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fallenstardust
YGOMobile-Cn-Ko-En
Commits
81351fba
Commit
81351fba
authored
Jul 06, 2019
by
fallenstardust
Browse files
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Plain Diff
do not stop server at duel end process
server should send STOC to client but not CTOS
parent
9e94baf6
Changes
5
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Showing
5 changed files
with
49 additions
and
34 deletions
+49
-34
Classes/gframe/network.h
Classes/gframe/network.h
+9
-1
Classes/gframe/single_duel.cpp
Classes/gframe/single_duel.cpp
+29
-23
Classes/gframe/single_duel.h
Classes/gframe/single_duel.h
+0
-1
Classes/gframe/tag_duel.cpp
Classes/gframe/tag_duel.cpp
+11
-8
Classes/gframe/tag_duel.h
Classes/gframe/tag_duel.h
+0
-1
No files found.
Classes/gframe/network.h
View file @
81351fba
...
...
@@ -114,7 +114,7 @@ struct DuelPlayer {
class
DuelMode
{
public:
DuelMode
()
:
host_player
(
0
),
pduel
(
0
)
{}
DuelMode
()
:
host_player
(
0
),
pduel
(
0
)
,
duel_stage
(
0
)
{}
virtual
~
DuelMode
()
{}
virtual
void
Chat
(
DuelPlayer
*
dp
,
void
*
pdata
,
int
len
)
{}
virtual
void
JoinGame
(
DuelPlayer
*
dp
,
void
*
pdata
,
bool
is_creater
)
{}
...
...
@@ -140,6 +140,7 @@ public:
event
*
etimer
;
DuelPlayer
*
host_player
;
HostInfo
host_info
;
int
duel_stage
;
unsigned
long
pduel
;
wchar_t
name
[
20
];
wchar_t
pass
[
20
];
...
...
@@ -219,4 +220,11 @@ public:
#define MODE_SINGLE 0x0
#define MODE_MATCH 0x1
#define MODE_TAG 0x2
#define DUEL_STAGE_BEGIN 0
#define DUEL_STAGE_FINGER 1
#define DUEL_STAGE_FIRSTGO 2
#define DUEL_STAGE_DUELING 3
#define DUEL_STAGE_SIDING 4
#define DUEL_STAGE_END 5
#endif //NETWORK_H
Classes/gframe/single_duel.cpp
View file @
81351fba
...
...
@@ -8,7 +8,6 @@
namespace
ygo
{
SingleDuel
::
SingleDuel
(
bool
is_match
)
{
game_started
=
false
;
match_mode
=
is_match
;
match_kill
=
0
;
for
(
int
i
=
0
;
i
<
2
;
++
i
)
{
...
...
@@ -139,7 +138,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
NetServer
::
StopServer
();
}
else
if
(
dp
->
type
==
NETPLAYER_TYPE_OBSERVER
)
{
observers
.
erase
(
dp
);
if
(
!
game_started
)
{
if
(
duel_stage
==
DUEL_STAGE_BEGIN
)
{
STOC_HS_WatchChange
scwc
;
scwc
.
watch_count
=
observers
.
size
();
if
(
players
[
0
])
...
...
@@ -151,7 +150,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
}
NetServer
::
DisconnectPlayer
(
dp
);
}
else
{
if
(
!
game_started
&&
duel_count
==
0
)
{
if
(
duel_stage
==
DUEL_STAGE_BEGIN
)
{
STOC_HS_PlayerChange
scpc
;
players
[
dp
->
type
]
=
0
;
ready
[
dp
->
type
]
=
false
;
...
...
@@ -164,26 +163,28 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
NetServer
::
SendPacketToPlayer
(
*
pit
,
STOC_HS_PLAYER_CHANGE
,
scpc
);
NetServer
::
DisconnectPlayer
(
dp
);
}
else
{
if
(
!
game_started
)
{
if
(
duel_stage
==
DUEL_STAGE_SIDING
)
{
if
(
!
ready
[
0
])
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_DUEL_START
);
if
(
!
ready
[
1
])
NetServer
::
SendPacketToPlayer
(
players
[
1
],
STOC_DUEL_START
);
}
unsigned
char
wbuf
[
3
];
wbuf
[
0
]
=
MSG_WIN
;
wbuf
[
1
]
=
1
-
dp
->
type
;
wbuf
[
2
]
=
0x4
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
wbuf
,
3
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
EndDuel
();
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_DUEL_END
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
StopServer
();
if
(
duel_stage
!=
DUEL_STAGE_END
)
{
unsigned
char
wbuf
[
3
];
wbuf
[
0
]
=
MSG_WIN
;
wbuf
[
1
]
=
1
-
dp
->
type
;
wbuf
[
2
]
=
0x4
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
wbuf
,
3
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
EndDuel
();
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_DUEL_END
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
}
NetServer
::
DisconnectPlayer
(
dp
);
}
}
}
...
...
@@ -304,6 +305,7 @@ void SingleDuel::UpdateDeck(DuelPlayer* dp, void* pdata, unsigned int len) {
NetServer
::
SendPacketToPlayer
(
players
[
tp_player
],
STOC_SELECT_TP
);
players
[
1
-
tp_player
]
->
state
=
0xff
;
players
[
tp_player
]
->
state
=
CTOS_TP_RESULT
;
duel_stage
=
DUEL_STAGE_FIRSTGO
;
}
}
else
{
STOC_ErrorMsg
scem
;
...
...
@@ -320,7 +322,6 @@ void SingleDuel::StartDuel(DuelPlayer* dp) {
return
;
NetServer
::
StopListen
();
//NetServer::StopBroadcast();
game_started
=
true
;
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_DUEL_START
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
{
...
...
@@ -333,6 +334,7 @@ void SingleDuel::StartDuel(DuelPlayer* dp) {
hand_result
[
1
]
=
0
;
players
[
0
]
->
state
=
CTOS_HAND_RESULT
;
players
[
1
]
->
state
=
CTOS_HAND_RESULT
;
duel_stage
=
DUEL_STAGE_FINGER
;
}
void
SingleDuel
::
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
)
{
if
(
res
>
3
)
...
...
@@ -360,21 +362,24 @@ void SingleDuel::HandResult(DuelPlayer* dp, unsigned char res) {
}
else
if
((
hand_result
[
0
]
==
1
&&
hand_result
[
1
]
==
2
)
||
(
hand_result
[
0
]
==
2
&&
hand_result
[
1
]
==
3
)
||
(
hand_result
[
0
]
==
3
&&
hand_result
[
1
]
==
1
))
{
NetServer
::
SendPacketToPlayer
(
players
[
1
],
CTOS_TP_RESULT
);
NetServer
::
SendPacketToPlayer
(
players
[
1
],
STOC_SELECT_TP
);
tp_player
=
1
;
players
[
0
]
->
state
=
0xff
;
players
[
1
]
->
state
=
CTOS_TP_RESULT
;
duel_stage
=
DUEL_STAGE_FIRSTGO
;
}
else
{
NetServer
::
SendPacketToPlayer
(
players
[
0
],
CTOS_TP_RESULT
);
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_SELECT_TP
);
players
[
1
]
->
state
=
0xff
;
players
[
0
]
->
state
=
CTOS_TP_RESULT
;
tp_player
=
0
;
duel_stage
=
DUEL_STAGE_FIRSTGO
;
}
}
}
void
SingleDuel
::
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
)
{
if
(
dp
->
state
!=
CTOS_TP_RESULT
)
return
;
duel_stage
=
DUEL_STAGE_DUELING
;
bool
swapped
=
false
;
mtrandom
rnd
;
pplayer
[
0
]
=
players
[
0
];
...
...
@@ -497,7 +502,7 @@ void SingleDuel::DuelEndProc() {
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
StopServer
()
;
duel_stage
=
DUEL_STAGE_END
;
}
else
{
int
winc
[
3
]
=
{
0
,
0
,
0
};
for
(
int
i
=
0
;
i
<
duel_count
;
++
i
)
...
...
@@ -510,7 +515,7 @@ void SingleDuel::DuelEndProc() {
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
StopServer
()
;
duel_stage
=
DUEL_STAGE_END
;
}
else
{
if
(
players
[
0
]
!=
pplayer
[
0
])
{
players
[
0
]
=
pplayer
[
0
];
...
...
@@ -529,6 +534,7 @@ void SingleDuel::DuelEndProc() {
NetServer
::
SendPacketToPlayer
(
players
[
1
],
STOC_CHANGE_SIDE
);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
SendPacketToPlayer
(
*
oit
,
STOC_WAITING_SIDE
);
duel_stage
=
DUEL_STAGE_SIDING
;
}
}
}
...
...
Classes/gframe/single_duel.h
View file @
81351fba
...
...
@@ -53,7 +53,6 @@ protected:
Replay
last_replay
;
bool
match_mode
;
int
match_kill
;
bool
game_started
;
unsigned
char
duel_count
;
unsigned
char
tp_player
;
unsigned
char
match_result
[
3
];
...
...
Classes/gframe/tag_duel.cpp
View file @
81351fba
...
...
@@ -8,7 +8,6 @@
namespace
ygo
{
TagDuel
::
TagDuel
()
{
game_started
=
false
;
for
(
int
i
=
0
;
i
<
4
;
++
i
)
{
players
[
i
]
=
0
;
ready
[
i
]
=
false
;
...
...
@@ -119,7 +118,7 @@ void TagDuel::LeaveGame(DuelPlayer* dp) {
NetServer
::
StopServer
();
}
else
if
(
dp
->
type
==
NETPLAYER_TYPE_OBSERVER
)
{
observers
.
erase
(
dp
);
if
(
!
game_started
)
{
if
(
duel_stage
==
DUEL_STAGE_BEGIN
)
{
STOC_HS_WatchChange
scwc
;
scwc
.
watch_count
=
observers
.
size
();
for
(
int
i
=
0
;
i
<
4
;
++
i
)
...
...
@@ -130,7 +129,7 @@ void TagDuel::LeaveGame(DuelPlayer* dp) {
}
NetServer
::
DisconnectPlayer
(
dp
);
}
else
{
if
(
!
game_started
)
{
if
(
duel_stage
==
DUEL_STAGE_BEGIN
)
{
STOC_HS_PlayerChange
scpc
;
players
[
dp
->
type
]
=
0
;
ready
[
dp
->
type
]
=
false
;
...
...
@@ -141,10 +140,11 @@ void TagDuel::LeaveGame(DuelPlayer* dp) {
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
NetServer
::
SendPacketToPlayer
(
*
pit
,
STOC_HS_PLAYER_CHANGE
,
scpc
);
NetServer
::
DisconnectPlayer
(
dp
);
}
else
{
}
else
if
(
duel_stage
!=
DUEL_STAGE_END
)
{
EndDuel
();
DuelEndProc
();
}
NetServer
::
DisconnectPlayer
(
dp
);
}
}
void
TagDuel
::
ToDuelist
(
DuelPlayer
*
dp
)
{
...
...
@@ -278,7 +278,6 @@ void TagDuel::StartDuel(DuelPlayer* dp) {
if
(
!
ready
[
0
]
||
!
ready
[
1
]
||
!
ready
[
2
]
||
!
ready
[
3
])
return
;
NetServer
::
StopListen
();
game_started
=
true
;
//NetServer::StopBroadcast();
for
(
int
i
=
0
;
i
<
4
;
++
i
)
NetServer
::
SendPacketToPlayer
(
players
[
i
],
STOC_DUEL_START
);
...
...
@@ -292,6 +291,7 @@ void TagDuel::StartDuel(DuelPlayer* dp) {
hand_result
[
1
]
=
0
;
players
[
0
]
->
state
=
CTOS_HAND_RESULT
;
players
[
2
]
->
state
=
CTOS_HAND_RESULT
;
duel_stage
=
DUEL_STAGE_FINGER
;
}
void
TagDuel
::
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
)
{
if
(
res
>
3
||
dp
->
state
!=
CTOS_HAND_RESULT
)
...
...
@@ -322,19 +322,22 @@ void TagDuel::HandResult(DuelPlayer* dp, unsigned char res) {
}
else
if
((
hand_result
[
0
]
==
1
&&
hand_result
[
1
]
==
2
)
||
(
hand_result
[
0
]
==
2
&&
hand_result
[
1
]
==
3
)
||
(
hand_result
[
0
]
==
3
&&
hand_result
[
1
]
==
1
))
{
NetServer
::
SendPacketToPlayer
(
players
[
2
],
CTOS_TP_RESULT
);
NetServer
::
SendPacketToPlayer
(
players
[
2
],
STOC_SELECT_TP
);
players
[
0
]
->
state
=
0xff
;
players
[
2
]
->
state
=
CTOS_TP_RESULT
;
duel_stage
=
DUEL_STAGE_FIRSTGO
;
}
else
{
NetServer
::
SendPacketToPlayer
(
players
[
0
],
CTOS_TP_RESULT
);
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_SELECT_TP
);
players
[
2
]
->
state
=
0xff
;
players
[
0
]
->
state
=
CTOS_TP_RESULT
;
duel_stage
=
DUEL_STAGE_FIRSTGO
;
}
}
}
void
TagDuel
::
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
)
{
if
(
dp
->
state
!=
CTOS_TP_RESULT
)
return
;
duel_stage
=
DUEL_STAGE_DUELING
;
bool
swapped
=
false
;
mtrandom
rnd
;
pplayer
[
0
]
=
players
[
0
];
...
...
@@ -500,7 +503,7 @@ void TagDuel::DuelEndProc() {
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
StopServer
()
;
duel_stage
=
DUEL_STAGE_END
;
}
void
TagDuel
::
Surrender
(
DuelPlayer
*
dp
)
{
return
;
...
...
Classes/gframe/tag_duel.h
View file @
81351fba
...
...
@@ -52,7 +52,6 @@ protected:
unsigned
char
hand_result
[
2
];
unsigned
char
last_response
;
Replay
last_replay
;
bool
game_started
;
unsigned
char
turn_count
;
unsigned
short
time_limit
[
2
];
unsigned
short
time_elapsed
;
...
...
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