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fallenstardust
YGOMobile
Commits
98b141b6
Commit
98b141b6
authored
Nov 16, 2019
by
Unicorn369
Committed by
fallenstardust
Dec 08, 2019
Browse files
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Plain Diff
按场景切换音乐
parent
13b883d5
Changes
4
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Showing
4 changed files
with
16 additions
and
1 deletion
+16
-1
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+9
-1
Classes/gframe/game.h
Classes/gframe/game.h
+4
-0
Classes/gframe/sound_manager.cpp
Classes/gframe/sound_manager.cpp
+2
-0
mobile/assets/data/conf/strings.conf
mobile/assets/data/conf/strings.conf
+1
-0
No files found.
Classes/gframe/game.cpp
View file @
98b141b6
...
@@ -445,7 +445,10 @@ bool Game::Initialize() {
...
@@ -445,7 +445,10 @@ bool Game::Initialize() {
scrMusicVolume
->
setPos
(
gameConf
.
music_volume
);
scrMusicVolume
->
setPos
(
gameConf
.
music_volume
);
scrMusicVolume
->
setLargeStep
(
1
);
scrMusicVolume
->
setLargeStep
(
1
);
scrMusicVolume
->
setSmallStep
(
1
);
scrMusicVolume
->
setSmallStep
(
1
);
elmTabHelperLast
=
chkEnableMusic
;
posY
+=
60
;
chkMusicMode
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabHelper
,
-
1
,
dataManager
.
GetSysString
(
1284
));
chkMusicMode
->
setChecked
(
gameConf
.
music_mode
!=
0
);
elmTabHelperLast
=
chkMusicMode
;
//show scroll
//show scroll
s32
tabHelperLastY
=
elmTabHelperLast
->
getRelativePosition
().
LowerRightCorner
.
Y
;
s32
tabHelperLastY
=
elmTabHelperLast
->
getRelativePosition
().
LowerRightCorner
.
Y
;
s32
tabHelperHeight
=
300
*
yScale
;
s32
tabHelperHeight
=
300
*
yScale
;
...
@@ -968,6 +971,8 @@ bool Game::Initialize() {
...
@@ -968,6 +971,8 @@ bool Game::Initialize() {
chkEnableMusic
->
setVisible
(
false
);
chkEnableMusic
->
setVisible
(
false
);
scrSoundVolume
->
setVisible
(
false
);
scrSoundVolume
->
setVisible
(
false
);
scrMusicVolume
->
setVisible
(
false
);
scrMusicVolume
->
setVisible
(
false
);
chkMusicMode
->
setEnabled
(
false
);
chkMusicMode
->
setVisible
(
false
);
}
}
#endif
#endif
//leave/surrender/exit
//leave/surrender/exit
...
@@ -1482,6 +1487,7 @@ void Game::LoadConfig() {
...
@@ -1482,6 +1487,7 @@ void Game::LoadConfig() {
gameConf
.
sound_volume
=
android
::
getIntSetting
(
appMain
,
"sound_volume"
,
50
);
gameConf
.
sound_volume
=
android
::
getIntSetting
(
appMain
,
"sound_volume"
,
50
);
gameConf
.
enable_music
=
android
::
getIntSetting
(
appMain
,
"enable_music"
,
1
);
gameConf
.
enable_music
=
android
::
getIntSetting
(
appMain
,
"enable_music"
,
1
);
gameConf
.
music_volume
=
android
::
getIntSetting
(
appMain
,
"music_volume"
,
50
);
gameConf
.
music_volume
=
android
::
getIntSetting
(
appMain
,
"music_volume"
,
50
);
gameConf
.
music_mode
=
android
::
getIntSetting
(
appMain
,
"music_mode"
,
1
);
//defult Setting without checked
//defult Setting without checked
gameConf
.
hide_setname
=
0
;
gameConf
.
hide_setname
=
0
;
gameConf
.
hide_hint_button
=
0
;
gameConf
.
hide_hint_button
=
0
;
...
@@ -1525,6 +1531,8 @@ void Game::SaveConfig() {
...
@@ -1525,6 +1531,8 @@ void Game::SaveConfig() {
android
::
saveIntSetting
(
appMain
,
"enable_sound"
,
gameConf
.
enable_sound
);
android
::
saveIntSetting
(
appMain
,
"enable_sound"
,
gameConf
.
enable_sound
);
gameConf
.
enable_music
=
chkEnableMusic
->
isChecked
()
?
1
:
0
;
gameConf
.
enable_music
=
chkEnableMusic
->
isChecked
()
?
1
:
0
;
android
::
saveIntSetting
(
appMain
,
"enable_music"
,
gameConf
.
enable_music
);
android
::
saveIntSetting
(
appMain
,
"enable_music"
,
gameConf
.
enable_music
);
gameConf
.
music_mode
=
chkMusicMode
->
isChecked
()
?
1
:
0
;
android
::
saveIntSetting
(
appMain
,
"music_mode"
,
gameConf
.
music_mode
);
gameConf
.
sound_volume
=
(
double
)
scrSoundVolume
->
getPos
();
gameConf
.
sound_volume
=
(
double
)
scrSoundVolume
->
getPos
();
android
::
saveIntSetting
(
appMain
,
"sound_volume"
,
gameConf
.
sound_volume
);
android
::
saveIntSetting
(
appMain
,
"sound_volume"
,
gameConf
.
sound_volume
);
...
...
Classes/gframe/game.h
View file @
98b141b6
...
@@ -51,10 +51,12 @@ struct Config {
...
@@ -51,10 +51,12 @@ struct Config {
int
quick_animation
;
int
quick_animation
;
int
auto_save_replay
;
int
auto_save_replay
;
int
prefer_expansion_script
;
int
prefer_expansion_script
;
//sound
bool
enable_sound
;
bool
enable_sound
;
bool
enable_music
;
bool
enable_music
;
double
sound_volume
;
double
sound_volume
;
double
music_volume
;
double
music_volume
;
double
music_mode
;
};
};
struct
DuelInfo
{
struct
DuelInfo
{
...
@@ -275,10 +277,12 @@ public:
...
@@ -275,10 +277,12 @@ public:
irr
::
gui
::
IGUICheckBox
*
chkAutoSearch
;
irr
::
gui
::
IGUICheckBox
*
chkAutoSearch
;
irr
::
gui
::
IGUICheckBox
*
chkMultiKeywords
;
irr
::
gui
::
IGUICheckBox
*
chkMultiKeywords
;
irr
::
gui
::
IGUICheckBox
*
chkPreferExpansionScript
;
irr
::
gui
::
IGUICheckBox
*
chkPreferExpansionScript
;
//sound
irr
::
gui
::
IGUICheckBox
*
chkEnableSound
;
irr
::
gui
::
IGUICheckBox
*
chkEnableSound
;
irr
::
gui
::
IGUICheckBox
*
chkEnableMusic
;
irr
::
gui
::
IGUICheckBox
*
chkEnableMusic
;
irr
::
gui
::
IGUIScrollBar
*
scrSoundVolume
;
irr
::
gui
::
IGUIScrollBar
*
scrSoundVolume
;
irr
::
gui
::
IGUIScrollBar
*
scrMusicVolume
;
irr
::
gui
::
IGUIScrollBar
*
scrMusicVolume
;
irr
::
gui
::
IGUICheckBox
*
chkMusicMode
;
//main menu
//main menu
irr
::
gui
::
IGUIWindow
*
wMainMenu
;
irr
::
gui
::
IGUIWindow
*
wMainMenu
;
irr
::
gui
::
IGUIButton
*
btnLanMode
;
irr
::
gui
::
IGUIButton
*
btnLanMode
;
...
...
Classes/gframe/sound_manager.cpp
View file @
98b141b6
...
@@ -121,6 +121,8 @@ void SoundManager::PlayMusic(const std::string& song, bool loop) {
...
@@ -121,6 +121,8 @@ void SoundManager::PlayMusic(const std::string& song, bool loop) {
if
(
bgm
)
bgmCurrent
=
bgm
->
play
(
song
,
loop
);
if
(
bgm
)
bgmCurrent
=
bgm
->
play
(
song
,
loop
);
}
}
void
SoundManager
::
PlayBGM
(
BGM
scene
)
{
void
SoundManager
::
PlayBGM
(
BGM
scene
)
{
if
(
!
mainGame
->
chkMusicMode
->
isChecked
())
scene
=
BGM
::
ALL
;
auto
&
list
=
BGMList
[
scene
];
auto
&
list
=
BGMList
[
scene
];
int
count
=
list
.
size
();
int
count
=
list
.
size
();
if
(
musicEnabled
&&
(
scene
!=
bgm_scene
||
!
bgm
->
exists
(
bgmCurrent
))
&&
count
>
0
)
{
if
(
musicEnabled
&&
(
scene
!=
bgm_scene
||
!
bgm
->
exists
(
bgmCurrent
))
&&
count
>
0
)
{
...
...
mobile/assets/data/conf/strings.conf
View file @
98b141b6
...
@@ -325,6 +325,7 @@
...
@@ -325,6 +325,7 @@
!
system
1281
提取卡组
!
system
1281
提取卡组
!
system
1282
开启音效
!
system
1282
开启音效
!
system
1283
开启音乐
!
system
1283
开启音乐
!
system
1284
按场景切换音乐
!
system
1290
停用聊天功能
!
system
1290
停用聊天功能
!
system
1291
忽略观战者发言
!
system
1291
忽略观战者发言
!
system
1292
□忽略时点
!
system
1292
□忽略时点
...
...
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