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fallenstardust
YGOMobile-Cn-Ko-En
Commits
ce4de69e
Commit
ce4de69e
authored
May 09, 2024
by
fallenstardust
Browse files
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Browse Files
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Plain Diff
update gframe
parent
8cf2c0e2
Changes
11
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Inline
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Showing
11 changed files
with
106 additions
and
60 deletions
+106
-60
Classes/gframe/config.h
Classes/gframe/config.h
+1
-1
Classes/gframe/data_manager.cpp
Classes/gframe/data_manager.cpp
+14
-8
Classes/gframe/deck_manager.cpp
Classes/gframe/deck_manager.cpp
+14
-15
Classes/gframe/duelclient.cpp
Classes/gframe/duelclient.cpp
+12
-18
Classes/gframe/duelclient.h
Classes/gframe/duelclient.h
+1
-1
Classes/gframe/event_handler.cpp
Classes/gframe/event_handler.cpp
+1
-0
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+54
-14
Classes/gframe/game.h
Classes/gframe/game.h
+5
-2
Classes/gframe/gframe.cpp
Classes/gframe/gframe.cpp
+1
-1
Classes/gframe/replay_mode.cpp
Classes/gframe/replay_mode.cpp
+2
-0
Classes/gframe/single_mode.cpp
Classes/gframe/single_mode.cpp
+1
-0
No files found.
Classes/gframe/config.h
View file @
ce4de69e
...
...
@@ -121,7 +121,7 @@ using namespace gui;
using
namespace
os
;
extern
const
unsigned
short
PRO_VERSION
;
extern
int
enable_log
;
extern
unsigned
int
enable_log
;
extern
bool
exit_on_return
;
extern
bool
bot_mode
;
#endif
...
...
Classes/gframe/data_manager.cpp
View file @
ce4de69e
...
...
@@ -142,24 +142,30 @@ bool DataManager::LoadStrings(IReadFile* reader) {
void
DataManager
::
ReadStringConfLine
(
const
char
*
linebuf
)
{
if
(
linebuf
[
0
]
!=
'!'
)
return
;
char
strbuf
[
256
];
int
value
;
wchar_t
strBuffer
[
4096
];
sscanf
(
linebuf
,
"!%s"
,
strbuf
);
char
strbuf
[
256
]{};
int
value
{};
wchar_t
strBuffer
[
4096
]{};
if
(
sscanf
(
linebuf
,
"!%63s"
,
strbuf
)
!=
1
)
return
;
if
(
!
strcmp
(
strbuf
,
"system"
))
{
sscanf
(
&
linebuf
[
7
],
"%d %240[^
\n
]"
,
&
value
,
strbuf
);
if
(
sscanf
(
&
linebuf
[
7
],
"%d %240[^
\n
]"
,
&
value
,
strbuf
)
!=
2
)
return
;
BufferIO
::
DecodeUTF8
(
strbuf
,
strBuffer
);
_sysStrings
[
value
]
=
strBuffer
;
}
else
if
(
!
strcmp
(
strbuf
,
"victory"
))
{
sscanf
(
&
linebuf
[
8
],
"%x %240[^
\n
]"
,
&
value
,
strbuf
);
if
(
sscanf
(
&
linebuf
[
8
],
"%x %240[^
\n
]"
,
&
value
,
strbuf
)
!=
2
)
return
;
BufferIO
::
DecodeUTF8
(
strbuf
,
strBuffer
);
_victoryStrings
[
value
]
=
strBuffer
;
}
else
if
(
!
strcmp
(
strbuf
,
"counter"
))
{
sscanf
(
&
linebuf
[
8
],
"%x %240[^
\n
]"
,
&
value
,
strbuf
);
if
(
sscanf
(
&
linebuf
[
8
],
"%x %240[^
\n
]"
,
&
value
,
strbuf
)
!=
2
)
return
;
BufferIO
::
DecodeUTF8
(
strbuf
,
strBuffer
);
_counterStrings
[
value
]
=
strBuffer
;
}
else
if
(
!
strcmp
(
strbuf
,
"setname"
))
{
sscanf
(
&
linebuf
[
8
],
"%x %240[^
\t\n
]"
,
&
value
,
strbuf
);
//using tab for comment
//using tab for comment
if
(
sscanf
(
&
linebuf
[
8
],
"%x %240[^
\t\n
]"
,
&
value
,
strbuf
)
!=
2
)
return
;
BufferIO
::
DecodeUTF8
(
strbuf
,
strBuffer
);
_setnameStrings
[
value
]
=
strBuffer
;
}
...
...
Classes/gframe/deck_manager.cpp
View file @
ce4de69e
...
...
@@ -12,15 +12,16 @@ DeckManager deckManager;
void
DeckManager
::
LoadLFListSingle
(
const
char
*
path
)
{
LFList
*
cur
=
nullptr
;
FILE
*
fp
=
fopen
(
path
,
"r"
);
char
linebuf
[
256
];
wchar_t
strBuffer
[
256
];
char
linebuf
[
256
]
{}
;
wchar_t
strBuffer
[
256
]
{}
;
if
(
fp
)
{
while
(
fgets
(
linebuf
,
256
,
fp
))
{
if
(
linebuf
[
0
]
==
'#'
)
continue
;
if
(
linebuf
[
0
]
==
'!'
)
{
int
sa
=
BufferIO
::
DecodeUTF8
(
&
linebuf
[
1
],
strBuffer
);
while
(
strBuffer
[
sa
-
1
]
==
L'\r'
||
strBuffer
[
sa
-
1
]
==
L'\n'
)
sa
--
;
while
(
strBuffer
[
sa
-
1
]
==
L'\r'
||
strBuffer
[
sa
-
1
]
==
L'\n'
)
sa
--
;
strBuffer
[
sa
]
=
0
;
LFList
newlist
;
_lfList
.
push_back
(
newlist
);
...
...
@@ -29,20 +30,18 @@ void DeckManager::LoadLFListSingle(const char* path) {
cur
->
hash
=
0x7dfcee6a
;
continue
;
}
int
p
=
0
;
while
(
linebuf
[
p
]
!=
' '
&&
linebuf
[
p
]
!=
'\t'
&&
linebuf
[
p
]
!=
0
)
p
++
;
if
(
linebuf
[
p
]
==
0
)
if
(
linebuf
[
0
]
==
0
)
continue
;
linebuf
[
p
++
]
=
0
;
int
sa
=
p
;
int
code
=
atoi
(
linebuf
);
if
(
code
==
0
)
int
code
=
0
;
int
count
=
-
1
;
if
(
sscanf
(
linebuf
,
"%d %d"
,
&
code
,
&
count
)
!=
2
)
continue
;
if
(
code
<=
0
||
code
>
99999999
)
continue
;
if
(
count
<
0
||
count
>
2
)
continue
;
if
(
!
cur
)
continue
;
while
(
linebuf
[
p
]
==
' '
||
linebuf
[
p
]
==
'\t'
)
p
++
;
while
(
linebuf
[
p
]
!=
' '
&&
linebuf
[
p
]
!=
'\t'
&&
linebuf
[
p
]
!=
0
)
p
++
;
linebuf
[
p
]
=
0
;
int
count
=
atoi
(
&
linebuf
[
sa
]);
if
(
!
cur
)
continue
;
cur
->
content
[
code
]
=
count
;
cur
->
hash
=
cur
->
hash
^
((
code
<<
18
)
|
(
code
>>
14
))
^
((
code
<<
(
27
+
count
))
|
(
code
>>
(
5
-
count
)));
}
...
...
Classes/gframe/duelclient.cpp
View file @
ce4de69e
...
...
@@ -212,6 +212,7 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
mainGame
->
closeDoneSignal
.
Wait
();
mainGame
->
gMutex
.
lock
();
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isInDuel
=
false
;
mainGame
->
dInfo
.
isFinished
=
false
;
mainGame
->
is_building
=
false
;
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
...
...
@@ -375,6 +376,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
case
STOC_CHANGE_SIDE
:
{
mainGame
->
gMutex
.
lock
();
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isInDuel
=
false
;
mainGame
->
dField
.
Clear
();
mainGame
->
is_building
=
true
;
mainGame
->
is_siding
=
true
;
...
...
@@ -406,6 +408,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
break
;
}
case
STOC_WAITING_SIDE
:
{
mainGame
->
dInfo
.
isInDuel
=
false
;
mainGame
->
gMutex
.
lock
();
mainGame
->
dField
.
Clear
();
mainGame
->
stHintMsg
->
setText
(
dataManager
.
GetSysString
(
1409
));
...
...
@@ -683,6 +686,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
mainGame
->
closeDoneSignal
.
Wait
();
mainGame
->
gMutex
.
lock
();
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isInDuel
=
false
;
mainGame
->
dInfo
.
isFinished
=
true
;
mainGame
->
is_building
=
false
;
mainGame
->
wDeckEdit
->
setVisible
(
false
);
...
...
@@ -763,28 +767,17 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
case
STOC_CHAT
:
{
STOC_Chat
*
pkt
=
(
STOC_Chat
*
)
pdata
;
int
player
=
pkt
->
player
;
auto
play_sound
=
false
;
if
(
player
<
4
)
{
if
(
mainGame
->
chkIgnore1
->
isChecked
())
break
;
if
(
!
mainGame
->
dInfo
.
isTag
)
{
if
(
mainGame
->
dInfo
.
isStarted
)
player
=
mainGame
->
LocalPlayer
(
player
);
}
else
{
if
(
mainGame
->
dInfo
.
isStarted
&&
!
mainGame
->
dInfo
.
isFirst
)
player
^=
2
;
if
(
player
==
0
)
player
=
0
;
else
if
(
player
==
1
)
player
=
2
;
else
if
(
player
==
2
)
player
=
1
;
else
if
(
player
==
3
)
player
=
3
;
else
player
=
10
;
}
auto
localplayer
=
mainGame
->
ChatLocalPlayer
(
player
);
player
=
localplayer
&
0xf
;
if
(
!
(
localplayer
&
0x10
))
play_sound
=
true
;
}
else
{
if
(
player
==
8
)
{
//system custom message.
play_sound
=
true
;
if
(
mainGame
->
chkIgnore1
->
isChecked
())
break
;
}
else
if
(
player
<
11
||
player
>
19
)
{
...
...
@@ -796,7 +789,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
wchar_t
msg
[
256
];
BufferIO
::
CopyWStr
(
pkt
->
msg
,
msg
,
256
);
mainGame
->
gMutex
.
lock
();
mainGame
->
AddChatMsg
(
msg
,
player
);
mainGame
->
AddChatMsg
(
msg
,
player
,
play_sound
);
mainGame
->
gMutex
.
unlock
();
break
;
}
...
...
@@ -1010,6 +1003,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
mainGame
->
closeDoneSignal
.
Wait
();
mainGame
->
gMutex
.
lock
();
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isInDuel
=
false
;
mainGame
->
dInfo
.
isFinished
=
false
;
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
...
...
Classes/gframe/duelclient.h
View file @
ce4de69e
...
...
@@ -23,7 +23,6 @@ private:
static
unsigned
char
response_buf
[
SIZE_RETURN_VALUE
];
static
unsigned
int
response_len
;
static
unsigned
int
watching
;
static
unsigned
char
selftype
;
static
bool
is_host
;
static
event_base
*
client_base
;
static
bufferevent
*
client_bev
;
...
...
@@ -39,6 +38,7 @@ private:
static
wchar_t
event_string
[
256
];
static
mt19937
rnd
;
public:
static
unsigned
char
selftype
;
static
bool
StartClient
(
unsigned
int
ip
,
unsigned
short
port
,
bool
create_game
=
true
);
static
void
ConnectTimeout
(
evutil_socket_t
fd
,
short
events
,
void
*
arg
);
static
void
StopClient
(
bool
is_exiting
=
false
);
...
...
Classes/gframe/event_handler.cpp
View file @
ce4de69e
...
...
@@ -132,6 +132,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if
(
mainGame
->
dInfo
.
player_type
==
7
)
{
DuelClient
::
StopClient
();
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isInDuel
=
false
;
mainGame
->
dInfo
.
isFinished
=
false
;
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
mainGame
->
CloseDuelWindow
();
...
...
Classes/gframe/game.cpp
View file @
ce4de69e
...
...
@@ -29,6 +29,7 @@ Game *mainGame;
void
DuelInfo
::
Clear
()
{
isStarted
=
false
;
isInDuel
=
false
;
isFinished
=
false
;
isReplay
=
false
;
isReplaySkiping
=
false
;
...
...
@@ -1705,23 +1706,29 @@ void Game::RefreshBot() {
return
;
botInfo
.
clear
();
FILE
*
fp
=
fopen
(
"bot.conf"
,
"r"
);
char
linebuf
[
256
];
char
strbuf
[
256
];
char
linebuf
[
256
]
{}
;
char
strbuf
[
256
]
{}
;
if
(
fp
)
{
while
(
fgets
(
linebuf
,
256
,
fp
))
{
if
(
linebuf
[
0
]
==
'#'
)
continue
;
if
(
linebuf
[
0
]
==
'!'
)
{
BotInfo
newinfo
;
sscanf
(
linebuf
,
"!%240[^
\n
]"
,
strbuf
);
if
(
sscanf
(
linebuf
,
"!%240[^
\n
]"
,
strbuf
)
!=
1
)
continue
;
BufferIO
::
DecodeUTF8
(
strbuf
,
newinfo
.
name
);
fgets
(
linebuf
,
256
,
fp
);
sscanf
(
linebuf
,
"%240[^
\n
]"
,
strbuf
);
if
(
!
fgets
(
linebuf
,
256
,
fp
))
break
;
if
(
sscanf
(
linebuf
,
"%240[^
\n
]"
,
strbuf
)
!=
1
)
continue
;
BufferIO
::
DecodeUTF8
(
strbuf
,
newinfo
.
command
);
fgets
(
linebuf
,
256
,
fp
);
sscanf
(
linebuf
,
"%240[^
\n
]"
,
strbuf
);
if
(
!
fgets
(
linebuf
,
256
,
fp
))
break
;
if
(
sscanf
(
linebuf
,
"%240[^
\n
]"
,
strbuf
)
!=
1
)
continue
;
BufferIO
::
DecodeUTF8
(
strbuf
,
newinfo
.
desc
);
fgets
(
linebuf
,
256
,
fp
);
if
(
!
fgets
(
linebuf
,
256
,
fp
))
break
;
newinfo
.
support_master_rule_3
=
!!
strstr
(
linebuf
,
"SUPPORT_MASTER_RULE_3"
);
newinfo
.
support_new_master_rule
=
!!
strstr
(
linebuf
,
"SUPPORT_NEW_MASTER_RULE"
);
newinfo
.
support_master_rule_2020
=
!!
strstr
(
linebuf
,
"SUPPORT_MASTER_RULE_2020"
);
...
...
@@ -1745,7 +1752,8 @@ void Game::RefreshBot() {
}
if
(
botInfo
.
size
()
==
0
)
{
SetStaticText
(
stBotInfo
,
200
,
guiFont
,
dataManager
.
GetSysString
(
1385
));
}
else
{
}
else
{
RefreshCategoryDeck
(
cbBotDeckCategory
,
cbBotDeck
);
deckBuilder
.
prev_category
=
mainGame
->
cbBotDeckCategory
->
getSelected
();
deckBuilder
.
prev_deck
=
mainGame
->
cbBotDeck
->
getSelected
();
...
...
@@ -1968,7 +1976,7 @@ void Game::AddLog(const wchar_t* msg, int param) {
lstLog
->
setSelected
(
-
1
);
}
}
void
Game
::
AddChatMsg
(
const
wchar_t
*
msg
,
int
player
)
{
void
Game
::
AddChatMsg
(
const
wchar_t
*
msg
,
int
player
,
bool
play_sound
)
{
for
(
int
i
=
7
;
i
>
0
;
--
i
)
{
chatMsg
[
i
]
=
chatMsg
[
i
-
1
];
chatTiming
[
i
]
=
chatTiming
[
i
-
1
];
...
...
@@ -1979,23 +1987,22 @@ void Game::AddChatMsg(const wchar_t* msg, int player) {
chatType
[
0
]
=
player
;
if
(
gameConf
.
hide_player_name
&&
player
<
4
)
player
=
10
;
if
(
play_sound
)
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
CHAT
);
switch
(
player
)
{
case
0
:
//from host
chatMsg
[
0
].
append
(
dInfo
.
hostname
);
chatMsg
[
0
].
append
(
L": "
);
break
;
case
1
:
//from client
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
CHAT
);
chatMsg
[
0
].
append
(
dInfo
.
clientname
);
chatMsg
[
0
].
append
(
L": "
);
break
;
case
2
:
//host tag
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
CHAT
);
chatMsg
[
0
].
append
(
dInfo
.
hostname_tag
);
chatMsg
[
0
].
append
(
L": "
);
break
;
case
3
:
//client tag
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
CHAT
);
chatMsg
[
0
].
append
(
dInfo
.
clientname_tag
);
chatMsg
[
0
].
append
(
L": "
);
break
;
...
...
@@ -2004,7 +2011,6 @@ void Game::AddChatMsg(const wchar_t* msg, int player) {
chatMsg
[
0
].
append
(
L": "
);
break
;
case
8
:
//system custom message, no prefix.
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
CHAT
);
chatMsg
[
0
].
append
(
L"[System]: "
);
break
;
case
9
:
//error message
...
...
@@ -2128,6 +2134,40 @@ int Game::LocalPlayer(int player) const {
int
pid
=
player
?
1
:
0
;
return
dInfo
.
isFirst
?
pid
:
1
-
pid
;
}
int
Game
::
OppositePlayer
(
int
player
)
{
auto
player_side_bit
=
dInfo
.
isTag
?
0x2
:
0x1
;
return
player
^
player_side_bit
;
}
int
Game
::
ChatLocalPlayer
(
int
player
)
{
if
(
player
>
3
)
return
player
;
bool
is_self
;
if
(
dInfo
.
isStarted
||
is_siding
)
{
if
(
dInfo
.
isInDuel
)
// when in duel
player
=
mainGame
->
dInfo
.
isFirst
?
player
:
OppositePlayer
(
player
);
else
{
// when changing side or waiting tp result
auto
selftype_boundary
=
dInfo
.
isTag
?
2
:
1
;
if
(
DuelClient
::
selftype
>=
selftype_boundary
&&
DuelClient
::
selftype
<
4
)
player
=
OppositePlayer
(
player
);
}
if
(
DuelClient
::
selftype
>=
4
)
{
is_self
=
false
;
}
else
if
(
dInfo
.
isTag
)
{
is_self
=
(
player
&
0x2
)
==
0
&&
(
player
&
0x1
)
==
(
DuelClient
::
selftype
&
0x1
);
}
else
{
is_self
=
player
==
0
;
}
}
else
{
// when in lobby
is_self
=
player
==
DuelClient
::
selftype
;
}
if
(
dInfo
.
isTag
&&
(
player
==
1
||
player
==
2
))
{
player
=
3
-
player
;
}
return
player
|
(
is_self
?
0x10
:
0
);
}
const
wchar_t
*
Game
::
LocalName
(
int
local_player
)
{
return
local_player
==
0
?
dInfo
.
hostname
:
dInfo
.
clientname
;
}
...
...
Classes/gframe/game.h
View file @
ce4de69e
...
...
@@ -75,7 +75,8 @@ struct Config {
struct
DuelInfo
{
bool
isStarted
{
false
};
bool
isFinished
{
false
};
bool
isInDuel
{
false
};
bool
isFinished
{
false
};
bool
isReplay
{
false
};
bool
isReplaySkiping
{
false
};
bool
isFirst
{
false
};
...
...
@@ -179,7 +180,7 @@ public:
void
ShowCardInfo
(
int
code
);
void
ClearCardInfo
(
int
player
=
0
);
void
AddLog
(
const
wchar_t
*
msg
,
int
param
=
0
);
void
AddChatMsg
(
const
wchar_t
*
msg
,
int
player
);
void
AddChatMsg
(
const
wchar_t
*
msg
,
int
player
,
bool
play_sound
=
false
);
void
ClearChatMsg
();
void
AddDebugMsg
(
const
char
*
msgbuf
);
void
ErrorLog
(
const
char
*
msgbuf
);
...
...
@@ -194,6 +195,8 @@ public:
void
ChangeToIGUIImageButton
(
irr
::
gui
::
IGUIButton
*
button
,
irr
::
video
::
ITexture
*
image
,
irr
::
video
::
ITexture
*
pressedImage
,
irr
::
gui
::
CGUITTFont
*
font
=
0
);
int
LocalPlayer
(
int
player
)
const
;
int
OppositePlayer
(
int
player
);
int
ChatLocalPlayer
(
int
player
);
const
wchar_t
*
LocalName
(
int
local_player
);
bool
HasFocus
(
EGUI_ELEMENT_TYPE
type
)
const
{
...
...
Classes/gframe/gframe.cpp
View file @
ce4de69e
...
...
@@ -4,7 +4,7 @@
#include <event2/thread.h>
#include <memory>
int
enable_log
=
0
;
unsigned
int
enable_log
=
0x3
;
bool
exit_on_return
=
false
;
bool
bot_mode
=
false
;
...
...
Classes/gframe/replay_mode.cpp
View file @
ce4de69e
...
...
@@ -254,6 +254,7 @@ void ReplayMode::EndDuel() {
mainGame
->
actionSignal
.
Wait
();
mainGame
->
gMutex
.
lock
();
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isInDuel
=
false
;
mainGame
->
dInfo
.
isFinished
=
true
;
mainGame
->
dInfo
.
isReplay
=
false
;
mainGame
->
dInfo
.
isSingleMode
=
false
;
...
...
@@ -273,6 +274,7 @@ void ReplayMode::EndDuel() {
void
ReplayMode
::
Restart
(
bool
refresh
)
{
end_duel
(
pduel
);
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isInDuel
=
false
;
mainGame
->
dInfo
.
isFinished
=
true
;
mainGame
->
dField
.
Clear
();
//mainGame->device->setEventReceiver(&mainGame->dField);
...
...
Classes/gframe/single_mode.cpp
View file @
ce4de69e
...
...
@@ -148,6 +148,7 @@ int SingleMode::SinglePlayThread() {
if
(
!
is_closing
)
{
mainGame
->
gMutex
.
lock
();
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isInDuel
=
false
;
mainGame
->
dInfo
.
isFinished
=
true
;
mainGame
->
dInfo
.
isSingleMode
=
false
;
mainGame
->
gMutex
.
unlock
();
...
...
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