= cld.Width; auto cld = guiFont->getDimension(dInfo.clientname_tag);
guiFont->draw(dInfo.clientname_tag, p2size, 0xffffffff, false, false, 0); p2size.UpperLeftCorner.X -= cld.Width;
guiFont->draw(dInfo.clientname_tag, p2size, 0xffffffff, false, false, 0);
}
} }
driver->draw2DRectangle(recti(632 * mainGame->xScale, 10 * mainGame->yScale, 688 * mainGame->xScale, 30 * mainGame->yScale), 0x00000000, 0x00000000, 0xffffffff, 0xffffffff); driver->draw2DRectangle(recti(632 * mainGame->xScale, 10 * mainGame->yScale, 688 * mainGame->xScale, 30 * mainGame->yScale), 0x00000000, 0x00000000, 0xffffffff, 0xffffffff);
driver->draw2DRectangle(recti(632 * mainGame->xScale, 30 * mainGame->yScale, 688 * mainGame->xScale, 50 * mainGame->yScale), 0xffffffff, 0xffffffff, 0x00000000, 0x00000000); driver->draw2DRectangle(recti(632 * mainGame->xScale, 30 * mainGame->yScale, 688 * mainGame->xScale, 50 * mainGame->yScale), 0xffffffff, 0xffffffff, 0x00000000, 0x00000000);
......
...@@ -471,8 +471,11 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -471,8 +471,11 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->stHostPrepDuelist[2]->setVisible(false); mainGame->stHostPrepDuelist[2]->setVisible(false);
mainGame->stHostPrepDuelist[3]->setVisible(false); mainGame->stHostPrepDuelist[3]->setVisible(false);
} }
for(int i = 0; i < 4; ++i) for(int i = 0; i < 4; ++i) {
mainGame->chkHostPrepReady[i]->setChecked(false); mainGame->chkHostPrepReady[i]->setChecked(false);
mainGame->stHostPrepDuelist[i]->setText(L"");
mainGame->stHostPrepDuelist[i]->setToolTipText(L"");
}
mainGame->btnHostPrepReady->setVisible(true); mainGame->btnHostPrepReady->setVisible(true);
mainGame->btnHostPrepNotReady->setVisible(false); mainGame->btnHostPrepNotReady->setVisible(false);
mainGame->dInfo.time_limit = pkt->info.time_limit; mainGame->dInfo.time_limit = pkt->info.time_limit;
...@@ -482,10 +485,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -482,10 +485,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->deckBuilder.filterList = deckManager.GetLFListContent(pkt->info.lflist); mainGame->deckBuilder.filterList = deckManager.GetLFListContent(pkt->info.lflist);
if(mainGame->deckBuilder.filterList == nullptr) if(mainGame->deckBuilder.filterList == nullptr)
mainGame->deckBuilder.filterList = &deckManager._lfList[0].content; mainGame->deckBuilder.filterList = &deckManager._lfList[0].content;
mainGame->stHostPrepDuelist[0]->setText(L"");
mainGame->stHostPrepDuelist[1]->setText(L"");
mainGame->stHostPrepDuelist[2]->setText(L"");
mainGame->stHostPrepDuelist[3]->setText(L"");
mainGame->stHostPrepOB->setText(L""); mainGame->stHostPrepOB->setText(L"");
mainGame->SetStaticText(mainGame->stHostPrepRule, 180 * mainGame->xScale, mainGame->guiFont, str.c_str()); mainGame->SetStaticText(mainGame->stHostPrepRule, 180 * mainGame->xScale, mainGame->guiFont, str.c_str());
mainGame->RefreshCategoryDeck(mainGame->cbCategorySelect, mainGame->cbDeckSelect); mainGame->RefreshCategoryDeck(mainGame->cbCategorySelect, mainGame->cbDeckSelect);
...@@ -624,11 +623,11 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -624,11 +623,11 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->btnSpectatorSwap->setVisible(true); mainGame->btnSpectatorSwap->setVisible(true);
} }
if(selftype != 1) { if(selftype != 1) {
BufferIO::CopyWStr(mainGame->stHostPrepDuelist[0]->getText(), mainGame->dInfo.hostname, 20); BufferIO::CopyWStr(mainGame->stHostPrepDuelist[0]->getToolTipText().c_str(), mainGame->dInfo.hostname, 20);
BufferIO::CopyWStr(mainGame->stHostPrepDuelist[1]->getText(), mainGame->dInfo.clientname, 20); BufferIO::CopyWStr(mainGame->stHostPrepDuelist[1]->getToolTipText().c_str(), mainGame->dInfo.clientname, 20);
} else { } else {
BufferIO::CopyWStr(mainGame->stHostPrepDuelist[1]->getText(), mainGame->dInfo.hostname, 20); BufferIO::CopyWStr(mainGame->stHostPrepDuelist[1]->getToolTipText().c_str(), mainGame->dInfo.hostname, 20);
BufferIO::CopyWStr(mainGame->stHostPrepDuelist[0]->getText(), mainGame->dInfo.clientname, 20); BufferIO::CopyWStr(mainGame->stHostPrepDuelist[0]->getToolTipText().c_str(), mainGame->dInfo.clientname, 20);
} }
} else { } else {
if(selftype > 3) { if(selftype > 3) {
...@@ -638,15 +637,15 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -638,15 +637,15 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->btnSpectatorSwap->setVisible(true); mainGame->btnSpectatorSwap->setVisible(true);
} }
if(selftype > 1 && selftype < 4) { if(selftype > 1 && selftype < 4) {
BufferIO::CopyWStr(mainGame->stHostPrepDuelist[2]->getText(), mainGame->dInfo.hostname, 20); BufferIO::CopyWStr(mainGame->stHostPrepDuelist[2]->getToolTipText().c_str(), mainGame->dInfo.hostname, 20);
BufferIO::CopyWStr(mainGame->stHostPrepDuelist[3]->getText(), mainGame->dInfo.hostname_tag, 20); BufferIO::CopyWStr(mainGame->stHostPrepDuelist[3]->getToolTipText().c_str(), mainGame->dInfo.hostname_tag, 20);
BufferIO::CopyWStr(mainGame->stHostPrepDuelist[0]->getText(), mainGame->dInfo.clientname, 20); BufferIO::CopyWStr(mainGame->stHostPrepDuelist[0]->getToolTipText().c_str(), mainGame->dInfo.clientname, 20);
BufferIO::CopyWStr(mainGame->stHostPrepDuelist[1]->getText(), mainGame->dInfo.clientname_tag, 20); BufferIO::CopyWStr(mainGame->stHostPrepDuelist[1]->getToolTipText().c_str(), mainGame->dInfo.clientname_tag, 20);
} else { } else {
BufferIO::CopyWStr(mainGame->stHostPrepDuelist[0]->getText(), mainGame->dInfo.hostname, 20); BufferIO::CopyWStr(mainGame->stHostPrepDuelist[0]->getToolTipText().c_str(), mainGame->dInfo.hostname, 20);
BufferIO::CopyWStr(mainGame->stHostPrepDuelist[1]->getText(), mainGame->dInfo.hostname_tag, 20); BufferIO::CopyWStr(mainGame->stHostPrepDuelist[1]->getToolTipText().c_str(), mainGame->dInfo.hostname_tag, 20);
BufferIO::CopyWStr(mainGame->stHostPrepDuelist[2]->getText(), mainGame->dInfo.clientname, 20); BufferIO::CopyWStr(mainGame->stHostPrepDuelist[2]->getToolTipText().c_str(), mainGame->dInfo.clientname, 20);
BufferIO::CopyWStr(mainGame->stHostPrepDuelist[3]->getText(), mainGame->dInfo.clientname_tag, 20); BufferIO::CopyWStr(mainGame->stHostPrepDuelist[3]->getToolTipText().c_str(), mainGame->dInfo.clientname_tag, 20);
} }
mainGame->dInfo.tag_player[0] = false; mainGame->dInfo.tag_player[0] = false;
mainGame->dInfo.tag_player[1] = false; mainGame->dInfo.tag_player[1] = false;
...@@ -810,7 +809,11 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -810,7 +809,11 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
BufferIO::CopyWStr(pkt->name, mainGame->dInfo.clientname, 20); BufferIO::CopyWStr(pkt->name, mainGame->dInfo.clientname, 20);
} }
mainGame->gMutex.lock(); mainGame->gMutex.lock();
mainGame->stHostPrepDuelist[pkt->pos]->setText(name); if(mainGame->gameConf.hide_player_name)
mainGame->stHostPrepDuelist[pkt->pos]->setText(L"[********]");
else
mainGame->stHostPrepDuelist[pkt->pos]->setText(name);
mainGame->stHostPrepDuelist[pkt->pos]->setToolTipText(name);
mainGame->stHostPrepDuelist[pkt->pos]->setBackgroundColor(0x60045f6a); mainGame->stHostPrepDuelist[pkt->pos]->setBackgroundColor(0x60045f6a);
mainGame->gMutex.unlock(); mainGame->gMutex.unlock();
break; break;
...@@ -824,10 +827,15 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -824,10 +827,15 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->gMutex.lock(); mainGame->gMutex.lock();
if(state < 8) { if(state < 8) {
mainGame->soundManager->PlaySoundEffect(SoundManager::SFX::PLAYER_ENTER); mainGame->soundManager->PlaySoundEffect(SoundManager::SFX::PLAYER_ENTER);
wchar_t* prename = (wchar_t*)mainGame->stHostPrepDuelist[pos]->getText(); wchar_t* prename = (wchar_t*)mainGame->stHostPrepDuelist[pos]->getToolTipText().c_str();
mainGame->stHostPrepDuelist[state]->setText(prename); if(mainGame->gameConf.hide_player_name)
mainGame->stHostPrepDuelist[state]->setText(L"[********]");
else
mainGame->stHostPrepDuelist[state]->setText(prename);
mainGame->stHostPrepDuelist[state]->setToolTipText(prename);
mainGame->stHostPrepDuelist[state]->setBackgroundColor(0x60045f6a); mainGame->stHostPrepDuelist[state]->setBackgroundColor(0x60045f6a);
mainGame->stHostPrepDuelist[pos]->setText(L""); mainGame->stHostPrepDuelist[pos]->setText(L"");
mainGame->stHostPrepDuelist[pos]->setToolTipText(L"");
mainGame->stHostPrepDuelist[pos]->setDrawBackground(false); mainGame->stHostPrepDuelist[pos]->setDrawBackground(false);
mainGame->chkHostPrepReady[pos]->setChecked(false); mainGame->chkHostPrepReady[pos]->setChecked(false);
if(pos == 0) if(pos == 0)
...@@ -852,6 +860,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -852,6 +860,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
} }
} else if(state == PLAYERCHANGE_LEAVE) { } else if(state == PLAYERCHANGE_LEAVE) {
mainGame->stHostPrepDuelist[pos]->setText(L""); mainGame->stHostPrepDuelist[pos]->setText(L"");
mainGame->stHostPrepDuelist[pos]->setToolTipText(L"");
mainGame->stHostPrepDuelist[pos]->setDrawBackground(false); mainGame->stHostPrepDuelist[pos]->setDrawBackground(false);
mainGame->chkHostPrepReady[pos]->setChecked(false); mainGame->chkHostPrepReady[pos]->setChecked(false);
} else if(state == PLAYERCHANGE_OBSERVE) { } else if(state == PLAYERCHANGE_OBSERVE) {
...@@ -859,6 +868,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -859,6 +868,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
wchar_t watchbuf[32]; wchar_t watchbuf[32];
myswprintf(watchbuf, L"%ls%d", dataManager.GetSysString(1253), watching); myswprintf(watchbuf, L"%ls%d", dataManager.GetSysString(1253), watching);
mainGame->stHostPrepDuelist[pos]->setText(L""); mainGame->stHostPrepDuelist[pos]->setText(L"");
mainGame->stHostPrepDuelist[pos]->setToolTipText(L"");
mainGame->stHostPrepDuelist[pos]->setDrawBackground(false); mainGame->stHostPrepDuelist[pos]->setDrawBackground(false);
mainGame->chkHostPrepReady[pos]->setChecked(false); mainGame->chkHostPrepReady[pos]->setChecked(false);
mainGame->stHostPrepOB->setText(watchbuf); mainGame->stHostPrepOB->setText(watchbuf);
......
...@@ -2027,6 +2027,13 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) { ...@@ -2027,6 +2027,13 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
return true; return true;
break; break;
} }
case CHECKBOX_HIDE_PLAYER_NAME: {
mainGame->gameConf.hide_player_name = mainGame->chkHidePlayerName->isChecked() ? 1 : 0;
if(mainGame->gameConf.hide_player_name)
mainGame->ClearChatMsg();
return true;
break;
}
case CHECKBOX_PREFER_EXPANSION: { case CHECKBOX_PREFER_EXPANSION: {
mainGame->gameConf.prefer_expansion_script = mainGame->chkPreferExpansionScript->isChecked() ? 1 : 0; mainGame->gameConf.prefer_expansion_script = mainGame->chkPreferExpansionScript->isChecked() ? 1 : 0;
return true; return true;
......
...@@ -535,8 +535,8 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) { ...@@ -535,8 +535,8 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
imgSettings->setImageSize(core::dimension2di(28 * yScale, 28 * yScale)); imgSettings->setImageSize(core::dimension2di(28 * yScale, 28 * yScale));
imgSettings->setImage(imageManager.tSettings); imgSettings->setImage(imageManager.tSettings);
imgSettings->setIsPushButton(true); imgSettings->setIsPushButton(true);
wSettings = env->addWindow(rect<s32>(220 * xScale, 100 * yScale, 800 * xScale, 520 * yScale), false, dataManager.GetSysString(1273)); wSettings = env->addWindow(rect<s32>(220 * xScale, 80 * yScale, 800 * xScale, 540 * yScale), false, dataManager.GetSysString(1273));
wSettings->setRelativePosition(recti(220 * xScale, 100 * yScale, 800 * xScale, 520 * yScale)); wSettings->setRelativePosition(recti(220 * xScale, 80 * yScale, 800 * xScale, 540 * yScale));
wSettings->getCloseButton()->setVisible(false); wSettings->getCloseButton()->setVisible(false);
wSettings->setVisible(false); wSettings->setVisible(false);
ChangeToIGUIImageWindow(wSettings, &bgSettings, imageManager.tWindow); ChangeToIGUIImageWindow(wSettings, &bgSettings, imageManager.tWindow);
...@@ -585,6 +585,9 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) { ...@@ -585,6 +585,9 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
chkIgnore2 = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 30 * yScale), wSettings, -1, dataManager.GetSysString(1291)); chkIgnore2 = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 30 * yScale), wSettings, -1, dataManager.GetSysString(1291));
chkIgnore2->setChecked(gameConf.chkIgnore2 != 0); chkIgnore2->setChecked(gameConf.chkIgnore2 != 0);
posY += 40 * yScale; posY += 40 * yScale;
chkHidePlayerName = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), wSettings, CHECKBOX_HIDE_PLAYER_NAME, dataManager.GetSysString(1289));
chkHidePlayerName->setChecked(gameConf.hide_player_name != 0);
posY += 40 * yScale;
chkIgnoreDeckChanges = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), wSettings, -1, dataManager.GetSysString(1357)); chkIgnoreDeckChanges = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), wSettings, -1, dataManager.GetSysString(1357));
chkIgnoreDeckChanges->setChecked(gameConf.chkIgnoreDeckChanges != 0); chkIgnoreDeckChanges->setChecked(gameConf.chkIgnoreDeckChanges != 0);
posY += 40 * yScale; posY += 40 * yScale;
...@@ -1748,6 +1751,7 @@ void Game::LoadConfig() { ...@@ -1748,6 +1751,7 @@ void Game::LoadConfig() {
gameConf.music_mode = android::getIntSetting(appMain, "music_mode", 1); gameConf.music_mode = android::getIntSetting(appMain, "music_mode", 1);
gameConf.use_lflist = android::getIntSetting(appMain, "use_lflist", 1); gameConf.use_lflist = android::getIntSetting(appMain, "use_lflist", 1);
gameConf.chkDefaultShowChain = android::getIntSetting(appMain, "chkDefaultShowChain", 0); gameConf.chkDefaultShowChain = android::getIntSetting(appMain, "chkDefaultShowChain", 0);
gameConf.hide_player_name = android::getIntSetting(appMain, "chkHidePlayerName", 0);
//defult Setting without checked //defult Setting without checked
gameConf.default_rule = DEFAULT_DUEL_RULE; gameConf.default_rule = DEFAULT_DUEL_RULE;
gameConf.hide_setname = 0; gameConf.hide_setname = 0;
...@@ -1807,6 +1811,8 @@ void Game::SaveConfig() { ...@@ -1807,6 +1811,8 @@ void Game::SaveConfig() {
android::saveIntSetting(appMain, "use_lflist", gameConf.use_lflist); android::saveIntSetting(appMain, "use_lflist", gameConf.use_lflist);
gameConf.chkDefaultShowChain = chkDefaultShowChain->isChecked() ? 1 : 0; gameConf.chkDefaultShowChain = chkDefaultShowChain->isChecked() ? 1 : 0;
android::saveIntSetting(appMain, "chkDefaultShowChain", gameConf.chkDefaultShowChain); android::saveIntSetting(appMain, "chkDefaultShowChain", gameConf.chkDefaultShowChain);
gameConf.hide_player_name = chkHidePlayerName->isChecked() ? 1 : 0;
android::saveIntSetting(appMain, "chkHidePlayerName", gameConf.chkDefaultShowChain);
//gameConf.control_mode = control_mode->isChecked()?1:0; //gameConf.control_mode = control_mode->isChecked()?1:0;
// android::saveIntSetting(appMain, "control_mode", gameConf.control_mode); // android::saveIntSetting(appMain, "control_mode", gameConf.control_mode);
} }
...@@ -1819,8 +1825,8 @@ void Game::ShowCardInfo(int code) { ...@@ -1819,8 +1825,8 @@ void Game::ShowCardInfo(int code) {
imgCard->setImage(imageManager.GetTexture(code)); imgCard->setImage(imageManager.GetTexture(code));
imgCard->setScaleImage(true); imgCard->setScaleImage(true);
if(cd.alias != 0 && (cd.alias - code < CARD_ARTWORK_VERSIONS_OFFSET || code - cd.alias < CARD_ARTWORK_VERSIONS_OFFSET)) if(cd.alias != 0 && (cd.alias - code < CARD_ARTWORK_VERSIONS_OFFSET || code - cd.alias < CARD_ARTWORK_VERSIONS_OFFSET))
myswprintf(formatBuffer, L"%ls", dataManager.GetName(cd.alias)); myswprintf(formatBuffer, L"%ls[%08d]", dataManager.GetName(cd.alias), cd.alias);
else myswprintf(formatBuffer, L"%ls", dataManager.GetName(code)); else myswprintf(formatBuffer, L"%ls[%08d]", dataManager.GetName(code), code);
stName->setText(formatBuffer); stName->setText(formatBuffer);
int offset = 0; int offset = 0;
if(!gameConf.hide_setname) { if(!gameConf.hide_setname) {
...@@ -1831,7 +1837,7 @@ void Game::ShowCardInfo(int code) { ...@@ -1831,7 +1837,7 @@ void Game::ShowCardInfo(int code) {
sc = aptr->second.setcode; sc = aptr->second.setcode;
} }
if(sc) { if(sc) {
offset = 23; offset = 23;// *yScale;
myswprintf(formatBuffer, L"%ls%ls", dataManager.GetSysString(1329), dataManager.FormatSetName(sc)); myswprintf(formatBuffer, L"%ls%ls", dataManager.GetSysString(1329), dataManager.FormatSetName(sc));
stSetName->setText(formatBuffer); stSetName->setText(formatBuffer);
} else } else
...@@ -1912,9 +1918,10 @@ void Game::AddChatMsg(const wchar_t* msg, int player) { ...@@ -1912,9 +1918,10 @@ void Game::AddChatMsg(const wchar_t* msg, int player) {
chatMsg[0].clear(); chatMsg[0].clear();
chatTiming[0] = 1200; chatTiming[0] = 1200;
chatType[0] = player; chatType[0] = player;
if(gameConf.hide_player_name && player < 4)
player = 10;
switch(player) { switch(player) {
case 0: //from host case 0: //from host
soundManager->PlaySoundEffect(SoundManager::SFX::CHAT);
chatMsg[0].append(dInfo.hostname); chatMsg[0].append(dInfo.hostname);
chatMsg[0].append(L": "); chatMsg[0].append(L": ");
break; break;
...@@ -1924,6 +1931,7 @@ void Game::AddChatMsg(const wchar_t* msg, int player) { ...@@ -1924,6 +1931,7 @@ void Game::AddChatMsg(const wchar_t* msg, int player) {
chatMsg[0].append(L": "); chatMsg[0].append(L": ");
break; break;
case 2: //host tag case 2: //host tag
soundManager->PlaySoundEffect(SoundManager::SFX::CHAT);
chatMsg[0].append(dInfo.hostname_tag); chatMsg[0].append(dInfo.hostname_tag);
chatMsg[0].append(L": "); chatMsg[0].append(L": ");
break; break;
...@@ -1943,6 +1951,9 @@ void Game::AddChatMsg(const wchar_t* msg, int player) { ...@@ -1943,6 +1951,9 @@ void Game::AddChatMsg(const wchar_t* msg, int player) {
case 9: //error message case 9: //error message
chatMsg[0].append(L"[Script Error]: "); chatMsg[0].append(L"[Script Error]: ");
break; break;
case 10: //hidden name
chatMsg[0].append(L"[********]: ");
break;
default: //from watcher or unknown default: //from watcher or unknown
if(player < 11 || player > 19) if(player < 11 || player > 19)
chatMsg[0].append(L"[---]: "); chatMsg[0].append(L"[---]: ");
......
...@@ -62,6 +62,7 @@ struct Config { ...@@ -62,6 +62,7 @@ struct Config {
int quick_animation; int quick_animation;
int auto_save_replay; int auto_save_replay;
int draw_single_chain; int draw_single_chain;
int hide_player_name;
int prefer_expansion_script; int prefer_expansion_script;
//sound //sound
bool enable_sound; bool enable_sound;
...@@ -316,6 +317,7 @@ public: ...@@ -316,6 +317,7 @@ public:
irr::gui::IGUICheckBox* chkQuickAnimation; irr::gui::IGUICheckBox* chkQuickAnimation;
irr::gui::IGUICheckBox* chkAutoSaveReplay; irr::gui::IGUICheckBox* chkAutoSaveReplay;
irr::gui::IGUICheckBox* chkDrawSingleChain; irr::gui::IGUICheckBox* chkDrawSingleChain;
irr::gui::IGUICheckBox* chkHidePlayerName;
irr::gui::IGUIElement* elmTabSystemLast; irr::gui::IGUIElement* elmTabSystemLast;
irr::gui::IGUIScrollBar* scrTabSystem; irr::gui::IGUIScrollBar* scrTabSystem;
irr::gui::IGUICheckBox* chkDrawFieldSpell; irr::gui::IGUICheckBox* chkDrawFieldSpell;
...@@ -909,7 +911,8 @@ extern Game* mainGame; ...@@ -909,7 +911,8 @@ extern Game* mainGame;
#define CHECKBOX_PREFER_EXPANSION 373 #define CHECKBOX_PREFER_EXPANSION 373
#define CHECKBOX_DRAW_SINGLE_CHAIN 374 #define CHECKBOX_DRAW_SINGLE_CHAIN 374
#define CHECKBOX_LFLIST 375 #define CHECKBOX_LFLIST 375
#define BUTTON_QUICK_ANIMIATION 376 #define CHECKBOX_HIDE_PLAYER_NAME 376
#define BUTTON_QUICK_ANIMIATION 379
#define BUTTON_BIG_CARD_CLOSE 380 #define BUTTON_BIG_CARD_CLOSE 380
#define BUTTON_BIG_CARD_ZOOM_IN 381 #define BUTTON_BIG_CARD_ZOOM_IN 381
#define BUTTON_BIG_CARD_ZOOM_OUT 382 #define BUTTON_BIG_CARD_ZOOM_OUT 382
......
...@@ -336,6 +336,7 @@ ...@@ -336,6 +336,7 @@
!system 1283 显示场地背景 !system 1283 显示场地背景
!system 1287 只有连锁1也显示连锁动画 !system 1287 只有连锁1也显示连锁动画
!system 1288 禁限卡表 !system 1288 禁限卡表
!system 1289 隐藏玩家昵称
!system 1290 停用聊天功能 !system 1290 停用聊天功能
!system 1291 忽略观战者发言 !system 1291 忽略观战者发言
!system 1292 忽略时点 !system 1292 忽略时点
......
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