Commit b3da9d1d authored by fallenstardust's avatar fallenstardust

remove boarder

change tips
parent 3c005ecc
...@@ -647,7 +647,7 @@ bool Game::Initialize() { ...@@ -647,7 +647,7 @@ bool Game::Initialize() {
btnOperation = env->addButton(rect<s32>(1 * xScale, 409 * yScale, 105 * xScale, 459 * yScale), wCmdMenu, BUTTON_CMD_ACTIVATE, dataManager.GetSysString(1161)); btnOperation = env->addButton(rect<s32>(1 * xScale, 409 * yScale, 105 * xScale, 459 * yScale), wCmdMenu, BUTTON_CMD_ACTIVATE, dataManager.GetSysString(1161));
btnReset = env->addButton(rect<s32>(1 * xScale, 460 * yScale , 105 * xScale, 510 * yScale), wCmdMenu, BUTTON_CMD_RESET, dataManager.GetSysString(1162)); btnReset = env->addButton(rect<s32>(1 * xScale, 460 * yScale , 105 * xScale, 510 * yScale), wCmdMenu, BUTTON_CMD_RESET, dataManager.GetSysString(1162));
//deck edit //deck edit
wDeckEdit = env->addStaticText(L"", rect<s32>(309 * xScale, 8 * yScale, 605 * xScale, 130 * yScale), true, false, 0, -1, true); wDeckEdit = env->addStaticText(L"", rect<s32>(309 * xScale, 1 * yScale, 605 * xScale, 130 * yScale), true, false, 0, -1, true);
wDeckEdit->setVisible(false); wDeckEdit->setVisible(false);
btnManageDeck = env->addButton(rect<s32>(225 * xScale, 5 * yScale, 290 * xScale, 30 * yScale), wDeckEdit, BUTTON_MANAGE_DECK, dataManager.GetSysString(1460)); btnManageDeck = env->addButton(rect<s32>(225 * xScale, 5 * yScale, 290 * xScale, 30 * yScale), wDeckEdit, BUTTON_MANAGE_DECK, dataManager.GetSysString(1460));
//deck manage //deck manage
...@@ -732,7 +732,7 @@ bool Game::Initialize() { ...@@ -732,7 +732,7 @@ bool Game::Initialize() {
wSort->setVisible(false); wSort->setVisible(false);
//filters //filters
#ifdef _IRR_ANDROID_PLATFORM_ #ifdef _IRR_ANDROID_PLATFORM_
wFilter = env->addStaticText(L"", rect<s32>(610 * xScale, 8 * yScale, 1020 * xScale, 130 * yScale), true, false, 0, -1, true); wFilter = env->addStaticText(L"", rect<s32>(610 * xScale, 1 * yScale, 1020 * xScale, 130 * yScale), true, false, 0, -1, true);
wFilter->setVisible(false); wFilter->setVisible(false);
env->addStaticText(dataManager.GetSysString(1311), rect<s32>(10 * xScale, 5 * yScale, 70 * xScale, 25 * yScale), false, false, wFilter); env->addStaticText(dataManager.GetSysString(1311), rect<s32>(10 * xScale, 5 * yScale, 70 * xScale, 25 * yScale), false, false, wFilter);
cbCardType = CAndroidGUIComboBox::addAndroidComboBox(env, rect<s32>(60 * xScale, 3 * yScale, 120 * xScale, 23 * yScale), wFilter, COMBOBOX_MAINTYPE); cbCardType = CAndroidGUIComboBox::addAndroidComboBox(env, rect<s32>(60 * xScale, 3 * yScale, 120 * xScale, 23 * yScale), wFilter, COMBOBOX_MAINTYPE);
...@@ -942,7 +942,7 @@ bool Game::Initialize() { ...@@ -942,7 +942,7 @@ bool Game::Initialize() {
btnCancelOrFinish->setVisible(false); btnCancelOrFinish->setVisible(false);
#endif #endif
//leave/surrender/exit //leave/surrender/exit
btnLeaveGame = env->addButton(rect<s32>(205 * xScale, 10 * yScale, 305 * xScale, 80 * yScale), 0, BUTTON_LEAVE_GAME, L""); btnLeaveGame = env->addButton(rect<s32>(205 * xScale, 1 * yScale, 305 * xScale, 80 * yScale), 0, BUTTON_LEAVE_GAME, L"");
btnLeaveGame->setVisible(false); btnLeaveGame->setVisible(false);
//tip //tip
stTip = env->addStaticText(L"", rect<s32>(0, 0, 150 * xScale, 150 * yScale), false, true, 0, -1, true); stTip = env->addStaticText(L"", rect<s32>(0, 0, 150 * xScale, 150 * yScale), false, true, 0, -1, true);
......
...@@ -30,6 +30,5 @@ ...@@ -30,6 +30,5 @@
<item>초보유저든, 복귀유저든 배울 마음만 있다면 크게 어렵지 않습니다.</item> <item>초보유저든, 복귀유저든 배울 마음만 있다면 크게 어렵지 않습니다.</item>
<item>덱 관리자에서 카드를 제거하실려면 제거할 카드를 길게 눌러주세요.</item> <item>덱 관리자에서 카드를 제거하실려면 제거할 카드를 길게 눌러주세요.</item>
<item>방 번호가 너무 많이 기록되어 있을 경우 기록된 방 번호를 길게 누르시면 지워집니다.</item> <item>방 번호가 너무 많이 기록되어 있을 경우 기록된 방 번호를 길게 누르시면 지워집니다.</item>
<item>이미지 변경에 실패한 경우 갤러리 또는 파일 관리 앱을 선택후 시도해보십시오.</item>
</string-array> </string-array>
</resources> </resources>
\ No newline at end of file
...@@ -11,7 +11,7 @@ ...@@ -11,7 +11,7 @@
</string-array> </string-array>
<string-array name="tips" tools:ignore="InconsistentArrays"> <string-array name="tips" tools:ignore="InconsistentArrays">
<item>游戏王圈子不大,珍惜一起玩的人</item> <item>游戏王圈子不大,珍惜一起玩的人</item>
<item>决斗界面点触不准?可以去手机设置→显示设置→隐藏刘海</item> <item>决斗界面点触不准?可以去手机设置→更多显示设置→隐藏顶部区域</item>
<item>主页每个服务器按住左划就会出现「编辑」和「删除」哦</item> <item>主页每个服务器按住左划就会出现「编辑」和「删除」哦</item>
<item>试试点击左下角浮动的「功能菜单」会有更多功能</item> <item>试试点击左下角浮动的「功能菜单」会有更多功能</item>
<item>想不联网也打人机?「功能菜单」→「单人游戏」→「人机模式」</item> <item>想不联网也打人机?「功能菜单」→「单人游戏」→「人机模式」</item>
...@@ -19,7 +19,7 @@ ...@@ -19,7 +19,7 @@
<item>卡组自己组更能享受游戏乐趣,自己组也更容易神抽哦</item> <item>卡组自己组更能享受游戏乐趣,自己组也更容易神抽哦</item>
<item>看到每个服务器右下的宝石了吗?点点看吧</item> <item>看到每个服务器右下的宝石了吗?点点看吧</item>
<item>先行卡和正式卡密码不同,打了补丁要注意区分哦</item> <item>先行卡和正式卡密码不同,打了补丁要注意区分哦</item>
<item>觉得遇到BUG先确定是否真的是BUG再进行反馈哈</item> <item>觉得遇到BUG先请准备好局面截图和录像再反馈</item>
<item>不懂怎么更新?去「功能菜单」→「设置」→「检查更新」看看</item> <item>不懂怎么更新?去「功能菜单」→「设置」→「检查更新」看看</item>
<item>不知道怎么用,可以点开「功能菜单」→「教程」查看使用方法</item> <item>不知道怎么用,可以点开「功能菜单」→「教程」查看使用方法</item>
<item>维护开发不容易,欢迎前往「功能菜单」→「支持我们」留下您的心意</item> <item>维护开发不容易,欢迎前往「功能菜单」→「支持我们」留下您的心意</item>
...@@ -30,6 +30,5 @@ ...@@ -30,6 +30,5 @@
<item>不管是新手还是回归玩家,只要肯学习,不用多久就能成为大佬哦</item> <item>不管是新手还是回归玩家,只要肯学习,不用多久就能成为大佬哦</item>
<item>竖屏卡组编辑中想删除某张卡只需要长按它就好啦</item> <item>竖屏卡组编辑中想删除某张卡只需要长按它就好啦</item>
<item>房间号记录太多遮住按钮了?长按某个记录就会自动删除哦</item> <item>房间号记录太多遮住按钮了?长按某个记录就会自动删除哦</item>
<item>如果改头像等图片出现加载失败,请点击左上角选择“图库”或“文件”里的图片试试</item>
</string-array> </string-array>
</resources> </resources>
\ No newline at end of file
...@@ -19,7 +19,7 @@ ...@@ -19,7 +19,7 @@
<item>Build your own Deck will gain More Lucky Drawing</item> <item>Build your own Deck will gain More Lucky Drawing</item>
<item>Have you see the ball at bottom-right in every severlist? Try to click it</item> <item>Have you see the ball at bottom-right in every severlist? Try to click it</item>
<item>Released and Pre-released Cards are different,pls note after patch them</item> <item>Released and Pre-released Cards are different,pls note after patch them</item>
<item>Pls Confirm that is a ture BUG before Report</item> <item>Before BUG Reporting\,Pls prepare the screenshoot and replay</item>
<item>if you dont know how to use YGOMobile,Try to Click Everywhere</item> <item>if you dont know how to use YGOMobile,Try to Click Everywhere</item>
<item>Keeping Developing isnot EZ,Welcome to Click and Leave your Donation</item> <item>Keeping Developing isnot EZ,Welcome to Click and Leave your Donation</item>
<item>there is no so-called MR4, that is New Master Rule</item> <item>there is no so-called MR4, that is New Master Rule</item>
...@@ -29,6 +29,5 @@ ...@@ -29,6 +29,5 @@
<item>Keep playing and learning, you will be stronger soon.even you are beginner and returner</item> <item>Keep playing and learning, you will be stronger soon.even you are beginner and returner</item>
<item>Long-pressing the card you wanna delete in vertical deck editor</item> <item>Long-pressing the card you wanna delete in vertical deck editor</item>
<item>Long-pressing the password record to delete it</item> <item>Long-pressing the password record to delete it</item>
<item>If change avatars(cover or bg) failed, try to find artworks in gallery or file manager</item>
</string-array> </string-array>
</resources> </resources>
\ No newline at end of file
...@@ -26,4 +26,5 @@ ...@@ -26,4 +26,5 @@
<color name="colorMain">#2196F3</color> <color name="colorMain">#2196F3</color>
<color name="background">#ECEFF1</color> <color name="background">#ECEFF1</color>
<color name="FallNavy">#11113d</color>
</resources> </resources>
\ No newline at end of file
...@@ -40,7 +40,7 @@ ...@@ -40,7 +40,7 @@
<style name="AppTheme.Game" parent="android:Theme.Holo.NoActionBar.Fullscreen"> <style name="AppTheme.Game" parent="android:Theme.Holo.NoActionBar.Fullscreen">
<item name="android:windowIsTranslucent">false</item> <item name="android:windowIsTranslucent">false</item>
<item name="android:windowDisablePreview">true</item> <item name="android:windowDisablePreview">true</item>
<item name="android:windowBackground">@drawable/blue</item> <item name="android:windowBackground">@color/FallNavy</item>
</style> </style>
<style name="AppTheme.Logo" parent="AppTheme"> <style name="AppTheme.Logo" parent="AppTheme">
......
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