Commit 98981541 authored by nanahira's avatar nanahira

fix

parent ff574017
...@@ -179,8 +179,8 @@ irr::video::ITexture* ImageManager::GetTextureFromFile(char* file, s32 width, s3 ...@@ -179,8 +179,8 @@ irr::video::ITexture* ImageManager::GetTextureFromFile(char* file, s32 width, s3
irr::video::ITexture* ImageManager::GetTexture(int code) { irr::video::ITexture* ImageManager::GetTexture(int code) {
if(code == 0) if(code == 0)
return tUnknown; return tUnknown;
int width = CARD_IMG_WIDTH * mainGame->xScale; int width = CARD_IMG_WIDTH;
int height = CARD_IMG_HEIGHT * mainGame->yScale; int height = CARD_IMG_HEIGHT;
auto tit = tMap.find(code); auto tit = tMap.find(code);
if(tit == tMap.end()) { if(tit == tMap.end()) {
char file[256]; char file[256];
...@@ -262,18 +262,18 @@ irr::video::ITexture* ImageManager::GetTextureField(int code) { ...@@ -262,18 +262,18 @@ irr::video::ITexture* ImageManager::GetTextureField(int code) {
if(tit == tFields.end()) { if(tit == tFields.end()) {
char file[256]; char file[256];
sprintf(file, "field/%s/%d.jpg", irr::android::getCardImagePath(mainGame->appMain).c_str(), code); sprintf(file, "field/%s/%d.jpg", irr::android::getCardImagePath(mainGame->appMain).c_str(), code);
irr::video::ITexture* img = GetTextureFromFile(file, 512 * mainGame->xScale, 512 * mainGame->yScale); irr::video::ITexture* img = GetTextureFromFile(file, 512, 512);
if(img == NULL) { if(img == NULL) {
sprintf(file, "field/%s/%d.jpg", irr::android::getCardImagePath(mainGame->appMain).c_str(), code); sprintf(file, "field/%s/%d.jpg", irr::android::getCardImagePath(mainGame->appMain).c_str(), code);
img = GetTextureFromFile(file, 512 * mainGame->xScale, 512 * mainGame->yScale); img = GetTextureFromFile(file, 512, 512);
} }
if(img == NULL) { if(img == NULL) {
sprintf(file, "field/%s/%d.png", irr::android::getCardImagePath(mainGame->appMain).c_str(), code); sprintf(file, "field/%s/%d.png", irr::android::getCardImagePath(mainGame->appMain).c_str(), code);
img = GetTextureFromFile(file, 512 * mainGame->xScale, 512 * mainGame->yScale); img = GetTextureFromFile(file, 512, 512);
} }
if(img == NULL) { if(img == NULL) {
sprintf(file, "pics/field/%d.jpg", code); sprintf(file, "pics/field/%d.jpg", code);
img = GetTextureFromFile(file, 512 * mainGame->xScale, 512 * mainGame->yScale); img = GetTextureFromFile(file, 512, 512);
if(img == NULL) { if(img == NULL) {
tFields[code] = NULL; tFields[code] = NULL;
return NULL; return NULL;
......
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