Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
YGOMobile
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
fallenstardust
YGOMobile
Commits
5dca7d54
Commit
5dca7d54
authored
Dec 23, 2025
by
fallenstardust
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
添加genesys模式服务器
微调布局
parent
51d2d6f4
Changes
7
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
61 additions
and
20 deletions
+61
-20
Classes/gframe/drawing.cpp
Classes/gframe/drawing.cpp
+12
-11
mobile/assets/en/serverlist.xml
mobile/assets/en/serverlist.xml
+8
-0
mobile/assets/es/serverlist.xml
mobile/assets/es/serverlist.xml
+8
-0
mobile/assets/kor/serverlist.xml
mobile/assets/kor/serverlist.xml
+8
-8
mobile/assets/pt/serverlist.xml
mobile/assets/pt/serverlist.xml
+8
-0
mobile/assets/serverlist.xml
mobile/assets/serverlist.xml
+8
-0
mobile/src/main/java/cn/garymb/ygomobile/ui/cards/DeckManagerFragment.java
...ava/cn/garymb/ygomobile/ui/cards/DeckManagerFragment.java
+9
-1
No files found.
Classes/gframe/drawing.cpp
View file @
5dca7d54
...
@@ -1636,14 +1636,14 @@ void Game::DrawDeckBd() {
...
@@ -1636,14 +1636,14 @@ void Game::DrawDeckBd() {
auto
it
=
deckBuilder
.
filterList
->
credit_limits
.
find
(
L"genesys"
);
auto
it
=
deckBuilder
.
filterList
->
credit_limits
.
find
(
L"genesys"
);
if
(
it
!=
deckBuilder
.
filterList
->
credit_limits
.
end
())
{
if
(
it
!=
deckBuilder
.
filterList
->
credit_limits
.
end
())
{
// Genesys计分板背景
// Genesys计分板背景
driver
->
draw2DRectangle
(
Resize
(
4
20
,
136
,
628
,
157
),
0xff000000
,
0xff000000
,
0x40000000
,
0x4
0000000
);
driver
->
draw2DRectangle
(
Resize
(
4
15
,
136
,
633
,
157
),
0xff000000
,
0xff000000
,
0x80000000
,
0x8
0000000
);
// Genesys计分板外框
// Genesys计分板外框
driver
->
draw2DRectangleOutline
(
Resize
(
4
20
,
136
,
628
,
157
));
driver
->
draw2DRectangleOutline
(
Resize
(
4
15
,
136
,
633
,
157
));
// 显示“限”的文字图标
// 显示“限”的文字图标
driver
->
draw2DImage
(
imageManager
.
tGSC
,
Resize_X_Y
(
42
5
,
137
,
445
,
156
),
irr
::
core
::
recti
(
0
,
0
,
64
,
64
),
0
,
0
,
true
);
driver
->
draw2DImage
(
imageManager
.
tGSC
,
Resize_X_Y
(
42
0
,
137
,
440
,
156
),
irr
::
core
::
recti
(
0
,
0
,
64
,
64
),
0
,
0
,
true
);
int
intValue
=
static_cast
<
int
>
(
it
->
second
);
//获取被选定的genesys禁卡表的上限值,并显示在界面上
int
intValue
=
static_cast
<
int
>
(
it
->
second
);
//获取被选定的genesys禁卡表的上限值,并显示在界面上
DrawShadowText
(
guiFont
,
std
::
to_wstring
(
intValue
),
Resize_X_Y
(
4
50
,
137
,
470
,
156
),
Resize
(
0
,
1
,
2
,
0
),
0xffffffff
,
0xff000000
,
true
,
true
);
DrawShadowText
(
guiFont
,
std
::
to_wstring
(
intValue
),
Resize_X_Y
(
4
45
,
137
,
465
,
156
),
Resize
(
0
,
1
,
2
,
0
),
0xffffffff
,
0xff000000
,
true
,
true
);
//遍历genesys禁卡表的卡片点数表,统计当前卡组点数合计值
//遍历genesys禁卡表的卡片点数表,统计当前卡组点数合计值
int
totalCredits
=
0
;
int
totalCredits
=
0
;
...
@@ -1699,18 +1699,19 @@ void Game::DrawDeckBd() {
...
@@ -1699,18 +1699,19 @@ void Game::DrawDeckBd() {
}
}
}
}
irr
::
video
::
SColor
color
=
0xffffffff
;
// 设置默认数字颜色值为白色
irr
::
video
::
SColor
color
=
0xffffffff
;
// 设置默认数字颜色值为白色
driver
->
draw2DImage
(
imageManager
.
tGSC
,
Resize_X_Y
(
480
,
137
,
500
,
156
),
irr
::
core
::
recti
(
64
,
0
,
128
,
64
),
0
,
0
,
true
);
// 显示“计”文字图标和卡组合计点数值
driver
->
draw2DImage
(
imageManager
.
tGSC
,
Resize_X_Y
(
475
,
137
,
495
,
156
),
irr
::
core
::
recti
(
64
,
0
,
128
,
64
),
0
,
0
,
true
);
color
=
totalCredits
>
intValue
?
0xffff0000
:
0xffffffff
;
// 如果点数总和超过上限则设置数字颜色为红色,否则为白色
color
=
totalCredits
>
intValue
?
0xffff0000
:
0xffffffff
;
// 如果点数总和超过上限则设置数字颜色为红色,否则为白色
DrawShadowText
(
guiFont
,
std
::
to_wstring
(
totalCredits
),
Resize_X_Y
(
50
5
,
137
,
525
,
156
),
Resize
(
0
,
1
,
2
,
0
),
color
,
0xff000000
,
true
,
true
);
DrawShadowText
(
guiFont
,
std
::
to_wstring
(
totalCredits
),
Resize_X_Y
(
50
0
,
137
,
520
,
156
),
Resize
(
0
,
1
,
2
,
0
),
color
,
0xff000000
,
true
,
true
);
// 显示
剩余点数
// 显示
“余”文字图标和剩余点数值
driver
->
draw2DImage
(
imageManager
.
tGSC
,
Resize_X_Y
(
53
5
,
137
,
555
,
156
),
irr
::
core
::
recti
(
128
,
0
,
192
,
64
),
0
,
0
,
true
);
driver
->
draw2DImage
(
imageManager
.
tGSC
,
Resize_X_Y
(
53
0
,
137
,
550
,
156
),
irr
::
core
::
recti
(
128
,
0
,
192
,
64
),
0
,
0
,
true
);
int
remaining
=
intValue
-
totalCredits
;
int
remaining
=
intValue
-
totalCredits
;
color
=
remaining
<
0
?
0xffff0000
:
0xffffffff
;
// 剩余点数小于0则设置数字颜色为红色,否则为白色
color
=
remaining
<
0
?
0xffff0000
:
0xffffffff
;
// 剩余点数小于0则设置数字颜色为红色,否则为白色
DrawShadowText
(
guiFont
,
std
::
to_wstring
(
remaining
),
Resize_X_Y
(
5
60
,
137
,
580
,
156
),
Resize
(
0
,
1
,
2
,
0
),
color
,
0xff000000
,
true
,
true
);
DrawShadowText
(
guiFont
,
std
::
to_wstring
(
remaining
),
Resize_X_Y
(
5
55
,
137
,
575
,
156
),
Resize
(
0
,
1
,
2
,
0
),
color
,
0xff000000
,
true
,
true
);
// Genesys标志
// Genesys标志
,仅提示这是用于genesys的计分板
driver
->
draw2DImage
(
imageManager
.
tGSC
,
Resize
(
5
90
,
137
,
623
,
156
),
irr
::
core
::
recti
(
192
,
0
,
448
,
64
),
0
,
0
,
true
);
driver
->
draw2DImage
(
imageManager
.
tGSC
,
Resize
(
5
80
,
139
,
628
,
154
),
irr
::
core
::
recti
(
192
,
0
,
448
,
64
),
0
,
0
,
true
);
}
}
// 主卡组内容区背景与边框
// 主卡组内容区背景与边框
...
...
mobile/assets/en/serverlist.xml
View file @
5dca7d54
...
@@ -18,6 +18,14 @@
...
@@ -18,6 +18,14 @@
<port>
888
</port>
<port>
888
</port>
<keep>
true
</keep>
<keep>
true
</keep>
</server>
</server>
<server>
<player-name>
Knight of Hanoi
</player-name>
<name>
GENESYS Format Server
</name>
<desc>
Construct decks with restrictions according to the GENESYS Point List.
</desc>
<ip>
exp.baldlee.top
</ip>
<port>
23333
</port>
<keep>
true
</keep>
</server>
<server>
<server>
<player-name>
Knight of Hanoi
</player-name>
<player-name>
Knight of Hanoi
</player-name>
<name>
Duel Chronicles
</name>
<name>
Duel Chronicles
</name>
...
...
mobile/assets/es/serverlist.xml
View file @
5dca7d54
...
@@ -18,6 +18,14 @@
...
@@ -18,6 +18,14 @@
<port>
888
</port>
<port>
888
</port>
<keep>
true
</keep>
<keep>
true
</keep>
</server>
</server>
<server>
<player-name>
Knight of Hanoi
</player-name>
<name>
Servidor oficial del formato GENESYS
</name>
<desc>
Construye mazos con restricciones según la Tabla de Puntos GENESYS.
</desc>
<ip>
exp.baldlee.top
</ip>
<port>
23333
</port>
<keep>
true
</keep>
</server>
<server>
<server>
<player-name>
Knight of Hanoi
</player-name>
<player-name>
Knight of Hanoi
</player-name>
<name>
Evolution TCG Server
</name>
<name>
Evolution TCG Server
</name>
...
...
mobile/assets/kor/serverlist.xml
View file @
5dca7d54
...
@@ -18,6 +18,14 @@
...
@@ -18,6 +18,14 @@
<port>
888
</port>
<port>
888
</port>
<keep>
true
</keep>
<keep>
true
</keep>
</server>
</server>
<server>
<player-name>
Knight of Hanoi
</player-name>
<name>
GENESYS 포맷 정식 서버
</name>
<desc>
GENESYS 포인트표 기준 제한 적용하여 덱 구성. TCG 환경
</desc>
<ip>
exp.baldlee.top
</ip>
<port>
23333
</port>
<keep>
true
</keep>
</server>
<server>
<server>
<player-name>
신선한 고기
</player-name>
<player-name>
신선한 고기
</player-name>
<name>
YGOPRO 중국 서버 1
</name>
<name>
YGOPRO 중국 서버 1
</name>
...
@@ -34,12 +42,4 @@
...
@@ -34,12 +42,4 @@
<port>
2333
</port>
<port>
2333
</port>
<keep>
true
</keep>
<keep>
true
</keep>
</server>
</server>
<server>
<player-name>
신선한 고기
</player-name>
<name>
2 Pick MyCard 모에
</name>
<desc>
build new deck to duel
</desc>
<ip>
2pick.moecube.com
</ip>
<port>
765
</port>
<keep>
true
</keep>
</server>
</servers>
</servers>
mobile/assets/pt/serverlist.xml
View file @
5dca7d54
...
@@ -18,6 +18,14 @@
...
@@ -18,6 +18,14 @@
<port>
888
</port>
<port>
888
</port>
<keep>
true
</keep>
<keep>
true
</keep>
</server>
</server>
<server>
<player-name>
Knight of Hanoi
</player-name>
<name>
Servidor oficial do formato GENESYS
</name>
<desc>
Construa decks com restrições de acordo com a Tabela de Pontos GENESYS.
</desc>
<ip>
exp.baldlee.top
</ip>
<port>
23333
</port>
<keep>
true
</keep>
</server>
<server>
<server>
<player-name>
Cavaleiro de Hanoi
</player-name>
<player-name>
Cavaleiro de Hanoi
</player-name>
<name>
Servidor Evolution TCG
</name>
<name>
Servidor Evolution TCG
</name>
...
...
mobile/assets/serverlist.xml
View file @
5dca7d54
...
@@ -18,6 +18,14 @@
...
@@ -18,6 +18,14 @@
<port>
888
</port>
<port>
888
</port>
<keep>
true
</keep>
<keep>
true
</keep>
</server>
</server>
<server>
<player-name>
Knight of Hanoi
</player-name>
<name>
起源赛制正式服
</name>
<desc>
按照genesys点数表禁限构筑牌组。TCG环境
</desc>
<ip>
exp.baldlee.top
</ip>
<port>
23333
</port>
<keep>
true
</keep>
</server>
<server>
<server>
<player-name>
Knight of Hanoi
</player-name>
<player-name>
Knight of Hanoi
</player-name>
<name>
决斗编年史
</name>
<name>
决斗编年史
</name>
...
...
mobile/src/main/java/cn/garymb/ygomobile/ui/cards/DeckManagerFragment.java
View file @
5dca7d54
...
@@ -836,11 +836,19 @@ public class DeckManagerFragment extends BaseFragemnt implements RecyclerViewIte
...
@@ -836,11 +836,19 @@ public class DeckManagerFragment extends BaseFragemnt implements RecyclerViewIte
int
currentCredit
=
0
;
int
currentCredit
=
0
;
int
creditLimit
=
0
;
int
creditLimit
=
0
;
// 禁卡表为空值以防止空指针异常
if
(
limitList
==
null
)
{
// 如果limitList为null,隐藏计分板并返回
if
(
ll_genesys_scoreboard
!=
null
)
{
ll_genesys_scoreboard
.
setVisibility
(
View
.
GONE
);
}
return
;
}
if
(
limitList
.
getCreditLimits
()
!=
null
&&
limitList
.
getCreditLimits
()
>
0
)
{
if
(
limitList
.
getCreditLimits
()
!=
null
&&
limitList
.
getCreditLimits
()
>
0
)
{
creditLimit
=
limitList
.
getCreditLimits
();
creditLimit
=
limitList
.
getCreditLimits
();
currentCredit
=
getCreditCount
(
mDeckAdapater
.
getCurrentState
());
currentCredit
=
getCreditCount
(
mDeckAdapater
.
getCurrentState
());
// 当当前
信用分
超过限制时,设置文本为红色
// 当当前
点数
超过限制时,设置文本为红色
if
(
currentCredit
>
creditLimit
)
{
if
(
currentCredit
>
creditLimit
)
{
tv_credit_count
.
setTextColor
(
Color
.
RED
);
tv_credit_count
.
setTextColor
(
Color
.
RED
);
tv_credit_remain
.
setTextColor
(
Color
.
RED
);
tv_credit_remain
.
setTextColor
(
Color
.
RED
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment