Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
YGOMobile
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
fallenstardust
YGOMobile
Commits
3c1003e7
Commit
3c1003e7
authored
Apr 25, 2024
by
fallenstardust
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
为删除卡组、删除分类添加重设按钮上的分类名和卡组名
parent
5537ebbe
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
23 additions
and
25 deletions
+23
-25
Classes/gframe/deck_con.cpp
Classes/gframe/deck_con.cpp
+13
-15
Classes/gframe/menu_handler.cpp
Classes/gframe/menu_handler.cpp
+10
-10
No files found.
Classes/gframe/deck_con.cpp
View file @
3c1003e7
...
...
@@ -45,6 +45,14 @@ static inline bool havePopupWindow() {
return
mainGame
->
wQuery
->
isVisible
()
||
mainGame
->
wCategories
->
isVisible
()
||
mainGame
->
wLinkMarks
->
isVisible
()
||
mainGame
->
wDeckManage
->
isVisible
()
||
mainGame
->
wDMQuery
->
isVisible
();
}
void
SetCategoryDeckNameOnButton
(
irr
::
gui
::
IGUIButton
*
button
,
wchar_t
*
string
){
wchar_t
cate
[
256
];
wchar_t
cate_deck
[
256
];
myswprintf
(
cate
,
L"%ls%ls"
,
(
mainGame
->
cbDBCategory
->
getSelected
())
==
2
?
L""
:
mainGame
->
cbDBCategory
->
getItem
(
mainGame
->
cbDBCategory
->
getSelected
()),
(
mainGame
->
cbDBCategory
->
getSelected
())
==
2
?
L""
:
string
);
myswprintf
(
cate_deck
,
L"%ls%ls"
,
cate
,
mainGame
->
cbDBDecks
->
getItem
(
mainGame
->
cbDBDecks
->
getSelected
()));
button
->
setText
(
cate_deck
);
}
void
DeckBuilder
::
Initialize
()
{
mainGame
->
is_building
=
true
;
mainGame
->
is_siding
=
false
;
...
...
@@ -81,11 +89,7 @@ void DeckBuilder::Initialize() {
prev_category
=
mainGame
->
cbDBCategory
->
getSelected
();
RefreshReadonly
(
prev_category
);
RefreshPackListScroll
();
wchar_t
cate
[
256
];
wchar_t
cate_deck
[
256
];
myswprintf
(
cate
,
L"%ls%ls"
,
(
mainGame
->
cbDBCategory
->
getSelected
())
==
2
?
L""
:
mainGame
->
cbDBCategory
->
getItem
(
mainGame
->
cbDBCategory
->
getSelected
()),
(
mainGame
->
cbDBCategory
->
getSelected
())
==
2
?
L""
:
L"
\n
"
);
myswprintf
(
cate_deck
,
L"%ls%ls"
,
cate
,
mainGame
->
cbDBDecks
->
getItem
(
mainGame
->
cbDBDecks
->
getSelected
()));
mainGame
->
btnManageDeck
->
setText
(
cate_deck
);
SetCategoryDeckNameOnButton
(
mainGame
->
btnManageDeck
,
L"
\n
"
);
prev_operation
=
0
;
prev_sel
=
-
1
;
is_modified
=
false
;
...
...
@@ -247,6 +251,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
370
*
mainGame
->
xScale
,
mainGame
->
guiFont
,
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
unlock
();
SetCategoryDeckNameOnButton
(
mainGame
->
btnManageDeck
,
L"
\n
"
);
prev_operation
=
id
;
prev_sel
=
sel
;
break
;
...
...
@@ -376,6 +381,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
stDMMessage2
->
setText
(
mainGame
->
lstCategories
->
getListItem
(
mainGame
->
lstCategories
->
getSelected
()));
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
mainGame
->
gMutex
.
unlock
();
SetCategoryDeckNameOnButton
(
mainGame
->
btnManageDeck
,
L"
\n
"
);
prev_operation
=
id
;
break
;
}
...
...
@@ -1033,11 +1039,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
lstDecks
->
setSelected
(
0
);
mainGame
->
cbDBCategory
->
setSelected
(
catesel
);
ChangeCategory
(
catesel
);
wchar_t
cate
[
256
];
wchar_t
cate_deck
[
256
];
myswprintf
(
cate
,
L"%ls%ls"
,
(
mainGame
->
cbDBCategory
->
getSelected
())
==
2
?
L""
:
mainGame
->
cbDBCategory
->
getItem
(
mainGame
->
cbDBCategory
->
getSelected
()),
(
mainGame
->
cbDBCategory
->
getSelected
())
==
2
?
L""
:
L"
\n
"
);
myswprintf
(
cate_deck
,
L"%ls%ls"
,
cate
,
mainGame
->
cbDBDecks
->
getItem
(
mainGame
->
cbDBDecks
->
getSelected
()));
mainGame
->
btnManageDeck
->
setText
(
cate_deck
);
SetCategoryDeckNameOnButton
(
mainGame
->
btnManageDeck
,
L"
\n
"
);
break
;
}
case
LISTBOX_DECKS
:
{
...
...
@@ -1056,11 +1058,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
deckManager
.
LoadDeck
(
filepath
,
showing_pack
);
RefreshPackListScroll
();
prev_deck
=
decksel
;
wchar_t
cate
[
256
];
wchar_t
cate_deck
[
256
];
myswprintf
(
cate
,
L"%ls%ls"
,
(
mainGame
->
cbDBCategory
->
getSelected
())
==
2
?
L""
:
mainGame
->
cbDBCategory
->
getItem
(
mainGame
->
cbDBCategory
->
getSelected
()),
(
mainGame
->
cbDBCategory
->
getSelected
())
==
2
?
L""
:
L"
\n
"
);
myswprintf
(
cate_deck
,
L"%ls%ls"
,
cate
,
mainGame
->
cbDBDecks
->
getItem
(
mainGame
->
cbDBDecks
->
getSelected
()));
mainGame
->
btnManageDeck
->
setText
(
cate_deck
);
SetCategoryDeckNameOnButton
(
mainGame
->
btnManageDeck
,
L"
\n
"
);
break
;
}
}
...
...
Classes/gframe/menu_handler.cpp
View file @
3c1003e7
...
...
@@ -72,6 +72,14 @@ void ChangeHostPrepareDeckCategory(int catesel) {
mainGame
->
deckBuilder
.
prev_deck
=
0
;
}
void
reSetCategoryDeckNameOnButton
(
irr
::
gui
::
IGUIButton
*
button
,
wchar_t
*
string
){
wchar_t
cate
[
256
];
wchar_t
cate_deck
[
256
];
myswprintf
(
cate
,
L"%ls%ls"
,
(
mainGame
->
lstCategories
->
getSelected
())
==
1
?
L""
:
mainGame
->
lstCategories
->
getListItem
(
mainGame
->
lstCategories
->
getSelected
()),
(
mainGame
->
lstCategories
->
getSelected
())
==
1
?
L""
:
string
);
myswprintf
(
cate_deck
,
L"%ls%ls"
,
cate
,
mainGame
->
lstDecks
->
getListItem
(
mainGame
->
lstDecks
->
getSelected
()));
button
->
setText
(
cate_deck
);
}
bool
MenuHandler
::
OnEvent
(
const
irr
::
SEvent
&
event
)
{
if
(
mainGame
->
dField
.
OnCommonEvent
(
event
))
return
false
;
...
...
@@ -627,11 +635,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
lstDecks
->
setSelected
(
0
);
mainGame
->
cbCategorySelect
->
setSelected
(
catesel
);
ChangeHostPrepareDeckCategory
(
catesel
);
wchar_t
cate
[
256
];
wchar_t
cate_deck
[
256
];
myswprintf
(
cate
,
L"%ls%ls"
,
(
mainGame
->
lstCategories
->
getSelected
())
==
1
?
L""
:
mainGame
->
lstCategories
->
getListItem
(
mainGame
->
lstCategories
->
getSelected
()),
(
mainGame
->
lstCategories
->
getSelected
())
==
1
?
L""
:
L"|"
);
myswprintf
(
cate_deck
,
L"%ls%ls"
,
cate
,
mainGame
->
lstDecks
->
getListItem
(
mainGame
->
lstDecks
->
getSelected
()));
mainGame
->
btnHostDeckSelect
->
setText
(
cate_deck
);
reSetCategoryDeckNameOnButton
(
mainGame
->
btnHostDeckSelect
,
L"|"
);
break
;
}
case
LISTBOX_DECKS
:
{
...
...
@@ -643,11 +647,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
cbDeckSelect
->
setSelected
(
decksel
);
if
(
decksel
==
-
1
)
break
;
wchar_t
cate
[
256
];
wchar_t
cate_deck
[
256
];
myswprintf
(
cate
,
L"%ls%ls"
,
(
mainGame
->
lstCategories
->
getSelected
())
==
1
?
L""
:
mainGame
->
lstCategories
->
getListItem
(
mainGame
->
lstCategories
->
getSelected
()),
(
mainGame
->
lstCategories
->
getSelected
())
==
1
?
L""
:
L"|"
);
myswprintf
(
cate_deck
,
L"%ls%ls"
,
cate
,
mainGame
->
lstDecks
->
getListItem
(
mainGame
->
lstDecks
->
getSelected
()));
mainGame
->
btnHostDeckSelect
->
setText
(
cate_deck
);
reSetCategoryDeckNameOnButton
(
mainGame
->
btnHostDeckSelect
,
L"|"
);
mainGame
->
deckBuilder
.
RefreshPackListScroll
();
mainGame
->
deckBuilder
.
prev_deck
=
decksel
;
break
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment