Commit c5286e10 authored by fallenstardust's avatar fallenstardust

sync ocgcore

parent 1ebb90a6
......@@ -2734,6 +2734,7 @@ effect* card::is_affected_by_effect(int32 code, card* target) {
}
return 0;
}
// return the last control-changing continous effect
effect* card::check_control_effect() {
effect* ret_effect = 0;
for (auto& pcard : equiping_cards) {
......@@ -2757,7 +2758,7 @@ effect* card::check_control_effect() {
auto rg = single_effect.equal_range(EFFECT_SET_CONTROL);
for (; rg.first != rg.second; ++rg.first) {
effect* peffect = rg.first->second;
if(!peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE))
if(!peffect->is_flag(EFFECT_FLAG_OWNER_RELATE))
continue;
if(!ret_effect || peffect->id > ret_effect->id)
ret_effect = peffect;
......
......@@ -168,7 +168,6 @@ int32 effect::check_count_limit(uint8 playerid) {
}
// check if an EFFECT_TYPE_ACTIONS effect can be activated
// for triggering effects, it checks EFFECT_FLAG_DAMAGE_STEP, EFFECT_FLAG_SET_AVAILABLE
// for continuous effect, it checks EFFECT_FLAG_AVAILABLE_BD
int32 effect::is_activateable(uint8 playerid, const tevent& e, int32 neglect_cond, int32 neglect_cost, int32 neglect_target, int32 neglect_loc, int32 neglect_faceup) {
if(!(type & EFFECT_TYPE_ACTIONS))
return FALSE;
......@@ -546,7 +545,7 @@ int32 effect::is_chainable(uint8 tp) {
return TRUE;
}
//return: this can be reset by reset_level or not
//RESET_CODE can only reset single effects without EFFECT_FLAG_SINGLE_RANGE
//RESET_CODE can only reset single effects without EFFECT_FLAG_SINGLE_RANGE, EFFECT_FLAG_OWNER_RELATE
//RESET_DISABLE is valid only when owner == handler
int32 effect::reset(uint32 reset_level, uint32 reset_type) {
switch (reset_type) {
......@@ -579,7 +578,7 @@ int32 effect::reset(uint32 reset_level, uint32 reset_type) {
}
case RESET_CODE: {
return (code == reset_level) && (type & EFFECT_TYPE_SINGLE) && !(type & EFFECT_TYPE_ACTIONS)
&& !is_flag(EFFECT_FLAG_SINGLE_RANGE);
&& !is_flag(EFFECT_FLAG_SINGLE_RANGE) && !is_flag(EFFECT_FLAG_OWNER_RELATE);
break;
}
case RESET_COPY: {
......
......@@ -184,7 +184,7 @@ enum effect_flag : uint32 {
EFFECT_FLAG_NO_TURN_RESET = 0x400000,
EFFECT_FLAG_EVENT_PLAYER = 0x800000,
EFFECT_FLAG_OWNER_RELATE = 0x1000000,
// EFFECT_FLAG_AVAILABLE_BD = 0x2000000,
EFFECT_FLAG_CANNOT_INACTIVATE = 0x2000000,
EFFECT_FLAG_CLIENT_HINT = 0x4000000,
// EFFECT_FLAG_CHAIN_UNIQUE = 0x8000000,
EFFECT_FLAG_LIMIT_ZONE = 0x10000000,
......
......@@ -3132,7 +3132,7 @@ int32 field::is_chain_negatable(uint8 chaincount) {
peffect = core.current_chain.back().triggering_effect;
else
peffect = core.current_chain[chaincount - 1].triggering_effect;
if(peffect->is_flag(EFFECT_FLAG_CANNOT_DISABLE))
if(peffect->is_flag(EFFECT_FLAG_CANNOT_INACTIVATE))
return FALSE;
filter_field_effect(EFFECT_CANNOT_INACTIVATE, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
......
......@@ -1266,25 +1266,60 @@ int32 field::self_destroy(uint16 step, card* ucard, int32 p) {
auto cit = cset.begin();
ucard->unique_fieldid = (*cit)->fieldid;
} else {
card* mcard = 0;
core.select_cards.clear();
uint8 player = p;
for(auto& pcard : cset) {
if(ucard->unique_fieldid == pcard->fieldid) {
mcard = pcard;
break;
if(pcard->current.controler == player && pcard->unique_fieldid != UINT_MAX)
core.select_cards.push_back(pcard);
}
if(core.select_cards.size() == 0) {
player = 1 - p;
for(auto& pcard : cset) {
if(pcard->current.controler == player && pcard->unique_fieldid != UINT_MAX)
core.select_cards.push_back(pcard);
}
if(!mcard || pcard->fieldid < mcard->fieldid)
mcard = pcard;
}
ucard->unique_fieldid = mcard->fieldid;
cset.erase(mcard);
for(auto& pcard : cset) {
pcard->temp.reason_effect = pcard->current.reason_effect;
pcard->temp.reason_player = pcard->current.reason_player;
pcard->current.reason_effect = ucard->unique_effect;
pcard->current.reason_player = ucard->current.controler;
if(core.select_cards.size() == 0) {
player = p;
for(auto& pcard : cset) {
if(pcard->current.controler == player)
core.select_cards.push_back(pcard);
}
}
if(core.select_cards.size() == 0) {
player = 1 - p;
for(auto& pcard : cset) {
if(pcard->current.controler == player)
core.select_cards.push_back(pcard);
}
}
if(core.select_cards.size() == 1) {
returns.bvalue[1] = 0;
}
destroy(&cset, 0, REASON_RULE, 5);
else {
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(player);
pduel->write_buffer32(534);
add_process(PROCESSOR_SELECT_CARD, 0, 0, 0, player, 0x10001);
}
return FALSE;
}
return TRUE;
}
case 1: {
card_set cset;
ucard->get_unique_target(&cset, p);
card* mcard = core.select_cards[returns.bvalue[1]];
ucard->unique_fieldid = mcard->fieldid;
cset.erase(mcard);
for(auto& pcard : cset) {
pcard->temp.reason_effect = pcard->current.reason_effect;
pcard->temp.reason_player = pcard->current.reason_player;
pcard->current.reason_effect = ucard->unique_effect;
pcard->current.reason_player = ucard->current.controler;
}
destroy(&cset, 0, REASON_RULE, 5);
return TRUE;
}
case 10: {
......@@ -4445,6 +4480,8 @@ int32 field::change_position(uint16 step, group * targets, effect * reason_effec
core.hint_timing[pcard->current.controler] |= TIMING_POS_CHANGE;
if((opos & POS_FACEDOWN) && (npos & POS_FACEUP)) {
pcard->fieldid = infos.field_id++;
if(check_unique_onfield(pcard, pcard->current.controler, pcard->current.location))
pcard->unique_fieldid = UINT_MAX;
if(pcard->current.location == LOCATION_MZONE) {
raise_single_event(pcard, 0, EVENT_FLIP, reason_effect, 0, reason_player, 0, flag);
flips.insert(pcard);
......
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