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fallenstardust
YGOMobile
Commits
169e0254
Commit
169e0254
authored
Aug 03, 2021
by
fallenstardust
Browse files
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Browse Files
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Email Patches
Plain Diff
封装android log
封装play BGM
parent
eeeabdae
Changes
5
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Inline
Side-by-side
Showing
5 changed files
with
87 additions
and
31 deletions
+87
-31
Classes/gframe/data_manager.cpp
Classes/gframe/data_manager.cpp
+1
-3
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+69
-21
Classes/gframe/game.h
Classes/gframe/game.h
+12
-1
Classes/gframe/gframe.cpp
Classes/gframe/gframe.cpp
+3
-4
Classes/gframe/menu_handler.cpp
Classes/gframe/menu_handler.cpp
+2
-2
No files found.
Classes/gframe/data_manager.cpp
View file @
169e0254
...
@@ -150,9 +150,7 @@ bool DataManager::Error(spmemvfs_db_t* pDB, sqlite3_stmt* pStmt, int errNo) {
...
@@ -150,9 +150,7 @@ bool DataManager::Error(spmemvfs_db_t* pDB, sqlite3_stmt* pStmt, int errNo) {
if
(
pStmt
)
if
(
pStmt
)
sqlite3_finalize
(
pStmt
);
sqlite3_finalize
(
pStmt
);
int
len
=
strlen
(
msg
);
int
len
=
strlen
(
msg
);
char
buff
[
len
+
32
];
ALOGE
(
"cdb Error code=%d,msg=%s"
,
errNo
,
msg
);
sprintf
(
buff
,
"cdb Error code=%d,msg=%s"
,
errNo
,
msg
);
os
::
Printer
::
log
(
buff
);
spmemvfs_close_db
(
pDB
);
spmemvfs_close_db
(
pDB
);
spmemvfs_env_fini
();
spmemvfs_env_fini
();
return
false
;
return
false
;
...
...
Classes/gframe/game.cpp
View file @
169e0254
...
@@ -33,12 +33,68 @@ void Game::process(irr::SEvent &event) {
...
@@ -33,12 +33,68 @@ void Game::process(irr::SEvent &event) {
s32
y
=
event
.
MouseInput
.
Y
;
s32
y
=
event
.
MouseInput
.
Y
;
event
.
MouseInput
.
X
=
optX
(
x
);
event
.
MouseInput
.
X
=
optX
(
x
);
event
.
MouseInput
.
Y
=
optY
(
y
);
event
.
MouseInput
.
Y
=
optY
(
y
);
// __android_log_print(ANDROID_LOG_DEBUG, "ygo", "Android comman process %d,%d -> %d,%d", x, y,
// event.MouseInput.X, event.MouseInput.Y);
}
}
}
}
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
void
Game
::
stopBGM
()
{
ALOGD
(
"stop bgm"
);
gMutex
.
lock
();
soundManager
->
StopBGM
();
gMutex
.
unlock
();
}
void
Game
::
playBGM
()
{
ALOGV
(
"play bgm"
);
gMutex
.
lock
();
if
(
dInfo
.
isStarted
)
{
if
(
dInfo
.
isFinished
&&
showcardcode
==
1
)
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
WIN
);
else
if
(
dInfo
.
isFinished
&&
(
showcardcode
==
2
||
showcardcode
==
3
))
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
LOSE
);
else
if
(
dInfo
.
lp
[
0
]
>
0
&&
dInfo
.
lp
[
0
]
<=
dInfo
.
lp
[
1
]
/
2
)
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
DISADVANTAGE
);
else
if
(
dInfo
.
lp
[
0
]
>
0
&&
dInfo
.
lp
[
0
]
>=
dInfo
.
lp
[
1
]
*
2
)
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
ADVANTAGE
);
else
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
DUEL
);
}
else
if
(
is_building
)
{
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
DECK
);
}
else
{
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
MENU
);
}
gMutex
.
unlock
();
}
void
Game
::
onHandleAndroidCommand
(
ANDROID_APP
app
,
int32_t
cmd
){
switch
(
cmd
)
{
case
APP_CMD_PAUSE
:
ALOGD
(
"APP_CMD_PAUSE"
);
if
(
ygo
::
mainGame
!=
nullptr
){
ygo
::
mainGame
->
stopBGM
();
}
break
;
case
APP_CMD_RESUME
:
//第一次不一定调用
ALOGD
(
"APP_CMD_RESUME"
);
if
(
ygo
::
mainGame
!=
nullptr
){
ygo
::
mainGame
->
playBGM
();
}
break
;
case
APP_CMD_STOP
:
case
APP_CMD_INIT_WINDOW
:
case
APP_CMD_SAVE_STATE
:
case
APP_CMD_TERM_WINDOW
:
case
APP_CMD_GAINED_FOCUS
:
case
APP_CMD_LOST_FOCUS
:
case
APP_CMD_DESTROY
:
case
APP_CMD_WINDOW_RESIZED
:
default:
break
;
}
}
bool
Game
::
Initialize
(
ANDROID_APP
app
,
android
::
InitOptions
*
options
)
{
bool
Game
::
Initialize
(
ANDROID_APP
app
,
android
::
InitOptions
*
options
)
{
this
->
appMain
=
app
;
this
->
appMain
=
app
;
#endif
#endif
...
@@ -76,6 +132,7 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
...
@@ -76,6 +132,7 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
// logger->setLogLevel(ELL_WARNING);
// logger->setLogLevel(ELL_WARNING);
isPSEnabled
=
options
->
isPendulumScaleEnabled
();
isPSEnabled
=
options
->
isPendulumScaleEnabled
();
dataManager
.
FileSystem
=
device
->
getFileSystem
();
dataManager
.
FileSystem
=
device
->
getFileSystem
();
((
CIrrDeviceAndroid
*
)
device
)
->
onAppCmd
=
onHandleAndroidCommand
;
xScale
=
android
::
getXScale
(
app
);
xScale
=
android
::
getXScale
(
app
);
yScale
=
android
::
getYScale
(
app
);
yScale
=
android
::
getYScale
(
app
);
...
@@ -112,9 +169,9 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
...
@@ -112,9 +169,9 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
for
(
int
i
=
0
;
i
<
len
;
i
++
){
for
(
int
i
=
0
;
i
<
len
;
i
++
){
io
::
path
zip_path
=
zips
[
i
];
io
::
path
zip_path
=
zips
[
i
];
if
(
dataManager
.
FileSystem
->
addFileArchive
(
zip_path
.
c_str
(),
false
,
false
,
EFAT_ZIP
))
{
if
(
dataManager
.
FileSystem
->
addFileArchive
(
zip_path
.
c_str
(),
false
,
false
,
EFAT_ZIP
))
{
os
::
Printer
::
log
(
"add arrchive ok
"
,
zip_path
.
c_str
());
ALOGD
(
"add arrchive ok:%s
"
,
zip_path
.
c_str
());
}
else
{
}
else
{
os
::
Printer
::
log
(
"add arrchive fail
"
,
zip_path
.
c_str
());
ALOGW
(
"add arrchive fail:%s
"
,
zip_path
.
c_str
());
}
}
}
}
#endif
#endif
...
@@ -174,15 +231,15 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
...
@@ -174,15 +231,15 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
wchar_t
wpath
[
1024
];
wchar_t
wpath
[
1024
];
BufferIO
::
DecodeUTF8
(
cdb_path
.
c_str
(),
wpath
);
BufferIO
::
DecodeUTF8
(
cdb_path
.
c_str
(),
wpath
);
if
(
dataManager
.
LoadDB
(
wpath
))
{
if
(
dataManager
.
LoadDB
(
wpath
))
{
os
::
Printer
::
log
(
"add cdb ok
"
,
cdb_path
.
c_str
());
ALOGD
(
"add cdb ok:%s
"
,
cdb_path
.
c_str
());
}
else
{
}
else
{
os
::
Printer
::
log
(
"add cdb fail
"
,
cdb_path
.
c_str
());
ALOGW
(
"add cdb fail:%s
"
,
cdb_path
.
c_str
());
}
}
}
}
//if(!dataManager.LoadDB(workingDir.append("/cards.cdb").c_str()))
//if(!dataManager.LoadDB(workingDir.append("/cards.cdb").c_str()))
// return false;
// return false;
if
(
dataManager
.
LoadStrings
((
workingDir
+
path
(
"/expansions/strings.conf"
)).
c_str
())){
if
(
dataManager
.
LoadStrings
((
workingDir
+
path
(
"/expansions/strings.conf"
)).
c_str
())){
os
::
Printer
::
log
(
"loadStrings expansions/strings.conf"
);
ALOGD
(
"loadStrings expansions/strings.conf"
);
}
}
if
(
!
dataManager
.
LoadStrings
((
workingDir
+
path
(
"/strings.conf"
)).
c_str
()))
if
(
!
dataManager
.
LoadStrings
((
workingDir
+
path
(
"/strings.conf"
)).
c_str
()))
return
false
;
return
false
;
...
@@ -195,7 +252,7 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
...
@@ -195,7 +252,7 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
titleFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
textfont
,
(
int
)
32
*
yScale
,
isAntialias
,
true
);
titleFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
textfont
,
(
int
)
32
*
yScale
,
isAntialias
,
true
);
textFont
=
guiFont
;
textFont
=
guiFont
;
if
(
!
numFont
||
!
textFont
)
{
if
(
!
numFont
||
!
textFont
)
{
os
::
Printer
::
log
(
"add font fail "
);
ALOGW
(
"add font fail "
);
}
}
smgr
=
device
->
getSceneManager
();
smgr
=
device
->
getSceneManager
();
device
->
setWindowCaption
(
L"[---]"
);
device
->
setWindowCaption
(
L"[---]"
);
...
@@ -1287,6 +1344,7 @@ void Game::MainLoop() {
...
@@ -1287,6 +1344,7 @@ void Game::MainLoop() {
}
}
#endif
#endif
while
(
device
->
run
())
{
while
(
device
->
run
())
{
ALOGV
(
"game draw frame"
);
linePatternD3D
=
(
linePatternD3D
+
1
)
%
30
;
linePatternD3D
=
(
linePatternD3D
+
1
)
%
30
;
linePatternGL
=
(
linePatternGL
<<
1
)
|
(
linePatternGL
>>
15
);
linePatternGL
=
(
linePatternGL
<<
1
)
|
(
linePatternGL
>>
15
);
atkframe
+=
0.1
f
;
atkframe
+=
0.1
f
;
...
@@ -1313,16 +1371,6 @@ void Game::MainLoop() {
...
@@ -1313,16 +1371,6 @@ void Game::MainLoop() {
#endif
#endif
gMutex
.
lock
();
gMutex
.
lock
();
if
(
dInfo
.
isStarted
)
{
if
(
dInfo
.
isStarted
)
{
if
(
dInfo
.
isFinished
&&
showcardcode
==
1
)
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
WIN
);
else
if
(
dInfo
.
isFinished
&&
(
showcardcode
==
2
||
showcardcode
==
3
))
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
LOSE
);
else
if
(
dInfo
.
lp
[
0
]
>
0
&&
dInfo
.
lp
[
0
]
<=
dInfo
.
lp
[
1
]
/
2
)
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
DISADVANTAGE
);
else
if
(
dInfo
.
lp
[
0
]
>
0
&&
dInfo
.
lp
[
0
]
>=
dInfo
.
lp
[
1
]
*
2
)
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
ADVANTAGE
);
else
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
DUEL
);
DrawBackImage
(
imageManager
.
tBackGround
);
DrawBackImage
(
imageManager
.
tBackGround
);
DrawBackGround
();
DrawBackGround
();
DrawCards
();
DrawCards
();
...
@@ -1331,14 +1379,12 @@ void Game::MainLoop() {
...
@@ -1331,14 +1379,12 @@ void Game::MainLoop() {
driver
->
setMaterial
(
irr
::
video
::
IdentityMaterial
);
driver
->
setMaterial
(
irr
::
video
::
IdentityMaterial
);
driver
->
clearZBuffer
();
driver
->
clearZBuffer
();
}
else
if
(
is_building
)
{
}
else
if
(
is_building
)
{
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
DECK
);
DrawBackImage
(
imageManager
.
tBackGround_deck
);
DrawBackImage
(
imageManager
.
tBackGround_deck
);
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
driver
->
enableMaterial2D
(
true
);
driver
->
enableMaterial2D
(
true
);
DrawDeckBd
();
DrawDeckBd
();
driver
->
enableMaterial2D
(
false
);
driver
->
enableMaterial2D
(
false
);
}
else
{
}
else
{
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
MENU
);
DrawBackImage
(
imageManager
.
tBackGround_menu
);
DrawBackImage
(
imageManager
.
tBackGround_menu
);
}
}
driver
->
enableMaterial2D
(
true
);
driver
->
enableMaterial2D
(
true
);
...
@@ -1347,13 +1393,15 @@ void Game::MainLoop() {
...
@@ -1347,13 +1393,15 @@ void Game::MainLoop() {
driver
->
enableMaterial2D
(
false
);
driver
->
enableMaterial2D
(
false
);
#else
#else
}
else
{
}
else
{
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
MENU
);
DrawBackImage
(
imageManager
.
tBackGround_menu
);
DrawBackImage
(
imageManager
.
tBackGround_menu
);
}
}
DrawGUI
();
DrawGUI
();
DrawSpec
();
DrawSpec
();
#endif
#endif
gMutex
.
unlock
();
gMutex
.
unlock
();
#ifdef _IRR_ANDROID_PLATFORM_
playBGM
();
#endif
if
(
signalFrame
>
0
)
{
if
(
signalFrame
>
0
)
{
signalFrame
--
;
signalFrame
--
;
if
(
!
signalFrame
)
if
(
!
signalFrame
)
...
...
Classes/gframe/game.h
View file @
169e0254
...
@@ -12,6 +12,14 @@
...
@@ -12,6 +12,14 @@
namespace
ygo
{
namespace
ygo
{
#ifdef _IRR_ANDROID_PLATFORM_
#define LOG_TAG "ygo-jni"
#define ALOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG ,__VA_ARGS__)
#define ALOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG ,__VA_ARGS__)
#define ALOGD(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG ,__VA_ARGS__)
#define ALOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG ,__VA_ARGS__)
#define ALOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG ,__VA_ARGS__)
#endif
struct
Config
{
struct
Config
{
bool
_init
;
bool
_init
;
bool
use_d3d
;
bool
use_d3d
;
...
@@ -121,6 +129,8 @@ class Game :IProcessEventReceiver{
...
@@ -121,6 +129,8 @@ class Game :IProcessEventReceiver{
public:
public:
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
void
stopBGM
();
void
playBGM
();
bool
Initialize
(
ANDROID_APP
app
,
android
::
InitOptions
*
options
);
bool
Initialize
(
ANDROID_APP
app
,
android
::
InitOptions
*
options
);
#else
#else
bool
Initialize
();
bool
Initialize
();
...
@@ -643,6 +653,7 @@ public:
...
@@ -643,6 +653,7 @@ public:
s32
ogles2BlendTexture
;
s32
ogles2BlendTexture
;
irr
::
android
::
CustomShaderConstantSetCallBack
customShadersCallback
;
irr
::
android
::
CustomShaderConstantSetCallBack
customShadersCallback
;
Signal
externalSignal
;
Signal
externalSignal
;
static
void
onHandleAndroidCommand
(
ANDROID_APP
app
,
int32_t
cmd
);
#endif
#endif
void
setPositionFix
(
core
::
position2di
fix
){
void
setPositionFix
(
core
::
position2di
fix
){
InputFix
=
fix
;
InputFix
=
fix
;
...
@@ -733,7 +744,7 @@ private:
...
@@ -733,7 +744,7 @@ private:
#define BUTTON_DELETE_REPLAY 133
#define BUTTON_DELETE_REPLAY 133
#define BUTTON_RENAME_REPLAY 134
#define BUTTON_RENAME_REPLAY 134
#define BUTTON_EXPORT_DECK 135
#define BUTTON_EXPORT_DECK 135
#define BUTTON_SHARE_REPLAY
136
#define BUTTON_SHARE_REPLAY
136
#define BUTTON_REPLAY_START 140
#define BUTTON_REPLAY_START 140
#define BUTTON_REPLAY_PAUSE 141
#define BUTTON_REPLAY_PAUSE 141
#define BUTTON_REPLAY_STEP 142
#define BUTTON_REPLAY_STEP 142
...
...
Classes/gframe/gframe.cpp
View file @
169e0254
...
@@ -65,8 +65,7 @@ int main(int argc, char* argv[]) {
...
@@ -65,8 +65,7 @@ int main(int argc, char* argv[]) {
*/
*/
bool
keep_on_return
=
false
;
bool
keep_on_return
=
false
;
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
__android_log_print
(
ANDROID_LOG_WARN
,
"ygo"
,
"handle args %d"
,
argc
);
ALOGD
(
"handle args %d"
,
argc
);
__android_log_print
(
ANDROID_LOG_WARN
,
"ygo"
,
"handle args %s"
,
argv
);
//android
//android
for
(
int
i
=
0
;
i
<
argc
;
++
i
)
{
for
(
int
i
=
0
;
i
<
argc
;
++
i
)
{
const
char
*
arg
=
argv
[
i
].
c_str
();
const
char
*
arg
=
argv
[
i
].
c_str
();
...
@@ -112,7 +111,7 @@ int main(int argc, char* argv[]) {
...
@@ -112,7 +111,7 @@ int main(int argc, char* argv[]) {
wchar_t
fname
[
1024
];
wchar_t
fname
[
1024
];
BufferIO
::
DecodeUTF8
(
name
,
fname
);
BufferIO
::
DecodeUTF8
(
name
,
fname
);
index
=
GetListBoxIndex
(
ygo
::
mainGame
->
lstReplayList
,
fname
);
index
=
GetListBoxIndex
(
ygo
::
mainGame
->
lstReplayList
,
fname
);
__android_log_print
(
ANDROID_LOG_DEBUG
,
"ygo"
,
"open replay file:index=%d, name=%s"
,
index
,
name
);
ALOGD
(
"open replay file:index=%d, name=%s"
,
index
,
name
);
}
}
ygo
::
mainGame
->
HideElement
(
ygo
::
mainGame
->
wMainMenu
);
ygo
::
mainGame
->
HideElement
(
ygo
::
mainGame
->
wMainMenu
);
ClickButton
(
ygo
::
mainGame
->
btnReplayMode
);
ClickButton
(
ygo
::
mainGame
->
btnReplayMode
);
...
@@ -138,7 +137,7 @@ int main(int argc, char* argv[]) {
...
@@ -138,7 +137,7 @@ int main(int argc, char* argv[]) {
wchar_t
fname
[
1024
];
wchar_t
fname
[
1024
];
BufferIO
::
DecodeUTF8
(
name
,
fname
);
BufferIO
::
DecodeUTF8
(
name
,
fname
);
index
=
GetListBoxIndex
(
ygo
::
mainGame
->
lstSinglePlayList
,
fname
);
index
=
GetListBoxIndex
(
ygo
::
mainGame
->
lstSinglePlayList
,
fname
);
__android_log_print
(
ANDROID_LOG_DEBUG
,
"ygo"
,
"open single file:index=%d, name=%s"
,
index
,
name
);
ALOGD
(
"open single file:index=%d, name=%s"
,
index
,
name
);
}
}
if
(
index
>=
0
){
if
(
index
>=
0
){
ygo
::
mainGame
->
lstSinglePlayList
->
setSelected
(
index
);
ygo
::
mainGame
->
lstSinglePlayList
->
setSelected
(
index
);
...
...
Classes/gframe/menu_handler.cpp
View file @
169e0254
...
@@ -284,9 +284,9 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -284,9 +284,9 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
prev_operation
=
id
;
prev_operation
=
id
;
prev_sel
=
sel
;
prev_sel
=
sel
;
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
__android_log_print
(
ANDROID_LOG_DEBUG
,
"ygo"
,
"1share replay file=%s"
,
name
);
ALOGD
(
"1share replay file=%s"
,
name
);
android
::
OnShareFile
(
mainGame
->
appMain
,
"yrp"
,
name
);
android
::
OnShareFile
(
mainGame
->
appMain
,
"yrp"
,
name
);
__android_log_print
(
ANDROID_LOG_DEBUG
,
"ygo"
,
"2after share replay file:index=%d"
,
sel
);
ALOGD
(
"2after share replay file:index=%d"
,
sel
);
#endif
#endif
break
;
break
;
}
}
...
...
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