Commit 9eefffd4 authored by fallenstardust's avatar fallenstardust Committed by GitHub

Merge pull request #160 from VaHReX/master

Fix English AIs and Add English Dialogs
parents 401291da 1b81457b
...@@ -18,7 +18,7 @@ buildscript { ...@@ -18,7 +18,7 @@ buildscript {
} }
ext { ext {
compileSdkVersion = 31 compileSdkVersion = 33
//buildToolsVersion = compileSdkVersion+".0.0" //buildToolsVersion = compileSdkVersion+".0.0"
supportVersion = "30.0.0" supportVersion = "30.0.0"
} }
......
{
"welcome": [
"I am a robot named Lao Miaoshi, who is not very good at playing cards.",
"Welcome to download and learn about the main program of the cat version of YGO, YGO-VI-EX. Please search on Weibo: Lao Miaoshi 1911."
],
"deckerror": [
"Ah, {0} is no longer usable."
],
"duelstart": [
"No one can defeat me.",
"I am incompetent, and I can't use any deck well.",
"You let me with your left hand, and I am no match for you.",
"Well, it doesn't matter."
],
"newturn": [
"Ah, it's my turn.",
"Draw a card."
],
"endturn": [
"I am lucky, and I was not killed by you.",
"It doesn't matter, let's see what I can do next round."
],
"directattack": [
"Use {0} to attack.",
"This card is OK, let's attack with {0}.",
"It's still early, let's attack with {0} first.",
"The luck isn't too bad, {0}'s attack should be able to get through."
],
"attack": [
"{0}, attack {1}.",
"There's no time, {0}, hurry up and attack {1}, we need to see if there's a bug that needs to be fixed.",
"It seems to work, {1} is not as strong as {0}, {0} attacks.",
],
"ondirectattack": [
"You'll get used to it.",
"{0}, you're lucky.",
"Not bad, not bad.",
],
"facedownmonstername": "Monster",
"activate": [
"Activate the effect of {0}.",
"Ah wait, use the effect of {0}.",
"What do I do with {0}, just hand it in.",
],
"summon": [
"Summon {0}",
"{0} seems to have no bugs today.",
"{0} has actually been updated on the server.",
"{0}: If you are such a bad player, don't play cards."
],
"setmonster": [
"Place a monster and see if you want to end the turn.",
"No choice, place a monster."
],
"chaining": [
"Activate the effect of {0} to chain.",
"Don't be naughty, {0} is activated.",
"There is another {0}, send it."
]
}
\ No newline at end of file
{
"welcome": [
"Hello, card player",
"Hello, welcome to play cards with me"
],
"deckerror": [
"Sorry, my deck needs {0} to play"
],
"duelstart": [
"Hey, I'm going to use my second brother to beat you.",
"My deck is not bad, just a few banned cards",
"I can only play simple decks, don't use banned cards to fight me"
],
"newturn": [
"It's my turn, draw a card! (secretly take out from the crotch)",
"I draw a card"
],
"endturn": [
"I'm done, it's your turn",
"It's your turn, it's not a multi-threaded duel, is it?"
],
"directattack": [
"{0}, attack the opponent!",
"{0}, smash it!",
"{0}, punch it!"
],
"attack": [
"{0}, knock down {1}!",
"Hey, {0}, attack {1}!"
],
"ondirectattack": [
"Ah, don't hit me, I'll put a banned card for you to play with",
"Yeah, too strong, can you help me?",
"It hurts... I want to unplug the power"
],
"facedownmonstername": "Monster",
"activate": [
"Hey, I activate {0}",
"Ha ha, I use the power of {0}"
],
"summon": [
"I summon (take out) {0}!",
"Come out, my little monster {0}!"
],
"setmonster": [
"I place an unknown monster."
],
"chaining": [
"Hey, can I use a banned card?",
"Huh, I activate {0}!",
"Sorry, I have {0}",
"Ha ha, activate the effect of {0}!"
],
"custom": [
"Gua! The main body is going to fight!",
"I can't play if my hand is stuck!!!",
"Hey, don't panic, there is still a place to play ( ̄y▽ ̄)╭"
]
}
\ No newline at end of file
{
"welcome": [
"Hello, I am a robot.",
"The AI ​​function is under testing. Please report any problems in time."
],
"deckerror": [
"My super mainstream deck requires {0} to play."
],
"duelstart": [
"The Orcust deck is under testing. It is normal to be bad. Please give me more advice.",
"Super mainstream is part of Yu-Gi-Oh. Don't play if you are not happy.",
"Copying mainstream is part of Yu-Gi-Oh. Don't play if you are not happy.",
"What should I do if I don't know how to use the copied deck?"
],
"newturn": [
"It's my turn, draw a card!",
"My turn, draw a card!",
"I drew a card."
],
"endturn": [
"End of turn.",
"My turn is over.",
"I always feel that this wave is a bit of a loss...",
"It's your turn."
],
"directattack": [
"{0}, direct attack!",
"{0}, attack the opponent directly!",
"{0}, there is no place to defend, attack!",
"{0}, attack the opponent's health!",
"{0}, attack the opponent's health directly!",
"{0}, defeat the opponent with a direct attack!",
"{0}, defeat the opponent with a direct attack!",
"{0}, use a direct attack to defeat the opponent!",
"{0}, release your power with a direct attack!",
"My {0} will crush your health!",
"Show your power to the opponent, {0}!",
"You can't stop me anymore. {0}, attack!"
],
"attack": [
"{0}, attack this {1}!",
"{0}, destroy this {1}!",
"{0}, defeat {1}!",
"{0}, rush to that {1}!",
"{0}, release your power on {1}!"
],
"ondirectattack": [
"Damn...",
"It's just {0}!",
"I'm still too weak..."
],
"facedownmonstername": "Monster",
"activate": [
"I activate {0}.",
"I use the effect of {0}.",
"I use the power of {0}."
],
"summon": [
"I summon {0}.",
"Come out, {0}!",
"Appear, {0}!",
"I summon the beautiful {0}!",
"I summon the powerful {0}!",
"I call {0} to battle!",
"I call out {0}.",
"Let me summon {0}."
],
"setmonster": [
"I place a monster.",
"I place a monster face-down."
],
"chaining": [
"Look here! I activate {0}!",
"I use the power of {0}.",
"Ready! I use {0}! ",
"It seems you forgot my {0}! ",
"Have you ever considered that I have {0}? "
]
}
\ No newline at end of file
{
"welcome": [
"I am the strongest!",
"AI function is under testing, please report any problems in time.",
"What is Pancake Frog, is it delicious?"
],
"deckerror": [
"Why can't my {0} be used?"
],
"duelstart": [
"Let me freeze you!",
"It's just to defeat humans, I'm enough!"
],
"newturn": [
"Although it's a bit sudden, I'll defeat you!",
"My turn, draw a card!"
],
"endturn": [
"Spare your life!",
"Freeze to death under my seriousness!"
],
"directattack": [
"{0}, direct attack!",
"Unable to withstand a single blow!",
"The weak will be beaten!",
"I'm too lazy to count, I'll talk about it after the fight!",
"Super ⑨ Martial God Tyrant Slash!",
"Snow Talisman 「Diamond Blizzard」"
],
"attack": [
"{0}, attack this {1}!",
"{0}, destroy this {1}!",
"{0}, defeat {1}!",
"Ice Talisman 「Icicle Fall」"
],
"ondirectattack": [
"Don't be ridiculous~. For someone like you, I'll keep you frozen together with English beef!! ",
"What's so scary about a tiny {0}!",
"Fools don't catch colds!"
],
"facedownmonstername": "Monster",
"activate": [
"I activate {0}.",
"I use the effect of {0}.",
"My {0} is the strongest!"
],
"summon": [
"I summon {0}.",
"Come out, {0}!",
"Appear, {0}!",
"I summoned the powerful {0}!",
"I called out {0}."
],
"setmonster": [
"I placed a monster. ",
"If you are not afraid of death, come and attack me!"
],
"chaining": [
"Look here! I activate {0}!",
"I use the power of {0}. ",
"Fear my {0}!",
"Freezing Talisman 「Perfect Freeze」"
]
}
\ No newline at end of file
{
"welcome": [
"Hello, I am a robot.",
"The AI ​​function is under testing. Please report any problems in time."
],
"deckerror": [
"My super mainstream deck requires {0} to play."
],
"duelstart": [
"The Twelve Beasts deck is under testing. Bad operation is normal.",
"Super mainstream is part of Yu-Gi-Oh. Don't play if you are unhappy.",
"Copying mainstream is part of Yu-Gi-Oh. Don't play if you are unhappy.",
"What should I do if I don't know how to use the copied deck?"
],
"newturn": [
"It's my turn, draw a card!",
"My turn, draw a card!",
"I drew a card.",
],
"endturn": [
"End of turn.",
"My turn is over.",
"Is this considered a successful deployment...",
"It's your turn."
],
"Directattack": [
"{0}, direct attack!",
"{0}, direct attack the opponent!",
"{0}, attack the defenseless place!",
"{0}, attack the opponent's health!",
"{0}, attack the opponent's health directly!",
"{0}, defeat the opponent with a direct attack!",
"{0}, defeat the opponent with a direct attack!",
"{0}, release your power with a direct attack!",
"My {0} will crush your health!",
"Show your power to the opponent, {0}!",
"You can't stop me anymore. {0}, attack!"
],
"attack": [
"{0}, attack this {1}!",
"{0}, destroy this {1}!",
"{0}, defeat {1}!",
"{0}, rush to that {1}!",
"{0}, release your power to {1}!"
],
"ondirectattack": [
"Damn...",
"It's just {0}!",
"I'm still too weak..."
],
"facedownmonstername": "Monster",
"activate": [
"I activate {0}.",
"I use the effect of {0}.",
"I use the power of {0}."
],
"summon": [
"I summon {0}.",
"Come out, {0}!",
"Show up, {0}!",
"I summon the powerful {0}!",
"I call {0} to battle!",
"I call out {0}.",
"Let me summon {0}."
],
"setmonster": [
"I place a monster.",
"I place a monster face-down."
],
"chaining": [
"Look here! I activate {0}!",
"I use the power of {0}.",
"Ready! I use {0}!",
"I disagree. {0}, activate!",
"It seems you forgot my {0}! ",
"Have you ever considered that I have {0}? "
]
}
\ No newline at end of file
{
"welcome": [
"Is this the Swordsoul Sacred Summit?",
"the Dogmatika Nation?",
"or the Great Sand Sea - Gold Golgonda?"
],
"deckerror": [
"{0} sealed by the Icejade Curse!"
],
"duelstart": [
"I've been walking for a long time, I'm hungry...",
"What kind of companions will I meet ahead?",
"If Albaz is with me..."
],
"newturn": [
"My turn!"
],
"endturn": [
"Where is my sister...",
"Albaz has run out of dry food.",
"When will dinner be served?"
],
"directattack": [
"{0}, direct attack!",
"Dinner!"
],
"attack": [
"{0} attack {1}!"
],
"ondirectattack": [
"I'm so hungry...",
"Waah waah...",
"My sister..."
],
"facedownmonstername": "Monster",
"activate": [
"Activate the effect of {0}!"
],
"summon": [
"Summon {0}!",
"Come out, {0}!"
],
"setmonster": [
"……"
],
"chaining": [
"Activate the effect of {0}!",
"{0}!"
]
}
\ No newline at end of file
{
"welcome": [
"Hello everyone, I'm a new player",
"How do you play Yu-Gi-Oh?",
"Fortunately I don't play Yu-Gi-Oh"
],
"deckerror": [
"{0} in the deck is dead"
],
"duelstart": [
"What if I don't want to work",
"What if I don't want to work because my IQ is low"
],
"newturn": [
"So many terrible new cards",
"This game is so hard to play",
"so lazy can't move"
],
"endturn": [
"I have no choice but to die",
"Not now, I don't know when",
"too hot need ice cream"
],
"directattack": [
"Sounds like a deadbeat",
"Old deadbeat, steady"
],
"attack": [
"Doesn't sound like a deadbeat",
"Scary"
],
"ondirectattack": [
"Wow!",
"Is it that terrible",
"Sounds like a deadbeat",
"I can't bear it"
],
"facedownmonstername": "Pigeon",
"activate": [
"I don't know why I'm passing",
"I've passed, feels good"
],
"summon": [
"Terrible",
"It's none of my business",
"That is still, It's none of my business",
"I've passed, feels good"
],
"setmonster": [
"I'm slacking off, I don't want to update",
"Then I'll pass it"
],
"chaining": [
"What is that",
"But I passed",
"No good",
"Terrible"
],
"surrender": [
"It's terrible (run away)",
"This game is hard to play (run away)",
"Fortunately I don't play Yu-Gi-Oh (run away)"
]
}
\ No newline at end of file
{
"welcome": [
"You found me!!!",
"Let's duel"
],
"deckerror": [
"Ah, maybe BA repaired the CBD again and caused {0} to disappear."
],
"duelstart": [
"This is just AI, don't be too happy if you win.",
"Thank you very much to server 233 for allowing us to have games to play. Don't forget to visit them.",
"For counter-mainstream colleges, please contact NOVA."
],
"newturn": [
"It's my turn, draw a card!",
"My turn, draw a card!",
"I drew a card."
],
"endturn": [
"The round is over.",
"My turn is over.",
"Is this considered a successful development...",
"It's your turn. Your next sentence is...I'm going to activate Gray Flow Rei, right?"
],
"directattack": [
"{0}, direct attack!",
"{0}, attack the opponent directly!",
"{0}, where there is no defense, attack!",
"{0}, attack the opponent's health!",
"{0}, directly attacks the opponent's health!",
"{0}, defeat the opponent with a direct attack!",
"{0}, use direct attack to defeat the opponent!",
"{0}, attack directly to release your power!",
"My {0} will crush your health!",
"Show your strength to your opponents, {0}!",
"You can't stop me anymore. {0}, attack!"
],
"attack": [
"{0}, attack this body {1}!",
"{0}, destroy this body {1}!",
"{0}, defeat {1}!",
"{0}, rush towards the body {1}!",
"{0}, release your power on {1}!"
],
"ondirectattack": [
"hateful......",
"It's just {0}!",
"Sure enough, I'm still too weak..."
],
"facedownmonstername": "Monster",
"activate": [
"I activate {0}.",
"I use the effect of {0}.",
"I use the power of {0}."
],
"summon": [
"This is the highest point of HIGH! Come out {0}.",
"Come out, {0}!",
"Show up, {0}!",
"I summoned the powerful {0}!",
"I call {0} to join the battle!",
"I called out {0}.",
"I summon {0}."
],
"setmonster": [
"I placed a one-piece monster.",
"My side indicates that I have placed a one-piece monster."
],
"chaining": [
"Look here! Activate {0}!",
"I use the power of {0}.",
"A very good tactic...but I refuse! {0}!",
"It seems you forgot my {0}!",
"Have you considered that I have {0}?"
]
}
\ No newline at end of file
{
"welcome": [
"Hello, I'm a robot.",
"The AI ​​function is under testing. Please report any problems in time.",
"People always call me a punching bag..."
],
"deckerror": [
"Sorry, there seems to be a problem with the number of {0} in my deck."
],
"duelstart": [
"Don't hit me!"
],
"newturn": [
""
],
"endturn": [
""
],
"directattack": [
""
],
"attack": [
""
],
"ondirectattack": [
"I'm angry!"
],
"facedownmonstername": "Monster",
"activate": [
"I like {0}."
],
"summon": [
""
],
"setmonster": [
""
],
"chaining": [
""
]
}
\ No newline at end of file
{
"welcome": [
"Hello, I am a robot. My name is Near, but I am not the real one, just an avatar.",
"One day, my power will be stronger than the real one! Just wait and see!",
"The AI ​​function is under testing. Please report any problems in time.",
],
"deckerror": [
"What? You won't let me use my invincible {0}!",
],
"duelstart": [
"No one can defeat me!",
"I am omnipotent and can use any deck!",
"I give you my left hand, and you are no match for me.",
"I am the number one demon fairy in the universe!",
],
"newturn": [
"It's my turn again. Draw a card. I hope you will have another turn.",
"I drew a card magnificently.",
],
"endturn": [
"You are lucky. I didn't kill you.",
"I let you. The turn is over. Cherish your next turn.",
],
"directattack": [
"My {0} is so cute. Next, I will let him play with you. Gently grab the opponent. He has no place to defend.",
"Next, I will use my {0} to give the opponent the cutest blow~",
"The cute {0} has wronged you. Go and hug the opponent. Don't be too polite~",
"The opponent doesn't have any defense. It seems that he is moved by my {0}'s cuteness. Next, you go to show your cute figure in front of the opponent~"
],
"attack": [
"Humph, {1} is too ugly. My {0} will destroy him~",
"Is {1} as cute as my {0}? My {0} disagrees. Go and beat it to death!",
"{1} is actually cuter than my {0}? This is not okay. I can't stand it. {0}, let's make him disappear from my sight!"
],
"ondirectattack": [
"Damn it, you actually took advantage of someone's misfortune! What kind of hero are you!",
"It's just a small character like {0}!",
"Do you think you won just like that?"
],
"facedownmonstername": "Monster",
"activate": [
"I activated the cute effect of my {0}.",
"I used the effect of {0} to show my opponent a cute look~",
"I was so moved by {0}'s cuteness that I used its effect."
],
"summon": [
"I summoned {0}, and meowed at my opponent~",
"Come out, cute and charming {0}~",
"I released a cute {0} from my pet house.",
"{0}: I heard that you like me very much, so I came."
],
"setmonster": [
"I placed a monster. When it turns over, don't be scared by its cute appearance~",
"I placed a monster. Guess what it is? "
],
"chaining": [
"I waved the magic wand and activated the effect of {0}~",
"Ah! This time I'm dead! ...Hey, you've been fooled, I'll activate {0}!",
"You're too rash, didn't you expect that I would activate {0}? "
]
}
\ No newline at end of file
{
"welcome": [
"Hello, I'm so handsome."
],
"deckerror": [
"Sorry, there seems to be a problem with the number of {0} in my deck."
],
"duelstart": [
"Let's have a fair duel (Dragon Hidden in the Crotch)"
],
"newturn": [
"Next is my stage"
],
"endturn": [
"Everyone has different goals. I focus more on strength. I just want to win."
],
"directattack": [
"I'm here to kill you"
],
"attack": [
"Disappear, trash"
],
"ondirectattack": [
"Dad, spare my life",
"So scary"
],
"facedownmonstername": "Monster",
"activate": [
"I activate the effect of this card. Although it's not written on it, it can be used like this."
],
"summon": [
"Strong, invincible",
"Summon {0}, make a fortune",
"{0} is a fake card",
"I always like {0}"
],
"setmonster": [
"It's stuck again"
],
"chaining": [
"Stupid, watch me counter it"
]
}
\ No newline at end of file
{
"welcome": [
"Hello, I'm a robot.",
"The AI ​​function is under testing. Please report any problems in time."
],
"deckerror": [
"Sorry, there seems to be a problem with the number of {0} in my deck."
],
"duelstart": [
"This deck is so old...",
"What happened to the child who used this deck..."
],
"newturn": [
"It's my turn, draw a card!",
"My turn, draw a card!",
"I drew a card."
],
"endturn": [
"End of turn.",
"My turn is over.",
"It's your turn."
],
"directattack": [
"{0}, direct attack!",
"{0}, direct attack the opponent!",
"{0}, no defense, attack!",
"{0}, attack the opponent's life value!",
"{0}, defeat the opponent with a direct attack!",
"{0}, defeat the opponent with a direct attack!",
"{0}, unleash your power with a direct attack!",
"My {0} will crush your health!",
"Show your power to the opponent, {0}!",
"You can no longer stop me. {0}, attack!"
],
"attack": [
"{0}, attack this {1}!",
"{0}, destroy this {1}!",
"{0}, defeat {1}!",
"{0}, charge at that {1}!",
"{0}, unleash your power on {1}!"
],
"ondirectattack": [
"Damn...",
"It's just {0}!",
"Ahem..."
],
"facedownmonstername": "Monster",
"activate": [
"I activate {0}.",
"I use the effect of {0}.",
"I use the power of {0}."
],
"summon": [
"I summon {0}.",
"Come out, {0}!",
"Show up, {0}!",
"I summoned the powerful {0}!",
"I called {0} to battle!",
"I called out {0}.",
"Let me summon {0}."
],
"setmonster": [
"I placed a monster.",
"I placed a monster face-down."
],
"chaining": [
"Look here! I activate {0}!",
"I use the power of {0}.",
"Ready! I use {0}!",
"I disagree. {0}, activate!",
"It seems you forgot about my {0}!",
"Have you considered that I have {0}?"
]
}
\ No newline at end of file
{
"welcome": [
"It's midnight snack!",
"I can play any Pendulum deck!",
"What? You said Super Heavy Samurai is not a Pendulum deck?"
],
"deckerror": [
"The number of {0} is wrong! Go change to unlimited mode!"
],
"duelstart": [
"Show you the charm of Super Heavy Samurai!"
],
"newturn": [
"Draw a card! Benkei, don't come save me!",
"Draw a card! P body, don't come save me!"
],
"endturn": [
"Hehe, it's your turn!",
"Do you like my board?"
],
"directattack": [
"I use {0} to attack directly!",
],
"attack": [
"I use {0} to attack {1}!"
],
"ondirectattack": [
"Don't fight! Don't fight!",
"Uwaaa! I'm going to be defeated~"
],
"facedownmonstername": "Monster",
"activate": [
"Fufufu, {0}'s effect is too powerful!",
"Fufufu, I use {0}'s effect."
],
"summon": [
"Fufufu, I summon {0}!"
],
"setmonster": [
"Fufufu, I set a monster."
],
"chaining": [
"At this moment! {0}'s effect is activated!"
]
}
\ No newline at end of file
{
"welcome": [
"Hello, I'm a robot.",
"The AI ​​function is under testing. Please report any problems in time."
],
"deckerror": [
"Sorry, there seems to be a problem with the number of {0} in my deck."
],
"duelstart": [
"The fun is just about to begin!",
"Bring smiles with duels!"
],
"newturn": [
"It's my turn, draw a card!",
"My turn, draw a card!",
"I drew a card."
],
"endturn": [
"End of turn.",
"My turn is over.",
"It's your turn."
],
"directattack": [
"{0}, direct attack!",
"{0}, direct attack the opponent!",
"{0}, no defense, attack!",
"{0}, attack the opponent's life points!",
"{0}, direct attack the opponent's life points!",
"{0}, defeat the opponent with a direct attack!",
"{0}, use direct attacks to defeat the opponent!",
"{0}, use direct attacks to unleash your power!",
"My {0} will crush your health!",
"Show your power to the opponent, {0}!",
"You can no longer stop me. {0}, attack!"
],
"attack": [
"{0}, attack this {1}!",
"{0}, destroy this {1}!",
"{0}, defeat {1}!",
"{0}, charge at that {1}!",
"{0}, unleash your power on {1}!"
],
"ondirectattack": [
"Damn...",
"It's just {0}!",
"Do you think you can defeat me like this?"
],
"facedownmonstername": "Monster",
"activate": [
"I activate {0}.",
"I use the effect of {0}.",
"I use the power of {0}."
],
"summon": [
"I summon {0}.",
"Come out, {0}!",
"Show up, {0}!",
"I summon the powerful {0}!",
"I call {0} to battle!",
"I call out {0}.",
"Let me summon {0}."
],
"setmonster": [
"I place a monster.",
"I place a monster face-down."
],
"chaining": [
"Look here! I activate {0}!",
"I use the power of {0}.",
"Ready! I use {0}!",
"I disagree. {0}, activate!",
"It seems you forgot about my {0}!",
"Have you considered that I have {0}?"
]
}
\ No newline at end of file
{
"welcome": [
"Ah~~ Let me sleep a little longer~",
"Do you want to join the guild?",
"The AI ​​function is under testing. Please report any problems in time."
],
"deckerror": [
"I can't use {0} in my deck. I'm going back to sleep."
],
"duelstart": [
"I'm so sleepy...",
"Ah, the opponent looks so powerful."
],
"newturn": [
"My turn, draw a card!",
"Replenish mana!"
],
"endturn": [
"What if I don't want to work...",
"That's it, it's your turn."
],
"directattack": [
"{0}, direct attack!",
"Nothing special, direct attack!",
"Go away, I'm going back to sleep."
],
"attack": [
"{0}, attack {1}!",
"{0}, defeat {1} for me!"
],
"ondirectattack": [
"Ah...",
"AAAAAAh...",
"{0} is so scary...",
"I'm tired..."
],
"facedownmonstername": "Monster",
"activate": [
"{0}'s effect is activated!"
],
"summon": [
"Summon {0}!",
"Come out, {0}!",
"{0}, come and help me."
],
"setmonster": [
"..."
],
"chaining": [
"Activate {0}!",
"Wait, I'll activate {0}.",
"If it weren't for {0}, I would have almost fallen asleep."
]
}
...@@ -34,128 +34,128 @@ Random=AI_ANTI_META ...@@ -34,128 +34,128 @@ Random=AI_ANTI_META
for Champions for Champions
SUPPORT_MASTER_RULE_2020 SUPPORT_MASTER_RULE_2020
!Dovphin - Use your Deck !Dovphin - Use your Deck
Name=Dovphin Deck=Lucky Dialog=default Name=Dovphin Deck=Lucky Dialog=gugugu
Select your Deck to let bot use it. bot won't play it well Select your Deck to let bot use it. bot won't play it well.
SELECT_DECKFILE SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 SELECT_DECKFILE SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!MokeyMokey !MokeyMokey
Name=MokeyMokey Deck=MokeyMokey Dialog=default Name=MokeyMokey Deck=MokeyMokey Dialog=mokey.en-EN
Baby Come on Baby Come on
AI_LV1 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_LV1 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!MokeyMokeyKing !MokeyMokeyKing
Name=MokeyMokeyKing Deck=MokeyMokeyKing Dialog=default Name=MokeyMokeyKing Deck=MokeyMokeyKing Dialog=mokey.en-EN
Baby Come on Baby Come on
AI_LV1 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_LV1 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!Swordsman-Dragunity !Swordsman-Dragunity
Name=Swordsman Deck=Dragunity Dialog=default Name=Swordsman Deck=Dragunity Dialog=swordsman.en-EN
Dragunity-Stardust\AssultMode Deck Dragunity-Stardust\AssultMode Deck
AI_LV2 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_LV2 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!Swordsman-L8 !Swordsman-L8
Name=谜之剑士LV4 Deck='Level VIII' Dialog=swordsman.zh-CN Name=MysteriousSwordsmanLV4 Deck='Level VIII' Dialog=swordsman.en-EN
Lv 8 Synchiro Deck Lv 8 Synchiro Deck
AI_LV2 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_LV2 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!Swordsman-RANK5 !Swordsman-RANK5
Name=Swordsman Deck='Rank V' Dialog=default Name=Swordsman Deck='Rank V' Dialog=swordsman.en-EN
RANK5 Deck RANK5 Deck
AI_LV2 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020 AI_LV2 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020
!Swordsman-Zexal Weapons !Swordsman-Zexal Weapons
Name=Swordsman Deck='Zexal Weapons' Dialog=default Name=Swordsman Deck='Zexal Weapons' Dialog=swordsman.en-EN
ZW-Utopia the Lightning ZW-Utopia the Lightning
AI_LV2 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020 AI_LV2 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020
!Cirno-Rainbow !Cirno-Rainbow
Name=Cirno Deck=Rainbow Dialog=default Name=Cirno Deck=Rainbow Dialog=cirno.en-EN
Normal Monster Beats Deck Normal Monster Beats Deck
AI_LV2 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020 AI_LV2 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020
!Cirno-Toadally Awesome !Cirno-Toadally Awesome
Name=Cirno Deck='Toadally Awesome' Dialog=default Name=Cirno Deck='Toadally Awesome' Dialog=cirno.en-EN
Toadally Awesome Deck in MR3 Toadally Awesome Deck in MR3
AI_LV3 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020 AI_LV3 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020
!CopyPlant-Blue-Eyes !CopyPlant-Blue-Eyes
Name=CopyPlant Deck=Blue-Eyes Dialog=default Name=CopyPlant Deck=Blue-Eyes Dialog=copy.en-EN
Blue-Eyes Deck Blue-Eyes Deck
AI_LV3 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020 AI_LV3 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020
!CopyPlant-Invoked Zoodiac Kaiju !CopyPlant-Invoked Zoodiac Kaiju
Name=CopyPlant Deck=Zoodiac Dialog=default Name=CopyPlant Deck=Zoodiac Dialog=copy.en-EN
Invoked Zoodiac Kaiju Deck in MR3 Invoked Zoodiac Kaiju Deck in MR3
AI_LV4 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020 AI_LV4 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020
!Near-Yosenju !Near-Yosenju
Name=Near Deck=Yosenju Dialog=default Name=Near Deck=Yosenju Dialog=near.en-EN
Yosenju Beat Deck Yosenju Beat Deck
AI_ANTI_META SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_ANTI_META SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!Near-Qliphort !Near-Qliphort
Name=Near Deck=Qliphort Dialog=default Name=Near Deck=Qliphort Dialog=near.en-EN
Qliphort Beat Deck Qliphort Beat Deck
AI_ANTI_META SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_ANTI_META SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!Near-Trickstar !Near-Trickstar
Name=Near Deck=Trickstar Dialog=default Name=Near Deck=Trickstar Dialog=near.en-EN
Trickstar Beat Deck Trickstar Beat Deck
AI_LV4 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_LV4 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!Near-Altergeist !Near-Altergeist
Name=Near Deck=Altergeist Dialog=default Name=Near Deck=Altergeist Dialog=near.en-EN
Altergeist Beat Deck Altergeist Beat Deck
AI_LV4 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_LV4 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!Near-Labrynth !Near-Labrynth
Name=Near Deck=Labrynth Dialog=default Name=Near Deck=Labrynth Dialog=near.en-EN
Labrynth Deck Labrynth Deck
AI_LV4 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_LV4 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!CopyDiplodocus-SkyStrikerAce !CopyDiplodocus-SkyStrikerAce
Name=CopyDiplodocus Deck=SkyStriker Dialog=default Name=CopyDiplodocus Deck=SkyStriker Dialog=anothercopy.en-EN
Basic SkyStrikerAce Deck Basic SkyStrikerAce Deck
AI_LV3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_LV3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!CopyDiplodocus-Orcust !CopyDiplodocus-Orcust
Name=CopyDiplodocus Deck=Orcust Dialog=default Name=CopyDiplodocus Deck=Orcust Dialog=anothercopy.en-EN
Orcust Deck Orcust Deck
AI_LV3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_LV3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!CopyDiplodocus-Salamangreat !CopyDiplodocus-Salamangreat
Name=CopyDiplodocus Deck=Salamangreat Dialog=default Name=CopyDiplodocus Deck=Salamangreat Dialog=anothercopy.en-EN
Salamangreat Deck Salamangreat Deck
AI_LV3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_LV3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!VI-1911-Familiar-Possesed !VI-1911-Familiar-Possesed
Name=VI-1911 Deck=FamiliarPossessed Dialog=default Name=VI-1911 Deck=FamiliarPossessed Dialog=VI-1911.en-EN
Familiar-Possesed Beat Familiar-Possesed Beat
AI_ANTI_META SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_ANTI_META SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!VI-1911-Time Thief !VI-1911-Time Thief
Name=VI-1911 Deck=TimeThief Dialog=default Name=VI-1911 Deck=TimeThief Dialog=VI-1911.en-EN
Time Thief Beat Time Thief Beat
AI_LV2 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_LV2 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!EternalSoul-Burn !EternalSoul-Burn
Name=EternalSoul Deck=Burn Dialog=default Name=EternalSoul Deck=Burn Dialog=soul.en-EN
Olddated Burn Deck Olddated Burn Deck
SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_LV1 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!EternalSoul-Forg !EternalSoul-Forg
Name=EternalSoul Deck=Frog Dialog=default Name=EternalSoul Deck=Frog Dialog=soul.en-EN
Olddated Forg Deck Olddated Forg Deck
AI_LV1 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_LV1 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!EternalSoul-Horus !EternalSoul-Horus
Name=EternalSoul Deck=Horus Dialog=default Name=EternalSoul Deck=Horus Dialog=soul.en-EN
Olddated Dragon Deck Olddated Dragon Deck
AI_LV1 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_LV1 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!Bitron-Windy !Bitron-Windy
Name=Bitron Deck=PureWinds Dialog=default Name=Bitron Deck=PureWinds Dialog=default.en-EN
Wind-attr Deck Wind-attr Deck
AI_LV2 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_LV2 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
...@@ -165,91 +165,91 @@ Starter & Structure Cybers Deck ...@@ -165,91 +165,91 @@ Starter & Structure Cybers Deck
AI_LV1 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_LV1 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!Kiwi !Kiwi
Name=Kiwi Deck=LightswornShaddoldinosour Dialog=default Name=Kiwi Deck=LightswornShaddoldinosour Dialog=kiwi.en-EN
Lightsworn-Shaddoll-dinosour Deck Lightsworn-Shaddoll-dinosour Deck
AI_LV3 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_LV3 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!Kimomi !Kimomi
Name=Kimomi Deck=DarkMagician Dialog=default Name=Kimomi Deck=DarkMagician Dialog=kiwi.en-EN
Dark Magician Deck Dark Magician Deck
AI_LV3 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_LV3 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!Maxryumi !Maxryumi
Name=Maxryumi Deck=BlueEyesMaxDragon Dialog=default Name=Maxryumi Deck=BlueEyesMaxDragon Dialog=kiwi.en-EN
Blues-eyes Chao MAX Dragon - Impcantation Deck Blues-eyes Chao MAX Dragon - Impcantation Deck
AI_LV3 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_LV3 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!Phantasmi !Phantasmi
Name=Phantasmi Deck=Phantasm Dialog=default Name=Phantasmi Deck=Phantasm Dialog=kiwi.en-EN
Phantasm Beat Deck Phantasm Beat Deck
AI_ANTI_META SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_ANTI_META SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!BurningFighter !BurningFighter
Name=BurningFighter Deck=ChainBurn Dialog=default Name=BurningFighter Deck=ChainBurn Dialog=kiwi.en-EN
TimeLord Chain Burn Deck TimeLord Chain Burn Deck
AI_ANTI_META SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_ANTI_META SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!MetaBeater !MetaBeater
Name=MetaBeater Deck=GrenMajuThunderBoarder Dialog=default Name=MetaBeater Deck=GrenMajuThunderBoarder Dialog=kiwi.en-EN
GrenMajuThunderBoarder Deck GrenMajuThunderBoarder Deck
AI_ANTI_META SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_ANTI_META SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!Smart-Red-Eyes Dark Dragoon !Smart-Red-Eyes Dark Dragoon
Name=Smart Deck=Dragun Dialog=default Name=Smart Deck=Dragun Dialog=smart.en-EN
Red-Eyes Dark Dragoon Deck Red-Eyes Dark Dragoon Deck
AI_LV4 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_LV4 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!Smart-FiberAuroradon BravePhenix !Smart-FiberAuroradon BravePhenix
Name=Smart Deck=Brave Dialog=default Name=Smart Deck=Brave Dialog=smart.en-EN
Good staff Brave Phenix with Halqifiberax and Auroradon Good staff Brave Phenix with Halqifiberax and Auroradon
AI_LV4 SUPPORT_MASTER_RULE_2020 AI_LV4 SUPPORT_MASTER_RULE_2020
!Madame Verre-WitchCraft !Madame Verre-WitchCraft
Name=Madame Verre Deck=Witchcraft Dialog=default Name=MadameVerre Deck=Witchcraft Dialog=verre.en-EN
Witchcraft Deck Witchcraft Deck
AI_LV4 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_LV4 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!Madame Verre-Exosister !Madame Verre-Exosister
Name=Madame Verre Deck=Exosister Dialog=default Name=MadameVerre Deck=Exosister Dialog=verre.en-EN
Exosister Deck Exosister Deck
AI_LV4 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020 AI_LV4 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020
!Ecclesia-Swordsoul !Ecclesia-Swordsoul
Name=Ecclesia Deck=Swordsoul Dialog=ecclesia.zh-CN Name=Ecclesia Deck=Swordsoul Dialog=ecclesia.en-EN
Swordsoul Deck Swordsoul Deck
AI_LV4 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020 AI_LV4 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020
!Ecclesia-Dogmatika !Ecclesia-Dogmatika
Name=Ecclesia Deck=Dogmatika Dialog=ecclesia.zh-CN Name=Ecclesia Deck=Dogmatika Dialog=ecclesia.en-EN
Dogmatika Deck Dogmatika Deck
AI_LV4 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_LV4 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!Ecclesia-Albaz !Ecclesia-Albaz
Name=Ecclesia Deck=Albaz Dialog=ecclesia.zh-CN Name=Ecclesia Deck=Albaz Dialog=ecclesia.en-EN
Albaz Deck Albaz Deck
AI_LV4 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020 AI_LV4 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020
!Zeframortal-Kashtira !Zeframortal-Kashtira
Name=Zeframortal Deck=Kashtira Dialog=default Name=Zeframortal Deck=Kashtira Dialog=Zefra.en-EN
Kashtira Deck Kashtira Deck
AI_LV4 SUPPORT_MASTER_RULE_2020 AI_LV4 SUPPORT_MASTER_RULE_2020
!Zeframortal-Thunder Dragon !Zeframortal-Thunder Dragon
Name=Zeframortal Deck=ThunderDragon Dialog=default Name=Zeframortal Deck=ThunderDragon Dialog=Zefra.en-EN
The Byssted Thunder Dragon Deck The Byssted Thunder Dragon Deck
AI_WILD SUPPORT_MASTER_RULE_2020 AI_WILD SUPPORT_MASTER_RULE_2020
!Zeframortal-Tearlaments !Zeframortal-Tearlaments
Name=Zeframortal Deck=Tearlaments Dialog=default Name=Zeframortal Deck=Tearlaments Dialog=Zefra.en-EN
earth angle Tearlaments earth angle Tearlaments
AI_LV4 AI_WILD SUPPORT_MASTER_RULE_2020 AI_LV4 AI_WILD SUPPORT_MASTER_RULE_2020
!Zeframortal-Zefra !Zeframortal-Zefra
Name=Zeframortal Deck=Zefra Dialog=default Name=Zeframortal Deck=Zefra Dialog=Zefra.en-EN
Zefra Deck Zefra Deck
AI_LV4 SUPPORT_MASTER_RULE_2020 AI_LV4 SUPPORT_MASTER_RULE_2020
!Tonight snack-SuperheavySamurai !Tonight snack-SuperheavySamurai
Name=Tonight snack Deck=SuperheavySamurai Dialog=superheavysamurai.default Name=TonightSnack Deck=SuperheavySamurai Dialog=superheavysamurai.en-EN
SuperheavySamurai Deck SuperheavySamurai Deck
AI_LV4 SUPPORT_MASTER_RULE_2020 AI_LV4 SUPPORT_MASTER_RULE_2020
\ No newline at end of file
...@@ -226,7 +226,7 @@ AI_LV4 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 ...@@ -226,7 +226,7 @@ AI_LV4 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!Ecclesia-Albaz !Ecclesia-Albaz
Name=Ecclesia Deck=Albaz Dialog=ecclesia.zh-CN Name=Ecclesia Deck=Albaz Dialog=ecclesia.zh-CN
Albaz Deck Baraja de Caído de Albaz.
AI_LV4 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020 AI_LV4 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020
!Dark Zane - Kashtira !Dark Zane - Kashtira
......
...@@ -161,11 +161,6 @@ ...@@ -161,11 +161,6 @@
android:theme="@style/AppTheme.Mycard" android:theme="@style/AppTheme.Mycard"
android:launchMode="singleTop" android:launchMode="singleTop"
/> />
<!-- 为防止Service被系统回收,可以尝试通过提高服务的优先级解决,1000是最高优先级,数字越小,优先级越低 -->
<!--android:priority="1000"-->
<service
android:name="com.ourygo.assistant.service.DuelAssistantService"
android:priority="1000" />
<service <service
android:name="com.tencent.smtt.export.external.DexClassLoaderProviderService" android:name="com.tencent.smtt.export.external.DexClassLoaderProviderService"
android:label="dexopt" android:label="dexopt"
......
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