Commit 81a11030 authored by kenan's avatar kenan

getAllTypeString

parent a35f00d1
...@@ -114,6 +114,7 @@ public class GameUriManager { ...@@ -114,6 +114,7 @@ public class GameUriManager {
return new File(dir, "tmp_" + System.currentTimeMillis() + ".ydk"); return new File(dir, "tmp_" + System.currentTimeMillis() + ".ydk");
} else { } else {
IOUtils.createFolder(dir); IOUtils.createFolder(dir);
file = new File(dir, name + ".ydk");
} }
return file; return file;
} }
......
...@@ -10,24 +10,19 @@ public class CardUtils { ...@@ -10,24 +10,19 @@ public class CardUtils {
public static String getAllTypeString(Card card, StringManager stringManager) { public static String getAllTypeString(Card card, StringManager stringManager) {
StringBuilder stringBuilder = new StringBuilder(); StringBuilder stringBuilder = new StringBuilder();
CardType[] cardTypes = CardType.values(); CardType[] cardTypes = CardType.values();
boolean isFrst = true; if (card.isType(CardType.Spell) || card.isType(CardType.Trap)) {
if (card.isType(CardType.Spell)) {
for (CardType type : cardTypes) { for (CardType type : cardTypes) {
if (card.isType(type)) { if(type == CardType.Spell || type == CardType.Trap){
stringBuilder.append(stringManager.getTypeString(type.getId())); continue;
// break;
} }
}
// stringBuilder.append(stringManager.getTypeString(CardType.Spell.value()));
} else if (card.isType(CardType.Trap)) {
for (CardType type : cardTypes) {
if (card.isType(type)) { if (card.isType(type)) {
stringBuilder.append(stringManager.getTypeString(type.getId())); stringBuilder.append(stringManager.getTypeString(type.getId()));
} }
// break;
} }
// stringBuilder.append(stringManager.getTypeString(CardType.Trap.value())); //先显示速攻,后显示魔法
stringBuilder.append(stringManager.getTypeString(CardType.Spell.getId()));
} else { } else {
boolean isFrst = true;
for (CardType type : cardTypes) { for (CardType type : cardTypes) {
if (card.isType(type)) { if (card.isType(type)) {
if (!isFrst) { if (!isFrst) {
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment