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fallenstardust
YGOMobile-Cn-Ko-En
Commits
7a944cb3
Commit
7a944cb3
authored
Mar 26, 2025
by
fallenstardust
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fix 特殊召唤选择表示形式时不显示里侧表示的贴图的问题
parent
f441e730
Changes
3
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Showing
3 changed files
with
12 additions
and
8 deletions
+12
-8
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+6
-6
Classes/gframe/image_manager.cpp
Classes/gframe/image_manager.cpp
+1
-1
mobile/assets/changelog.html
mobile/assets/changelog.html
+5
-1
No files found.
Classes/gframe/game.cpp
View file @
7a944cb3
...
...
@@ -516,7 +516,7 @@ bool Game::Initialize(ANDROID_APP app, irr::android::InitOptions *options) {
//img always use *yScale to keep proportion
wCardImg
=
env
->
addStaticText
(
L""
,
Resize_Y
(
1
,
1
,
2
+
CARD_IMG_WIDTH
,
2
+
CARD_IMG_HEIGHT
),
true
,
false
,
0
,
-
1
,
true
);
wCardImg
->
setBackgroundColor
(
0xc0c0c0c0
);
wCardImg
->
setBackgroundColor
(
0xc0c0c0c0
);
wCardImg
->
setVisible
(
false
);
imgCard
=
env
->
addImage
(
Resize_Y
(
2
,
2
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
),
wCardImg
);
imgCard
->
setImage
(
imageManager
.
tCover
[
0
]);
...
...
@@ -792,23 +792,23 @@ bool Game::Initialize(ANDROID_APP app, irr::android::InitOptions *options) {
btnPSAU
->
setImageSize
(
irr
::
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.6
f
*
yScale
,
CARD_IMG_HEIGHT
*
0.6
f
*
yScale
));
btnPSAD
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
Resize_Y
(
218
+
10
,
30
,
228
+
168
,
30
+
168
),
wPosSelect
,
BUTTON_POS_AD
);
btnPSAD
->
setImageSize
(
irr
::
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.6
f
*
yScale
,
CARD_IMG_HEIGHT
*
0.6
f
*
yScale
));
btnPSAD
->
setImage
(
imageManager
.
tCover
[
2
]);
btnPSAD
->
setImage
(
imageManager
.
tCover
[
0
]);
//show cover of player1
btnPSDU
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
Resize_Y
(
50
,
30
,
50
+
168
,
30
+
168
),
wPosSelect
,
BUTTON_POS_DU
);
btnPSDU
->
setImageSize
(
irr
::
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.6
f
*
yScale
,
CARD_IMG_HEIGHT
*
0.6
f
*
yScale
));
btnPSDU
->
setImageRotation
(
270
);
btnPSDD
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
Resize_Y
(
218
+
10
,
30
,
228
+
168
,
30
+
168
),
wPosSelect
,
BUTTON_POS_DD
);
btnPSDD
->
setImageSize
(
irr
::
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.6
f
*
yScale
,
CARD_IMG_HEIGHT
*
0.6
f
*
yScale
));
btnPSDD
->
setImageRotation
(
270
);
btnPSDD
->
setImage
(
imageManager
.
tCover
[
2
]);
btnPSDD
->
setImage
(
imageManager
.
tCover
[
0
]);
//show cover of player1
#ifdef _IRR_ANDROID_PLATFORM_
//card select
//card select
wCardSelect
=
env
->
addWindow
(
irr
::
core
::
recti
(
660
*
xScale
-
340
*
yScale
,
55
*
yScale
,
660
*
xScale
+
340
*
yScale
,
400
*
yScale
),
false
,
L""
);
wCardSelect
->
getCloseButton
()
->
setVisible
(
false
);
wCardSelect
->
setVisible
(
false
);
ChangeToIGUIImageWindow
(
wCardSelect
,
&
bgCardSelect
,
imageManager
.
tDialog_L
);
stCardSelect
=
env
->
addStaticText
(
L""
,
Resize_Y
(
20
,
10
,
660
,
40
),
false
,
false
,
wCardSelect
,
-
1
,
false
);
stCardSelect
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
stCardPos
[
i
]
=
env
->
addStaticText
(
L""
,
Resize_Y
(
30
+
125
*
i
,
40
,
150
+
125
*
i
,
60
),
true
,
false
,
wCardSelect
,
-
1
,
true
);
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
stCardPos
[
i
]
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
...
...
@@ -825,7 +825,7 @@ bool Game::Initialize(ANDROID_APP app, irr::android::InitOptions *options) {
ChangeToIGUIImageWindow
(
wCardDisplay
,
&
bgCardDisplay
,
imageManager
.
tDialog_L
);
stCardDisplay
=
env
->
addStaticText
(
L""
,
Resize_Y
(
20
,
10
,
660
,
40
),
false
,
false
,
wCardDisplay
,
-
1
,
false
);
stCardDisplay
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
stDisplayPos
[
i
]
=
env
->
addStaticText
(
L""
,
Resize_Y
(
30
+
125
*
i
,
40
,
150
+
125
*
i
,
60
),
true
,
false
,
wCardDisplay
,
-
1
,
true
);
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
stDisplayPos
[
i
]
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
...
...
Classes/gframe/image_manager.cpp
View file @
7a944cb3
...
...
@@ -9,10 +9,10 @@ ImageManager imageManager;
bool
ImageManager
::
Initial
(
const
path
dir
)
{
tCover
[
0
]
=
driver
->
getTexture
((
dir
+
path
(
"/textures/cover.jpg"
)).
c_str
());
tCover
[
1
]
=
driver
->
getTexture
((
dir
+
path
(
"/textures/cover2.jpg"
)).
c_str
());
tBigPicture
=
nullptr
;
if
(
!
tCover
[
1
])
tCover
[
1
]
=
tCover
[
0
];
tUnknown
=
driver
->
getTexture
((
dir
+
path
(
"/textures/unknown.jpg"
)).
c_str
());
tBigPicture
=
nullptr
;
tAct
=
driver
->
getTexture
((
dir
+
path
(
"/textures/act.png"
)).
c_str
());
tAttack
=
driver
->
getTexture
((
dir
+
path
(
"/textures/attack.png"
)).
c_str
());
tTotalAtk
=
driver
->
getTexture
((
dir
+
path
(
"/textures/totalAtk.png"
)).
c_str
());
...
...
mobile/assets/changelog.html
View file @
7a944cb3
...
...
@@ -22,8 +22,12 @@
更新:
1.更新ygopro内核;
2.新卡DBJH+VJ;
3.2025.4 OCG禁卡表;
变更:
1.优化部分场景下超量素材显示到表面的问题;
1.优化部分场景下超量素材显示到超量怪兽上方的问题;
2.优化长文本效果选项背景透明度过高的问题;
3.修正特殊召唤选择表示形式时不显示里侧表示的贴图的问题;
</pre>
<h3
style=
"color:#ff0000"
>
注意
</h3>
<pre>
...
...
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