Commit 8e769080 authored by fallenstardust's avatar fallenstardust

放大连接箭头按钮文字

parent 1bf822c4
......@@ -942,23 +942,23 @@ bool Game::Initialize(ANDROID_APP app) {
wLinkMarks->setVisible(false);
ChangeToIGUIImageWindow(wLinkMarks, bgLinkMarks, imageManager.tWindow_V);
btnMarksOK = env->addButton(recti(80 * xScale, 80 * yScale, 140 * xScale, 140 * yScale), wLinkMarks, BUTTON_MARKERS_OK, dataManager.GetSysString(1211));
ChangeToIGUIImageButton(btnMarksOK, imageManager.tButton_S, imageManager.tButton_S_pressed);
ChangeToIGUIImageButton(btnMarksOK, imageManager.tButton_C, imageManager.tButton_C_pressed, titleFont);
btnMark[0] = env->addButton(recti(10 * xScale, 10 * yScale, 70 * xScale, 70 * yScale), wLinkMarks, -1, L"\u2196");
ChangeToIGUIImageButton(btnMark[0], imageManager.tButton_S, imageManager.tButton_S_pressed);
ChangeToIGUIImageButton(btnMark[0], imageManager.tButton_C, imageManager.tButton_C_pressed, titleFont);
btnMark[1] = env->addButton(recti(80 * xScale, 10 * yScale, 140 * xScale, 70 * yScale), wLinkMarks, -1, L"\u2191");
ChangeToIGUIImageButton(btnMark[1], imageManager.tButton_S, imageManager.tButton_S_pressed);
ChangeToIGUIImageButton(btnMark[1], imageManager.tButton_C, imageManager.tButton_C_pressed, titleFont);
btnMark[2] = env->addButton(recti(150 * xScale, 10 * yScale, 210 * xScale, 70 * yScale), wLinkMarks, -1, L"\u2197");
ChangeToIGUIImageButton(btnMark[2], imageManager.tButton_S, imageManager.tButton_S_pressed);
ChangeToIGUIImageButton(btnMark[2], imageManager.tButton_C, imageManager.tButton_C_pressed, titleFont);
btnMark[3] = env->addButton(recti(10 * xScale, 80 * yScale, 70 * xScale, 140 * yScale), wLinkMarks, -1, L"\u2190");
ChangeToIGUIImageButton(btnMark[3], imageManager.tButton_S, imageManager.tButton_S_pressed);
ChangeToIGUIImageButton(btnMark[3], imageManager.tButton_C, imageManager.tButton_C_pressed, titleFont);
btnMark[4] = env->addButton(recti(150 * xScale, 80 * yScale, 210 * xScale, 140 * yScale), wLinkMarks, -1, L"\u2192");
ChangeToIGUIImageButton(btnMark[4], imageManager.tButton_S, imageManager.tButton_S_pressed);
ChangeToIGUIImageButton(btnMark[4], imageManager.tButton_C, imageManager.tButton_C_pressed, titleFont);
btnMark[5] = env->addButton(recti(10 * xScale, 150 * yScale, 70 * xScale, 210 * yScale), wLinkMarks, -1, L"\u2199");
ChangeToIGUIImageButton(btnMark[5], imageManager.tButton_S, imageManager.tButton_S_pressed);
ChangeToIGUIImageButton(btnMark[5], imageManager.tButton_C, imageManager.tButton_C_pressed, titleFont);
btnMark[6] = env->addButton(recti(80 * xScale, 150 * yScale, 140 * xScale, 210 * yScale), wLinkMarks, -1, L"\u2193");
ChangeToIGUIImageButton(btnMark[6], imageManager.tButton_S, imageManager.tButton_S_pressed);
ChangeToIGUIImageButton(btnMark[6], imageManager.tButton_C, imageManager.tButton_C_pressed, titleFont);
btnMark[7] = env->addButton(recti(150 * xScale, 150 * yScale, 210 * xScale, 210 * yScale), wLinkMarks, -1, L"\u2198");
ChangeToIGUIImageButton(btnMark[7], imageManager.tButton_S, imageManager.tButton_S_pressed);
ChangeToIGUIImageButton(btnMark[7], imageManager.tButton_C, imageManager.tButton_C_pressed, titleFont);
for(int i=0;i<8;i++)
btnMark[i]->setIsPushButton(true);
//replay window
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment