Commit 65cc26d8 authored by fallenstardust's avatar fallenstardust

UI颜色,对手ID右对齐

parent 409b6cf6
...@@ -1451,10 +1451,10 @@ void ClientField::RefreshCardCountDisplay() { ...@@ -1451,10 +1451,10 @@ void ClientField::RefreshCardCountDisplay() {
} }
if(mainGame->dInfo.card_count[0] > mainGame->dInfo.card_count[1]) { if(mainGame->dInfo.card_count[0] > mainGame->dInfo.card_count[1]) {
mainGame->dInfo.card_count_color[0] = 0xffffff00; mainGame->dInfo.card_count_color[0] = 0xffffff00;
mainGame->dInfo.card_count_color[1] = 0xffff0000; mainGame->dInfo.card_count_color[1] = 0xffff2a00;
} else if(mainGame->dInfo.card_count[1] > mainGame->dInfo.card_count[0]) { } else if(mainGame->dInfo.card_count[1] > mainGame->dInfo.card_count[0]) {
mainGame->dInfo.card_count_color[1] = 0xffffff00; mainGame->dInfo.card_count_color[1] = 0xffffff00;
mainGame->dInfo.card_count_color[0] = 0xffff0000; mainGame->dInfo.card_count_color[0] = 0xffff2a00;
} else { } else {
mainGame->dInfo.card_count_color[0] = 0xffffffff; mainGame->dInfo.card_count_color[0] = 0xffffffff;
mainGame->dInfo.card_count_color[1] = 0xffffffff; mainGame->dInfo.card_count_color[1] = 0xffffffff;
......
...@@ -587,10 +587,10 @@ void Game::DrawMisc() { ...@@ -587,10 +587,10 @@ void Game::DrawMisc() {
textFont->draw(dInfo.hostname_tag, recti(335 * mainGame->xScale, 31 * mainGame->yScale, 629 * mainGame->xScale, 50 * mainGame->yScale), 0xffffffff, false, false, 0); textFont->draw(dInfo.hostname_tag, recti(335 * mainGame->xScale, 31 * mainGame->yScale, 629 * mainGame->xScale, 50 * mainGame->yScale), 0xffffffff, false, false, 0);
if(!dInfo.isTag || !dInfo.tag_player[1]) { if(!dInfo.isTag || !dInfo.tag_player[1]) {
auto cld = textFont->getDimension(dInfo.clientname); auto cld = textFont->getDimension(dInfo.clientname);
textFont->draw(dInfo.clientname, recti((986 - cld.Width) * mainGame->xScale, 31 * mainGame->yScale, 986 * mainGame->xScale, 50 * mainGame->yScale), 0xffffffff, false, false, 0); textFont->draw(dInfo.clientname, recti(986 * mainGame->xScale - cld.Width, 31 * mainGame->yScale, 986 * mainGame->xScale, 50 * mainGame->yScale), 0xffffffff, false, false, 0);
} else { } else {
auto cld = textFont->getDimension(dInfo.clientname_tag); auto cld = textFont->getDimension(dInfo.clientname_tag);
textFont->draw(dInfo.clientname_tag, recti((986 - cld.Width) * mainGame->xScale, 31 * mainGame->yScale, 986 * mainGame->xScale, 50 * mainGame->yScale), 0xffffffff, false, false, 0); textFont->draw(dInfo.clientname_tag, recti(986 * mainGame->xScale - cld.Width, 31 * mainGame->yScale, 986 * mainGame->xScale, 50 * mainGame->yScale), 0xffffffff, false, false, 0);
} }
driver->draw2DRectangle(recti(632 * mainGame->xScale, 10 * mainGame->yScale, 688 * mainGame->xScale, 30 * mainGame->yScale), 0x00000000, 0x00000000, 0xffffffff, 0xffffffff); driver->draw2DRectangle(recti(632 * mainGame->xScale, 10 * mainGame->yScale, 688 * mainGame->xScale, 30 * mainGame->yScale), 0x00000000, 0x00000000, 0xffffffff, 0xffffffff);
driver->draw2DRectangle(recti(632 * mainGame->xScale, 30 * mainGame->yScale, 688 * mainGame->xScale, 50 * mainGame->yScale), 0xffffffff, 0xffffffff, 0x00000000, 0x00000000); driver->draw2DRectangle(recti(632 * mainGame->xScale, 30 * mainGame->yScale, 688 * mainGame->xScale, 50 * mainGame->yScale), 0xffffffff, 0xffffffff, 0x00000000, 0x00000000);
......
...@@ -1393,7 +1393,7 @@ void Game::RefreshTimeDisplay() { ...@@ -1393,7 +1393,7 @@ void Game::RefreshTimeDisplay() {
for(int i = 0; i < 2; ++i) { for(int i = 0; i < 2; ++i) {
if(dInfo.time_left[i] && dInfo.time_limit) { if(dInfo.time_left[i] && dInfo.time_limit) {
if(dInfo.time_left[i] >= dInfo.time_limit / 2) if(dInfo.time_left[i] >= dInfo.time_limit / 2)
dInfo.time_color[i] = 0xffffffff; dInfo.time_color[i] = 0xff00ff00;
else if(dInfo.time_left[i] >= dInfo.time_limit / 3) else if(dInfo.time_left[i] >= dInfo.time_limit / 3)
dInfo.time_color[i] = 0xffffff00; dInfo.time_color[i] = 0xffffff00;
else if(dInfo.time_left[i] >= dInfo.time_limit / 6) else if(dInfo.time_left[i] >= dInfo.time_limit / 6)
......
...@@ -22,11 +22,12 @@ ...@@ -22,11 +22,12 @@
更新: 更新:
1.更新ygo内核; 1.更新ygo内核;
2.升级游戏版本号为1034.4 2.升级游戏版本号为1034.4
3.卡图全部翻新为第十期模板;
(为了回避版权问题不得已改为无字卡图)
优化: 优化:
1.精简资源缩小一些安装包体积; 1.精简资源缩小一些安装包体积;
2.为了避免误导用户取消直接启动游戏功能 2.为了避免误导用户取消直接启动游戏功能;
3.决斗时对手ID右对齐;
4.决斗时间条改为直观数字倒计时;
5.增加卡差对比统计数字;
</pre> </pre>
<ul> <ul>
<li style="color:#ffff00">3.3.1</li> <li style="color:#ffff00">3.3.1</li>
......
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