Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
YGOMobile-Cn-Ko-En
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
fallenstardust
YGOMobile-Cn-Ko-En
Commits
a01e2206
Commit
a01e2206
authored
Dec 29, 2024
by
fallenstardust
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
等比缩放2d图片
parent
4ee400d7
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
15 additions
and
15 deletions
+15
-15
Classes/gframe/client_field.cpp
Classes/gframe/client_field.cpp
+6
-6
Classes/gframe/drawing.cpp
Classes/gframe/drawing.cpp
+7
-7
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+2
-2
No files found.
Classes/gframe/client_field.cpp
View file @
a01e2206
...
@@ -470,7 +470,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
...
@@ -470,7 +470,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
chain_code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
chain_code
));
else
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
+
2
]);
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
+
2
]);
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
((
startpos
+
i
*
125
)
*
mainGame
->
xScale
,
65
*
mainGame
->
yScale
,
(
startpos
+
120
+
i
*
125
)
*
mainGame
->
xScale
,
235
*
mainGame
->
yScale
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
(
startpos
+
i
*
125
,
65
,
startpos
+
120
+
i
*
125
,
235
));
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
if
(
mainGame
->
dInfo
.
curMsg
!=
MSG_SORT_CARD
)
{
if
(
mainGame
->
dInfo
.
curMsg
!=
MSG_SORT_CARD
)
{
...
@@ -525,7 +525,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
...
@@ -525,7 +525,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
}
}
mainGame
->
stCardPos
[
i
]
->
setVisible
(
true
);
mainGame
->
stCardPos
[
i
]
->
setVisible
(
true
);
mainGame
->
stCardPos
[
i
]
->
setRelativePosition
(
rect
<
s32
>
((
startpos
+
i
*
125
)
*
mainGame
->
xScale
,
40
*
mainGame
->
yScale
,
(
startpos
+
120
+
i
*
125
)
*
mainGame
->
xScale
,
60
*
mainGame
->
yScale
));
mainGame
->
stCardPos
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
(
startpos
+
i
*
125
,
40
,
startpos
+
120
+
i
*
125
,
60
));
}
}
if
(
selectable_cards
.
size
()
<=
5
)
{
if
(
selectable_cards
.
size
()
<=
5
)
{
for
(
int
i
=
selectable_cards
.
size
();
i
<
5
;
++
i
)
{
for
(
int
i
=
selectable_cards
.
size
();
i
<
5
;
++
i
)
{
...
@@ -558,7 +558,7 @@ void ClientField::ShowChainCard() {
...
@@ -558,7 +558,7 @@ void ClientField::ShowChainCard() {
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
code
));
else
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
]);
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
]);
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
((
startpos
+
i
*
125
)
*
mainGame
->
xScale
,
65
*
mainGame
->
yScale
,
(
startpos
+
120
+
i
*
125
)
*
mainGame
->
xScale
,
235
*
mainGame
->
yScale
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
(
startpos
+
i
*
125
,
65
,
startpos
+
120
+
i
*
125
,
235
));
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
wchar_t
formatBuffer
[
2048
];
wchar_t
formatBuffer
[
2048
];
...
@@ -577,7 +577,7 @@ void ClientField::ShowChainCard() {
...
@@ -577,7 +577,7 @@ void ClientField::ShowChainCard() {
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
}
}
mainGame
->
stCardPos
[
i
]
->
setVisible
(
true
);
mainGame
->
stCardPos
[
i
]
->
setVisible
(
true
);
mainGame
->
stCardPos
[
i
]
->
setRelativePosition
(
rect
<
s32
>
((
startpos
+
i
*
125
)
*
mainGame
->
xScale
,
40
*
mainGame
->
yScale
,
(
startpos
+
120
+
i
*
125
)
*
mainGame
->
xScale
,
60
*
mainGame
->
yScale
));
mainGame
->
stCardPos
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
(
startpos
+
i
*
125
,
40
,
startpos
+
120
+
i
*
125
,
60
));
}
}
if
(
selectable_cards
.
size
()
<=
5
)
{
if
(
selectable_cards
.
size
()
<=
5
)
{
for
(
int
i
=
selectable_cards
.
size
();
i
<
5
;
++
i
)
{
for
(
int
i
=
selectable_cards
.
size
();
i
<
5
;
++
i
)
{
...
@@ -613,7 +613,7 @@ void ClientField::ShowLocationCard() {
...
@@ -613,7 +613,7 @@ void ClientField::ShowLocationCard() {
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardDisplay
[
i
],
display_cards
[
i
]
->
code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardDisplay
[
i
],
display_cards
[
i
]
->
code
));
else
else
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
]
->
controler
]);
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
]
->
controler
]);
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
((
startpos
+
i
*
125
)
*
mainGame
->
xScale
,
65
*
mainGame
->
yScale
,
(
startpos
+
120
+
i
*
125
)
*
mainGame
->
xScale
,
235
*
mainGame
->
yScale
));
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
(
startpos
+
i
*
125
,
65
,
startpos
+
120
+
i
*
125
,
235
));
mainGame
->
btnCardDisplay
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardDisplay
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardDisplay
[
i
]
->
setVisible
(
true
);
mainGame
->
btnCardDisplay
[
i
]
->
setVisible
(
true
);
wchar_t
formatBuffer
[
2048
];
wchar_t
formatBuffer
[
2048
];
...
@@ -646,7 +646,7 @@ void ClientField::ShowLocationCard() {
...
@@ -646,7 +646,7 @@ void ClientField::ShowLocationCard() {
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
}
}
mainGame
->
stDisplayPos
[
i
]
->
setVisible
(
true
);
mainGame
->
stDisplayPos
[
i
]
->
setVisible
(
true
);
mainGame
->
stDisplayPos
[
i
]
->
setRelativePosition
(
rect
<
s32
>
((
startpos
+
i
*
125
)
*
mainGame
->
xScale
,
40
*
mainGame
->
yScale
,
(
startpos
+
120
+
i
*
125
)
*
mainGame
->
xScale
,
60
*
mainGame
->
yScale
));
mainGame
->
stDisplayPos
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
(
startpos
+
i
*
125
,
40
,
startpos
+
120
+
i
*
125
,
60
));
}
}
if
(
display_cards
.
size
()
<=
5
)
{
if
(
display_cards
.
size
()
<=
5
)
{
for
(
int
i
=
display_cards
.
size
();
i
<
5
;
++
i
)
{
for
(
int
i
=
display_cards
.
size
();
i
<
5
;
++
i
)
{
...
...
Classes/gframe/drawing.cpp
View file @
a01e2206
...
@@ -1148,9 +1148,9 @@ void Game::DrawThumb(code_pointer cp, position2di pos, const std::unordered_map<
...
@@ -1148,9 +1148,9 @@ void Game::DrawThumb(code_pointer cp, position2di pos, const std::unordered_map<
if
(
img
==
nullptr
)
if
(
img
==
nullptr
)
return
;
//nullptr->getSize() will cause a crash
return
;
//nullptr->getSize() will cause a crash
dimension2d
<
u32
>
size
=
img
->
getOriginalSize
();
dimension2d
<
u32
>
size
=
img
->
getOriginalSize
();
recti
dragloc
=
recti
(
pos
.
X
,
pos
.
Y
,
pos
.
X
+
CARD_THUMB_WIDTH
*
mainGame
->
x
Scale
,
pos
.
Y
+
CARD_THUMB_HEIGHT
*
mainGame
->
yScale
);
recti
dragloc
=
recti
(
pos
.
X
,
pos
.
Y
,
pos
.
X
+
CARD_THUMB_WIDTH
*
mainGame
->
y
Scale
,
pos
.
Y
+
CARD_THUMB_HEIGHT
*
mainGame
->
yScale
);
recti
limitloc
=
recti
(
pos
.
X
,
pos
.
Y
,
pos
.
X
+
20
*
mainGame
->
x
Scale
,
pos
.
Y
+
20
*
mainGame
->
yScale
);
recti
limitloc
=
recti
(
pos
.
X
,
pos
.
Y
,
pos
.
X
+
20
*
mainGame
->
y
Scale
,
pos
.
Y
+
20
*
mainGame
->
yScale
);
recti
otloc
=
recti
(
pos
.
X
+
7
*
mainGame
->
xScale
,
pos
.
Y
+
50
*
mainGame
->
yScale
,
pos
.
X
+
37
*
mainGame
->
x
Scale
,
pos
.
Y
+
65
*
mainGame
->
yScale
);
recti
otloc
=
recti
(
pos
.
X
+
7
*
mainGame
->
xScale
,
pos
.
Y
+
50
*
mainGame
->
yScale
,
pos
.
X
+
37
*
mainGame
->
y
Scale
,
pos
.
Y
+
65
*
mainGame
->
yScale
);
driver
->
draw2DImage
(
img
,
dragloc
,
rect
<
s32
>
(
0
,
0
,
size
.
Width
,
size
.
Height
));
driver
->
draw2DImage
(
img
,
dragloc
,
rect
<
s32
>
(
0
,
0
,
size
.
Width
,
size
.
Height
));
if
(
lflist
->
count
(
lcode
))
{
if
(
lflist
->
count
(
lcode
))
{
...
@@ -1240,7 +1240,7 @@ void Game::DrawDeckBd() {
...
@@ -1240,7 +1240,7 @@ void Game::DrawDeckBd() {
int
j
=
i
+
padding
;
int
j
=
i
+
padding
;
DrawThumb
(
deckManager
.
current_deck
.
main
[
j
],
Resize
(
314
+
(
i
%
lx
)
*
dx
,
164
+
(
i
/
lx
)
*
dy
),
deckBuilder
.
filterList
);
DrawThumb
(
deckManager
.
current_deck
.
main
[
j
],
Resize
(
314
+
(
i
%
lx
)
*
dx
,
164
+
(
i
/
lx
)
*
dy
),
deckBuilder
.
filterList
);
if
(
deckBuilder
.
hovered_pos
==
1
&&
deckBuilder
.
hovered_seq
==
j
)
if
(
deckBuilder
.
hovered_pos
==
1
&&
deckBuilder
.
hovered_seq
==
j
)
driver
->
draw2DRectangleOutline
(
Resize
(
313
+
(
i
%
lx
)
*
dx
,
163
+
(
i
/
lx
)
*
dy
,
359
+
(
i
%
lx
)
*
dx
,
228
+
(
i
/
lx
)
*
dy
));
driver
->
draw2DRectangleOutline
(
recti
((
313
+
(
i
%
lx
)
*
dx
)
*
xScale
,
(
163
+
(
i
/
lx
)
*
dy
)
*
yScale
,
(
313
+
(
i
%
lx
)
*
dx
)
*
xScale
+
(
CARD_THUMB_WIDTH
+
1
)
*
yScale
,
(
163
+
(
i
/
lx
)
*
dy
+
CARD_THUMB_HEIGHT
+
1
)
*
yScale
));
}
}
if
(
!
deckBuilder
.
showing_pack
)
{
if
(
!
deckBuilder
.
showing_pack
)
{
//extra deck
//extra deck
...
@@ -1271,7 +1271,7 @@ void Game::DrawDeckBd() {
...
@@ -1271,7 +1271,7 @@ void Game::DrawDeckBd() {
for
(
size_t
i
=
0
;
i
<
deckManager
.
current_deck
.
extra
.
size
();
++
i
)
{
for
(
size_t
i
=
0
;
i
<
deckManager
.
current_deck
.
extra
.
size
();
++
i
)
{
DrawThumb
(
deckManager
.
current_deck
.
extra
[
i
],
Resize
(
314
+
i
*
dx
,
466
),
deckBuilder
.
filterList
);
DrawThumb
(
deckManager
.
current_deck
.
extra
[
i
],
Resize
(
314
+
i
*
dx
,
466
),
deckBuilder
.
filterList
);
if
(
deckBuilder
.
hovered_pos
==
2
&&
deckBuilder
.
hovered_seq
==
(
int
)
i
)
if
(
deckBuilder
.
hovered_pos
==
2
&&
deckBuilder
.
hovered_seq
==
(
int
)
i
)
driver
->
draw2DRectangleOutline
(
Resize
(
313
+
i
*
dx
,
465
,
359
+
i
*
dx
,
531
));
driver
->
draw2DRectangleOutline
(
recti
((
313
+
i
*
dx
)
*
xScale
,
465
*
yScale
,
(
313
+
i
*
dx
)
*
xScale
+
(
CARD_THUMB_WIDTH
+
1
)
*
yScale
,
(
465
+
CARD_THUMB_HEIGHT
+
1
)
*
yScale
));
}
}
//side deck
//side deck
driver
->
draw2DRectangle
(
Resize
(
310
,
537
,
410
,
557
),
0x400000ff
,
0x400000ff
,
0x40000000
,
0x40000000
);
driver
->
draw2DRectangle
(
Resize
(
310
,
537
,
410
,
557
),
0x400000ff
,
0x400000ff
,
0x40000000
,
0x40000000
);
...
@@ -1298,7 +1298,7 @@ void Game::DrawDeckBd() {
...
@@ -1298,7 +1298,7 @@ void Game::DrawDeckBd() {
for
(
size_t
i
=
0
;
i
<
deckManager
.
current_deck
.
side
.
size
();
++
i
)
{
for
(
size_t
i
=
0
;
i
<
deckManager
.
current_deck
.
side
.
size
();
++
i
)
{
DrawThumb
(
deckManager
.
current_deck
.
side
[
i
],
Resize
(
314
+
i
*
dx
,
564
),
deckBuilder
.
filterList
);
DrawThumb
(
deckManager
.
current_deck
.
side
[
i
],
Resize
(
314
+
i
*
dx
,
564
),
deckBuilder
.
filterList
);
if
(
deckBuilder
.
hovered_pos
==
3
&&
deckBuilder
.
hovered_seq
==
(
int
)
i
)
if
(
deckBuilder
.
hovered_pos
==
3
&&
deckBuilder
.
hovered_seq
==
(
int
)
i
)
driver
->
draw2DRectangleOutline
(
Resize
(
313
+
i
*
dx
,
563
,
359
+
i
*
dx
,
629
));
driver
->
draw2DRectangleOutline
(
recti
((
313
+
i
*
dx
)
*
xScale
,
563
*
yScale
,
(
313
+
i
*
dx
)
*
xScale
+
(
CARD_THUMB_WIDTH
+
1
)
*
yScale
,
(
563
+
CARD_THUMB_HEIGHT
+
1
)
*
yScale
));
}
}
}
}
if
(
is_siding
)
{
if
(
is_siding
)
{
...
@@ -1369,7 +1369,7 @@ void Game::DrawDeckBd() {
...
@@ -1369,7 +1369,7 @@ void Game::DrawDeckBd() {
}
}
}
}
if
(
deckBuilder
.
is_draging
)
{
if
(
deckBuilder
.
is_draging
)
{
DrawThumb
(
deckBuilder
.
draging_pointer
,
position2di
(
deckBuilder
.
dragx
-
22
,
deckBuilder
.
dragy
-
3
2
),
deckBuilder
.
filterList
,
true
);
DrawThumb
(
deckBuilder
.
draging_pointer
,
position2di
(
deckBuilder
.
dragx
-
CARD_THUMB_WIDTH
/
2
,
deckBuilder
.
dragy
-
CARD_THUMB_HEIGHT
/
2
),
deckBuilder
.
filterList
,
true
);
}
}
}
}
}
}
Classes/gframe/game.cpp
View file @
a01e2206
...
@@ -786,7 +786,7 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
...
@@ -786,7 +786,7 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
stCardPos
[
i
]
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
stCardPos
[
i
]
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
btnCardSelect
[
i
]
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
Resize
(
30
+
125
*
i
,
65
,
150
+
125
*
i
,
235
),
wCardSelect
,
BUTTON_CARD_0
+
i
);
btnCardSelect
[
i
]
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
Resize
(
30
+
125
*
i
,
65
,
150
+
125
*
i
,
235
),
wCardSelect
,
BUTTON_CARD_0
+
i
);
btnCardSelect
[
i
]
->
setImageSize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.6
f
*
x
Scale
,
CARD_IMG_HEIGHT
*
0.6
f
*
yScale
));
btnCardSelect
[
i
]
->
setImageSize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.6
f
*
y
Scale
,
CARD_IMG_HEIGHT
*
0.6
f
*
yScale
));
}
}
scrCardList
=
env
->
addScrollBar
(
true
,
Resize
(
30
,
245
,
650
,
285
),
wCardSelect
,
SCROLL_CARD_SELECT
);
scrCardList
=
env
->
addScrollBar
(
true
,
Resize
(
30
,
245
,
650
,
285
),
wCardSelect
,
SCROLL_CARD_SELECT
);
btnSelectOK
=
env
->
addButton
(
Resize
(
285
,
295
,
395
,
335
),
wCardSelect
,
BUTTON_CARD_SEL_OK
,
dataManager
.
GetSysString
(
1211
));
btnSelectOK
=
env
->
addButton
(
Resize
(
285
,
295
,
395
,
335
),
wCardSelect
,
BUTTON_CARD_SEL_OK
,
dataManager
.
GetSysString
(
1211
));
...
@@ -803,7 +803,7 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
...
@@ -803,7 +803,7 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
stDisplayPos
[
i
]
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
stDisplayPos
[
i
]
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
btnCardDisplay
[
i
]
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
Resize
(
30
+
125
*
i
,
65
,
150
+
125
*
i
,
235
),
wCardDisplay
,
BUTTON_DISPLAY_0
+
i
);
btnCardDisplay
[
i
]
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
Resize
(
30
+
125
*
i
,
65
,
150
+
125
*
i
,
235
),
wCardDisplay
,
BUTTON_DISPLAY_0
+
i
);
btnCardDisplay
[
i
]
->
setImageSize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.6
f
*
x
Scale
,
CARD_IMG_HEIGHT
*
0.6
f
*
yScale
));
btnCardDisplay
[
i
]
->
setImageSize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.6
f
*
y
Scale
,
CARD_IMG_HEIGHT
*
0.6
f
*
yScale
));
}
}
scrDisplayList
=
env
->
addScrollBar
(
true
,
Resize
(
30
,
245
,
650
,
285
),
wCardDisplay
,
SCROLL_CARD_DISPLAY
);
scrDisplayList
=
env
->
addScrollBar
(
true
,
Resize
(
30
,
245
,
650
,
285
),
wCardDisplay
,
SCROLL_CARD_DISPLAY
);
btnDisplayOK
=
env
->
addButton
(
Resize
(
285
,
295
,
395
,
335
),
wCardDisplay
,
BUTTON_CARD_DISP_OK
,
dataManager
.
GetSysString
(
1211
));
btnDisplayOK
=
env
->
addButton
(
Resize
(
285
,
295
,
395
,
335
),
wCardDisplay
,
BUTTON_CARD_DISP_OK
,
dataManager
.
GetSysString
(
1211
));
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment