Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
YGOMobile
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
fallenstardust
YGOMobile
Commits
3d09a26c
Commit
3d09a26c
authored
Jul 09, 2018
by
fallenstardust
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
血条背景贴图&修正血条变化比例
parent
f5320e61
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
4 additions
and
3 deletions
+4
-3
Classes/gframe/drawing.cpp
Classes/gframe/drawing.cpp
+4
-3
mobile/assets/data/textures/lpbarf.png
mobile/assets/data/textures/lpbarf.png
+0
-0
No files found.
Classes/gframe/drawing.cpp
View file @
3d09a26c
...
@@ -522,10 +522,10 @@ void Game::DrawMisc() {
...
@@ -522,10 +522,10 @@ void Game::DrawMisc() {
//driver->draw2DImage(imageManager.tLPFrame, recti(691 * mainGame->xScale, 10 * mainGame->yScale, 920 * mainGame->xScale, 30 * mainGame->yScale), recti(0, 0, 200, 20), 0, 0, true);
//driver->draw2DImage(imageManager.tLPFrame, recti(691 * mainGame->xScale, 10 * mainGame->yScale, 920 * mainGame->xScale, 30 * mainGame->yScale), recti(0, 0, 200, 20), 0, 0, true);
if
(
dInfo
.
lp
[
0
]
>=
8000
)
if
(
dInfo
.
lp
[
0
]
>=
8000
)
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
recti
(
400
*
mainGame
->
xScale
,
12
*
mainGame
->
yScale
,
625
*
mainGame
->
xScale
,
56
*
mainGame
->
yScale
),
recti
(
0
,
0
,
44
,
44
),
0
,
0
,
true
);
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
recti
(
400
*
mainGame
->
xScale
,
12
*
mainGame
->
yScale
,
625
*
mainGame
->
xScale
,
56
*
mainGame
->
yScale
),
recti
(
0
,
0
,
44
,
44
),
0
,
0
,
true
);
else
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
recti
(
400
*
mainGame
->
xScale
,
12
*
mainGame
->
yScale
,
(
400
+
2
90
*
dInfo
.
lp
[
0
]
/
8000
)
*
mainGame
->
xScale
,
56
*
mainGame
->
yScale
),
recti
(
0
,
0
,
44
,
44
),
0
,
0
,
true
);
else
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
recti
(
400
*
mainGame
->
xScale
,
12
*
mainGame
->
yScale
,
(
400
+
2
25
*
dInfo
.
lp
[
0
]
/
8000
)
*
mainGame
->
xScale
,
56
*
mainGame
->
yScale
),
recti
(
0
,
0
,
44
,
44
),
0
,
0
,
true
);
if
(
dInfo
.
lp
[
1
]
>=
8000
)
if
(
dInfo
.
lp
[
1
]
>=
8000
)
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
recti
(
696
*
mainGame
->
xScale
,
12
*
mainGame
->
yScale
,
920
*
mainGame
->
xScale
,
56
*
mainGame
->
yScale
),
recti
(
0
,
0
,
44
,
44
),
0
,
0
,
true
);
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
recti
(
696
*
mainGame
->
xScale
,
12
*
mainGame
->
yScale
,
920
*
mainGame
->
xScale
,
56
*
mainGame
->
yScale
),
recti
(
0
,
0
,
44
,
44
),
0
,
0
,
true
);
else
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
recti
((
920
-
2
90
*
dInfo
.
lp
[
1
]
/
8000
)
*
mainGame
->
xScale
,
12
*
mainGame
->
yScale
,
920
*
mainGame
->
xScale
,
56
*
mainGame
->
yScale
),
recti
(
0
,
0
,
44
,
44
),
0
,
0
,
true
);
else
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
recti
((
920
-
2
25
*
dInfo
.
lp
[
1
]
/
8000
)
*
mainGame
->
xScale
,
12
*
mainGame
->
yScale
,
920
*
mainGame
->
xScale
,
56
*
mainGame
->
yScale
),
recti
(
0
,
0
,
44
,
44
),
0
,
0
,
true
);
if
(
lpframe
)
{
if
(
lpframe
)
{
dInfo
.
lp
[
lpplayer
]
-=
lpd
;
dInfo
.
lp
[
lpplayer
]
-=
lpd
;
myswprintf
(
dInfo
.
strLP
[
lpplayer
],
L"%d"
,
dInfo
.
lp
[
lpplayer
]);
myswprintf
(
dInfo
.
strLP
[
lpplayer
],
L"%d"
,
dInfo
.
lp
[
lpplayer
]);
...
@@ -540,7 +540,8 @@ void Game::DrawMisc() {
...
@@ -540,7 +540,8 @@ void Game::DrawMisc() {
lpcFont
->
draw
(
lpcstring
,
recti
(
400
*
mainGame
->
xScale
,
160
*
mainGame
->
yScale
,
920
*
mainGame
->
xScale
,
210
*
mainGame
->
yScale
),
lpccolor
|
0x00ffffff
,
true
,
false
,
0
);
lpcFont
->
draw
(
lpcstring
,
recti
(
400
*
mainGame
->
xScale
,
160
*
mainGame
->
yScale
,
920
*
mainGame
->
xScale
,
210
*
mainGame
->
yScale
),
lpccolor
|
0x00ffffff
,
true
,
false
,
0
);
lpcFont
->
draw
(
lpcstring
,
recti
(
400
*
mainGame
->
xScale
,
162
*
mainGame
->
yScale
,
922
*
mainGame
->
xScale
,
210
*
mainGame
->
yScale
),
lpccolor
,
true
,
false
,
0
);
lpcFont
->
draw
(
lpcstring
,
recti
(
400
*
mainGame
->
xScale
,
162
*
mainGame
->
yScale
,
922
*
mainGame
->
xScale
,
210
*
mainGame
->
yScale
),
lpccolor
,
true
,
false
,
0
);
}
}
}
//avatar image
driver
->
draw2DImage
(
imageManager
.
tAvatar
[
0
],
recti
(
330
*
mainGame
->
xScale
,
10
*
mainGame
->
yScale
,
398
*
mainGame
->
xScale
,
78
*
mainGame
->
yScale
),
recti
(
0
,
0
,
68
,
68
),
0
,
0
,
true
);
driver
->
draw2DImage
(
imageManager
.
tAvatar
[
0
],
recti
(
330
*
mainGame
->
xScale
,
10
*
mainGame
->
yScale
,
398
*
mainGame
->
xScale
,
78
*
mainGame
->
yScale
),
recti
(
0
,
0
,
68
,
68
),
0
,
0
,
true
);
driver
->
draw2DImage
(
imageManager
.
tAvatar
[
1
],
recti
(
922
*
mainGame
->
xScale
,
10
*
mainGame
->
yScale
,
990
*
mainGame
->
xScale
,
78
*
mainGame
->
yScale
),
recti
(
0
,
0
,
68
,
68
),
0
,
0
,
true
);
driver
->
draw2DImage
(
imageManager
.
tAvatar
[
1
],
recti
(
922
*
mainGame
->
xScale
,
10
*
mainGame
->
yScale
,
990
*
mainGame
->
xScale
,
78
*
mainGame
->
yScale
),
recti
(
0
,
0
,
68
,
68
),
0
,
0
,
true
);
if
((
dInfo
.
turn
%
2
&&
dInfo
.
isFirst
)
||
(
!
(
dInfo
.
turn
%
2
)
&&
!
dInfo
.
isFirst
))
{
if
((
dInfo
.
turn
%
2
&&
dInfo
.
isFirst
)
||
(
!
(
dInfo
.
turn
%
2
)
&&
!
dInfo
.
isFirst
))
{
...
...
mobile/assets/data/textures/lpbarf.png
0 → 100644
View file @
3d09a26c
33 KB
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment