Commit 02d597d7 authored by fallenstardust's avatar fallenstardust

query换行

parent f20168c2
......@@ -140,7 +140,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
case BUTTON_CLEAR_DECK: {
mainGame->soundEffectPlayer->doPressButton();
mainGame->gMutex.Lock();
mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->textFont, dataManager.GetSysString(1339));
mainGame->SetStaticText(mainGame->stQMessage, 370, mainGame->textFont, dataManager.GetSysString(1339));
mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock();
prev_operation = id;
......@@ -243,7 +243,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame->gMutex.Lock();
wchar_t textBuffer[256];
myswprintf(textBuffer, L"%ls\n%ls", mainGame->cbDBDecks->getItem(sel), dataManager.GetSysString(1337));
mainGame->SetStaticText(mainGame->stQMessage, 310 * mainGame->xScale, mainGame->textFont, textBuffer);
mainGame->SetStaticText(mainGame->stQMessage, 370 * mainGame->xScale, mainGame->textFont, textBuffer);
mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock();
prev_operation = id;
......@@ -254,7 +254,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
case BUTTON_LEAVE_GAME: {
if(is_modified && !mainGame->chkIgnoreDeckChanges->isChecked()) {
mainGame->gMutex.Lock();
mainGame->SetStaticText(mainGame->stQMessage, 310 * mainGame->xScale, mainGame->textFont, dataManager.GetSysString(1356));
mainGame->SetStaticText(mainGame->stQMessage, 370 * mainGame->xScale, mainGame->textFont, dataManager.GetSysString(1356));
mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock();
prev_operation = id;
......@@ -427,7 +427,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
case COMBOBOX_DBDECKS: {
if(is_modified && !mainGame->chkIgnoreDeckChanges->isChecked()) {
mainGame->gMutex.Lock();
mainGame->SetStaticText(mainGame->stQMessage, 310 * mainGame-> xScale, mainGame->textFont, dataManager.GetSysString(1356));
mainGame->SetStaticText(mainGame->stQMessage, 370 * mainGame-> xScale, mainGame->textFont, dataManager.GetSysString(1356));
mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock();
prev_operation = id;
......
......@@ -1315,7 +1315,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
myswprintf(textBuffer, dataManager.GetDesc(desc), dataManager.GetName(code));
}
mainGame->gMutex.Lock();
mainGame->SetStaticText(mainGame->stQMessage, 310 * mainGame->xScale, mainGame->textFont, textBuffer);
mainGame->SetStaticText(mainGame->stQMessage, 370 * mainGame->xScale, mainGame->textFont, textBuffer);
mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock();
return false;
......@@ -1325,7 +1325,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int desc = BufferIO::ReadInt32(pbuf);
mainGame->dField.highlighting_card = 0;
mainGame->gMutex.Lock();
mainGame->SetStaticText(mainGame->stQMessage, 310 * mainGame->xScale, mainGame->textFont, dataManager.GetDesc(desc));
mainGame->SetStaticText(mainGame->stQMessage, 370 * mainGame->xScale, mainGame->textFont, dataManager.GetDesc(desc));
mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock();
return false;
......@@ -1569,7 +1569,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
myswprintf(textBuffer, L"%ls\n%ls\n%ls", event_string, dataManager.GetSysString(222), dataManager.GetSysString(223));
else
myswprintf(textBuffer, L"%ls\n%ls", event_string, dataManager.GetSysString(203));
mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->textFont, textBuffer);
mainGame->SetStaticText(mainGame->stQMessage, 370 * mainGame->xScale, mainGame->textFont, textBuffer);
mainGame->PopupElement(mainGame->wQuery);
}
}
......
......@@ -269,7 +269,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame->gMutex.Lock();
wchar_t textBuffer[256];
myswprintf(textBuffer, L"%ls\n%ls", mainGame->lstReplayList->getListItem(sel), dataManager.GetSysString(1363));
mainGame->SetStaticText(mainGame->stQMessage, 310 * mainGame->xScale, mainGame->textFont, textBuffer);
mainGame->SetStaticText(mainGame->stQMessage, 370 * mainGame->xScale, mainGame->textFont, textBuffer);
mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock();
prev_operation = id;
......
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