Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
YGOMobile
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
fallenstardust
YGOMobile
Commits
47f12a69
Commit
47f12a69
authored
Jan 16, 2020
by
fallenstardust
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
更改string调用位置
parent
bd6e14e8
Changes
4
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
20 additions
and
17 deletions
+20
-17
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+5
-5
mobile/assets/data/conf/strings.conf
mobile/assets/data/conf/strings.conf
+5
-6
mobile/assets_en/data/conf/strings.conf
mobile/assets_en/data/conf/strings.conf
+5
-3
mobile/assets_ko/data/conf/strings.conf
mobile/assets_ko/data/conf/strings.conf
+5
-3
No files found.
Classes/gframe/game.cpp
View file @
47f12a69
...
...
@@ -426,7 +426,7 @@ bool Game::Initialize() {
chkWaitChain
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabHelper
,
-
1
,
dataManager
.
GetSysString
(
1277
));
chkWaitChain
->
setChecked
(
gameConf
.
chkWaitChain
!=
0
);
posY
+=
60
;
chkEnableSound
=
env
->
addCheckBox
(
gameConf
.
enable_sound
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabHelper
,
CHECKBOX_ENABLE_SOUND
,
dataManager
.
GetSysString
(
12
82
));
chkEnableSound
=
env
->
addCheckBox
(
gameConf
.
enable_sound
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabHelper
,
CHECKBOX_ENABLE_SOUND
,
dataManager
.
GetSysString
(
12
79
));
chkEnableSound
->
setChecked
(
gameConf
.
enable_sound
);
scrSoundVolume
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
posX
+
110
*
xScale
,
posY
,
posX
+
250
*
xScale
,
posY
+
30
*
yScale
),
tabHelper
,
SCROLL_VOLUME
);
scrSoundVolume
->
setMax
(
100
);
...
...
@@ -435,7 +435,7 @@ bool Game::Initialize() {
scrSoundVolume
->
setLargeStep
(
1
);
scrSoundVolume
->
setSmallStep
(
1
);
posY
+=
60
;
chkEnableMusic
=
env
->
addCheckBox
(
gameConf
.
enable_music
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabHelper
,
CHECKBOX_ENABLE_MUSIC
,
dataManager
.
GetSysString
(
128
3
));
chkEnableMusic
=
env
->
addCheckBox
(
gameConf
.
enable_music
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabHelper
,
CHECKBOX_ENABLE_MUSIC
,
dataManager
.
GetSysString
(
128
0
));
chkEnableMusic
->
setChecked
(
gameConf
.
enable_music
);
scrMusicVolume
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
posX
+
110
*
xScale
,
posY
,
posX
+
250
*
xScale
,
posY
+
30
*
yScale
),
tabHelper
,
SCROLL_VOLUME
);
scrMusicVolume
->
setMax
(
100
);
...
...
@@ -444,7 +444,7 @@ bool Game::Initialize() {
scrMusicVolume
->
setLargeStep
(
1
);
scrMusicVolume
->
setSmallStep
(
1
);
posY
+=
60
;
chkMusicMode
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabHelper
,
-
1
,
dataManager
.
GetSysString
(
128
4
));
chkMusicMode
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabHelper
,
-
1
,
dataManager
.
GetSysString
(
128
1
));
chkMusicMode
->
setChecked
(
gameConf
.
music_mode
!=
0
);
elmTabHelperLast
=
chkMusicMode
;
//show scroll
...
...
@@ -482,7 +482,7 @@ bool Game::Initialize() {
chkAutoSaveReplay
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabSystem
,
-
1
,
dataManager
.
GetSysString
(
1366
));
chkAutoSaveReplay
->
setChecked
(
gameConf
.
auto_save_replay
!=
0
);
posY
+=
60
;
chkDrawFieldSpell
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabSystem
,
CHECKBOX_DRAW_FIELD_SPELL
,
dataManager
.
GetSysString
(
12
79
));
chkDrawFieldSpell
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabSystem
,
CHECKBOX_DRAW_FIELD_SPELL
,
dataManager
.
GetSysString
(
12
83
));
chkDrawFieldSpell
->
setChecked
(
gameConf
.
draw_field_spell
!=
0
);
posY
+=
60
;
chkQuickAnimation
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabSystem
,
CHECKBOX_QUICK_ANIMATION
,
dataManager
.
GetSysString
(
1299
));
...
...
@@ -883,7 +883,7 @@ bool Game::Initialize() {
env
->
addStaticText
(
dataManager
.
GetSysString
(
1353
),
rect
<
s32
>
(
360
*
xScale
,
240
*
yScale
,
570
*
xScale
,
260
*
yScale
),
false
,
true
,
wReplay
);
ebRepStartTurn
=
CAndroidGUIEditBox
::
addAndroidEditBox
(
L""
,
true
,
env
,
rect
<
s32
>
(
360
*
xScale
,
270
*
yScale
,
460
*
xScale
,
310
*
yScale
),
wReplay
,
-
1
);
ebRepStartTurn
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
btnExportDeck
=
env
->
addButton
(
rect
<
s32
>
(
470
*
xScale
,
270
*
yScale
,
570
*
xScale
,
310
*
yScale
),
wReplay
,
BUTTON_EXPORT_DECK
,
dataManager
.
GetSysString
(
128
1
));
btnExportDeck
=
env
->
addButton
(
rect
<
s32
>
(
470
*
xScale
,
270
*
yScale
,
570
*
xScale
,
310
*
yScale
),
wReplay
,
BUTTON_EXPORT_DECK
,
dataManager
.
GetSysString
(
128
2
));
//single play window
wSinglePlay
=
env
->
addWindow
(
rect
<
s32
>
(
220
*
xScale
,
100
*
yScale
,
800
*
xScale
,
520
*
yScale
),
false
,
dataManager
.
GetSysString
(
1201
));
wSinglePlay
->
getCloseButton
()
->
setVisible
(
false
);
...
...
mobile/assets/data/conf/strings.conf
View file @
47f12a69
...
...
@@ -321,12 +321,11 @@
!
system
1276
自动发动并排序必发效果
!
system
1277
没有可连锁的卡时延迟回应
!
system
1278
自动选择魔法/陷阱卡位置
!
system
1279
显示场地背景
!
system
1280
重命名成功后请重新选择卡组
!
system
1281
提取卡组
!
system
1282
开启音效
!
system
1283
开启音乐
!
system
1284
按场景切换音乐
!
system
1279
开启音效
!
system
1280
开启音乐
!
system
1281
按场景切换音乐
!
system
1282
提取卡组
!
system
1283
显示场地背景
!
system
1290
停用聊天功能
!
system
1291
忽略观战者发言
!
system
1292
□忽略时点
...
...
mobile/assets_en/data/conf/strings.conf
View file @
47f12a69
...
...
@@ -321,9 +321,11 @@
!
system
1276
Auto
Chain
order
!
system
1277
No
delay
for
Chain
!
system
1278
Auto
spell
/
trap
placing
!
system
1279
Drawing
field
spell
!
system
1280
Please
rechoose
deck
after
rename
.
!
system
1281
Export
Deck
!
system
1279
SE
!
system
1280
BGM
!
system
1281
Automatically
switch
BGM
!
system
1282
Export
Deck
!
system
1283
Drawing
field
spell
!
system
1290
Disable
Chatting
!
system
1291
Mute
spectators
!
system
1292
Ignore
chain
...
...
mobile/assets_ko/data/conf/strings.conf
View file @
47f12a69
...
...
@@ -321,9 +321,11 @@
!
system
1276
자동 체인
!
system
1277
딜레이 없이 체인
!
system
1278
카드 위치 자동 (마법&함정)
!
system
1279
필드 이미지 활성화
!
system
1280
이름을 변경후 덱을 다시 선택해주세요.
!
system
1281
추출물 선택
!
system
1279
SE
!
system
1280
BGM
!
system
1281
장면별로 음악 전환
!
system
1282
추출물 선택
!
system
1283
필드 이미지 활성화
!
system
1290
상대방 메시지 무시
!
system
1291
관전자 메시지 무시
!
system
1292
체인 무시
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment