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fallenstardust
YGOMobile
Commits
0a0a9162
Commit
0a0a9162
authored
Jun 12, 2023
by
wangfugui
Browse files
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update .gitignore
parent
bb7cacbe
Changes
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13 changed files
with
361 additions
and
1 deletion
+361
-1
.gitignore
.gitignore
+0
-1
mobile/assets/data/single/教学1-基本操作.lua
mobile/assets/data/single/教学1-基本操作.lua
+25
-0
mobile/assets/data/single/教学2-融合召唤.lua
mobile/assets/data/single/教学2-融合召唤.lua
+27
-0
mobile/assets/data/single/教学3-同调召唤.lua
mobile/assets/data/single/教学3-同调召唤.lua
+25
-0
mobile/assets/data/single/教学4-超量召唤.lua
mobile/assets/data/single/教学4-超量召唤.lua
+27
-0
mobile/assets/data/single/教学5-灵摆召唤1.lua
mobile/assets/data/single/教学5-灵摆召唤1.lua
+20
-0
mobile/assets/data/single/教学5-灵摆召唤2.lua
mobile/assets/data/single/教学5-灵摆召唤2.lua
+25
-0
mobile/assets/data/single/教学6-连接召唤.lua
mobile/assets/data/single/教学6-连接召唤.lua
+21
-0
mobile/assets/data/single/残局-六王寻胜.lua
mobile/assets/data/single/残局-六王寻胜.lua
+32
-0
mobile/assets/data/single/残局-暗黑葬起.lua
mobile/assets/data/single/残局-暗黑葬起.lua
+25
-0
mobile/assets/data/single/残局-真印寂血.lua
mobile/assets/data/single/残局-真印寂血.lua
+82
-0
mobile/assets/data/single/混合召唤法练习1.lua
mobile/assets/data/single/混合召唤法练习1.lua
+22
-0
mobile/assets/data/single/混合召唤法练习2.lua
mobile/assets/data/single/混合召唤法练习2.lua
+30
-0
No files found.
.gitignore
View file @
0a0a9162
...
...
@@ -58,7 +58,6 @@ output.json
/libcore/.cxx
/libygo/.cxx
/mobile/assets/data/single
/mobile/assets/data/pack
/mobile/assets/en/data/*.cdb
/mobile/assets/kor/data/*.cdb
mobile/assets/data/single/教学1-基本操作.lua
0 → 100644
View file @
0a0a9162
--[[message 游戏基本操作]]
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Debug
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ShowHint
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aux
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BeginPuzzle
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mobile/assets/data/single/教学2-融合召唤.lua
0 → 100644
View file @
0a0a9162
--[[message 融合召唤入门]]
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SetAIName
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Debug
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ReloadFieldEnd
()
Debug
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ShowHint
(
"GAME START!"
)
aux
.
BeginPuzzle
()
mobile/assets/data/single/教学3-同调召唤.lua
0 → 100644
View file @
0a0a9162
--[[message 同调召唤入门]]
Debug
.
SetAIName
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"高性能电子头脑"
)
Debug
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DUEL_ATTACK_FIRST_TURN
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DUEL_SIMPLE_AI
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5
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SetPlayerInfo
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8000
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0
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Debug
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SetPlayerInfo
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0
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AddCard
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Debug
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ReloadFieldEnd
()
Debug
.
ShowHint
(
"GAME START!"
)
aux
.
BeginPuzzle
()
mobile/assets/data/single/教学4-超量召唤.lua
0 → 100644
View file @
0a0a9162
--[[message 超量召唤入门]]
Debug
.
SetAIName
(
"高性能电子头脑"
)
Debug
.
ReloadFieldBegin
(
DUEL_ATTACK_FIRST_TURN
+
DUEL_SIMPLE_AI
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Debug
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SetPlayerInfo
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Debug
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SetPlayerInfo
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Debug
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AddCard
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Debug
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Debug
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POS_FACEDOWN
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Debug
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AddCard
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Debug
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AddCard
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Debug
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AddCard
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LOCATION_DECK
,
1
,
POS_FACEUP_ATTACK
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Debug
.
ReloadFieldEnd
()
Debug
.
ShowHint
(
"GAME START!"
)
aux
.
BeginPuzzle
()
mobile/assets/data/single/教学5-灵摆召唤1.lua
0 → 100644
View file @
0a0a9162
--[[message 灵摆召唤入门1]]
Debug
.
SetAIName
(
"高性能电子头脑"
)
Debug
.
ReloadFieldBegin
(
DUEL_ATTACK_FIRST_TURN
+
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)
Debug
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SetPlayerInfo
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Debug
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SetPlayerInfo
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Debug
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AddCard
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Debug
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AddCard
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Debug
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AddCard
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LOCATION_HAND
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Debug
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AddCard
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Debug
.
ReloadFieldEnd
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Debug
.
ShowHint
(
"GAME START!"
)
aux
.
BeginPuzzle
()
mobile/assets/data/single/教学5-灵摆召唤2.lua
0 → 100644
View file @
0a0a9162
--[[message 灵摆召唤入门2]]
Debug
.
SetAIName
(
"高性能电子头脑"
)
Debug
.
ReloadFieldBegin
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DUEL_ATTACK_FIRST_TURN
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Debug
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Debug
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2
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POS_FACEUP_ATTACK
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Debug
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35322812
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0
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0
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Debug
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LOCATION_HAND
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0
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POS_FACEDOWN
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Debug
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Debug
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AddCard
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Debug
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AddCard
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0
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0
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LOCATION_HAND
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0
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POS_FACEDOWN
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Debug
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AddCard
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0
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0
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LOCATION_EXTRA
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0
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POS_FACEDOWN
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Debug
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AddCard
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1
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1
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LOCATION_MZONE
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1
,
POS_FACEUP_DEFENCE
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Debug
.
AddCard
(
23205979
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1
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1
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LOCATION_MZONE
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2
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POS_FACEUP_DEFENCE
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Debug
.
AddCard
(
31305911
,
1
,
1
,
LOCATION_MZONE
,
3
,
POS_FACEUP_DEFENCE
)
Debug
.
AddCard
(
44095762
,
1
,
1
,
LOCATION_SZONE
,
2
,
POS_FACEDOWN
)
Debug
.
ReloadFieldEnd
()
Debug
.
ShowHint
(
"GAME START!"
)
aux
.
BeginPuzzle
()
mobile/assets/data/single/教学6-连接召唤.lua
0 → 100644
View file @
0a0a9162
--[[message 连接召唤入门]]
Debug
.
SetAIName
(
"高性能电子头脑"
)
Debug
.
ReloadFieldBegin
(
DUEL_ATTACK_FIRST_TURN
+
DUEL_SIMPLE_AI
,
5
)
Debug
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SetPlayerInfo
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0
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100
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0
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0
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Debug
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SetPlayerInfo
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1
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3000
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0
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0
)
Debug
.
AddCard
(
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0
,
0
,
LOCATION_HAND
,
0
,
POS_FACEDOWN
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--陀螺
Debug
.
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0
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0
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--工具
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0
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LOCATION_GRAVE
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0
,
POS_FACEUP_ATTACK
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--栗子球
Debug
.
AddCard
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0
,
0
,
LOCATION_DECK
,
1
,
POS_FACEUP_ATTACK
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--竹蜻蜓
Debug
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AddCard
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0
,
0
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LOCATION_DECK
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2
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POS_FACEUP_ATTACK
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--妖形杵
Debug
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0
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LOCATION_EXTRA
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0
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--解码
Debug
.
AddCard
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1
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1
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LOCATION_MZONE
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2
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--黑魔导
Debug
.
AddCard
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,
1
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LOCATION_SZONE
,
2
,
POS_FACEDOWN
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--魔法筒
Debug
.
ReloadFieldEnd
()
aux
.
BeginPuzzle
()
mobile/assets/data/single/残局-六王寻胜.lua
0 → 100644
View file @
0a0a9162
--created by assaultcore
Debug
.
SetAIName
(
"本残局作者:突击核"
)
Debug
.
ReloadFieldBegin
(
DUEL_ATTACK_FIRST_TURN
+
DUEL_SIMPLE_AI
,
5
)
-- 4 = new master rule
Debug
.
SetPlayerInfo
(
0
,
8000
,
0
,
0
)
Debug
.
SetPlayerInfo
(
1
,
21150
,
0
,
0
)
Debug
.
AddCard
(
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0
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0
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LOCATION_DECK
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0
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
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LOCATION_DECK
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POS_FACEUP_ATTACK
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Debug
.
AddCard
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0
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0
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LOCATION_DECK
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0
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POS_FACEUP_ATTACK
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Debug
.
AddCard
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0
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0
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LOCATION_DECK
,
0
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POS_FACEUP_ATTACK
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Debug
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AddCard
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0
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LOCATION_DECK
,
0
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
69610326
,
0
,
0
,
LOCATION_GRAVE
,
0
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
3113836
,
0
,
0
,
LOCATION_EXTRA
,
0
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
5043010
,
0
,
0
,
LOCATION_EXTRA
,
0
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
1861629
,
0
,
0
,
LOCATION_EXTRA
,
0
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
28776350
,
0
,
0
,
LOCATION_EXTRA
,
0
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
44508094
,
0
,
0
,
LOCATION_EXTRA
,
0
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
84013237
,
0
,
0
,
LOCATION_EXTRA
,
0
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
16178681
,
0
,
0
,
LOCATION_EXTRA
,
0
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
94770493
,
0
,
0
,
LOCATION_SZONE
,
2
,
POS_FACEDOWN_ATTACK
)
Debug
.
AddCard
(
75672051
,
0
,
0
,
LOCATION_HAND
,
0
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
46986419
,
0
,
0
,
LOCATION_HAND
,
1
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
64034255
,
0
,
0
,
LOCATION_HAND
,
2
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
35272499
,
0
,
0
,
LOCATION_HAND
,
3
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
70950698
,
0
,
0
,
LOCATION_HAND
,
4
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
645087
,
0
,
0
,
LOCATION_HAND
,
5
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
10000000
,
1
,
1
,
LOCATION_MZONE
,
1
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_MZONE
,
2
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
77622396
,
1
,
1
,
LOCATION_SZONE
,
2
,
POS_FACEDOWN_ATTACK
)
Debug
.
ReloadFieldEnd
()
Debug
.
ShowHint
(
"在这个回合取得胜利!"
)
Debug
.
ShowHint
(
"注意:请在系统设置中关闭自动选择卡片位置!"
)
aux
.
BeginPuzzle
()
mobile/assets/data/single/残局-暗黑葬起.lua
0 → 100644
View file @
0a0a9162
Debug
.
SetAIName
(
"暗黒界の戦士達"
)
Debug
.
ReloadFieldBegin
(
DUEL_ATTACK_FIRST_TURN
+
DUEL_SIMPLE_AI
,
5
)
Debug
.
SetPlayerInfo
(
0
,
600
,
0
,
0
)
Debug
.
SetPlayerInfo
(
1
,
7000
,
0
,
0
)
Debug
.
AddCard
(
07459013
,
0
,
0
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
Debug
.
AddCard
(
32619583
,
0
,
0
,
LOCATION_HAND
,
0
,
POS_FACEDOWN
)
Debug
.
AddCard
(
33731070
,
0
,
0
,
LOCATION_HAND
,
0
,
POS_FACEDOWN
)
Debug
.
AddCard
(
78004197
,
0
,
0
,
LOCATION_HAND
,
0
,
POS_FACEDOWN
)
Debug
.
AddCard
(
79126789
,
0
,
0
,
LOCATION_HAND
,
0
,
POS_FACEDOWN
)
Debug
.
AddCard
(
05498296
,
0
,
0
,
LOCATION_MZONE
,
2
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
89631139
,
1
,
1
,
LOCATION_MZONE
,
1
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
15150365
,
1
,
1
,
LOCATION_MZONE
,
2
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
89631139
,
1
,
1
,
LOCATION_MZONE
,
3
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
41142615
,
0
,
0
,
LOCATION_SZONE
,
2
,
POS_FACEDOWN
)
Debug
.
ReloadFieldEnd
()
Debug
.
ShowHint
(
"1回合內取得勝利"
)
aux
.
BeginPuzzle
()
\ No newline at end of file
mobile/assets/data/single/残局-真印寂血.lua
0 → 100644
View file @
0a0a9162
--test
Debug
.
SetAIName
(
"命运英雄 血魔-D"
)
Debug
.
ReloadFieldBegin
(
DUEL_ATTACK_FIRST_TURN
+
DUEL_SIMPLE_AI
,
5
)
Debug
.
SetPlayerInfo
(
0
,
100
,
0
,
0
)
Debug
.
SetPlayerInfo
(
1
,
8000
,
0
,
0
)
local
c
=
Debug
.
AddCard
(
48333324
,
1
,
1
,
LOCATION_EXTRA
,
0
,
POS_FACEUP_ATTACK
)
--源数
function
print_hand
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
n
=
false
if
Duel
.
GetFlagEffect
(
tp
,
4392470
)
==
0
then
n
=
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
15978426
,
1
))
end
local
ac
=
Duel
.
AnnounceCard
(
tp
)
local
c
=
Duel
.
CreateToken
(
tp
,
ac
)
if
n
and
not
c
:
IsType
(
TYPE_MONSTER
)
then
Debug
.
Message
(
"只能添加怪兽卡到手卡"
)
return
end
if
n
then
Duel
.
SendtoHand
(
c
,
nil
,
REASON_RULE
)
Duel
.
ShuffleHand
(
tp
)
Duel
.
RegisterFlagEffect
(
tp
,
4392470
,
0
,
0
,
1
)
else
Duel
.
Remove
(
c
,
POS_FACEUP
,
REASON_RULE
)
Duel
.
SendtoDeck
(
c
,
tp
,
0
,
REASON_RULE
)
end
end
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetProperty
(
EFFECT_FLAG_BOTH_SIDE
)
e1
:
SetRange
(
LOCATION_EXTRA
)
e1
:
SetOperation
(
print_hand
)
c
:
RegisterEffect
(
e1
)
Debug
.
AddCard
(
83965310
,
1
,
1
,
LOCATION_MZONE
,
2
,
POS_FACEUP_ATTACK
)
--血魔
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
AddCard
(
4392470
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN
)
--狮子男巫
Debug
.
ReloadFieldEnd
()
Debug
.
ShowHint
(
"这是一个印卡残局"
)
Debug
.
ShowHint
(
"点击对方额外卡组可以发动源数之力打印任意卡"
)
Debug
.
ShowHint
(
"只能打印1张怪兽卡到手卡,其他卡片将被添加到主卡组或额外卡组"
)
Debug
.
ShowHint
(
"在这个回合获胜吧!"
)
aux
.
BeginPuzzle
()
mobile/assets/data/single/混合召唤法练习1.lua
0 → 100644
View file @
0a0a9162
--[[message 综合残局1]]
Debug
.
SetAIName
(
"高性能电子头脑"
)
Debug
.
ReloadFieldBegin
(
DUEL_ATTACK_FIRST_TURN
+
DUEL_SIMPLE_AI
,
5
)
Debug
.
SetPlayerInfo
(
0
,
8000
,
0
,
0
)
Debug
.
SetPlayerInfo
(
1
,
4900
,
0
,
0
)
Debug
.
AddCard
(
15341821
,
0
,
0
,
LOCATION_MZONE
,
2
,
POS_FACEUP_DEFENCE
)
Debug
.
AddCard
(
58932615
,
0
,
0
,
LOCATION_MZONE
,
3
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
22837504
,
0
,
0
,
LOCATION_REMOVED
,
0
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
28637168
,
0
,
0
,
LOCATION_HAND
,
0
,
POS_FACEDOWN
)
Debug
.
AddCard
(
97204936
,
0
,
0
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN
)
Debug
.
AddCard
(
95992081
,
0
,
0
,
LOCATION_EXTRA
,
1
,
POS_FACEDOWN
)
Debug
.
AddCard
(
26563200
,
0
,
0
,
LOCATION_EXTRA
,
2
,
POS_FACEDOWN
)
Debug
.
AddCard
(
65749035
,
1
,
1
,
LOCATION_MZONE
,
2
,
POS_FACEUP_ATTACK
)
Debug
.
ReloadFieldEnd
()
Debug
.
ShowHint
(
"GAME START!"
)
aux
.
BeginPuzzle
()
mobile/assets/data/single/混合召唤法练习2.lua
0 → 100644
View file @
0a0a9162
--[[message 综合残局2]]
Debug
.
SetAIName
(
"高性能电子头脑"
)
Debug
.
ReloadFieldBegin
(
DUEL_ATTACK_FIRST_TURN
+
DUEL_SIMPLE_AI
,
5
)
Debug
.
SetPlayerInfo
(
0
,
8000
,
0
,
0
)
Debug
.
SetPlayerInfo
(
1
,
5000
,
0
,
0
)
Debug
.
AddCard
(
00027551
,
0
,
0
,
LOCATION_SZONE
,
2
,
POS_FACEDOWN
)
Debug
.
AddCard
(
33420078
,
0
,
0
,
LOCATION_GRAVE
,
0
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
50720316
,
0
,
0
,
LOCATION_GRAVE
,
1
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
01845204
,
0
,
0
,
LOCATION_HAND
,
0
,
POS_FACEDOWN
)
Debug
.
AddCard
(
63060238
,
0
,
0
,
LOCATION_DECK
,
1
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
15839054
,
0
,
0
,
LOCATION_DECK
,
2
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
24094653
,
0
,
0
,
LOCATION_DECK
,
3
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
45906428
,
0
,
0
,
LOCATION_DECK
,
4
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
33574806
,
0
,
0
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN
)
Debug
.
AddCard
(
81020646
,
0
,
0
,
LOCATION_EXTRA
,
1
,
POS_FACEDOWN
)
Debug
.
AddCard
(
34086406
,
0
,
0
,
LOCATION_EXTRA
,
2
,
POS_FACEDOWN
)
Debug
.
AddCard
(
17412721
,
0
,
0
,
LOCATION_EXTRA
,
3
,
POS_FACEDOWN
)
Debug
.
AddCard
(
74677422
,
1
,
1
,
LOCATION_MZONE
,
2
,
POS_FACEUP_ATTACK
)
Debug
.
AddCard
(
70342110
,
1
,
1
,
LOCATION_SZONE
,
2
,
POS_FACEDOWN
)
Debug
.
ReloadFieldEnd
()
Debug
.
ShowHint
(
"GAME START!"
)
aux
.
BeginPuzzle
()
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