Commit 9bf1fe89 authored by fallenstardust's avatar fallenstardust

联动刷新P2使用卡组

parent bfd96bd6
...@@ -66,7 +66,9 @@ void ShowHostPrepareDeckManage(irr::gui::IGUIComboBox* cbCategory, irr::gui::IGU ...@@ -66,7 +66,9 @@ void ShowHostPrepareDeckManage(irr::gui::IGUIComboBox* cbCategory, irr::gui::IGU
void ChangeHostPrepareDeckCategory(int catesel) { void ChangeHostPrepareDeckCategory(int catesel) {
mainGame->RefreshDeck(mainGame->cbCategorySelect, mainGame->cbDeckSelect); mainGame->RefreshDeck(mainGame->cbCategorySelect, mainGame->cbDeckSelect);
mainGame->RefreshDeck(mainGame->cbBotDeckCategory, mainGame->cbBotDeck);
mainGame->cbDeckSelect->setSelected(0); mainGame->cbDeckSelect->setSelected(0);
mainGame->cbBotDeck->setSelected(0);
mainGame->deckBuilder.is_modified = false; mainGame->deckBuilder.is_modified = false;
mainGame->deckBuilder.prev_category = catesel; mainGame->deckBuilder.prev_category = catesel;
mainGame->deckBuilder.prev_deck = 0; mainGame->deckBuilder.prev_deck = 0;
...@@ -576,7 +578,8 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -576,7 +578,8 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame->cbCategorySelect->setSelected(catesel); mainGame->cbCategorySelect->setSelected(catesel);
mainGame->cbBotDeckCategory->setSelected(catesel); mainGame->cbBotDeckCategory->setSelected(catesel);
ChangeHostPrepareDeckCategory(catesel); ChangeHostPrepareDeckCategory(catesel);
reSetCategoryDeckNameOnButton(mainGame->btnHostDeckSelect, L"|"); reSetCategoryDeckNameOnButton(mainGame->btnHostDeckSelect, L"|");
reSetCategoryDeckNameOnButton(mainGame->btnBotDeckSelect, L"|");
break; break;
} }
case LISTBOX_DECKS: { case LISTBOX_DECKS: {
...@@ -590,7 +593,8 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -590,7 +593,8 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
if(decksel == -1) if(decksel == -1)
break; break;
reSetCategoryDeckNameOnButton(mainGame->btnHostDeckSelect, L"|"); reSetCategoryDeckNameOnButton(mainGame->btnHostDeckSelect, L"|");
reSetCategoryDeckNameOnButton(mainGame->btnBotDeckSelect, L"|");
mainGame->deckBuilder.RefreshPackListScroll(); mainGame->deckBuilder.RefreshPackListScroll();
mainGame->deckBuilder.prev_deck = decksel; mainGame->deckBuilder.prev_deck = decksel;
break; break;
......
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