Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
YGOMobile
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
fallenstardust
YGOMobile
Commits
65cc26d8
Commit
65cc26d8
authored
Jun 04, 2018
by
fallenstardust
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
UI颜色,对手ID右对齐
parent
409b6cf6
Changes
4
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
9 additions
and
8 deletions
+9
-8
Classes/gframe/client_field.cpp
Classes/gframe/client_field.cpp
+2
-2
Classes/gframe/drawing.cpp
Classes/gframe/drawing.cpp
+2
-2
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+1
-1
mobile/assets/changelog.html
mobile/assets/changelog.html
+4
-3
No files found.
Classes/gframe/client_field.cpp
View file @
65cc26d8
...
@@ -1451,10 +1451,10 @@ void ClientField::RefreshCardCountDisplay() {
...
@@ -1451,10 +1451,10 @@ void ClientField::RefreshCardCountDisplay() {
}
}
if
(
mainGame
->
dInfo
.
card_count
[
0
]
>
mainGame
->
dInfo
.
card_count
[
1
])
{
if
(
mainGame
->
dInfo
.
card_count
[
0
]
>
mainGame
->
dInfo
.
card_count
[
1
])
{
mainGame
->
dInfo
.
card_count_color
[
0
]
=
0xffffff00
;
mainGame
->
dInfo
.
card_count_color
[
0
]
=
0xffffff00
;
mainGame
->
dInfo
.
card_count_color
[
1
]
=
0xffff
00
00
;
mainGame
->
dInfo
.
card_count_color
[
1
]
=
0xffff
2a
00
;
}
else
if
(
mainGame
->
dInfo
.
card_count
[
1
]
>
mainGame
->
dInfo
.
card_count
[
0
])
{
}
else
if
(
mainGame
->
dInfo
.
card_count
[
1
]
>
mainGame
->
dInfo
.
card_count
[
0
])
{
mainGame
->
dInfo
.
card_count_color
[
1
]
=
0xffffff00
;
mainGame
->
dInfo
.
card_count_color
[
1
]
=
0xffffff00
;
mainGame
->
dInfo
.
card_count_color
[
0
]
=
0xffff
00
00
;
mainGame
->
dInfo
.
card_count_color
[
0
]
=
0xffff
2a
00
;
}
else
{
}
else
{
mainGame
->
dInfo
.
card_count_color
[
0
]
=
0xffffffff
;
mainGame
->
dInfo
.
card_count_color
[
0
]
=
0xffffffff
;
mainGame
->
dInfo
.
card_count_color
[
1
]
=
0xffffffff
;
mainGame
->
dInfo
.
card_count_color
[
1
]
=
0xffffffff
;
...
...
Classes/gframe/drawing.cpp
View file @
65cc26d8
...
@@ -587,10 +587,10 @@ void Game::DrawMisc() {
...
@@ -587,10 +587,10 @@ void Game::DrawMisc() {
textFont
->
draw
(
dInfo
.
hostname_tag
,
recti
(
335
*
mainGame
->
xScale
,
31
*
mainGame
->
yScale
,
629
*
mainGame
->
xScale
,
50
*
mainGame
->
yScale
),
0xffffffff
,
false
,
false
,
0
);
textFont
->
draw
(
dInfo
.
hostname_tag
,
recti
(
335
*
mainGame
->
xScale
,
31
*
mainGame
->
yScale
,
629
*
mainGame
->
xScale
,
50
*
mainGame
->
yScale
),
0xffffffff
,
false
,
false
,
0
);
if
(
!
dInfo
.
isTag
||
!
dInfo
.
tag_player
[
1
])
{
if
(
!
dInfo
.
isTag
||
!
dInfo
.
tag_player
[
1
])
{
auto
cld
=
textFont
->
getDimension
(
dInfo
.
clientname
);
auto
cld
=
textFont
->
getDimension
(
dInfo
.
clientname
);
textFont
->
draw
(
dInfo
.
clientname
,
recti
(
(
986
-
cld
.
Width
)
*
mainGame
->
xScale
,
31
*
mainGame
->
yScale
,
986
*
mainGame
->
xScale
,
50
*
mainGame
->
yScale
),
0xffffffff
,
false
,
false
,
0
);
textFont
->
draw
(
dInfo
.
clientname
,
recti
(
986
*
mainGame
->
xScale
-
cld
.
Width
,
31
*
mainGame
->
yScale
,
986
*
mainGame
->
xScale
,
50
*
mainGame
->
yScale
),
0xffffffff
,
false
,
false
,
0
);
}
else
{
}
else
{
auto
cld
=
textFont
->
getDimension
(
dInfo
.
clientname_tag
);
auto
cld
=
textFont
->
getDimension
(
dInfo
.
clientname_tag
);
textFont
->
draw
(
dInfo
.
clientname_tag
,
recti
(
(
986
-
cld
.
Width
)
*
mainGame
->
xScale
,
31
*
mainGame
->
yScale
,
986
*
mainGame
->
xScale
,
50
*
mainGame
->
yScale
),
0xffffffff
,
false
,
false
,
0
);
textFont
->
draw
(
dInfo
.
clientname_tag
,
recti
(
986
*
mainGame
->
xScale
-
cld
.
Width
,
31
*
mainGame
->
yScale
,
986
*
mainGame
->
xScale
,
50
*
mainGame
->
yScale
),
0xffffffff
,
false
,
false
,
0
);
}
}
driver
->
draw2DRectangle
(
recti
(
632
*
mainGame
->
xScale
,
10
*
mainGame
->
yScale
,
688
*
mainGame
->
xScale
,
30
*
mainGame
->
yScale
),
0x00000000
,
0x00000000
,
0xffffffff
,
0xffffffff
);
driver
->
draw2DRectangle
(
recti
(
632
*
mainGame
->
xScale
,
10
*
mainGame
->
yScale
,
688
*
mainGame
->
xScale
,
30
*
mainGame
->
yScale
),
0x00000000
,
0x00000000
,
0xffffffff
,
0xffffffff
);
driver
->
draw2DRectangle
(
recti
(
632
*
mainGame
->
xScale
,
30
*
mainGame
->
yScale
,
688
*
mainGame
->
xScale
,
50
*
mainGame
->
yScale
),
0xffffffff
,
0xffffffff
,
0x00000000
,
0x00000000
);
driver
->
draw2DRectangle
(
recti
(
632
*
mainGame
->
xScale
,
30
*
mainGame
->
yScale
,
688
*
mainGame
->
xScale
,
50
*
mainGame
->
yScale
),
0xffffffff
,
0xffffffff
,
0x00000000
,
0x00000000
);
...
...
Classes/gframe/game.cpp
View file @
65cc26d8
...
@@ -1393,7 +1393,7 @@ void Game::RefreshTimeDisplay() {
...
@@ -1393,7 +1393,7 @@ void Game::RefreshTimeDisplay() {
for
(
int
i
=
0
;
i
<
2
;
++
i
)
{
for
(
int
i
=
0
;
i
<
2
;
++
i
)
{
if
(
dInfo
.
time_left
[
i
]
&&
dInfo
.
time_limit
)
{
if
(
dInfo
.
time_left
[
i
]
&&
dInfo
.
time_limit
)
{
if
(
dInfo
.
time_left
[
i
]
>=
dInfo
.
time_limit
/
2
)
if
(
dInfo
.
time_left
[
i
]
>=
dInfo
.
time_limit
/
2
)
dInfo
.
time_color
[
i
]
=
0xff
ffffff
;
dInfo
.
time_color
[
i
]
=
0xff
00ff00
;
else
if
(
dInfo
.
time_left
[
i
]
>=
dInfo
.
time_limit
/
3
)
else
if
(
dInfo
.
time_left
[
i
]
>=
dInfo
.
time_limit
/
3
)
dInfo
.
time_color
[
i
]
=
0xffffff00
;
dInfo
.
time_color
[
i
]
=
0xffffff00
;
else
if
(
dInfo
.
time_left
[
i
]
>=
dInfo
.
time_limit
/
6
)
else
if
(
dInfo
.
time_left
[
i
]
>=
dInfo
.
time_limit
/
6
)
...
...
mobile/assets/changelog.html
View file @
65cc26d8
...
@@ -22,11 +22,12 @@
...
@@ -22,11 +22,12 @@
更新:
更新:
1.更新ygo内核;
1.更新ygo内核;
2.升级游戏版本号为1034.4
2.升级游戏版本号为1034.4
3.卡图全部翻新为第十期模板;
(为了回避版权问题不得已改为无字卡图)
优化:
优化:
1.精简资源缩小一些安装包体积;
1.精简资源缩小一些安装包体积;
2.为了避免误导用户取消直接启动游戏功能
2.为了避免误导用户取消直接启动游戏功能;
3.决斗时对手ID右对齐;
4.决斗时间条改为直观数字倒计时;
5.增加卡差对比统计数字;
</pre>
</pre>
<ul>
<ul>
<li
style=
"color:#ffff00"
>
3.3.1
</li>
<li
style=
"color:#ffff00"
>
3.3.1
</li>
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment