Commit 780e3abd authored by fallenstardust's avatar fallenstardust

update Gframe

parent 64eb4ed8
......@@ -7,9 +7,13 @@ namespace ygo {
ClientCard::~ClientCard() {
ClearTarget();
if (equipTarget)
if (equipTarget) {
equipTarget->is_showequip = false;
equipTarget->equipped.erase(this);
for (auto card : equipped) {
equipTarget = nullptr;
}
for (auto& card : equipped) {
card->is_showequip = false;
card->equipTarget = nullptr;
}
equipped.clear();
......@@ -21,8 +25,9 @@ ClientCard::~ClientCard() {
else
++it;
}
overlayTarget = nullptr;
}
for (auto card : overlayed) {
for (auto& card : overlayed) {
card->overlayTarget = nullptr;
}
overlayed.clear();
......@@ -206,10 +211,6 @@ void ClientCard::ClearData() {
rscstring[0] = 0;
lscstring[0] = 0;
counters.clear();
for (auto card : equipped) {
card->equipTarget = nullptr;
}
equipped.clear();
}
bool ClientCard::client_card_sort(ClientCard* c1, ClientCard* c2) {
if(c1->is_selected != c2->is_selected)
......
......@@ -92,12 +92,12 @@ public:
std::set<ClientCard*> ownerTarget;
std::map<int, int> counters;
std::map<int, int> desc_hints;
wchar_t atkstring[16]{ 0 };
wchar_t defstring[16]{ 0 };
wchar_t lvstring[16]{ 0 };
wchar_t linkstring[16]{ 0 };
wchar_t lscstring[16]{ 0 };
wchar_t rscstring[16]{ 0 };
wchar_t atkstring[16]{};
wchar_t defstring[16]{};
wchar_t lvstring[16]{};
wchar_t linkstring[16]{};
wchar_t lscstring[16]{};
wchar_t rscstring[16]{};
ClientCard() = default;
~ClientCard();
......
......@@ -31,39 +31,39 @@ ClientField::ClientField() {
}
ClientField::~ClientField() {
for (int i = 0; i < 2; ++i) {
for (auto card : deck[i]) {
for (auto& card : deck[i]) {
delete card;
}
deck[i].clear();
for (auto card : hand[i]) {
for (auto& card : hand[i]) {
delete card;
}
hand[i].clear();
for (auto card : mzone[i]) {
for (auto& card : mzone[i]) {
if (card)
delete card;
card = nullptr;
}
for (auto card : szone[i]) {
for (auto& card : szone[i]) {
if (card)
delete card;
card = nullptr;
}
for (auto card : grave[i]) {
for (auto& card : grave[i]) {
delete card;
}
grave[i].clear();
for (auto card : remove[i]) {
for (auto& card : remove[i]) {
delete card;
}
remove[i].clear();
for (auto card : extra[i]) {
for (auto& card : extra[i]) {
delete card;
}
extra[i].clear();
}
for (auto card : overlay_cards) {
for (auto& card : overlay_cards) {
delete card;
}
overlay_cards.clear();
......
......@@ -50,7 +50,7 @@ public:
std::vector<int> select_options;
std::vector<int> select_options_index;
std::vector<ChainInfo> chains;
int extra_p_count[2]{ 0 };
int extra_p_count[2]{};
size_t selected_option{ 0 };
ClientCard* attacker{ nullptr };
......@@ -81,7 +81,7 @@ public:
bool remove_act{ false };
bool deck_act{ false };
bool extra_act{ false };
bool pzone_act[2]{ false };
bool pzone_act[2]{};
bool conti_act{ false };
bool chain_forced{ false };
ChainInfo current_chain;
......
......@@ -213,9 +213,6 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
is_building = false;
menuHandler.prev_operation = 0;
menuHandler.prev_sel = -1;
for (auto i : chatTiming) {
i = 0;
}
deckManager.LoadLFList(options);
driver = device->getVideoDriver();
#ifdef _IRR_ANDROID_PLATFORM_
......@@ -1664,7 +1661,7 @@ void Game::RefreshDeck(irr::gui::IGUIComboBox* cbCategory, irr::gui::IGUIComboBo
}
void Game::RefreshDeck(const wchar_t* deckpath, const std::function<void(const wchar_t*)>& additem) {
if(!wcsncasecmp(deckpath, L"./pack", 6)) {
for(auto pack : deckBuilder.expansionPacks) {
for(auto& pack : deckBuilder.expansionPacks) {
additem(pack.substr(5, pack.size() - 9).c_str());
}
}
......@@ -1744,8 +1741,6 @@ void Game::RefreshBot() {
}
void Game::LoadConfig() {
wchar_t wstr[256];
if(gameConf._init)return;
gameConf._init = TRUE;
gameConf.antialias = 1;
gameConf.serverport = 7911;
gameConf.textfontsize = android::getIntSetting(appMain, "textfontsize", 18);;
......@@ -1790,7 +1785,6 @@ void Game::LoadConfig() {
//defult Setting without checked
gameConf.default_rule = DEFAULT_DUEL_RULE;
gameConf.hide_setname = 0;
gameConf.hide_hint_button = 0;
gameConf.separate_clear_button = 1;
gameConf.search_multiple_keywords = 1;
gameConf.defaultOT = 1;
......
......@@ -10,6 +10,8 @@
#include <vector>
#include <list>
#define DEFAULT_DUEL_RULE 5
namespace ygo {
#ifdef _IRR_ANDROID_PLATFORM_
......@@ -21,54 +23,53 @@ namespace ygo {
#define ALOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG ,__VA_ARGS__)
#endif
struct Config {
bool _init;
bool use_d3d;
bool use_image_scale;
unsigned short antialias;
unsigned short serverport;
unsigned char textfontsize;
wchar_t lasthost[100];
wchar_t lastport[10];
wchar_t nickname[20];
wchar_t gamename[20];
wchar_t lastcategory[64];
wchar_t lastdeck[64];
wchar_t textfont[256];
wchar_t numfont[256];
wchar_t roompass[20];
wchar_t bot_deck_path[64];
bool use_d3d{ false };
bool use_image_scale{ true };
unsigned short antialias{ 1 };
unsigned short serverport{ 7911 };
unsigned char textfontsize{ 18 };
wchar_t lasthost[100]{};
wchar_t lastport[10]{};
wchar_t nickname[20]{};
wchar_t gamename[20]{};
wchar_t lastcategory[64]{};
wchar_t lastdeck[64]{};
wchar_t textfont[256]{};
wchar_t numfont[256]{};
wchar_t roompass[20]{};
wchar_t bot_deck_path[64]{};
//settings
int chkMAutoPos;
int chkSTAutoPos;
int chkRandomPos;
int chkAutoChain;
int chkWaitChain;
int chkDefaultShowChain;
int chkIgnore1;
int chkIgnore2;
int use_lflist;
int default_lflist;
int default_rule;
int hide_setname;
int hide_hint_button;
int control_mode;
int draw_field_spell;
int separate_clear_button;
int auto_search_limit;
int search_multiple_keywords;
int chkIgnoreDeckChanges;
int defaultOT;
int enable_bot_mode;
int quick_animation;
int auto_save_replay;
int draw_single_chain;
int hide_player_name;
int prefer_expansion_script;
int chkMAutoPos{ 0 };
int chkSTAutoPos{ 0 };
int chkRandomPos{ 0 };
int chkAutoChain{ 0 };
int chkWaitChain{ 0 };
int chkDefaultShowChain{ 0 };
int chkIgnore1{ 0 };
int chkIgnore2{ 0 };
int use_lflist{ 1 };
int default_lflist{ 0 };
int default_rule{ DEFAULT_DUEL_RULE };
int hide_setname{ 0 };
int hide_hint_button{ 0 };
int control_mode{ 0 };
int draw_field_spell{ 1 };
int separate_clear_button{ 1 };
int auto_search_limit{ -1 };
int search_multiple_keywords{ 1 };
int chkIgnoreDeckChanges{ 0 };
int defaultOT{ 1 };
int enable_bot_mode{ 0 };
int quick_animation{ 0 };
int auto_save_replay{ 0 };
int draw_single_chain{ 0 };
int hide_player_name{ 0 };
int prefer_expansion_script{ 0 };
//sound
bool enable_sound;
bool enable_music;
double sound_volume;
double music_volume;
bool enable_sound{ true };
bool enable_music{ true };
double sound_volume{ 0.5 };
double music_volume{ 0.5 };
double music_mode;
};
......@@ -81,24 +82,24 @@ struct DuelInfo {
bool isTag{ false };
bool isSingleMode{ false };
bool is_shuffling{ false };
bool tag_player[2]{ false };
bool tag_player[2]{};
bool isReplaySwapped{ false };
int lp[2]{ 0 };
int lp[2]{};
int start_lp{ 0 };
int duel_rule{ 0 };
int turn{ 0 };
short curMsg{ 0 };
wchar_t hostname[20]{ 0 };
wchar_t clientname[20]{ 0 };
wchar_t hostname_tag[20]{ 0 };
wchar_t clientname_tag[20]{ 0 };
wchar_t strLP[2][16]{ 0 };
wchar_t* vic_string{ 0 };
wchar_t hostname[20]{};
wchar_t clientname[20]{};
wchar_t hostname_tag[20]{};
wchar_t clientname_tag[20]{};
wchar_t strLP[2][16]{};
wchar_t* vic_string{ nullptr };
unsigned char player_type{ 0 };
unsigned char time_player{ 0 };
unsigned short time_limit{ 0 };
unsigned short time_left[2]{ 0 };
unsigned short time_left[2]{};
void Clear();
int card_count[2];
......@@ -112,13 +113,13 @@ struct DuelInfo {
};
struct BotInfo {
wchar_t name[256];
wchar_t command[256];
wchar_t desc[256];
bool support_master_rule_3;
bool support_new_master_rule;
bool support_master_rule_2020;
bool select_deckfile;
wchar_t name[256]{};
wchar_t command[256]{};
wchar_t desc[256]{};
bool support_master_rule_3{ false };
bool support_new_master_rule{ false };
bool support_master_rule_2020{ false };
bool select_deckfile{ false };
};
struct FadingUnit {
......@@ -229,8 +230,8 @@ public:
int hideChatTimer;
bool hideChat;
int chatTiming[8];
int chatType[8];
int chatTiming[8]{};
int chatType[8]{};
unsigned short linePatternD3D;
unsigned short linePatternGL;
int waitFrame;
......@@ -941,8 +942,6 @@ extern Game* mainGame;
#define AVAIL_SC 0x8
#define AVAIL_OCGTCG (AVAIL_OCG|AVAIL_TCG)
#define DEFAULT_DUEL_RULE 5
#define CARD_ARTWORK_VERSIONS_OFFSET 10
#define MAX_LAYER_COUNT 6
......
......@@ -99,9 +99,8 @@ struct STOC_HS_WatchChange {
class DuelMode;
struct DuelPlayer {
unsigned short name[20]{ 0 };
unsigned short name[20]{};
DuelMode* game{ nullptr };
unsigned char player_id{ 0xff };
unsigned char type{ 0 };
unsigned char state{ 0 };
bufferevent* bev{ 0 };
......
......@@ -340,8 +340,6 @@ void SingleDuel::StartDuel(DuelPlayer* dp) {
hand_result[1] = 0;
players[0]->state = CTOS_HAND_RESULT;
players[1]->state = CTOS_HAND_RESULT;
players[0]->player_id = 0;
players[1]->player_id = 1;
duel_stage = DUEL_STAGE_FINGER;
}
void SingleDuel::HandResult(DuelPlayer* dp, unsigned char res) {
......@@ -389,6 +387,8 @@ void SingleDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
return;
duel_stage = DUEL_STAGE_DUELING;
bool swapped = false;
pplayer[0] = players[0];
pplayer[1] = players[1];
if((tp && dp->type == 1) || (!tp && dp->type == 0)) {
DuelPlayer* p = players[0];
players[0] = players[1];
......@@ -529,6 +529,15 @@ void SingleDuel::DuelEndProc() {
NetServer::ReSendToPlayer(*oit);
duel_stage = DUEL_STAGE_END;
} else {
if(players[0] != pplayer[0]) {
players[0] = pplayer[0];
players[1] = pplayer[1];
players[0]->type = 0;
players[1]->type = 1;
Deck d = pdeck[0];
pdeck[0] = pdeck[1];
pdeck[1] = d;
}
ready[0] = false;
ready[1] = false;
players[0]->state = CTOS_UPDATE_DECK;
......@@ -542,7 +551,7 @@ void SingleDuel::DuelEndProc() {
}
}
void SingleDuel::Surrender(DuelPlayer* dp) {
if (dp->type > 1 || dp->player_id > 1 || !pduel)
if(dp->type > 1 || !pduel)
return;
unsigned char wbuf[3];
uint32 player = dp->type;
......@@ -553,9 +562,13 @@ void SingleDuel::Surrender(DuelPlayer* dp) {
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
match_result[duel_count] = 1 - dp->player_id;
++duel_count;
tp_player = player;
if(players[player] == pplayer[player]) {
match_result[duel_count++] = 1 - player;
tp_player = player;
} else {
match_result[duel_count++] = player;
tp_player = 1 - player;
}
EndDuel();
DuelEndProc();
event_del(etimer);
......@@ -614,14 +627,15 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
if(player > 1) {
match_result[duel_count] = 2;
match_result[duel_count++] = 2;
tp_player = 1 - tp_player;
}
else {
match_result[duel_count] = players[player]->player_id;
} else if(players[player] == pplayer[player]) {
match_result[duel_count++] = player;
tp_player = 1 - player;
} else {
match_result[duel_count++] = 1 - player;
tp_player = player;
}
++duel_count;
EndDuel();
return 2;
}
......@@ -1580,9 +1594,13 @@ void SingleDuel::SingleTimer(evutil_socket_t fd, short events, void* arg) {
NetServer::ReSendToPlayer(sd->players[1]);
for(auto oit = sd->observers.begin(); oit != sd->observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
sd->match_result[sd->duel_count] = sd->players[1 - player]->player_id;
++sd->duel_count;
sd->tp_player = player;
if(sd->players[player] == sd->pplayer[player]) {
sd->match_result[sd->duel_count++] = 1 - player;
sd->tp_player = player;
} else {
sd->match_result[sd->duel_count++] = player;
sd->tp_player = 1 - player;
}
sd->EndDuel();
sd->DuelEndProc();
event_del(sd->etimer);
......
......@@ -45,11 +45,12 @@ private:
int WriteUpdateData(int& player, int location, int& flag, unsigned char*& qbuf, int& use_cache);
protected:
DuelPlayer* players[2]{ nullptr };
bool ready[2]{ false };
DuelPlayer* players[2]{};
DuelPlayer* pplayer[2]{};
bool ready[2]{};
Deck pdeck[2];
int deck_error[2]{ 0 };
unsigned char hand_result[2]{ 0 };
int deck_error[2]{};
unsigned char hand_result[2]{};
unsigned char last_response{ 0 };
std::set<DuelPlayer*> observers;
Replay last_replay;
......@@ -57,8 +58,8 @@ protected:
int match_kill{ 0 };
unsigned char duel_count{ 0 };
unsigned char tp_player{ 0 };
unsigned char match_result[3]{ 0 };
short time_limit[2]{ 0 };
unsigned char match_result[3]{};
short time_limit[2]{};
short time_elapsed{ 0 };
};
......
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