1. 24 Sep, 2024 4 commits
  2. 20 Sep, 2024 1 commit
  3. 04 Sep, 2024 1 commit
  4. 03 Sep, 2024 1 commit
  5. 02 Sep, 2024 7 commits
  6. 27 Aug, 2024 4 commits
  7. 14 Aug, 2024 1 commit
  8. 09 Aug, 2024 4 commits
  9. 08 Aug, 2024 3 commits
  10. 07 Aug, 2024 3 commits
  11. 30 Jul, 2024 1 commit
  12. 29 Jul, 2024 1 commit
    • fallenstardust's avatar
      * use ref in PROCESSOR_SELECT_SYNCHRO (#606) · 717ff9ae
      fallenstardust authored
      * add interpreter::check_filter
      
      * add lua_State* to filter_matching_card
      
      * add lua_State* to get_release_list
      
      * add lua_State* to get_xyz_material
      
      * add lua_State* to check_tuner_material
      
      * update PROCESSOR_SELECT_SYNCHRO
      
      * use ref in PROCESSOR_SELECT_SYNCHRO
      
      * push pcard in check_tuner_material
      
      * add effect::get_integer_value
      
      * clean up field::check_tuner_material
      
      * always take mg first
      
      * use ref in PROCESSOR_SELECT_SYNCHRO
      
      * remove interpreter::check_matching
      
      * remove Group.ForEach
      
      * use card_set in Duel.SelectSynchroMaterial
      
      * using card_set in global
      
      * using card_vector in global
      
      * add Card.IsCanBePlacedOnField (#536)
      717ff9ae
  13. 19 Jul, 2024 2 commits
  14. 18 Jul, 2024 2 commits
  15. 17 Jul, 2024 2 commits
  16. 15 Jul, 2024 1 commit
  17. 08 Jul, 2024 1 commit
  18. 02 Jul, 2024 1 commit