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fallenstardust
YGOMobile-Cn-Ko-En
Commits
ac51fb19
Commit
ac51fb19
authored
Jun 22, 2020
by
fallenstardust
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Plain Diff
给imagebutton添加统一管理托盘父布局wPallet
parent
4fbc5cd8
Changes
7
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Showing
7 changed files
with
15 additions
and
15 deletions
+15
-15
Classes/gframe/deck_con.cpp
Classes/gframe/deck_con.cpp
+1
-1
Classes/gframe/duelclient.cpp
Classes/gframe/duelclient.cpp
+1
-1
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+8
-4
Classes/gframe/game.h
Classes/gframe/game.h
+2
-1
Classes/gframe/menu_handler.cpp
Classes/gframe/menu_handler.cpp
+1
-1
Classes/gframe/single_mode.cpp
Classes/gframe/single_mode.cpp
+1
-1
mobile/assets/changelog.html
mobile/assets/changelog.html
+1
-6
No files found.
Classes/gframe/deck_con.cpp
View file @
ac51fb19
...
...
@@ -134,7 +134,7 @@ void DeckBuilder::Initialize() {
mainGame
->
wSort
->
setVisible
(
true
);
mainGame
->
btnLeaveGame
->
setVisible
(
true
);
mainGame
->
btnLeaveGame
->
setText
(
dataManager
.
GetSysString
(
1306
));
mainGame
->
imgSettings
->
setVisible
(
true
);
mainGame
->
wPallet
->
setVisible
(
true
);
mainGame
->
btnSideOK
->
setVisible
(
false
);
mainGame
->
btnSideShuffle
->
setVisible
(
false
);
mainGame
->
btnSideSort
->
setVisible
(
false
);
...
...
Classes/gframe/duelclient.cpp
View file @
ac51fb19
...
...
@@ -592,7 +592,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
is_building
=
false
;
mainGame
->
wCardImg
->
setVisible
(
true
);
mainGame
->
wInfos
->
setVisible
(
true
);
mainGame
->
imgSettings
->
setVisible
(
true
);
mainGame
->
wPallet
->
setVisible
(
true
);
mainGame
->
wPhase
->
setVisible
(
true
);
mainGame
->
btnSideOK
->
setVisible
(
false
);
mainGame
->
btnSideShuffle
->
setVisible
(
false
);
...
...
Classes/gframe/game.cpp
View file @
ac51fb19
...
...
@@ -389,10 +389,14 @@ bool Game::Initialize() {
scrCardText
->
setSmallStep
(
1
);
scrCardText
->
setVisible
(
false
);
//setting
imgSettings
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
265
*
yScale
,
275
*
yScale
,
290
*
yScale
,
300
*
yScale
),
0
,
BUTTON_SETTINGS
);
wPallet
=
env
->
addWindow
(
rect
<
s32
>
(
265
*
xScale
,
275
*
yScale
,
290
*
xScale
,
324
*
yScale
),
false
,
L""
);
wPallet
->
getCloseButton
()
->
setVisible
(
false
);
wPallet
->
setDraggable
(
false
);
//wPallet->setDrawTitlebar(false);
wPallet
->
setVisible
(
false
);
imgSettings
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
265
*
yScale
,
275
*
yScale
,
295
*
yScale
,
300
*
yScale
),
wPallet
,
BUTTON_SETTINGS
);
imgSettings
->
setImage
(
imageManager
.
tAct
);
//imgSettings->setImageScale(core::vector2df(xScale, yScale));
imgSettings
->
setVisible
(
false
);
imgSettings
->
setImageSize
(
core
::
dimension2di
(
xScale
,
yScale
));
wSettings
=
env
->
addWindow
(
rect
<
s32
>
(
220
*
xScale
,
100
*
yScale
,
800
*
xScale
,
520
*
yScale
),
false
,
dataManager
.
GetSysString
(
1273
));
wSettings
->
getCloseButton
()
->
setVisible
(
false
);
wSettings
->
setVisible
(
false
);
...
...
@@ -1767,7 +1771,7 @@ void Game::CloseDuelWindow() {
wCardImg
->
setVisible
(
false
);
wInfos
->
setVisible
(
false
);
wChat
->
setVisible
(
false
);
imgSettings
->
setVisible
(
false
);
wPallet
->
setVisible
(
false
);
btnSideOK
->
setVisible
(
false
);
btnSideShuffle
->
setVisible
(
false
);
btnSideSort
->
setVisible
(
false
);
...
...
Classes/gframe/game.h
View file @
ac51fb19
...
...
@@ -255,7 +255,8 @@ public:
//card image
irr
::
gui
::
IGUIStaticText
*
wCardImg
;
irr
::
gui
::
IGUIImage
*
imgCard
;
//bgm image
//image button
irr
::
gui
::
IGUIWindow
*
wPallet
;
irr
::
gui
::
CGUIImageButton
*
imgVol
;
irr
::
gui
::
CGUIImageButton
*
imgSettings
;
irr
::
gui
::
CGUIImageButton
*
imgLog
;
...
...
Classes/gframe/menu_handler.cpp
View file @
ac51fb19
...
...
@@ -240,7 +240,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
imgCard
->
setScaleImage
(
true
);
mainGame
->
wCardImg
->
setVisible
(
true
);
mainGame
->
wInfos
->
setVisible
(
true
);
mainGame
->
imgSettings
->
setVisible
(
true
);
mainGame
->
wPallet
->
setVisible
(
true
);
mainGame
->
wReplay
->
setVisible
(
true
);
mainGame
->
wReplayControl
->
setVisible
(
true
);
mainGame
->
btnReplayStart
->
setVisible
(
false
);
...
...
Classes/gframe/single_mode.cpp
View file @
ac51fb19
...
...
@@ -72,7 +72,7 @@ int SingleMode::SinglePlayThread() {
mainGame
->
ClearCardInfo
();
mainGame
->
wCardImg
->
setVisible
(
true
);
mainGame
->
wInfos
->
setVisible
(
true
);
mainGame
->
imgSettings
->
setVisible
(
true
);
mainGame
->
wPallet
->
setVisible
(
true
);
mainGame
->
btnLeaveGame
->
setVisible
(
true
);
mainGame
->
btnLeaveGame
->
setText
(
dataManager
.
GetSysString
(
1210
));
mainGame
->
wPhase
->
setVisible
(
true
);
...
...
mobile/assets/changelog.html
View file @
ac51fb19
...
...
@@ -16,16 +16,11 @@
特别感谢: 菜菜,尸体,废话多,大毛,龙道香姐,晓L,幻兽L 的支持与努力.
</pre>
<ul>
<li
style=
"color:#ffff00"
>
3.7.
2
</li>
<li
style=
"color:#ffff00"
>
3.7.
3
</li>
</ul>
<pre>
更新:
1.更新ygo内核;
2.新卡DP24;
变更:
1.卡组数量1以下时安装新版本会检查备份卡组并提示;
2.卡组数量1以上时不再复制SAMPLE卡组;
3.申请前增加对敏感权限的解释;
</pre>
<h3
style=
"color:#ff0000"
>
注意
</h3>
<pre>
...
...
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