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fallenstardust
YGOMobile
Commits
780e3abd
Commit
780e3abd
authored
Jan 04, 2024
by
fallenstardust
Browse files
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Browse Files
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Email Patches
Plain Diff
update Gframe
parent
64eb4ed8
Changes
9
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Showing
9 changed files
with
131 additions
and
119 deletions
+131
-119
Classes/gframe/client_card.cpp
Classes/gframe/client_card.cpp
+8
-7
Classes/gframe/client_card.h
Classes/gframe/client_card.h
+6
-6
Classes/gframe/client_field.cpp
Classes/gframe/client_field.cpp
+8
-8
Classes/gframe/client_field.h
Classes/gframe/client_field.h
+2
-2
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+1
-7
Classes/gframe/game.h
Classes/gframe/game.h
+66
-67
Classes/gframe/network.h
Classes/gframe/network.h
+1
-2
Classes/gframe/single_duel.cpp
Classes/gframe/single_duel.cpp
+32
-14
Classes/gframe/single_duel.h
Classes/gframe/single_duel.h
+7
-6
No files found.
Classes/gframe/client_card.cpp
View file @
780e3abd
...
...
@@ -7,9 +7,13 @@ namespace ygo {
ClientCard
::~
ClientCard
()
{
ClearTarget
();
if
(
equipTarget
)
if
(
equipTarget
)
{
equipTarget
->
is_showequip
=
false
;
equipTarget
->
equipped
.
erase
(
this
);
for
(
auto
card
:
equipped
)
{
equipTarget
=
nullptr
;
}
for
(
auto
&
card
:
equipped
)
{
card
->
is_showequip
=
false
;
card
->
equipTarget
=
nullptr
;
}
equipped
.
clear
();
...
...
@@ -21,8 +25,9 @@ ClientCard::~ClientCard() {
else
++
it
;
}
overlayTarget
=
nullptr
;
}
for
(
auto
card
:
overlayed
)
{
for
(
auto
&
card
:
overlayed
)
{
card
->
overlayTarget
=
nullptr
;
}
overlayed
.
clear
();
...
...
@@ -206,10 +211,6 @@ void ClientCard::ClearData() {
rscstring
[
0
]
=
0
;
lscstring
[
0
]
=
0
;
counters
.
clear
();
for
(
auto
card
:
equipped
)
{
card
->
equipTarget
=
nullptr
;
}
equipped
.
clear
();
}
bool
ClientCard
::
client_card_sort
(
ClientCard
*
c1
,
ClientCard
*
c2
)
{
if
(
c1
->
is_selected
!=
c2
->
is_selected
)
...
...
Classes/gframe/client_card.h
View file @
780e3abd
...
...
@@ -92,12 +92,12 @@ public:
std
::
set
<
ClientCard
*>
ownerTarget
;
std
::
map
<
int
,
int
>
counters
;
std
::
map
<
int
,
int
>
desc_hints
;
wchar_t
atkstring
[
16
]{
0
};
wchar_t
defstring
[
16
]{
0
};
wchar_t
lvstring
[
16
]{
0
};
wchar_t
linkstring
[
16
]{
0
};
wchar_t
lscstring
[
16
]{
0
};
wchar_t
rscstring
[
16
]{
0
};
wchar_t
atkstring
[
16
]{};
wchar_t
defstring
[
16
]{};
wchar_t
lvstring
[
16
]{};
wchar_t
linkstring
[
16
]{};
wchar_t
lscstring
[
16
]{};
wchar_t
rscstring
[
16
]{};
ClientCard
()
=
default
;
~
ClientCard
();
...
...
Classes/gframe/client_field.cpp
View file @
780e3abd
...
...
@@ -31,39 +31,39 @@ ClientField::ClientField() {
}
ClientField
::~
ClientField
()
{
for
(
int
i
=
0
;
i
<
2
;
++
i
)
{
for
(
auto
card
:
deck
[
i
])
{
for
(
auto
&
card
:
deck
[
i
])
{
delete
card
;
}
deck
[
i
].
clear
();
for
(
auto
card
:
hand
[
i
])
{
for
(
auto
&
card
:
hand
[
i
])
{
delete
card
;
}
hand
[
i
].
clear
();
for
(
auto
card
:
mzone
[
i
])
{
for
(
auto
&
card
:
mzone
[
i
])
{
if
(
card
)
delete
card
;
card
=
nullptr
;
}
for
(
auto
card
:
szone
[
i
])
{
for
(
auto
&
card
:
szone
[
i
])
{
if
(
card
)
delete
card
;
card
=
nullptr
;
}
for
(
auto
card
:
grave
[
i
])
{
for
(
auto
&
card
:
grave
[
i
])
{
delete
card
;
}
grave
[
i
].
clear
();
for
(
auto
card
:
remove
[
i
])
{
for
(
auto
&
card
:
remove
[
i
])
{
delete
card
;
}
remove
[
i
].
clear
();
for
(
auto
card
:
extra
[
i
])
{
for
(
auto
&
card
:
extra
[
i
])
{
delete
card
;
}
extra
[
i
].
clear
();
}
for
(
auto
card
:
overlay_cards
)
{
for
(
auto
&
card
:
overlay_cards
)
{
delete
card
;
}
overlay_cards
.
clear
();
...
...
Classes/gframe/client_field.h
View file @
780e3abd
...
...
@@ -50,7 +50,7 @@ public:
std
::
vector
<
int
>
select_options
;
std
::
vector
<
int
>
select_options_index
;
std
::
vector
<
ChainInfo
>
chains
;
int
extra_p_count
[
2
]{
0
};
int
extra_p_count
[
2
]{};
size_t
selected_option
{
0
};
ClientCard
*
attacker
{
nullptr
};
...
...
@@ -81,7 +81,7 @@ public:
bool
remove_act
{
false
};
bool
deck_act
{
false
};
bool
extra_act
{
false
};
bool
pzone_act
[
2
]{
false
};
bool
pzone_act
[
2
]{};
bool
conti_act
{
false
};
bool
chain_forced
{
false
};
ChainInfo
current_chain
;
...
...
Classes/gframe/game.cpp
View file @
780e3abd
...
...
@@ -213,9 +213,6 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
is_building
=
false
;
menuHandler
.
prev_operation
=
0
;
menuHandler
.
prev_sel
=
-
1
;
for
(
auto
i
:
chatTiming
)
{
i
=
0
;
}
deckManager
.
LoadLFList
(
options
);
driver
=
device
->
getVideoDriver
();
#ifdef _IRR_ANDROID_PLATFORM_
...
...
@@ -1664,7 +1661,7 @@ void Game::RefreshDeck(irr::gui::IGUIComboBox* cbCategory, irr::gui::IGUIComboBo
}
void
Game
::
RefreshDeck
(
const
wchar_t
*
deckpath
,
const
std
::
function
<
void
(
const
wchar_t
*
)
>&
additem
)
{
if
(
!
wcsncasecmp
(
deckpath
,
L"./pack"
,
6
))
{
for
(
auto
pack
:
deckBuilder
.
expansionPacks
)
{
for
(
auto
&
pack
:
deckBuilder
.
expansionPacks
)
{
additem
(
pack
.
substr
(
5
,
pack
.
size
()
-
9
).
c_str
());
}
}
...
...
@@ -1744,8 +1741,6 @@ void Game::RefreshBot() {
}
void
Game
::
LoadConfig
()
{
wchar_t
wstr
[
256
];
if
(
gameConf
.
_init
)
return
;
gameConf
.
_init
=
TRUE
;
gameConf
.
antialias
=
1
;
gameConf
.
serverport
=
7911
;
gameConf
.
textfontsize
=
android
::
getIntSetting
(
appMain
,
"textfontsize"
,
18
);;
...
...
@@ -1790,7 +1785,6 @@ void Game::LoadConfig() {
//defult Setting without checked
gameConf
.
default_rule
=
DEFAULT_DUEL_RULE
;
gameConf
.
hide_setname
=
0
;
gameConf
.
hide_hint_button
=
0
;
gameConf
.
separate_clear_button
=
1
;
gameConf
.
search_multiple_keywords
=
1
;
gameConf
.
defaultOT
=
1
;
...
...
Classes/gframe/game.h
View file @
780e3abd
...
...
@@ -10,6 +10,8 @@
#include <vector>
#include <list>
#define DEFAULT_DUEL_RULE 5
namespace
ygo
{
#ifdef _IRR_ANDROID_PLATFORM_
...
...
@@ -21,54 +23,53 @@ namespace ygo {
#define ALOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG ,__VA_ARGS__)
#endif
struct
Config
{
bool
_init
;
bool
use_d3d
;
bool
use_image_scale
;
unsigned
short
antialias
;
unsigned
short
serverport
;
unsigned
char
textfontsize
;
wchar_t
lasthost
[
100
];
wchar_t
lastport
[
10
];
wchar_t
nickname
[
20
];
wchar_t
gamename
[
20
];
wchar_t
lastcategory
[
64
];
wchar_t
lastdeck
[
64
];
wchar_t
textfont
[
256
];
wchar_t
numfont
[
256
];
wchar_t
roompass
[
20
];
wchar_t
bot_deck_path
[
64
];
bool
use_d3d
{
false
};
bool
use_image_scale
{
true
};
unsigned
short
antialias
{
1
};
unsigned
short
serverport
{
7911
};
unsigned
char
textfontsize
{
18
};
wchar_t
lasthost
[
100
]{};
wchar_t
lastport
[
10
]{};
wchar_t
nickname
[
20
]{};
wchar_t
gamename
[
20
]{};
wchar_t
lastcategory
[
64
]{};
wchar_t
lastdeck
[
64
]{};
wchar_t
textfont
[
256
]{};
wchar_t
numfont
[
256
]{};
wchar_t
roompass
[
20
]{};
wchar_t
bot_deck_path
[
64
]{};
//settings
int
chkMAutoPos
;
int
chkSTAutoPos
;
int
chkRandomPos
;
int
chkAutoChain
;
int
chkWaitChain
;
int
chkDefaultShowChain
;
int
chkIgnore1
;
int
chkIgnore2
;
int
use_lflist
;
int
default_lflist
;
int
default_rule
;
int
hide_setname
;
int
hide_hint_button
;
int
control_mode
;
int
draw_field_spell
;
int
separate_clear_button
;
int
auto_search_limit
;
int
search_multiple_keywords
;
int
chkIgnoreDeckChanges
;
int
defaultOT
;
int
enable_bot_mode
;
int
quick_animation
;
int
auto_save_replay
;
int
draw_single_chain
;
int
hide_player_name
;
int
prefer_expansion_script
;
int
chkMAutoPos
{
0
}
;
int
chkSTAutoPos
{
0
}
;
int
chkRandomPos
{
0
}
;
int
chkAutoChain
{
0
}
;
int
chkWaitChain
{
0
}
;
int
chkDefaultShowChain
{
0
}
;
int
chkIgnore1
{
0
}
;
int
chkIgnore2
{
0
}
;
int
use_lflist
{
1
}
;
int
default_lflist
{
0
}
;
int
default_rule
{
DEFAULT_DUEL_RULE
}
;
int
hide_setname
{
0
}
;
int
hide_hint_button
{
0
}
;
int
control_mode
{
0
}
;
int
draw_field_spell
{
1
}
;
int
separate_clear_button
{
1
}
;
int
auto_search_limit
{
-
1
}
;
int
search_multiple_keywords
{
1
}
;
int
chkIgnoreDeckChanges
{
0
}
;
int
defaultOT
{
1
}
;
int
enable_bot_mode
{
0
}
;
int
quick_animation
{
0
}
;
int
auto_save_replay
{
0
}
;
int
draw_single_chain
{
0
}
;
int
hide_player_name
{
0
}
;
int
prefer_expansion_script
{
0
}
;
//sound
bool
enable_sound
;
bool
enable_music
;
double
sound_volume
;
double
music_volume
;
bool
enable_sound
{
true
}
;
bool
enable_music
{
true
}
;
double
sound_volume
{
0.5
}
;
double
music_volume
{
0.5
}
;
double
music_mode
;
};
...
...
@@ -81,24 +82,24 @@ struct DuelInfo {
bool
isTag
{
false
};
bool
isSingleMode
{
false
};
bool
is_shuffling
{
false
};
bool
tag_player
[
2
]{
false
};
bool
tag_player
[
2
]{};
bool
isReplaySwapped
{
false
};
int
lp
[
2
]{
0
};
int
lp
[
2
]{};
int
start_lp
{
0
};
int
duel_rule
{
0
};
int
turn
{
0
};
short
curMsg
{
0
};
wchar_t
hostname
[
20
]{
0
};
wchar_t
clientname
[
20
]{
0
};
wchar_t
hostname_tag
[
20
]{
0
};
wchar_t
clientname_tag
[
20
]{
0
};
wchar_t
strLP
[
2
][
16
]{
0
};
wchar_t
*
vic_string
{
0
};
wchar_t
hostname
[
20
]{};
wchar_t
clientname
[
20
]{};
wchar_t
hostname_tag
[
20
]{};
wchar_t
clientname_tag
[
20
]{};
wchar_t
strLP
[
2
][
16
]{};
wchar_t
*
vic_string
{
nullptr
};
unsigned
char
player_type
{
0
};
unsigned
char
time_player
{
0
};
unsigned
short
time_limit
{
0
};
unsigned
short
time_left
[
2
]{
0
};
unsigned
short
time_left
[
2
]{};
void
Clear
();
int
card_count
[
2
];
...
...
@@ -112,13 +113,13 @@ struct DuelInfo {
};
struct
BotInfo
{
wchar_t
name
[
256
];
wchar_t
command
[
256
];
wchar_t
desc
[
256
];
bool
support_master_rule_3
;
bool
support_new_master_rule
;
bool
support_master_rule_2020
;
bool
select_deckfile
;
wchar_t
name
[
256
]
{}
;
wchar_t
command
[
256
]
{}
;
wchar_t
desc
[
256
]
{}
;
bool
support_master_rule_3
{
false
}
;
bool
support_new_master_rule
{
false
}
;
bool
support_master_rule_2020
{
false
}
;
bool
select_deckfile
{
false
}
;
};
struct
FadingUnit
{
...
...
@@ -229,8 +230,8 @@ public:
int
hideChatTimer
;
bool
hideChat
;
int
chatTiming
[
8
];
int
chatType
[
8
];
int
chatTiming
[
8
]
{}
;
int
chatType
[
8
]
{}
;
unsigned
short
linePatternD3D
;
unsigned
short
linePatternGL
;
int
waitFrame
;
...
...
@@ -941,8 +942,6 @@ extern Game* mainGame;
#define AVAIL_SC 0x8
#define AVAIL_OCGTCG (AVAIL_OCG|AVAIL_TCG)
#define DEFAULT_DUEL_RULE 5
#define CARD_ARTWORK_VERSIONS_OFFSET 10
#define MAX_LAYER_COUNT 6
...
...
Classes/gframe/network.h
View file @
780e3abd
...
...
@@ -99,9 +99,8 @@ struct STOC_HS_WatchChange {
class
DuelMode
;
struct
DuelPlayer
{
unsigned
short
name
[
20
]{
0
};
unsigned
short
name
[
20
]{};
DuelMode
*
game
{
nullptr
};
unsigned
char
player_id
{
0xff
};
unsigned
char
type
{
0
};
unsigned
char
state
{
0
};
bufferevent
*
bev
{
0
};
...
...
Classes/gframe/single_duel.cpp
View file @
780e3abd
...
...
@@ -340,8 +340,6 @@ void SingleDuel::StartDuel(DuelPlayer* dp) {
hand_result
[
1
]
=
0
;
players
[
0
]
->
state
=
CTOS_HAND_RESULT
;
players
[
1
]
->
state
=
CTOS_HAND_RESULT
;
players
[
0
]
->
player_id
=
0
;
players
[
1
]
->
player_id
=
1
;
duel_stage
=
DUEL_STAGE_FINGER
;
}
void
SingleDuel
::
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
)
{
...
...
@@ -389,6 +387,8 @@ void SingleDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
return
;
duel_stage
=
DUEL_STAGE_DUELING
;
bool
swapped
=
false
;
pplayer
[
0
]
=
players
[
0
];
pplayer
[
1
]
=
players
[
1
];
if
((
tp
&&
dp
->
type
==
1
)
||
(
!
tp
&&
dp
->
type
==
0
))
{
DuelPlayer
*
p
=
players
[
0
];
players
[
0
]
=
players
[
1
];
...
...
@@ -529,6 +529,15 @@ void SingleDuel::DuelEndProc() {
NetServer
::
ReSendToPlayer
(
*
oit
);
duel_stage
=
DUEL_STAGE_END
;
}
else
{
if
(
players
[
0
]
!=
pplayer
[
0
])
{
players
[
0
]
=
pplayer
[
0
];
players
[
1
]
=
pplayer
[
1
];
players
[
0
]
->
type
=
0
;
players
[
1
]
->
type
=
1
;
Deck
d
=
pdeck
[
0
];
pdeck
[
0
]
=
pdeck
[
1
];
pdeck
[
1
]
=
d
;
}
ready
[
0
]
=
false
;
ready
[
1
]
=
false
;
players
[
0
]
->
state
=
CTOS_UPDATE_DECK
;
...
...
@@ -542,7 +551,7 @@ void SingleDuel::DuelEndProc() {
}
}
void
SingleDuel
::
Surrender
(
DuelPlayer
*
dp
)
{
if
(
dp
->
type
>
1
||
dp
->
player_id
>
1
||
!
pduel
)
if
(
dp
->
type
>
1
||
!
pduel
)
return
;
unsigned
char
wbuf
[
3
];
uint32
player
=
dp
->
type
;
...
...
@@ -553,9 +562,13 @@ void SingleDuel::Surrender(DuelPlayer* dp) {
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
match_result
[
duel_count
]
=
1
-
dp
->
player_id
;
++
duel_count
;
tp_player
=
player
;
if
(
players
[
player
]
==
pplayer
[
player
])
{
match_result
[
duel_count
++
]
=
1
-
player
;
tp_player
=
player
;
}
else
{
match_result
[
duel_count
++
]
=
player
;
tp_player
=
1
-
player
;
}
EndDuel
();
DuelEndProc
();
event_del
(
etimer
);
...
...
@@ -614,14 +627,15 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
if
(
player
>
1
)
{
match_result
[
duel_count
]
=
2
;
match_result
[
duel_count
++
]
=
2
;
tp_player
=
1
-
tp_player
;
}
else
{
match_result
[
duel_count
]
=
players
[
player
]
->
player_id
;
}
else
if
(
players
[
player
]
==
pplayer
[
player
])
{
match_result
[
duel_count
++
]
=
player
;
tp_player
=
1
-
player
;
}
else
{
match_result
[
duel_count
++
]
=
1
-
player
;
tp_player
=
player
;
}
++
duel_count
;
EndDuel
();
return
2
;
}
...
...
@@ -1580,9 +1594,13 @@ void SingleDuel::SingleTimer(evutil_socket_t fd, short events, void* arg) {
NetServer
::
ReSendToPlayer
(
sd
->
players
[
1
]);
for
(
auto
oit
=
sd
->
observers
.
begin
();
oit
!=
sd
->
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
sd
->
match_result
[
sd
->
duel_count
]
=
sd
->
players
[
1
-
player
]
->
player_id
;
++
sd
->
duel_count
;
sd
->
tp_player
=
player
;
if
(
sd
->
players
[
player
]
==
sd
->
pplayer
[
player
])
{
sd
->
match_result
[
sd
->
duel_count
++
]
=
1
-
player
;
sd
->
tp_player
=
player
;
}
else
{
sd
->
match_result
[
sd
->
duel_count
++
]
=
player
;
sd
->
tp_player
=
1
-
player
;
}
sd
->
EndDuel
();
sd
->
DuelEndProc
();
event_del
(
sd
->
etimer
);
...
...
Classes/gframe/single_duel.h
View file @
780e3abd
...
...
@@ -45,11 +45,12 @@ private:
int
WriteUpdateData
(
int
&
player
,
int
location
,
int
&
flag
,
unsigned
char
*&
qbuf
,
int
&
use_cache
);
protected:
DuelPlayer
*
players
[
2
]{
nullptr
};
bool
ready
[
2
]{
false
};
DuelPlayer
*
players
[
2
]{};
DuelPlayer
*
pplayer
[
2
]{};
bool
ready
[
2
]{};
Deck
pdeck
[
2
];
int
deck_error
[
2
]{
0
};
unsigned
char
hand_result
[
2
]{
0
};
int
deck_error
[
2
]{};
unsigned
char
hand_result
[
2
]{};
unsigned
char
last_response
{
0
};
std
::
set
<
DuelPlayer
*>
observers
;
Replay
last_replay
;
...
...
@@ -57,8 +58,8 @@ protected:
int
match_kill
{
0
};
unsigned
char
duel_count
{
0
};
unsigned
char
tp_player
{
0
};
unsigned
char
match_result
[
3
]{
0
};
short
time_limit
[
2
]{
0
};
unsigned
char
match_result
[
3
]{};
short
time_limit
[
2
]{};
short
time_elapsed
{
0
};
};
...
...
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