Commit 9a7ff47a authored by fallenstardust's avatar fallenstardust

update singles

LOG
parent f579b442
...@@ -21,12 +21,15 @@ ...@@ -21,12 +21,15 @@
<pre> <pre>
更新: 更新:
1.更新ygopro内核; 1.更新ygopro内核;
2.新卡T1112+VJ等; 2.新卡T1112+MAZE+VX03+DBWS+VJ等;
3.2023.4OCG禁卡表;
4.放大文字和微调部分UI;
5.新增人机卡组:救祓少女;
6.新增残局;
变更: 变更:
1.修正没有卡组或者一些场景无法读取卡组时时打开卡组编辑错误退出的问题; 1.修正没有卡组或者一些场景无法读取卡组时时打开卡组编辑错误退出的问题;
2.从ygopro退出后切换到卡组编辑将重新加载最后使用的卡组; 2.从ygopro退出后切换到卡组编辑将重新加载最后使用的卡组;
3.修正卡包展示中先行卡展示卡堆统计数量错误的问题; 3.修正卡包展示中先行卡展示卡堆统计数量错误的问题;
</pre> </pre>
<h3 style="color:#ff0000">注意</h3> <h3 style="color:#ff0000">注意</h3>
<pre> <pre>
......
--[[message
更新:2023-03-26
卡数:17
规则:新大师
]]
--created by puzzle editor
Debug.SetAIName("蛋总")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,16150,0,0)
--自己的怪兽区
Debug.AddCard(14878871,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --救援猫
--对方的怪兽区
Debug.AddCard(23995346,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --究极龙骑士
Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --究极龙骑士
Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --究极龙骑士
--自己的魔陷区
--对方的魔陷区
Debug.AddCard(77859858,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --步向破灭的速攻抽卡
--自己的手卡
--对方的手卡
--自己的墓地
Debug.AddCard(96930127,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --链犬
Debug.AddCard(96930127,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --链犬
Debug.AddCard(96930127,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --链犬
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(49374988,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --魔偶甜点·枫糖浆绵羊
Debug.AddCard(34680482,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --魔偶甜点·果冻天使
Debug.AddCard(91350799,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --魔偶甜点·热香饼猫头鹰
--自己的额外
Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --恐牙狼 钻石恐狼
Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --恐牙狼 钻石恐狼
Debug.AddCard(80764541,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.44 白天马
Debug.AddCard(82633039,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --鸟铳士 卡斯泰尔
Debug.AddCard(80796456,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.70 大罪蛛
Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --暗叛逆超量龙
Debug.AddCard(67598234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --电影之骑士 盖亚剑士
Debug.AddCard(3987233,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --金毛妇
Debug.AddCard(3987233,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --金毛妇
Debug.AddCard(79016563,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --二进制女巫
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE_START+PHASE_END)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("提示:金毛妇") end)
Duel.RegisterEffect(e1,0)
--[[message
更新:2023-03-26
卡数:19
规则:大师3
]]
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,13400,0,0)
Debug.AddCard(18282103,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(82888408,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(97439806,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(97439806,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44155002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(39477584,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(54048462,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(47395382,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(72328962,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(19439119,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(82888408,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(24040093,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(18282103,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
local m10=Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local e10=Effect.CreateEffect(m10)
e10:SetType(EFFECT_TYPE_SINGLE)
e10:SetCode(EFFECT_UPDATE_ATTACK)
e10:SetValue(500)
e10:SetReset(RESET_EVENT+RESETS_STANDARD)
m10:RegisterEffect(e10)
local m11=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local e11=Effect.CreateEffect(m10)
e11:SetType(EFFECT_TYPE_SINGLE)
e11:SetCode(EFFECT_UPDATE_ATTACK)
e11:SetValue(500)
e11:SetReset(RESET_EVENT+RESETS_STANDARD)
m11:RegisterEffect(e11)
local m12=Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local e12=Effect.CreateEffect(m10)
e12:SetType(EFFECT_TYPE_SINGLE)
e12:SetCode(EFFECT_UPDATE_ATTACK)
e12:SetValue(500)
e12:SetReset(RESET_EVENT+RESETS_STANDARD)
m12:RegisterEffect(e12)
Debug.AddCard(19665973,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("少数怪兽攻击力已改变。")
local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE_START+PHASE_END)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("提示:等级偷窃虫") end)
Duel.RegisterEffect(e1,0)
--[[message
更新:2023-03-26
卡数:12
规则:新大师
简介:不容小觑的似羊动物~~~
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,30000,0,0)
local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
local n=0
function print_hand(e,tp,eg,ep,ev,re,r,rp)
local ac=Duel.AnnounceCard(tp)
local c=Duel.CreateToken(tp,ac)
if n<2 then
Duel.SendtoHand(c,nil,REASON_RULE)
Duel.ShuffleHand(tp)
n=n+1
else
if n==10 then
Debug.ShowHint("印卡过多,审判降临!")
Duel.SetLP(0,0)
else
n=n+1
Duel.Remove(c,POS_FACEUP,REASON_RULE)
Duel.SendtoDeck(c,tp,0,REASON_RULE)
end
end
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e1:SetRange(LOCATION_EXTRA)
e1:SetOperation(print_hand)
c:RegisterEffect(e1)
Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local
m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local
s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.PreEquip(s1,m1)
Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡")
Debug.ShowHint("只能打印2张卡到手卡,其他8张卡片将被添加到主卡组或额外卡组。")
aux.BeginPuzzle()
--[[message
更新:2023-03-27
卡数:17
规则:新大师
]]
Debug.SetAIName("QB20180206音响电子界")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,8500,0,0)
--自己的怪兽区
Debug.AddCard(11801343,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --垃圾收集员
Debug.AddCard(50366775,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --格式弹涂鱼
Debug.AddCard(15341821,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --蒲公英狮
--对方的怪兽区
Debug.AddCard(30532390,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) --隆隆隆石人
Debug.AddCard(8508055,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --时钟共鸣者
Debug.AddCard(65623423,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) --暗黑共鸣者
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(12525049,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --音响战士 吉他手
Debug.AddCard(31826057,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --音响战士 钢琴
Debug.AddCard(68933343,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --音响战士 贝司手
Debug.AddCard(43583400,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --抗锯齿星人
Debug.AddCard(49919798,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --音响战士 合成器
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(94331452,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --音响战士 架子鼓
Debug.AddCard(5399521,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --音响战士 麦克风
Debug.AddCard(34492631,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --废品巨人
Debug.AddCard(7445307,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --双汇编亚龙
Debug.AddCard(15066114,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --分段龙
--对方的卡组
--自己的额外
Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --机壳守护神 路径灵
Debug.AddCard(61665245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --召唤女巫
Debug.AddCard(70902743,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --红莲魔龙
Debug.AddCard(64880894,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --星尘充能战士
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE_START+PHASE_END)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("提示:蒲公英狮") end)
Duel.RegisterEffect(e1,0)
--[[message
更新:2023-03-26
卡数:14
规则:新大师
]]
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,2000,0,0)
Debug.SetPlayerInfo(1,13600,0,0)
--自己的怪兽区
--对方的怪兽区
Debug.AddCard(95788410,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --兔龙
Debug.AddCard(38955728,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --龙核的咒灵者
Debug.AddCard(74677426,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --真红眼黑龙
Debug.AddCard(31897444,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --冥宫的番人
Debug.AddCard(55410871,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --青眼混沌极龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --青眼白龙
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(86937530,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --妖精传姬-辉夜
Debug.AddCard(39000945,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --恩底弥翁的皇后
Debug.AddCard(62256492,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --凭依觉醒
Debug.AddCard(9952083,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --召唤连锁
Debug.AddCard(12289247,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --刻读之魔术士
--对方的手卡
--自己的墓地
Debug.AddCard(14785765,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --黑羽-精锐之泽费洛斯
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(86937530,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --妖精传姬-辉夜
Debug.AddCard(86937530,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --妖精传姬-辉夜
Debug.AddCard(39000945,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --恩底弥翁的皇后
Debug.AddCard(55623480,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --妖精传姬-白雪
--对方的卡组
Debug.AddCard(89631139,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(89631139,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(74677426,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --真红眼黑龙
Debug.AddCard(74677426,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --真红眼黑龙
Debug.AddCard(38955728,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --龙核的咒灵者
Debug.AddCard(38955728,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --龙核的咒灵者
Debug.AddCard(95788410,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --兔龙
Debug.AddCard(95788410,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --兔龙
--自己的额外
Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --虚空俏丽魔术师
Debug.AddCard(66011101,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.60 刻不知之杜加雷斯
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
--[[message
更新:2023-03-26
卡数:14
规则:大师2020
]]
--By OURYGO-Office
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,11600,0,0)
Debug.AddCard(35659410,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(38517737,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(66961194,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(08240199,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(53318263,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
local g13=Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g11=Debug.AddCard(6740720,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(41620959,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(17751597,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(25451383,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(71039903,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(72378329,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(70534340,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(03322931,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(34995106,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()
Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
...@@ -9,7 +9,7 @@ android { ...@@ -9,7 +9,7 @@ android {
minSdkVersion 21 minSdkVersion 21
//noinspection ExpiredTargetSdkVersion //noinspection ExpiredTargetSdkVersion
targetSdkVersion 29 targetSdkVersion 29
versionCode 310090943 versionCode 310090944
versionName "3.10.9" versionName "3.10.9"
flavorDimensions "versionCode" flavorDimensions "versionCode"
vectorDrawables.useSupportLibrary = true vectorDrawables.useSupportLibrary = true
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment