Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
YGOMobile-Cn-Ko-En
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
fallenstardust
YGOMobile-Cn-Ko-En
Commits
95f194f6
Commit
95f194f6
authored
Mar 19, 2025
by
fallenstardust
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
sync ocgcore
parent
3a579ac4
Changes
10
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
10 changed files
with
267 additions
and
351 deletions
+267
-351
Classes/ocgcore/card.cpp
Classes/ocgcore/card.cpp
+128
-125
Classes/ocgcore/card.h
Classes/ocgcore/card.h
+4
-1
Classes/ocgcore/effect.cpp
Classes/ocgcore/effect.cpp
+7
-10
Classes/ocgcore/effect.h
Classes/ocgcore/effect.h
+4
-4
Classes/ocgcore/effectset.h
Classes/ocgcore/effectset.h
+2
-92
Classes/ocgcore/field.cpp
Classes/ocgcore/field.cpp
+38
-37
Classes/ocgcore/libcard.cpp
Classes/ocgcore/libcard.cpp
+5
-5
Classes/ocgcore/libduel.cpp
Classes/ocgcore/libduel.cpp
+3
-3
Classes/ocgcore/operations.cpp
Classes/ocgcore/operations.cpp
+50
-48
Classes/ocgcore/processor.cpp
Classes/ocgcore/processor.cpp
+26
-26
No files found.
Classes/ocgcore/card.cpp
View file @
95f194f6
This diff is collapsed.
Click to expand it.
Classes/ocgcore/card.h
View file @
95f194f6
...
...
@@ -170,7 +170,8 @@ public:
uint8_t
attack_controler
{};
uint64_t
cardid
{};
uint32_t
fieldid
{};
uint32_t
fieldid_r
{};
uint32_t
fieldid_r
{};
//real field id, updated when moving to new location
uint32_t
activate_count_id
{};
//updated when moving to new location or flipping
uint16_t
turnid
{};
uint16_t
turn_counter
{};
uint8_t
unique_pos
[
2
]{};
...
...
@@ -243,6 +244,8 @@ public:
uint32_t
get_level
();
uint32_t
get_rank
();
uint32_t
get_link
();
uint32_t
get_mat_level_from_effect
(
card
*
pcard
,
uint32_t
effect_code
);
uint32_t
get_mat_level
(
card
*
pcard
,
uint32_t
level_effect_code
,
uint32_t
allow_effect_code
=
0
);
uint32_t
get_synchro_level
(
card
*
pcard
);
uint32_t
get_ritual_level
(
card
*
pcard
);
uint32_t
check_xyz_level
(
card
*
pcard
,
uint32_t
lv
);
...
...
Classes/ocgcore/effect.cpp
View file @
95f194f6
...
...
@@ -159,9 +159,6 @@ int32_t effect::is_single_ready() {
int32_t
res
=
pduel
->
lua
->
check_condition
(
condition
,
1
);
return
res
;
}
// reset_count: count of effect reset
// count_limit: left count of activation
// count_limit_max: max count of activation
int32_t
effect
::
check_count_limit
(
uint8_t
playerid
)
{
if
(
is_flag
(
EFFECT_FLAG_COUNT_LIMIT
))
{
if
(
count_limit
==
0
)
...
...
@@ -171,7 +168,7 @@ int32_t effect::check_count_limit(uint8_t playerid) {
uint32_t
limit_type
=
count_code
&
0xf0000000U
;
int32_t
count
=
count_limit_max
;
if
(
limit_code
==
EFFECT_COUNT_CODE_SINGLE
)
{
if
(
pduel
->
game_field
->
get_effect_code
(
limit_type
|
get_handler
()
->
field
id
,
PLAYER_NONE
)
>=
count
)
if
(
pduel
->
game_field
->
get_effect_code
(
limit_type
|
get_handler
()
->
activate_count_
id
,
PLAYER_NONE
)
>=
count
)
return
FALSE
;
}
else
{
if
(
pduel
->
game_field
->
get_effect_code
(
count_code
,
playerid
)
>=
count
)
...
...
@@ -216,7 +213,7 @@ int32_t effect::get_required_handorset_effects(effect_set* eset, uint8_t playeri
uint8_t
op
=
pduel
->
game_field
->
core
.
reason_player
;
pduel
->
game_field
->
core
.
reason_player
=
playerid
;
pduel
->
game_field
->
save_lp_cost
();
for
(
int32_t
i
=
0
;
i
<
tmp_eset
.
size
();
++
i
)
{
for
(
effect_set
::
size_type
i
=
0
;
i
<
tmp_eset
.
size
();
++
i
)
{
auto
peffect
=
tmp_eset
[
i
];
if
(
peffect
->
check_count_limit
(
playerid
))
{
pduel
->
game_field
->
core
.
reason_effect
=
peffect
;
...
...
@@ -232,7 +229,7 @@ int32_t effect::get_required_handorset_effects(effect_set* eset, uint8_t playeri
pduel
->
lua
->
add_param
(
this
,
PARAM_TYPE_EFFECT
);
if
(
pduel
->
lua
->
check_condition
(
peffect
->
cost
,
10
))
{
available
=
2
;
eset
->
add_item
(
peffect
);
eset
->
push_back
(
peffect
);
}
}
}
...
...
@@ -378,7 +375,7 @@ int32_t effect::is_activateable(uint8_t playerid, const tevent& e, int32_t negle
int32_t
effect
::
is_action_check
(
uint8_t
playerid
)
{
effect_set
eset
;
pduel
->
game_field
->
filter_player_effect
(
playerid
,
EFFECT_CANNOT_ACTIVATE
,
&
eset
);
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
for
(
effect_set
::
size_type
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
pduel
->
lua
->
add_param
(
this
,
PARAM_TYPE_EFFECT
);
pduel
->
lua
->
add_param
(
playerid
,
PARAM_TYPE_INT
);
if
(
eset
[
i
]
->
check_value_condition
(
2
))
...
...
@@ -386,7 +383,7 @@ int32_t effect::is_action_check(uint8_t playerid) {
}
eset
.
clear
();
pduel
->
game_field
->
filter_player_effect
(
playerid
,
EFFECT_ACTIVATE_COST
,
&
eset
);
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
for
(
effect_set
::
size_type
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
pduel
->
lua
->
add_param
(
eset
[
i
],
PARAM_TYPE_EFFECT
);
pduel
->
lua
->
add_param
(
this
,
PARAM_TYPE_EFFECT
);
pduel
->
lua
->
add_param
(
playerid
,
PARAM_TYPE_INT
);
...
...
@@ -574,7 +571,7 @@ int32_t effect::is_player_effect_target(card* pcard) {
}
int32_t
effect
::
is_immuned
(
card
*
pcard
)
{
const
effect_set_v
&
effects
=
pcard
->
immune_effect
;
for
(
int32_t
i
=
0
;
i
<
effects
.
size
();
++
i
)
{
for
(
effect_set
::
size_type
i
=
0
;
i
<
effects
.
size
();
++
i
)
{
effect
*
peffect
=
effects
[
i
];
if
(
peffect
->
is_available
()
&&
peffect
->
value
)
{
pduel
->
lua
->
add_param
(
this
,
PARAM_TYPE_EFFECT
);
...
...
@@ -680,7 +677,7 @@ void effect::dec_count(uint8_t playerid) {
uint32_t
limit_code
=
count_code
&
MAX_CARD_ID
;
uint32_t
limit_type
=
count_code
&
0xf0000000
;
if
(
limit_code
==
EFFECT_COUNT_CODE_SINGLE
)
pduel
->
game_field
->
add_effect_code
(
limit_type
|
get_handler
()
->
field
id
,
PLAYER_NONE
);
pduel
->
game_field
->
add_effect_code
(
limit_type
|
get_handler
()
->
activate_count_
id
,
PLAYER_NONE
);
else
pduel
->
game_field
->
add_effect_code
(
count_code
,
playerid
);
}
...
...
Classes/ocgcore/effect.h
View file @
95f194f6
...
...
@@ -18,8 +18,6 @@ class duel;
class
group
;
class
effect
;
struct
tevent
;
struct
effect_set
;
struct
effect_set_v
;
enum
effect_flag
:
uint64_t
;
enum
effect_flag2
:
uint64_t
;
enum
effect_category
:
uint64_t
;
...
...
@@ -42,8 +40,8 @@ public:
uint16_t
range
{
0
};
uint16_t
s_range
{
0
};
uint16_t
o_range
{
0
};
uint8_t
count_limit
{
0
};
uint8_t
count_limit_max
{
0
};
uint8_t
count_limit
{
0
};
//left count of activation
uint8_t
count_limit_max
{
0
};
//max count of activation
uint16_t
status
{
0
};
int32_t
reset_count
{
0
};
uint32_t
reset_flag
{
0
};
...
...
@@ -530,6 +528,8 @@ const std::map<uint64_t, uint64_t> category_checklist{
#define EFFECT_KAISER_COLOSSEUM 370
#define EFFECT_REPLACE_DAMAGE 371
#define EFFECT_XYZ_MIN_COUNT 372
#define EFFECT_SYNCHRO_LEVEL_EX 373
#define EFFECT_RITUAL_LEVEL_EX 374
//#define EVENT_STARTUP 1000
#define EVENT_FLIP 1001
...
...
Classes/ocgcore/effectset.h
View file @
95f194f6
...
...
@@ -8,7 +8,6 @@
#ifndef EFFECTSET_H_
#define EFFECTSET_H_
#include <array>
#include <vector>
#include <algorithm>
...
...
@@ -16,96 +15,7 @@ class effect;
bool
effect_sort_id
(
const
effect
*
e1
,
const
effect
*
e2
);
// std::array<effect*, 64>
struct
effect_set
{
void
add_item
(
effect
*
peffect
)
{
if
(
count
>=
64
)
return
;
container
[
count
++
]
=
peffect
;
}
void
remove_item
(
int
index
)
{
if
(
index
<
0
||
index
>=
count
)
return
;
for
(
int
i
=
index
;
i
<
count
-
1
;
++
i
)
container
[
i
]
=
container
[
i
+
1
];
--
count
;
}
void
clear
()
{
count
=
0
;
}
int
size
()
const
{
return
count
;
}
void
sort
()
{
if
(
count
<
2
)
return
;
std
::
sort
(
container
.
begin
(),
container
.
begin
()
+
count
,
effect_sort_id
);
}
effect
*
const
&
get_last
()
const
{
assert
(
count
);
return
container
[
count
-
1
];
}
effect
*&
get_last
()
{
assert
(
count
);
return
container
[
count
-
1
];
}
effect
*
const
&
operator
[]
(
int
index
)
const
{
return
container
[
index
];
}
effect
*&
operator
[]
(
int
index
)
{
return
container
[
index
];
}
effect
*
const
&
at
(
int
index
)
const
{
return
container
[
index
];
}
effect
*&
at
(
int
index
)
{
return
container
[
index
];
}
private:
std
::
array
<
effect
*
,
64
>
container
{
nullptr
};
int
count
{
0
};
};
struct
effect_set_v
{
void
add_item
(
effect
*
peffect
)
{
container
.
push_back
(
peffect
);
}
void
remove_item
(
int
index
)
{
if
(
index
<
0
||
index
>=
(
int
)
container
.
size
())
return
;
container
.
erase
(
container
.
begin
()
+
index
);
}
void
clear
()
{
container
.
clear
();
}
int
size
()
const
{
return
(
int
)
container
.
size
();
}
void
sort
()
{
std
::
sort
(
container
.
begin
(),
container
.
end
(),
effect_sort_id
);
}
effect
*
const
&
get_last
()
const
{
assert
(
container
.
size
());
return
container
.
back
();
}
effect
*&
get_last
()
{
assert
(
container
.
size
());
return
container
.
back
();
}
effect
*
const
&
operator
[]
(
int
index
)
const
{
return
container
[
index
];
}
effect
*&
operator
[]
(
int
index
)
{
return
container
[
index
];
}
effect
*
const
&
at
(
int
index
)
const
{
return
container
[
index
];
}
effect
*&
at
(
int
index
)
{
return
container
[
index
];
}
private:
std
::
vector
<
effect
*>
container
;
};
using
effect_set
=
std
::
vector
<
effect
*>
;
using
effect_set_v
=
effect_set
;
#endif //EFFECTSET_H_
Classes/ocgcore/field.cpp
View file @
95f194f6
This diff is collapsed.
Click to expand it.
Classes/ocgcore/libcard.cpp
View file @
95f194f6
...
...
@@ -63,7 +63,7 @@ int32_t scriptlib::card_get_fusion_code(lua_State *L) {
return
count
;
effect_set
eset
;
pcard
->
filter_effect
(
EFFECT_ADD_FUSION_CODE
,
&
eset
);
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
for
(
effect_set
::
size_type
i
=
0
;
i
<
eset
.
size
();
++
i
)
lua_pushinteger
(
L
,
eset
[
i
]
->
get_value
(
pcard
));
return
count
+
eset
.
size
();
}
...
...
@@ -80,7 +80,7 @@ int32_t scriptlib::card_get_link_code(lua_State *L) {
}
effect_set
eset
;
pcard
->
filter_effect
(
EFFECT_ADD_LINK_CODE
,
&
eset
);
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
for
(
effect_set
::
size_type
i
=
0
;
i
<
eset
.
size
();
++
i
)
lua_pushinteger
(
L
,
eset
[
i
]
->
get_value
(
pcard
));
return
count
+
eset
.
size
();
}
...
...
@@ -98,7 +98,7 @@ int32_t scriptlib::card_is_fusion_code(lua_State *L) {
fcode
.
insert
(
code1
);
if
(
code2
)
fcode
.
insert
(
code2
);
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
for
(
effect_set
::
size_type
i
=
0
;
i
<
eset
.
size
();
++
i
)
fcode
.
insert
(
eset
[
i
]
->
get_value
(
pcard
));
uint32_t
count
=
lua_gettop
(
L
)
-
1
;
uint32_t
result
=
FALSE
;
...
...
@@ -128,7 +128,7 @@ int32_t scriptlib::card_is_link_code(lua_State *L) {
fcode
.
insert
(
code1
);
if
(
code2
)
fcode
.
insert
(
code2
);
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
for
(
effect_set
::
size_type
i
=
0
;
i
<
eset
.
size
();
++
i
)
fcode
.
insert
(
eset
[
i
]
->
get_value
(
pcard
));
uint32_t
count
=
lua_gettop
(
L
)
-
1
;
uint32_t
result
=
FALSE
;
...
...
@@ -1858,7 +1858,7 @@ int32_t scriptlib::card_is_has_effect(lua_State *L) {
check_player
=
PLAYER_NONE
;
}
int32_t
size
=
0
;
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
for
(
effect_set
::
size_type
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
if
(
check_player
==
PLAYER_NONE
||
eset
[
i
]
->
check_count_limit
(
check_player
))
{
interpreter
::
effect2value
(
L
,
eset
[
i
]);
++
size
;
...
...
Classes/ocgcore/libduel.cpp
View file @
95f194f6
...
...
@@ -183,7 +183,7 @@ int32_t scriptlib::duel_get_flag_effect_label(lua_State *L) {
lua_pushnil
(
L
);
return
1
;
}
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
for
(
effect_set
::
size_type
i
=
0
;
i
<
eset
.
size
();
++
i
)
lua_pushinteger
(
L
,
eset
[
i
]
->
label
.
size
()
?
eset
[
i
]
->
label
[
0
]
:
0
);
return
eset
.
size
();
}
...
...
@@ -1249,7 +1249,7 @@ int32_t scriptlib::duel_is_environment(lua_State *L) {
effect_set
eset
;
pduel
->
game_field
->
filter_field_effect
(
EFFECT_CHANGE_ENVIRONMENT
,
&
eset
);
if
(
eset
.
size
())
{
effect
*
peffect
=
eset
.
get_last
();
effect
*
peffect
=
eset
.
back
();
if
(
code
==
(
uint32_t
)
peffect
->
get_value
()
&&
(
playerid
==
peffect
->
get_handler_player
()
||
playerid
==
PLAYER_ALL
))
ret
=
1
;
}
...
...
@@ -4281,7 +4281,7 @@ int32_t scriptlib::duel_is_player_affected_by_effect(lua_State *L) {
effect_set
eset
;
pduel
->
game_field
->
filter_player_effect
(
playerid
,
code
,
&
eset
);
int32_t
size
=
0
;
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
for
(
effect_set
::
size_type
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
if
(
eset
[
i
]
->
check_count_limit
(
playerid
))
{
interpreter
::
effect2value
(
L
,
eset
[
i
]);
++
size
;
...
...
Classes/ocgcore/operations.cpp
View file @
95f194f6
This diff is collapsed.
Click to expand it.
Classes/ocgcore/processor.cpp
View file @
95f194f6
...
...
@@ -1233,7 +1233,7 @@ int32_t field::process_phase_event(int16_t step, int32_t phase) {
effect_set
eset
;
filter_player_effect
(
infos
.
turn_player
,
EFFECT_HAND_LIMIT
,
&
eset
);
if
(
eset
.
size
())
limit
=
eset
.
get_last
()
->
get_value
();
limit
=
eset
.
back
()
->
get_value
();
int32_t
hd
=
(
int32_t
)
player
[
infos
.
turn_player
].
list_hand
.
size
();
if
(
hd
<=
limit
)
{
core
.
units
.
begin
()
->
step
=
24
;
...
...
@@ -2148,7 +2148,7 @@ int32_t field::process_idle_command(uint16_t step) {
core
.
spsummonable_cards
.
clear
();
effect_set
eset
;
filter_field_effect
(
EFFECT_SPSUMMON_PROC
,
&
eset
);
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
for
(
effect_set
::
size_type
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
card
*
pcard
=
eset
[
i
]
->
get_handler
();
if
(
!
eset
[
i
]
->
check_count_limit
(
pcard
->
current
.
controler
))
continue
;
...
...
@@ -2157,7 +2157,7 @@ int32_t field::process_idle_command(uint16_t step) {
}
eset
.
clear
();
filter_field_effect
(
EFFECT_SPSUMMON_PROC_G
,
&
eset
);
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
for
(
effect_set
::
size_type
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
card
*
pcard
=
eset
[
i
]
->
get_handler
();
if
(
!
eset
[
i
]
->
check_count_limit
(
infos
.
turn_player
))
continue
;
...
...
@@ -2526,7 +2526,7 @@ int32_t field::process_battle_command(uint16_t step) {
effect_set
eset
;
filter_player_effect
(
infos
.
turn_player
,
EFFECT_ATTACK_COST
,
&
eset
,
FALSE
);
core
.
attacker
->
filter_effect
(
EFFECT_ATTACK_COST
,
&
eset
);
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
for
(
effect_set
::
size_type
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
if
(
eset
[
i
]
->
operation
)
{
core
.
attack_cancelable
=
FALSE
;
core
.
sub_solving_event
.
push_back
(
nil_event
);
...
...
@@ -3386,7 +3386,7 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
if
(
eset
.
size
())
{
pierce
=
true
;
uint8_t
dp
[
2
]
=
{};
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
for
(
effect_set
::
size_type
i
=
0
;
i
<
eset
.
size
();
++
i
)
dp
[
1
-
eset
[
i
]
->
get_handler_player
()]
=
1
;
if
(
dp
[
0
])
core
.
battle_damage
[
0
]
=
attacker_value
-
defender_value
;
...
...
@@ -3394,7 +3394,7 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
core
.
battle_damage
[
1
]
=
attacker_value
-
defender_value
;
bool
double_damage
=
false
;
//bool half_damage = false;
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
for
(
effect_set
::
size_type
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
if
(
eset
[
i
]
->
get_value
()
==
DOUBLE_DAMAGE
)
double_damage
=
true
;
//if(eset[i]->get_value() == HALF_DAMAGE)
...
...
@@ -3479,12 +3479,12 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
core
.
attack_target
->
filter_effect
(
EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE
,
&
change_effects
,
FALSE
);
filter_player_effect
(
pa
,
EFFECT_CHANGE_BATTLE_DAMAGE
,
&
change_effects
,
FALSE
);
filter_player_effect
(
1
-
pa
,
EFFECT_CHANGE_BATTLE_DAMAGE
,
&
change_effects
,
FALSE
);
change_effects
.
sort
(
);
std
::
sort
(
change_effects
.
begin
(),
change_effects
.
end
(),
effect_sort_id
);
for
(
uint8_t
p
=
0
;
p
<
2
;
++
p
)
{
bool
double_dam
=
false
;
bool
half_dam
=
false
;
int32_t
dam_value
=
-
1
;
for
(
int32_t
i
=
0
;
i
<
change_effects
.
size
();
++
i
)
{
for
(
effect_set
::
size_type
i
=
0
;
i
<
change_effects
.
size
();
++
i
)
{
int32_t
val
=
-
1
;
if
(
!
change_effects
[
i
]
->
is_flag
(
EFFECT_FLAG_PLAYER_TARGET
))
{
pduel
->
lua
->
add_param
(
p
,
PARAM_TYPE_INT
);
...
...
@@ -3600,13 +3600,13 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
dam_card
->
filter_effect
(
EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE
,
&
eset
,
FALSE
);
filter_player_effect
(
damaged_player
,
EFFECT_CHANGE_BATTLE_DAMAGE
,
&
eset
,
FALSE
);
filter_player_effect
(
1
-
damaged_player
,
EFFECT_CHANGE_BATTLE_DAMAGE
,
&
eset
,
FALSE
);
eset
.
sort
(
);
std
::
sort
(
eset
.
begin
(),
eset
.
end
(),
effect_sort_id
);
for
(
uint8_t
p
=
0
;
p
<
2
;
++
p
)
{
bool
double_dam
=
false
;
bool
half_dam
=
false
;
int32_t
dam_value
=
-
1
;
int32_t
current_min
=
INT32_MAX
;
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
for
(
effect_set
::
size_type
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
int32_t
val
=
-
1
;
if
(
!
eset
[
i
]
->
is_flag
(
EFFECT_FLAG_PLAYER_TARGET
))
{
pduel
->
lua
->
add_param
(
p
,
PARAM_TYPE_INT
);
...
...
@@ -3992,7 +3992,7 @@ int32_t field::add_chain(uint16_t step) {
card
*
phandler
=
peffect
->
get_handler
();
effect_set
eset
;
filter_player_effect
(
clit
.
triggering_player
,
EFFECT_ACTIVATE_COST
,
&
eset
);
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
for
(
effect_set
::
size_type
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
pduel
->
lua
->
add_param
(
eset
[
i
],
PARAM_TYPE_EFFECT
);
pduel
->
lua
->
add_param
(
clit
.
triggering_effect
,
PARAM_TYPE_EFFECT
);
pduel
->
lua
->
add_param
(
clit
.
triggering_player
,
PARAM_TYPE_INT
);
...
...
@@ -4163,7 +4163,7 @@ int32_t field::add_chain(uint16_t step) {
auto
peffect
=
clit
.
triggering_effect
;
auto
playerid
=
clit
.
triggering_player
;
int32_t
ceffect_unique_id
=
0
;
for
(
int32_t
i
=
0
;
i
<
clit
.
required_handorset_effects
.
size
();
++
i
)
{
for
(
effect_set
::
size_type
i
=
0
;
i
<
clit
.
required_handorset_effects
.
size
();
++
i
)
{
pduel
->
lua
->
add_param
(
peffect
,
PARAM_TYPE_EFFECT
);
pduel
->
lua
->
add_param
(
playerid
,
PARAM_TYPE_INT
);
auto
id
=
clit
.
required_handorset_effects
[
i
]
->
get_value
(
2
);
...
...
@@ -4182,7 +4182,7 @@ int32_t field::add_chain(uint16_t step) {
}
}
core
.
select_options
.
clear
();
for
(
int32_t
i
=
0
;
i
<
clit
.
required_handorset_effects
.
size
();
++
i
)
{
for
(
effect_set
::
size_type
i
=
0
;
i
<
clit
.
required_handorset_effects
.
size
();
++
i
)
{
core
.
select_options
.
push_back
(
clit
.
required_handorset_effects
[
i
]
->
description
);
}
add_process
(
PROCESSOR_SELECT_OPTION
,
0
,
0
,
0
,
clit
.
triggering_player
,
0
);
...
...
@@ -4609,21 +4609,21 @@ void field::refresh_location_info_instant() {
player
[
0
].
disabled_location
=
0
;
player
[
1
].
disabled_location
=
0
;
filter_field_effect
(
EFFECT_DISABLE_FIELD
,
&
eset
);
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
for
(
effect_set
::
size_type
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
uint32_t
value
=
eset
[
i
]
->
get_value
();
player
[
0
].
disabled_location
|=
value
&
0x1f7f
;
player
[
1
].
disabled_location
|=
(
value
>>
16
)
&
0x1f7f
;
}
eset
.
clear
();
filter_field_effect
(
EFFECT_USE_EXTRA_MZONE
,
&
eset
);
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
for
(
effect_set
::
size_type
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
uint8_t
p
=
eset
[
i
]
->
get_handler_player
();
uint32_t
value
=
eset
[
i
]
->
get_value
();
player
[
p
].
disabled_location
|=
(
value
>>
16
)
&
0x1f
;
}
eset
.
clear
();
filter_field_effect
(
EFFECT_USE_EXTRA_SZONE
,
&
eset
);
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
for
(
effect_set
::
size_type
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
uint8_t
p
=
eset
[
i
]
->
get_handler_player
();
uint32_t
value
=
eset
[
i
]
->
get_value
();
player
[
p
].
disabled_location
|=
(
value
>>
8
)
&
0x1f00
;
...
...
@@ -4647,31 +4647,31 @@ int32_t field::refresh_location_info(uint16_t step) {
core
.
extra_mzone_effects
.
clear
();
core
.
extra_szone_effects
.
clear
();
filter_field_effect
(
EFFECT_DISABLE_FIELD
,
&
eset
);
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
for
(
effect_set
::
size_type
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
uint32_t
value
=
eset
[
i
]
->
get_value
();
if
(
value
)
{
player
[
0
].
disabled_location
|=
value
&
0x1f7f
;
player
[
1
].
disabled_location
|=
(
value
>>
16
)
&
0x1f7f
;
}
else
core
.
disfield_effects
.
add_item
(
eset
[
i
]);
core
.
disfield_effects
.
push_back
(
eset
[
i
]);
}
eset
.
clear
();
filter_field_effect
(
EFFECT_USE_EXTRA_MZONE
,
&
eset
);
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
for
(
effect_set
::
size_type
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
uint8_t
p
=
eset
[
i
]
->
get_handler_player
();
uint32_t
value
=
eset
[
i
]
->
get_value
();
player
[
p
].
disabled_location
|=
(
value
>>
16
)
&
0x1f
;
if
((
uint32_t
)
field_used_count
[(
value
>>
16
)
&
0x1f
]
<
(
value
&
0xffff
))
core
.
extra_mzone_effects
.
add_item
(
eset
[
i
]);
core
.
extra_mzone_effects
.
push_back
(
eset
[
i
]);
}
eset
.
clear
();
filter_field_effect
(
EFFECT_USE_EXTRA_SZONE
,
&
eset
);
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
for
(
effect_set
::
size_type
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
uint8_t
p
=
eset
[
i
]
->
get_handler_player
();
uint32_t
value
=
eset
[
i
]
->
get_value
();
player
[
p
].
disabled_location
|=
(
value
>>
8
)
&
0x1f00
;
if
((
uint32_t
)
field_used_count
[(
value
>>
16
)
&
0x1f
]
<
(
value
&
0xffff
))
core
.
extra_szone_effects
.
add_item
(
eset
[
i
]);
core
.
extra_szone_effects
.
push_back
(
eset
[
i
]);
}
return
FALSE
;
}
...
...
@@ -4682,7 +4682,7 @@ int32_t field::refresh_location_info(uint16_t step) {
}
effect
*
peffect
=
core
.
disfield_effects
[
0
];
core
.
units
.
begin
()
->
peffect
=
peffect
;
core
.
disfield_effects
.
remove_item
(
0
);
core
.
disfield_effects
.
erase
(
core
.
disfield_effects
.
begin
()
);
if
(
!
peffect
->
operation
)
{
peffect
->
value
=
0x80
;
core
.
units
.
begin
()
->
step
=
0
;
...
...
@@ -4715,7 +4715,7 @@ int32_t field::refresh_location_info(uint16_t step) {
}
effect
*
peffect
=
core
.
extra_mzone_effects
[
0
];
core
.
units
.
begin
()
->
peffect
=
peffect
;
core
.
extra_mzone_effects
.
remove_item
(
0
);
core
.
extra_mzone_effects
.
erase
(
core
.
extra_mzone_effects
.
begin
()
);
uint32_t
p
=
peffect
->
get_handler_player
();
uint32_t
mzone_flag
=
(
player
[
p
].
disabled_location
|
player
[
p
].
used_location
)
&
0x1f
;
if
(
mzone_flag
==
0x1f
)
{
...
...
@@ -4754,7 +4754,7 @@ int32_t field::refresh_location_info(uint16_t step) {
}
effect
*
peffect
=
core
.
extra_szone_effects
[
0
];
core
.
units
.
begin
()
->
peffect
=
peffect
;
core
.
extra_szone_effects
.
remove_item
(
0
);
core
.
extra_szone_effects
.
erase
(
core
.
extra_szone_effects
.
begin
()
);
uint32_t
p
=
peffect
->
get_handler_player
();
uint32_t
szone_flag
=
((
player
[
p
].
disabled_location
|
player
[
p
].
used_location
)
>>
8
)
&
0x1f
;
if
(
szone_flag
==
0x1f
)
{
...
...
@@ -4997,7 +4997,7 @@ int32_t field::adjust_step(uint16_t step) {
eset
.
clear
();
pcard
->
filter_effect
(
EFFECT_SET_POSITION
,
&
eset
);
if
(
eset
.
size
())
{
pos
=
eset
.
get_last
()
->
get_value
();
pos
=
eset
.
back
()
->
get_value
();
if
((
pos
&
0xff
)
!=
pcard
->
current
.
position
)
{
pos_adjust
.
insert
(
pcard
);
pcard
->
position_param
=
pos
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment