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fallenstardust
YGOMobile
Commits
8ebe6475
Commit
8ebe6475
authored
Jan 25, 2024
by
fallenstardust
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添加日语&切换
parent
51a15740
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7 changed files
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1548 additions
and
20 deletions
+1548
-20
mobile/assets/jp/conf/bot.conf
mobile/assets/jp/conf/bot.conf
+276
-0
mobile/assets/jp/conf/strings.conf
mobile/assets/jp/conf/strings.conf
+1212
-0
mobile/src/main/java/cn/garymb/ygomobile/AppsSettings.java
mobile/src/main/java/cn/garymb/ygomobile/AppsSettings.java
+20
-1
mobile/src/main/java/cn/garymb/ygomobile/Constants.java
mobile/src/main/java/cn/garymb/ygomobile/Constants.java
+1
-0
mobile/src/main/java/cn/garymb/ygomobile/ui/cards/DeckManagerFragment.java
...ava/cn/garymb/ygomobile/ui/cards/DeckManagerFragment.java
+16
-19
mobile/src/main/java/cn/garymb/ygomobile/ui/home/ResCheckTask.java
...c/main/java/cn/garymb/ygomobile/ui/home/ResCheckTask.java
+21
-0
mobile/src/main/java/cn/garymb/ygomobile/ui/settings/SettingFragment.java
...java/cn/garymb/ygomobile/ui/settings/SettingFragment.java
+2
-0
No files found.
mobile/assets/jp/conf/bot.conf
0 → 100644
View file @
8ebe6475
#bots list
# !name
# command
# description
# flags (avail flags: SUPPORT_MASTER_RULE_3, SUPPORT_NEW_MASTER_RULE, SUPPORT_MASTER_RULE_2020, SELECT_DECKFILE)
!ランダム
LV1
Random
=
AI_LV1
弱いデッキ
SUPPORT_MASTER_RULE_2020
!ランダム
LV2
Random
=
AI_LV2
中堅デッキ
SUPPORT_MASTER_RULE_2020
!ランダム
LV3
Random
=
AI_LV3
環境デッキ
SUPPORT_MASTER_RULE_2020
!ランダム
LV
メタ
Random
=
AI_ANTI_META
メタデッキ
SUPPORT_MASTER_RULE_2020
!AI自由デッキ
Name
=AI
Deck
=
Lucky
Dialog
=
default
AIデッキを選択して遊ぶ、ランダムでカードを発動する
SELECT_DECKFILE
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!サイバース
Name
=サイバース
Deck
=
ST1732
Dialog
=
default
サイバース族のみで構成された、リンク召喚中心のデッキ
AI_LV2
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!オールドスクール
Name
=オールドスクール
Deck
=
OldSchool
Dialog
=
default
通常モンスターデッキ
AI_LV1
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!もけもけ
Name
=もけもけ
Deck
=
MokeyMokey
Dialog
=
default
もけもけを中心に、通常モンスターのみで構成されたデッキ
AI_LV1
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!もけもけキング
Name
=もけもけキング
Deck
=
MokeyMokeyKing
Dialog
=
default
通常モンスターを中心にリンクやエクシーズを展開するデッキ
AI_LV1
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!バーン
Name
=バーン
Deck
=
Burn
Dialog
=
default
バーン効果を中心としたデッキ
AI_LV1
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!チェインバーン
Name
=チェインバーン
Deck
=
ChainBurn
Dialog
=
default
チェインバーン効果を中心としたデッキ
AI_LV1
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!カエル
Name
=カエル
Deck
=
Frog
Dialog
=
default
カエルデッキ
AI_LV1
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!ホルスの黒炎竜
Name
=ホルスの黒炎竜
Deck
=
Horus
Dialog
=
default
ホルスの黒炎竜を中心としたデッキ
AI_LV1
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!レベル4N
Name
=レベル4バニラ
Deck
=
Rainbow
Dialog
=
default
通常モンスターでエクシーズとシンクロを展開するデッキ
AI_LV1
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!ランク5X
Name
=ランク5エクシーズ
Deck
=
'Rank V'
Dialog
=
default
ランク5エクシーズモンスターをを中心としたデッキ
AI_LV2
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!レベル8S
Name
=レベル8シンクロ
Deck
=
'Level VIII'
Dialog
=
default
レベル8シンクロモンスターを中心としたデッキ
AI_LV2
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!ブラック・マジシャン
Name
=ブラック・マジシャン
Deck
=
DarkMagician
Dialog
=
default
ブラック・マジシャンを中心としたデッキ
AI_LV2
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!ブルーアイズ
Name
=ブルーアイズ
Deck
=
Blue
-
Eyes
Dialog
=
default
青眼の白龍を中心としたデッキ
AI_LV2
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!ドラグニティ
Name
=ドラグニティ
Deck
=
Dragunity
Dialog
=
default
スターダスト・ドラゴン/バスターを中心としたデッキ
AI_LV2
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!クロノダイバー
Name
=クロノダイバー
Deck
=
TimeThief
Dialog
=
default
クロノダイバーデッキ
AI_LV2
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!サイバー・ドラゴン
Name
=サイバー・ドラゴン
Deck
=
'CyberDragon'
Dialog
=
default
サイバー・ドラゴン・インフィニティを中心としたデッキ
AI_LV2
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!ヴェルズ
Name
=ヴェルズ
Deck
=
Evilswarm
Dialog
=
default
ヴェルズデッキ
AI_LV2
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!グレイドル
Name
=グレイドル
Deck
=
Graydle
Dialog
=
default
グレイドルデッキ
AI_LV2
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!クリフォート
Name
=クリフォート
Deck
=
Qliphort
Dialog
=
default
クリフォートデッキ
AI_LV2
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!ライトロード
Name
=ライトロード
Deck
=
Lightsworn
Dialog
=
default
ライトロードを中心としたリンク召喚も扱うデッキ
AI_LV2
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!シャドール・ティラノ
Name
=シャドール・ティラノ
Deck
=
LightswornShaddoldinosour
Dialog
=
default
ライトロードを使用しシャドールと究極伝導恐獣を中心としたリンク召喚も扱うデッキ
AI_LV2
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!希望皇ホープ
Name
=ゼアルウェポン
Deck
=
'Zexal Weapons'
Dialog
=
default
希望皇ホープとZWを中心としたデッキ
AI_LV2
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!影霊衣
Name
=影霊衣
Deck
=
Nekroz
Dialog
=
default
影霊衣デッキ
AI_LV2
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!斬機
Name
=斬機
Deck
=
MathMech
Dialog
=
default
斬機デッキ
AI_LV2
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!BF
Name
=BF
Deck
=
Blackwing
Dialog
=
default
ブラックフェザーデッキ
AI_LV2
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!WW
Name
=WW
Deck
=
PureWinds
Dialog
=
default
ウィンド・ウィッチデッキ
AI_LV2
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!トリックスター
Name
=トリックスター
Deck
=
Trickstar
Dialog
=
default
トリックスターデッキ。
AI_LV3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!オルフェゴール
Name
=オルフェゴール
Deck
=
Orcust
Dialog
=
default
オルフェゴールデッキ
AI_LV3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!ウィッチクラフト
Name
=ウィッチクラフト
Deck
=
Witchcraft
Dialog
=
default
ウィッチクラフトデッキ
AI_LV3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!オルターガイスト
Name
=オルターガイスト
Deck
=
Altergeist
Dialog
=
default
オルターガイストデッキ
AI_LV3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!ブルーアイズ・カオス・MAX・ドラゴン
Name
=ブルーアイズ・カオス・MAX・ドラゴン
Deck
=
BlueEyesMaxDragon
Dialog
=
default
ブルーアイズ・カオス・MAX・ドラゴンを中心としたデッキ
AI_LV3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!勇者
Name
=勇者
Deck
=
Brave
Dialog
=
default
勇者トークンデッキ
AI_LV3
SUPPORT_MASTER_RULE_2020
!HAT
Name
=
HAT
Deck
=
HAT
Dialog
=
default
HATデッキ
AI_LV3
SUPPORT_NEW_MASTER_RULE
!十二獣
Name
=十二獣
Deck
=
Zoodiac
Dialog
=
default
壊獣と十二獣を中心としたデッキ
AI_LV3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!閃刀姫
Name
=閃刀姫
Deck
=
SkyStriker
Dialog
=
default
閃刀姫のデッキ
AI_LV3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!転生炎獣
Name
=転生炎獣
Deck
=
Salamangreat
Dialog
=
default
サラマングレイトデッキ
AI_LV3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!餅カエル
Name
=餅カエル
Deck
=
'Toadally Awesome'
Dialog
=
default
氷結界とカエルを使用して、餅カエルを中心としたランク2を展開するデッキ
AI_LV3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!超魔導竜騎士
Name
=超魔導竜騎士
Deck
=
Dragun
Dialog
=
default
超魔導竜騎士-ドラグーン・オブ・レッドアイズを中心としたデッキ
AI_LV3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!紅蓮魔獣サンダーボーダー
Name
=紅蓮魔獣サンダーボーダー
Deck
=
GrenMajuThunderBoarder
Dialog
=
default
フィールドに存在する効果が中心のデッキ
AI_ANTI_META
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!墓守
Name
=墓守
Deck
=
Gravekeeper
Dialog
=
default
墓守デッキ
AI_ANTI_META
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!幻煌龍
Name
=幻煌龍
Deck
=
Phantasm
Dialog
=
default
幻煌龍デッキ
AI_ANTI_META
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!妖仙獣
Name
=妖仙獣
Deck
=
Yosenju
Dialog
=
default
妖仙獣を中心としたメタデッキ
AI_ANTI_META
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!憑依装着
Name
=憑依装着
Deck
=
FamiliarPossessed
Dialog
=
default
憑依装着を中心としたメタデッキ
AI_ANTI_META
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!クシャトリラ
Name
=クシャトリラ
Deck
=
Kashtira
Dialog
=
default
クシャトリラデッキ
AI_LV3
SUPPORT_MASTER_RULE_2020
!サンダー・ドラゴン
Name
=サンダー・ドラゴン
Deck
=
ThunderDragon
Dialog
=
default
サンダー・ドラゴンデッキ
AI_LV3
SUPPORT_MASTER_RULE_2020
!ティアラメンツ
Name
=ティアラメンツ
Deck
=
Tearlaments
Dialog
=
default
ティアラメンツデッキ
AI_LV3
SUPPORT_MASTER_RULE_2020
!セフィラ
Name
=セフィラ
Deck
=
Zefra
Dialog
=
default
セフィラデッキ
AI_LV3
SUPPORT_MASTER_RULE_2020
!エクソシスター
Name
=エクソシスター
Deck
=
Exosister
Dialog
=
default
エクソシスターデッキ
AI_LV3
SUPPORT_MASTER_RULE_3
SUPPORT_MASTER_RULE_2020
!相剣
Name
=相剣
Deck
=
Swordsoul
Dialog
=
default
相剣デッキ
AI_LV3
SUPPORT_MASTER_RULE_3
SUPPORT_MASTER_RULE_2020
mobile/assets/jp/conf/strings.conf
0 → 100644
View file @
8ebe6475
This diff is collapsed.
Click to expand it.
mobile/src/main/java/cn/garymb/ygomobile/AppsSettings.java
View file @
8ebe6475
...
...
@@ -2,6 +2,7 @@ package cn.garymb.ygomobile;
import
static
cn
.
garymb
.
ygomobile
.
Constants
.
ASSETS_EN
;
import
static
cn
.
garymb
.
ygomobile
.
Constants
.
ASSETS_ES
;
import
static
cn
.
garymb
.
ygomobile
.
Constants
.
ASSETS_JP
;
import
static
cn
.
garymb
.
ygomobile
.
Constants
.
ASSETS_KOR
;
import
static
cn
.
garymb
.
ygomobile
.
Constants
.
BOT_CONF
;
import
static
cn
.
garymb
.
ygomobile
.
Constants
.
CORE_BOT_CONF_PATH
;
...
...
@@ -745,7 +746,8 @@ public class AppsSettings {
Chinese
(
0
,
"zh"
),
Korean
(
1
,
"ko"
),
English
(
2
,
"en"
),
Spanish
(
3
,
"es"
);
Spanish
(
3
,
"es"
),
Japanese
(
4
,
"jp"
);
public
Integer
code
;
public
String
name
;
...
...
@@ -819,6 +821,23 @@ public class AppsSettings {
setDataLanguage
(
languageEnum
.
Spanish
.
code
);
}
public
void
copyJpData
()
throws
IOException
{
String
jpStringConf
=
ASSETS_JP
+
getDatapath
(
"conf"
)
+
"/"
+
CORE_STRING_PATH
;
String
jpBotConf
=
ASSETS_JP
+
getDatapath
(
"conf"
)
+
"/"
+
CORE_BOT_CONF_PATH
;
String
jpCdb
=
ASSETS_JP
+
getDatapath
(
DATABASE_NAME
);
//复制数据库
copyCdbFile
(
jpCdb
);
//复制人机资源
IOUtils
.
copyFilesFromAssets
(
context
,
getDatapath
(
Constants
.
WINDBOT_PATH
),
getResourcePath
(),
true
);
//复制游戏配置文件
IOUtils
.
copyFilesFromAssets
(
context
,
jpStringConf
,
getResourcePath
(),
true
);
IOUtils
.
copyFilesFromAssets
(
context
,
jpBotConf
,
getResourcePath
(),
true
);
//替换换行符
replaceLineFeed
();
//设置语言为4=Japanese
setDataLanguage
(
languageEnum
.
Japanese
.
code
);
}
private
void
replaceLineFeed
(){
//替换换行符
String
stringConfPath
=
new
File
(
getResourcePath
(),
CORE_STRING_PATH
).
getAbsolutePath
();
...
...
mobile/src/main/java/cn/garymb/ygomobile/Constants.java
View file @
8ebe6475
...
...
@@ -59,6 +59,7 @@ public interface Constants {
String
ASSETS_EN
=
"en/"
;
String
ASSETS_KOR
=
"kor/"
;
String
ASSETS_ES
=
"es/"
;
String
ASSETS_JP
=
"jp/"
;
String
ASSETS_PATH
=
"data/"
;
String
ASSET_SERVER_LIST
=
"serverlist.xml"
;
String
ASSET_LIMIT_PNG
=
ASSETS_PATH
+
"textures/lim.png"
;
...
...
mobile/src/main/java/cn/garymb/ygomobile/ui/cards/DeckManagerFragment.java
View file @
8ebe6475
...
...
@@ -146,7 +146,6 @@ public class DeckManagerFragment extends BaseFragemnt implements RecyclerViewIte
AnimationShake2
(
layoutView
);
initView
(
layoutView
);
preLoadFile
();
restoreDeck
();
//event
if
(!
EventBus
.
getDefault
().
isRegistered
(
this
))
{
//加上判断
EventBus
.
getDefault
().
register
(
this
);
...
...
@@ -196,24 +195,6 @@ public class DeckManagerFragment extends BaseFragemnt implements RecyclerViewIte
mContext
=
(
BaseActivity
)
getActivity
();
}
private
void
restoreDeck
()
{
File
oriDeckFiles
=
new
File
(
ORI_DECK
);
File
deckFiles
=
new
File
(
AppsSettings
.
get
().
getDeckDir
());
if
(
oriDeckFiles
.
exists
()
&&
deckFiles
.
list
().
length
<=
1
)
{
DialogPlus
dialogplus
=
new
DialogPlus
(
mContext
);
dialogplus
.
setTitle
(
R
.
string
.
tip
);
dialogplus
.
setMessage
(
R
.
string
.
restore_deck
);
dialogplus
.
setLeftButtonText
(
R
.
string
.
Cancel
);
dialogplus
.
setLeftButtonListener
((
dlg
,
i
)
->
{
dialogplus
.
dismiss
();
});
dialogplus
.
setRightButtonText
(
R
.
string
.
deck_restore
);
dialogplus
.
setRightButtonListener
((
dlg
,
i
)
->
{
mContext
.
startPermissionsActivity
();
dialogplus
.
dismiss
();
});
}
}
public
void
preLoadFile
()
{
String
preLoadFile
=
""
;
if
(
getArguments
()
!=
null
)
{
...
...
@@ -235,6 +216,22 @@ public class DeckManagerFragment extends BaseFragemnt implements RecyclerViewIte
_file
=
new
File
(
path
);
}
}
File
oriDeckFiles
=
new
File
(
ORI_DECK
);
File
deckFiles
=
new
File
(
AppsSettings
.
get
().
getDeckDir
());
if
(
oriDeckFiles
.
exists
()
&&
deckFiles
.
list
().
length
<=
1
)
{
DialogPlus
dialogplus
=
new
DialogPlus
(
mContext
);
dialogplus
.
setTitle
(
R
.
string
.
tip
);
dialogplus
.
setMessage
(
R
.
string
.
restore_deck
);
dialogplus
.
setLeftButtonText
(
R
.
string
.
Cancel
);
dialogplus
.
setLeftButtonListener
((
dlg
,
i
)
->
{
dialogplus
.
dismiss
();
});
dialogplus
.
setRightButtonText
(
R
.
string
.
deck_restore
);
dialogplus
.
setRightButtonListener
((
dlg
,
i
)
->
{
mContext
.
startPermissionsActivity
();
dialogplus
.
dismiss
();
});
}
init
(
_file
);
}
...
...
mobile/src/main/java/cn/garymb/ygomobile/ui/home/ResCheckTask.java
View file @
8ebe6475
...
...
@@ -2,6 +2,7 @@ package cn.garymb.ygomobile.ui.home;
import
static
cn
.
garymb
.
ygomobile
.
Constants
.
ASSETS_EN
;
import
static
cn
.
garymb
.
ygomobile
.
Constants
.
ASSETS_ES
;
import
static
cn
.
garymb
.
ygomobile
.
Constants
.
ASSETS_JP
;
import
static
cn
.
garymb
.
ygomobile
.
Constants
.
ASSETS_KOR
;
import
static
cn
.
garymb
.
ygomobile
.
Constants
.
ASSETS_PATH
;
import
static
cn
.
garymb
.
ygomobile
.
Constants
.
BOT_CONF
;
...
...
@@ -297,6 +298,8 @@ public class ResCheckTask extends AsyncTask<Void, Integer, Integer> {
copyKorData
(
true
);
}
else
if
(
language
.
equals
(
languageEnum
.
Spanish
.
name
))
{
copyEsData
(
true
);
}
else
if
(
language
.
equals
(
languageEnum
.
Japanese
)){
copyJpData
(
true
);
}
else
{
copyEnData
(
true
);
}
...
...
@@ -305,6 +308,7 @@ public class ResCheckTask extends AsyncTask<Void, Integer, Integer> {
if
(
mSettings
.
getDataLanguage
()
==
languageEnum
.
Korean
.
code
)
copyKorData
(
true
);
if
(
mSettings
.
getDataLanguage
()
==
languageEnum
.
English
.
code
)
copyEnData
(
true
);
if
(
mSettings
.
getDataLanguage
()
==
languageEnum
.
Spanish
.
code
)
copyEsData
(
true
);
if
(
mSettings
.
getDataLanguage
()
==
languageEnum
.
Japanese
.
code
)
copyJpData
(
true
);
}
}
han
.
sendEmptyMessage
(
0
);
...
...
@@ -379,6 +383,23 @@ public class ResCheckTask extends AsyncTask<Void, Integer, Integer> {
return
ERROR_NONE
;
}
public
int
copyJpData
(
Boolean
needsUpdate
)
throws
IOException
{
String
jpStringConf
=
ASSETS_JP
+
getDatapath
(
"conf"
)
+
"/"
+
CORE_STRING_PATH
;
String
jpBotConf
=
ASSETS_JP
+
getDatapath
(
"conf"
)
+
"/"
+
CORE_BOT_CONF_PATH
;
String
jpCdb
=
ASSETS_JP
+
getDatapath
(
DATABASE_NAME
);
String
enSingle
=
ASSETS_EN
+
getDatapath
(
CORE_SINGLE_PATH
);
//复制数据库
copyCdbFile
(
jpCdb
,
true
);
//复制残局
setMessage
(
mContext
.
getString
(
R
.
string
.
check_things
,
mContext
.
getString
(
R
.
string
.
single_lua
)));
IOUtils
.
copyFilesFromAssets
(
mContext
,
enSingle
,
mSettings
.
getSingleDir
(),
needsUpdate
);
//复制游戏配置文件
copyCoreConfig
(
jpStringConf
,
jpBotConf
,
mSettings
.
getResourcePath
(),
needsUpdate
);
mSettings
.
setDataLanguage
(
languageEnum
.
Spanish
.
code
);
mSettings
.
setDataLanguage
(
languageEnum
.
Japanese
.
code
);
return
ERROR_NONE
;
}
private
void
loadData
()
{
setMessage
(
mContext
.
getString
(
R
.
string
.
loading
));
DataManager
.
get
().
load
(
false
);
...
...
mobile/src/main/java/cn/garymb/ygomobile/ui/settings/SettingFragment.java
View file @
8ebe6475
...
...
@@ -637,6 +637,8 @@ public class SettingFragment extends PreferenceFragmentPlus {
mSettings
.
copyKorData
();
}
else
if
(
language
.
equals
(
AppsSettings
.
languageEnum
.
Spanish
.
name
))
{
mSettings
.
copyEsData
();
}
else
if
(
language
.
equals
(
AppsSettings
.
languageEnum
.
Japanese
.
name
))
{
mSettings
.
copyJpData
();
}
else
{
mSettings
.
copyEnData
();
}
...
...
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