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fallenstardust
YGOMobile
Commits
8cfec7e3
Commit
8cfec7e3
authored
Jan 02, 2025
by
fallenstardust
Browse files
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Email Patches
Plain Diff
等比缩放card Select与card display
以x = 660为中轴居中显示
parent
aaed1d1c
Changes
4
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
20 additions
and
20 deletions
+20
-20
Classes/gframe/client_field.cpp
Classes/gframe/client_field.cpp
+6
-6
Classes/gframe/event_handler.cpp
Classes/gframe/event_handler.cpp
+2
-2
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+10
-10
Classes/gframe/game.h
Classes/gframe/game.h
+2
-2
No files found.
Classes/gframe/client_field.cpp
View file @
8cfec7e3
...
@@ -470,7 +470,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
...
@@ -470,7 +470,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
chain_code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
chain_code
));
else
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
+
2
]);
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
+
2
]);
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
(
startpos
+
i
*
125
,
65
,
startpos
+
120
+
i
*
125
,
235
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
recti
((
startpos
+
i
*
125
)
*
mainGame
->
yScale
,
65
*
mainGame
->
yScale
,
(
startpos
+
120
+
i
*
125
)
*
mainGame
->
yScale
,
235
*
mainGame
->
yScale
));
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
if
(
mainGame
->
dInfo
.
curMsg
!=
MSG_SORT_CARD
)
{
if
(
mainGame
->
dInfo
.
curMsg
!=
MSG_SORT_CARD
)
{
...
@@ -525,7 +525,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
...
@@ -525,7 +525,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
}
}
mainGame
->
stCardPos
[
i
]
->
setVisible
(
true
);
mainGame
->
stCardPos
[
i
]
->
setVisible
(
true
);
mainGame
->
stCardPos
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
(
startpos
+
i
*
125
,
40
,
startpos
+
120
+
i
*
125
,
60
));
mainGame
->
stCardPos
[
i
]
->
setRelativePosition
(
recti
((
startpos
+
125
*
i
)
*
mainGame
->
yScale
,
40
*
mainGame
->
yScale
,
(
startpos
+
120
+
125
*
i
)
*
mainGame
->
yScale
,
60
*
mainGame
->
yScale
));
}
}
if
(
selectable_cards
.
size
()
<=
5
)
{
if
(
selectable_cards
.
size
()
<=
5
)
{
for
(
int
i
=
selectable_cards
.
size
();
i
<
5
;
++
i
)
{
for
(
int
i
=
selectable_cards
.
size
();
i
<
5
;
++
i
)
{
...
@@ -558,7 +558,7 @@ void ClientField::ShowChainCard() {
...
@@ -558,7 +558,7 @@ void ClientField::ShowChainCard() {
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
code
));
else
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
]);
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
]);
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
(
startpos
+
i
*
125
,
65
,
startpos
+
120
+
i
*
125
,
235
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
recti
((
startpos
+
125
*
i
)
*
mainGame
->
yScale
,
65
*
mainGame
->
yScale
,
(
startpos
+
120
+
125
*
i
)
*
mainGame
->
yScale
,
235
*
mainGame
->
yScale
));
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
wchar_t
formatBuffer
[
2048
];
wchar_t
formatBuffer
[
2048
];
...
@@ -577,7 +577,7 @@ void ClientField::ShowChainCard() {
...
@@ -577,7 +577,7 @@ void ClientField::ShowChainCard() {
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
}
}
mainGame
->
stCardPos
[
i
]
->
setVisible
(
true
);
mainGame
->
stCardPos
[
i
]
->
setVisible
(
true
);
mainGame
->
stCardPos
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
(
startpos
+
i
*
125
,
40
,
startpos
+
120
+
i
*
125
,
60
));
mainGame
->
stCardPos
[
i
]
->
setRelativePosition
(
recti
((
startpos
+
125
*
i
)
*
mainGame
->
yScale
,
40
*
mainGame
->
yScale
,
(
startpos
+
120
+
125
*
i
)
*
mainGame
->
yScale
,
60
*
mainGame
->
yScale
));
}
}
if
(
selectable_cards
.
size
()
<=
5
)
{
if
(
selectable_cards
.
size
()
<=
5
)
{
for
(
int
i
=
selectable_cards
.
size
();
i
<
5
;
++
i
)
{
for
(
int
i
=
selectable_cards
.
size
();
i
<
5
;
++
i
)
{
...
@@ -613,7 +613,7 @@ void ClientField::ShowLocationCard() {
...
@@ -613,7 +613,7 @@ void ClientField::ShowLocationCard() {
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardDisplay
[
i
],
display_cards
[
i
]
->
code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardDisplay
[
i
],
display_cards
[
i
]
->
code
));
else
else
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
]
->
controler
]);
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
]
->
controler
]);
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
(
startpos
+
i
*
125
,
65
,
startpos
+
120
+
i
*
125
,
235
));
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
recti
((
startpos
+
125
*
i
)
*
mainGame
->
yScale
,
65
*
mainGame
->
yScale
,
(
startpos
+
120
+
125
*
i
)
*
mainGame
->
yScale
,
235
*
mainGame
->
yScale
));
mainGame
->
btnCardDisplay
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardDisplay
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardDisplay
[
i
]
->
setVisible
(
true
);
mainGame
->
btnCardDisplay
[
i
]
->
setVisible
(
true
);
wchar_t
formatBuffer
[
2048
];
wchar_t
formatBuffer
[
2048
];
...
@@ -646,7 +646,7 @@ void ClientField::ShowLocationCard() {
...
@@ -646,7 +646,7 @@ void ClientField::ShowLocationCard() {
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
}
}
mainGame
->
stDisplayPos
[
i
]
->
setVisible
(
true
);
mainGame
->
stDisplayPos
[
i
]
->
setVisible
(
true
);
mainGame
->
stDisplayPos
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
(
startpos
+
i
*
125
,
40
,
startpos
+
120
+
i
*
125
,
60
));
mainGame
->
stDisplayPos
[
i
]
->
setRelativePosition
(
recti
((
startpos
+
125
*
i
)
*
mainGame
->
yScale
,
40
*
mainGame
->
yScale
,
(
startpos
+
120
+
125
*
i
)
*
mainGame
->
yScale
,
60
*
mainGame
->
yScale
));
}
}
if
(
display_cards
.
size
()
<=
5
)
{
if
(
display_cards
.
size
()
<=
5
)
{
for
(
int
i
=
display_cards
.
size
();
i
<
5
;
++
i
)
{
for
(
int
i
=
display_cards
.
size
();
i
<
5
;
++
i
)
{
...
...
Classes/gframe/event_handler.cpp
View file @
8cfec7e3
...
@@ -969,7 +969,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -969,7 +969,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
selectable_cards
[
i
+
pos
]
->
chain_code
));
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
selectable_cards
[
i
+
pos
]
->
chain_code
));
else
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
+
pos
]
->
controler
]);
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
+
pos
]
->
controler
]);
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
((
30
+
i
*
125
)
*
mainGame
->
xScale
,
65
*
mainGame
->
yScale
,
(
30
+
120
+
i
*
125
)
*
mainGame
->
x
Scale
,
235
*
mainGame
->
yScale
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
((
30
+
i
*
125
)
*
mainGame
->
yScale
,
65
*
mainGame
->
yScale
,
(
30
+
120
+
i
*
125
)
*
mainGame
->
y
Scale
,
235
*
mainGame
->
yScale
));
// text
// text
wchar_t
formatBuffer
[
2048
];
wchar_t
formatBuffer
[
2048
];
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SORT_CARD
)
{
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SORT_CARD
)
{
...
@@ -1032,7 +1032,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -1032,7 +1032,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
display_cards
[
i
+
pos
]
->
code
));
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
display_cards
[
i
+
pos
]
->
code
));
else
else
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
+
pos
]
->
controler
]);
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
+
pos
]
->
controler
]);
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
((
30
+
i
*
125
)
*
mainGame
->
xScale
,
65
*
mainGame
->
yScale
,
(
30
+
120
+
i
*
125
)
*
mainGame
->
x
Scale
,
235
*
mainGame
->
yScale
));
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
((
30
+
i
*
125
)
*
mainGame
->
yScale
,
65
*
mainGame
->
yScale
,
(
30
+
120
+
i
*
125
)
*
mainGame
->
y
Scale
,
235
*
mainGame
->
yScale
));
wchar_t
formatBuffer
[
2048
];
wchar_t
formatBuffer
[
2048
];
if
(
display_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
{
if
(
display_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
{
myswprintf
(
formatBuffer
,
L"%ls[%d](%d)"
,
myswprintf
(
formatBuffer
,
L"%ls[%d](%d)"
,
...
...
Classes/gframe/game.cpp
View file @
8cfec7e3
...
@@ -775,28 +775,28 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
...
@@ -775,28 +775,28 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
btnPSDD
->
setImage
(
imageManager
.
tCover
[
0
]);
btnPSDD
->
setImage
(
imageManager
.
tCover
[
0
]);
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
//card select
//card select
wCardSelect
=
env
->
addWindow
(
Resize
(
320
,
55
,
1000
,
400
),
false
,
L""
);
wCardSelect
=
env
->
addWindow
(
recti
(
660
*
xScale
-
340
*
yScale
,
55
*
yScale
,
660
*
xScale
+
340
*
yScale
,
400
*
yScale
),
false
,
L""
);
wCardSelect
->
getCloseButton
()
->
setVisible
(
false
);
wCardSelect
->
getCloseButton
()
->
setVisible
(
false
);
wCardSelect
->
setVisible
(
false
);
wCardSelect
->
setVisible
(
false
);
ChangeToIGUIImageWindow
(
wCardSelect
,
&
bgCardSelect
,
imageManager
.
tDialog_L
);
ChangeToIGUIImageWindow
(
wCardSelect
,
&
bgCardSelect
,
imageManager
.
tDialog_L
);
stCardSelect
=
env
->
addStaticText
(
L""
,
Resize
(
20
,
10
,
660
,
40
),
false
,
false
,
wCardSelect
,
-
1
,
false
);
stCardSelect
=
env
->
addStaticText
(
L""
,
recti
(
20
*
yScale
,
10
*
yScale
,
660
*
yScale
,
40
*
yScale
),
false
,
false
,
wCardSelect
,
-
1
,
false
);
stCardSelect
->
setTextAlignment
(
EGUIA_CENTER
,
EGUIA_CENTER
);
stCardSelect
->
setTextAlignment
(
EGUIA_CENTER
,
EGUIA_CENTER
);
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
stCardPos
[
i
]
=
env
->
addStaticText
(
L""
,
Resize
(
40
+
125
*
i
,
40
,
139
+
125
*
i
,
60
),
true
,
false
,
wCardSelect
,
-
1
,
true
);
stCardPos
[
i
]
=
env
->
addStaticText
(
L""
,
recti
((
30
+
125
*
i
)
*
yScale
,
40
*
yScale
,
(
150
+
125
*
i
)
*
yScale
,
60
*
yScale
),
true
,
false
,
wCardSelect
,
-
1
,
true
);
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
stCardPos
[
i
]
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
stCardPos
[
i
]
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
btnCardSelect
[
i
]
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
Resize
(
30
+
125
*
i
,
65
,
150
+
125
*
i
,
235
),
wCardSelect
,
BUTTON_CARD_0
+
i
);
btnCardSelect
[
i
]
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
recti
((
30
+
125
*
i
)
*
xScale
,
65
*
yScale
,
(
150
+
125
*
i
)
*
yScale
,
235
*
yScale
),
wCardSelect
,
BUTTON_CARD_0
+
i
);
btnCardSelect
[
i
]
->
setImageSize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.6
f
*
yScale
,
CARD_IMG_HEIGHT
*
0.6
f
*
yScale
));
btnCardSelect
[
i
]
->
setImageSize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.6
f
*
yScale
,
CARD_IMG_HEIGHT
*
0.6
f
*
yScale
));
}
}
scrCardList
=
env
->
addScrollBar
(
true
,
Resize
(
30
,
245
,
650
,
285
),
wCardSelect
,
SCROLL_CARD_SELECT
);
scrCardList
=
env
->
addScrollBar
(
true
,
recti
(
30
*
yScale
,
245
*
yScale
,
650
*
yScale
,
285
*
yScale
),
wCardSelect
,
SCROLL_CARD_SELECT
);
btnSelectOK
=
env
->
addButton
(
Resize
(
285
,
295
,
395
,
335
),
wCardSelect
,
BUTTON_CARD_SEL_OK
,
dataManager
.
GetSysString
(
1211
));
btnSelectOK
=
env
->
addButton
(
recti
((
340
-
55
)
*
yScale
,
295
*
yScale
,
(
340
+
55
)
*
yScale
,
335
*
yScale
),
wCardSelect
,
BUTTON_CARD_SEL_OK
,
dataManager
.
GetSysString
(
1211
));
ChangeToIGUIImageButton
(
btnSelectOK
,
imageManager
.
tButton_S
,
imageManager
.
tButton_S_pressed
);
ChangeToIGUIImageButton
(
btnSelectOK
,
imageManager
.
tButton_S
,
imageManager
.
tButton_S_pressed
);
//card display
//card display
wCardDisplay
=
env
->
addWindow
(
Resize
(
320
,
55
,
1000
,
400
),
false
,
L""
);
wCardDisplay
=
env
->
addWindow
(
recti
(
660
*
xScale
-
340
*
yScale
,
55
*
yScale
,
660
*
xScale
+
340
*
yScale
,
400
*
yScale
),
false
,
L""
);
wCardDisplay
->
getCloseButton
()
->
setVisible
(
false
);
wCardDisplay
->
getCloseButton
()
->
setVisible
(
false
);
wCardDisplay
->
setVisible
(
false
);
wCardDisplay
->
setVisible
(
false
);
ChangeToIGUIImageWindow
(
wCardDisplay
,
&
bgCardDisplay
,
imageManager
.
tDialog_L
);
ChangeToIGUIImageWindow
(
wCardDisplay
,
&
bgCardDisplay
,
imageManager
.
tDialog_L
);
stCardDisplay
=
env
->
addStaticText
(
L""
,
Resize
(
20
,
10
,
660
,
40
),
false
,
false
,
wCardDisplay
,
-
1
,
false
);
stCardDisplay
=
env
->
addStaticText
(
L""
,
recti
(
20
*
yScale
,
10
*
yScale
,
660
*
yScale
,
40
*
yScale
),
false
,
false
,
wCardDisplay
,
-
1
,
false
);
stCardDisplay
->
setTextAlignment
(
EGUIA_CENTER
,
EGUIA_CENTER
);
stCardDisplay
->
setTextAlignment
(
EGUIA_CENTER
,
EGUIA_CENTER
);
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
stDisplayPos
[
i
]
=
env
->
addStaticText
(
L""
,
Resize
(
30
+
125
*
i
,
40
,
150
+
125
*
i
,
60
),
true
,
false
,
wCardDisplay
,
-
1
,
true
);
stDisplayPos
[
i
]
=
env
->
addStaticText
(
L""
,
Resize
(
30
+
125
*
i
,
40
,
150
+
125
*
i
,
60
),
true
,
false
,
wCardDisplay
,
-
1
,
true
);
...
@@ -805,8 +805,8 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
...
@@ -805,8 +805,8 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
btnCardDisplay
[
i
]
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
Resize
(
30
+
125
*
i
,
65
,
150
+
125
*
i
,
235
),
wCardDisplay
,
BUTTON_DISPLAY_0
+
i
);
btnCardDisplay
[
i
]
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
Resize
(
30
+
125
*
i
,
65
,
150
+
125
*
i
,
235
),
wCardDisplay
,
BUTTON_DISPLAY_0
+
i
);
btnCardDisplay
[
i
]
->
setImageSize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.6
f
*
yScale
,
CARD_IMG_HEIGHT
*
0.6
f
*
yScale
));
btnCardDisplay
[
i
]
->
setImageSize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.6
f
*
yScale
,
CARD_IMG_HEIGHT
*
0.6
f
*
yScale
));
}
}
scrDisplayList
=
env
->
addScrollBar
(
true
,
Resize
(
30
,
245
,
650
,
285
),
wCardDisplay
,
SCROLL_CARD_DISPLAY
);
scrDisplayList
=
env
->
addScrollBar
(
true
,
recti
(
30
*
yScale
,
245
*
yScale
,
650
*
yScale
,
285
*
yScale
),
wCardDisplay
,
SCROLL_CARD_DISPLAY
);
btnDisplayOK
=
env
->
addButton
(
Resize
(
285
,
295
,
395
,
335
),
wCardDisplay
,
BUTTON_CARD_DISP_OK
,
dataManager
.
GetSysString
(
1211
));
btnDisplayOK
=
env
->
addButton
(
recti
((
340
-
55
)
*
yScale
,
295
*
yScale
,
(
340
+
55
)
*
yScale
,
335
*
yScale
),
wCardDisplay
,
BUTTON_CARD_DISP_OK
,
dataManager
.
GetSysString
(
1211
));
ChangeToIGUIImageButton
(
btnDisplayOK
,
imageManager
.
tButton_S
,
imageManager
.
tButton_S_pressed
);
ChangeToIGUIImageButton
(
btnDisplayOK
,
imageManager
.
tButton_S
,
imageManager
.
tButton_S_pressed
);
#endif
#endif
//announce number
//announce number
...
...
Classes/gframe/game.h
View file @
8cfec7e3
...
@@ -520,8 +520,8 @@ public:
...
@@ -520,8 +520,8 @@ public:
irr
::
gui
::
IGUIImage
*
bgCardDisplay
;
irr
::
gui
::
IGUIImage
*
bgCardDisplay
;
irr
::
gui
::
IGUIStaticText
*
stCardDisplay
;
irr
::
gui
::
IGUIStaticText
*
stCardDisplay
;
irr
::
gui
::
CGUIImageButton
*
btnCardDisplay
[
5
];
irr
::
gui
::
CGUIImageButton
*
btnCardDisplay
[
5
];
irr
::
gui
::
IGUIStaticText
*
stDisplayPos
[
5
];
irr
::
gui
::
IGUIStaticText
*
stDisplayPos
[
5
];
irr
::
gui
::
IGUIScrollBar
*
scrDisplayList
;
irr
::
gui
::
IGUIScrollBar
*
scrDisplayList
;
irr
::
gui
::
IGUIButton
*
btnDisplayOK
;
irr
::
gui
::
IGUIButton
*
btnDisplayOK
;
//announce number
//announce number
irr
::
gui
::
IGUIWindow
*
wANNumber
;
irr
::
gui
::
IGUIWindow
*
wANNumber
;
...
...
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