Commit c9514579 authored by fallenstardust's avatar fallenstardust
parents c16b0836 cb6a8d61
......@@ -7,19 +7,37 @@ namespace ygo {
const wchar_t* DataManager::unknown_string = L"???";
wchar_t DataManager::strBuffer[4096];
byte DataManager::scriptBuffer[0x20000];
IFileSystem* DataManager::FileSystem;
DataManager dataManager;
bool DataManager::LoadDB(const char* file) {
sqlite3* pDB;
bool DataManager::LoadDB(const wchar_t* wfile) {
char file[256];
BufferIO::EncodeUTF8(wfile, file);
#ifdef _WIN32
IReadFile* reader = FileSystem->createAndOpenFile(wfile);
#else
IReadFile* reader = FileSystem->createAndOpenFile(file);
#endif
if(reader == NULL)
return false;
spmemvfs_db_t db;
spmembuffer_t* mem = (spmembuffer_t*)calloc(sizeof(spmembuffer_t), 1);
spmemvfs_env_init();
mem->total = mem->used = reader->getSize();
mem->data = (char*)malloc(mem->total + 1);
reader->read(mem->data, mem->total);
reader->drop();
(mem->data)[mem->total] = '\0';
int err = 0;
if((err = sqlite3_open_v2(file, &pDB, SQLITE_OPEN_READONLY, 0)) != SQLITE_OK)
return Error(pDB, NULL, err);
if((err = spmemvfs_open_db(&db, file, mem)) != SQLITE_OK)
return Error(&db, NULL, err);
sqlite3* pDB = db.handle;
sqlite3_stmt* pStmt;
const char* sql_2 = "select datas._id, ot, alias, setcode, type, atk, def, level, race, attribute, category, texts.* from datas,texts where datas._id = texts._id;";
const char* sql = "select datas.id, ot, alias, setcode, type, atk, def, level, race, attribute, category, texts.* from datas,texts where datas.id = texts.id;";
if((err = sqlite3_prepare_v2(pDB, sql, -1, &pStmt, 0)) != SQLITE_OK){
if((err = sqlite3_prepare_v2(pDB,sql_2, -1, &pStmt, 0)) != SQLITE_OK){
return Error(pDB, NULL, err);
return Error(&db, NULL, err);
}
}
CardDataC cd;
......@@ -28,7 +46,7 @@ bool DataManager::LoadDB(const char* file) {
do {
step = sqlite3_step(pStmt);
if(step == SQLITE_BUSY || step == SQLITE_ERROR || step == SQLITE_MISUSE)
return Error(pDB, pStmt);
return Error(&db, pStmt);
else if(step == SQLITE_ROW) {
cd.code = sqlite3_column_int(pStmt, 0);
cd.ot = sqlite3_column_int(pStmt, 1);
......@@ -68,7 +86,8 @@ bool DataManager::LoadDB(const char* file) {
}
} while(step != SQLITE_DONE);
sqlite3_finalize(pStmt);
sqlite3_close(pDB);
spmemvfs_close_db(&db);
spmemvfs_env_fini();
return true;
}
bool DataManager::LoadStrings(const char* file) {
......@@ -76,37 +95,55 @@ bool DataManager::LoadStrings(const char* file) {
if(!fp)
return false;
char linebuf[256];
char strbuf[256];
int value;
while(fgets(linebuf, 256, fp)) {
if(linebuf[0] != '!')
continue;
sscanf(linebuf, "!%s", strbuf);
if(!strcmp(strbuf, "system")) {
sscanf(&linebuf[7], "%d %240[^\n]", &value, strbuf);
BufferIO::DecodeUTF8(strbuf, strBuffer);
_sysStrings[value] = strBuffer;
} else if(!strcmp(strbuf, "victory")) {
sscanf(&linebuf[8], "%x %240[^\n]", &value, strbuf);
BufferIO::DecodeUTF8(strbuf, strBuffer);
_victoryStrings[value] = strBuffer;
} else if(!strcmp(strbuf, "counter")) {
sscanf(&linebuf[8], "%x %240[^\n]", &value, strbuf);
BufferIO::DecodeUTF8(strbuf, strBuffer);
_counterStrings[value] = strBuffer;
} else if(!strcmp(strbuf, "setname")) {
sscanf(&linebuf[8], "%x %240[^\t\n]", &value, strbuf);//using tab for comment
BufferIO::DecodeUTF8(strbuf, strBuffer);
_setnameStrings[value] = strBuffer;
}
ReadStringConfLine(linebuf);
}
fclose(fp);
for(int i = 0; i < 255; ++i)
myswprintf(numStrings[i], L"%d", i);
return true;
}
bool DataManager::Error(sqlite3* pDB, sqlite3_stmt* pStmt, int errNo) {
const char* msg = sqlite3_errmsg(pDB);
bool DataManager::LoadStrings(IReadFile* reader) {
char ch[2] = " ";
char linebuf[256] = "";
while(reader->read(&ch[0], 1)) {
if(ch[0] == '\0')
break;
strcat(linebuf, ch);
if(ch[0] == '\n') {
ReadStringConfLine(linebuf);
linebuf[0] = '\0';
}
}
reader->drop();
return true;
}
void DataManager::ReadStringConfLine(const char* linebuf) {
if(linebuf[0] != '!')
return;
char strbuf[256];
int value;
sscanf(linebuf, "!%s", strbuf);
if(!strcmp(strbuf, "system")) {
sscanf(&linebuf[7], "%d %240[^\n]", &value, strbuf);
BufferIO::DecodeUTF8(strbuf, strBuffer);
_sysStrings[value] = strBuffer;
} else if(!strcmp(strbuf, "victory")) {
sscanf(&linebuf[8], "%x %240[^\n]", &value, strbuf);
BufferIO::DecodeUTF8(strbuf, strBuffer);
_victoryStrings[value] = strBuffer;
} else if(!strcmp(strbuf, "counter")) {
sscanf(&linebuf[8], "%x %240[^\n]", &value, strbuf);
BufferIO::DecodeUTF8(strbuf, strBuffer);
_counterStrings[value] = strBuffer;
} else if(!strcmp(strbuf, "setname")) {
sscanf(&linebuf[8], "%x %240[^\t\n]", &value, strbuf);//using tab for comment
BufferIO::DecodeUTF8(strbuf, strBuffer);
_setnameStrings[value] = strBuffer;
}
}
bool DataManager::Error(spmemvfs_db_t* pDB, sqlite3_stmt* pStmt, int errNo) {
const char* msg = sqlite3_errmsg(pDB->handle);
BufferIO::DecodeUTF8(msg, strBuffer);
if(pStmt)
sqlite3_finalize(pStmt);
......@@ -114,7 +151,8 @@ bool DataManager::Error(sqlite3* pDB, sqlite3_stmt* pStmt, int errNo) {
char buff[len+32];
sprintf(buff, "cdb Error code=%d,msg=%s", errNo, msg);
os::Printer::log(buff);
sqlite3_close(pDB);
spmemvfs_close_db(pDB);
spmemvfs_env_fini();
return false;
}
bool DataManager::GetData(int code, CardData* pData) {
......@@ -344,14 +382,7 @@ byte* DataManager::ScriptReaderEx(const char* script_name, int* slen) {
return ScriptReaderZip(second, slen);
}
byte* DataManager::ScriptReader(const char* script_name, int* slen) {
FILE *fp;
#ifdef _WIN32
wchar_t fname[256];
BufferIO::DecodeUTF8(script_name, fname);
fp = _wfopen(fname, L"rb");
#else
fp = fopen(script_name, "rb");
#endif
FILE *fp = fopen(script_name, "rb");
if(!fp)
return 0;
int len = fread(scriptBuffer, 1, sizeof(scriptBuffer), fp);
......@@ -362,10 +393,7 @@ byte* DataManager::ScriptReader(const char* script_name, int* slen) {
return scriptBuffer;
}
byte* DataManager::ScriptReaderZip(const char* script_name, int* slen) {
wchar_t fname[256];
BufferIO::DecodeUTF8(script_name, fname);
IFileSystem* fs = mainGame->device->getFileSystem();
IReadFile* reader = fs->createAndOpenFile(fname);
IReadFile* reader = FileSystem->createAndOpenFile(script_name);
if(reader == NULL)
return 0;
size_t size = reader->getSize();
......
......@@ -7,6 +7,7 @@
#else
#include "sqlite3.h"
#endif
#include "spmemvfs/spmemvfs.h"
#include "client_card.h"
#include <unordered_map>
......@@ -15,9 +16,11 @@ namespace ygo {
class DataManager {
public:
DataManager(): _datas(8192), _strings(8192) {}
bool LoadDB(const char* file);
bool LoadDB(const wchar_t* wfile);
bool LoadStrings(const char* file);
bool Error(sqlite3* pDB, sqlite3_stmt* pStmt = 0, int err=0);
bool LoadStrings(IReadFile* reader);
void ReadStringConfLine(const char* linebuf);
bool Error(spmemvfs_db_t* pDB, sqlite3_stmt* pStmt = 0, int err = 0);
bool GetData(int code, CardData* pData);
code_pointer GetCodePointer(int code);
bool GetString(int code, CardString* pStr);
......@@ -59,7 +62,7 @@ public:
static byte* ScriptReaderEx(const char* script_name, int* slen);
static byte* ScriptReader(const char* script_name, int* slen);
static byte* ScriptReaderZip(const char* script_name, int* slen);
static IFileSystem* FileSystem;
};
extern DataManager dataManager;
......
......@@ -73,7 +73,7 @@ bool Game::Initialize() {
ILogger* logger = device->getLogger();
// logger->setLogLevel(ELL_WARNING);
isPSEnabled = options->isPendulumScaleEnabled();
IFileSystem * fs = device->getFileSystem();
dataManager.FileSystem = device->getFileSystem();
xScale = android::getScreenHeight(app) / 1024.0;
yScale = android::getScreenWidth(app) / 640.0;
/* if (xScale < yScale) {
......@@ -88,7 +88,7 @@ bool Game::Initialize() {
char log_working[256] = {0};
sprintf(log_working, "workingDir= %s", workingDir.c_str());
Printer::log(log_working);
fs->changeWorkingDirectoryTo(workingDir);
dataManager.FileSystem->changeWorkingDirectoryTo(workingDir);
/* Your media must be somewhere inside the assets folder. The assets folder is the root for the file system.
This example copies the media in the Android.mk makefile. */
......@@ -97,9 +97,9 @@ bool Game::Initialize() {
// The Android assets file-system does not know which sub-directories it has (blame google).
// So we have to add all sub-directories in assets manually. Otherwise we could still open the files,
// but existFile checks will fail (which are for example needed by getFont).
for ( u32 i=0; i < fs->getFileArchiveCount(); ++i )
for ( u32 i=0; i < dataManager.FileSystem->getFileArchiveCount(); ++i )
{
IFileArchive* archive = fs->getFileArchive(i);
IFileArchive* archive = dataManager.FileSystem->getFileArchive(i);
if ( archive->getType() == EFAT_ANDROID_ASSET )
{
archive->addDirectoryToFileList(mediaPath);
......@@ -111,7 +111,7 @@ bool Game::Initialize() {
int len = options->getArchiveCount();
for(int i=0;i<len;i++){
io::path zip_path = zips[i];
if(fs->addFileArchive(zip_path.c_str(), false, false, EFAT_ZIP)) {
if(dataManager.FileSystem->addFileArchive(zip_path.c_str(), false, false, EFAT_ZIP)) {
os::Printer::log("add arrchive ok ", zip_path.c_str());
}else{
os::Printer::log("add arrchive fail ", zip_path.c_str());
......@@ -170,12 +170,16 @@ bool Game::Initialize() {
imageManager.SetDevice(device);
if(!imageManager.Initial(workingDir))
return false;
LoadExpansions();
// LoadExpansions only load zips, the other cdb databases are still loaded by getDBFiles
io::path* cdbs = options->getDBFiles();
len = options->getDbCount();
//os::Printer::log("load cdbs count %d", len);
for(int i=0;i<len;i++){
io::path cdb_path = cdbs[i];
if(dataManager.LoadDB(cdb_path.c_str())) {
wchar_t wpath[1024];
BufferIO::DecodeUTF8(cdb_path.c_str(), wpath);
if(dataManager.LoadDB(wpath)) {
os::Printer::log("add cdb ok ", cdb_path.c_str());
}else{
os::Printer::log("add cdb fail ", cdb_path.c_str());
......@@ -190,10 +194,10 @@ bool Game::Initialize() {
return false;
env = device->getGUIEnvironment();
bool isAntialias = options->isFontAntiAliasEnabled();
numFont = irr::gui::CGUITTFont::createTTFont(driver, fs, gameConf.numfont, (int)16 * yScale, isAntialias, false);
adFont = irr::gui::CGUITTFont::createTTFont(driver, fs, gameConf.numfont, (int)12 * yScale, isAntialias, false);
lpcFont = irr::gui::CGUITTFont::createTTFont(driver, fs, gameConf.numfont, (int)48 * yScale, isAntialias, true);
guiFont = irr::gui::CGUITTFont::createTTFont(driver, fs, gameConf.textfont, (int)gameConf.textfontsize * yScale, isAntialias, true);
numFont = irr::gui::CGUITTFont::createTTFont(driver, dataManager.FileSystem, gameConf.numfont, (int)16 * yScale, isAntialias, false);
adFont = irr::gui::CGUITTFont::createTTFont(driver, dataManager.FileSystem, gameConf.numfont, (int)12 * yScale, isAntialias, false);
lpcFont = irr::gui::CGUITTFont::createTTFont(driver, dataManager.FileSystem, gameConf.numfont, (int)48 * yScale, isAntialias, true);
guiFont = irr::gui::CGUITTFont::createTTFont(driver, dataManager.FileSystem, gameConf.textfont, (int)gameConf.textfontsize * yScale, isAntialias, true);
textFont = guiFont;
if(!numFont || !textFont) {
os::Printer::log("add font fail ");
......@@ -1259,6 +1263,46 @@ void Game::SetStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, irr::gu
dataManager.strBuffer[pbuffer] = 0;
pControl->setText(dataManager.strBuffer);
}
void Game::LoadExpansions() {
// TODO: get isUseExtraCards
#ifdef _IRR_ANDROID_PLATFORM_
DIR * dir;
struct dirent * dirp;
if((dir = opendir("./expansions/")) == NULL)
return;
while((dirp = readdir(dir)) != NULL) {
size_t len = strlen(dirp->d_name);
if(len < 5 || strcasecmp(dirp->d_name + len - 4, ".zip") != 0)
continue;
char upath[1024];
sprintf(upath, "./expansions/%s", dirp->d_name);
dataManager.FileSystem->addFileArchive(upath, true, false);
}
closedir(dir);
#endif
for(u32 i = 0; i < DataManager::FileSystem->getFileArchiveCount(); ++i) {
const IFileList* archive = DataManager::FileSystem->getFileArchive(i)->getFileList();
for(u32 j = 0; j < archive->getFileCount(); ++j) {
#ifdef _WIN32
const wchar_t* fname = archive->getFullFileName(j).c_str();
#else
wchar_t fname[1024];
const char* uname = archive->getFullFileName(j).c_str();
BufferIO::DecodeUTF8(uname, fname);
#endif
if(wcsrchr(fname, '.') && !wcsncasecmp(wcsrchr(fname, '.'), L".cdb", 4))
dataManager.LoadDB(fname);
if(wcsrchr(fname, '.') && !wcsncasecmp(wcsrchr(fname, '.'), L".conf", 5)) {
#ifdef _WIN32
IReadFile* reader = DataManager::FileSystem->createAndOpenFile(fname);
#else
IReadFile* reader = DataManager::FileSystem->createAndOpenFile(uname);
#endif
dataManager.LoadStrings(reader);
}
}
}
}
void Game::RefreshDeck(irr::gui::IGUIComboBox* cbDeck) {
cbDeck->clear();
#ifdef _WIN32
......
......@@ -118,7 +118,7 @@ public:
void BuildProjectionMatrix(irr::core::matrix4& mProjection, f32 left, f32 right, f32 bottom, f32 top, f32 znear, f32 zfar);
void InitStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, u32 cHeight, irr::gui::CGUITTFont* font, const wchar_t* text);
void SetStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, irr::gui::CGUITTFont* font, const wchar_t* text, u32 pos = 0);
void LoadExpansionDB();
void LoadExpansions();
void RefreshDeck(irr::gui::IGUIComboBox* cbDeck);
void RefreshReplay();
void RefreshSingleplay();
......
# File: Android.mk
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cspmemvfs
LOCAL_SRC_FILES := spmemvfs.c
LOCAL_CFLAGS := -O2
include $(BUILD_STATIC_LIBRARY)
project "cspmemvfs"
kind "StaticLib"
files { "**.c", "**.h" }
configuration "windows"
includedirs { "../../sqlite3" }
This diff is collapsed.
/*
* BSD 2-Clause License
*
* Copyright 2009 Stephen Liu
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __spmemvfs_h__
#define __spmemvfs_h__
#ifdef __cplusplus
extern "C" {
#endif
#include "../../sqlite3/sqlite3.h"
#define SPMEMVFS_NAME "spmemvfs"
typedef struct spmembuffer_t {
char * data;
int used;
int total;
} spmembuffer_t;
typedef struct spmemvfs_db_t {
sqlite3 * handle;
spmembuffer_t * mem;
} spmemvfs_db_t;
int spmemvfs_env_init();
void spmemvfs_env_fini();
int spmemvfs_open_db( spmemvfs_db_t * db, const char * path, spmembuffer_t * mem );
int spmemvfs_close_db( spmemvfs_db_t * db );
#ifdef __cplusplus
}
#endif
#endif
......@@ -85,6 +85,7 @@ LOCAL_STATIC_LIBRARIES += libevent2
LOCAL_STATIC_LIBRARIES += libocgcore_static
LOCAL_STATIC_LIBRARIES += liblua5.3
LOCAL_STATIC_LIBRARIES += clzma
LOCAL_STATIC_LIBRARIES += cspmemvfs
LOCAL_STATIC_LIBRARIES += sqlite3
LOCAL_STATIC_LIBRARIES += libft2
......@@ -100,6 +101,7 @@ $(call import-module,ocgcore)
$(call import-module,lua)
$(call import-module,freetype)
$(call import-module,gframe/lzma)
$(call import-module,gframe/spmemvfs)
$(call import-module,android/native_app_glue)
......
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