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fallenstardust
YGOMobile-Cn-Ko-En
Commits
76e4c59d
Commit
76e4c59d
authored
Feb 17, 2025
by
fallenstardust
Browse files
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Plain Diff
update Gframe
parent
84ed0139
Changes
13
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Inline
Side-by-side
Showing
13 changed files
with
86 additions
and
165 deletions
+86
-165
Classes/gframe/client_field.cpp
Classes/gframe/client_field.cpp
+42
-22
Classes/gframe/config.h
Classes/gframe/config.h
+15
-45
Classes/gframe/data_manager.h
Classes/gframe/data_manager.h
+1
-1
Classes/gframe/deck_con.cpp
Classes/gframe/deck_con.cpp
+7
-7
Classes/gframe/deck_manager.cpp
Classes/gframe/deck_manager.cpp
+1
-1
Classes/gframe/duelclient.cpp
Classes/gframe/duelclient.cpp
+1
-69
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+8
-7
Classes/gframe/game.h
Classes/gframe/game.h
+1
-1
Classes/gframe/menu_handler.cpp
Classes/gframe/menu_handler.cpp
+3
-4
Classes/gframe/myfilesystem.h
Classes/gframe/myfilesystem.h
+2
-2
Classes/gframe/single_duel.cpp
Classes/gframe/single_duel.cpp
+1
-1
Classes/gframe/single_mode.cpp
Classes/gframe/single_mode.cpp
+3
-4
Classes/gframe/tag_duel.cpp
Classes/gframe/tag_duel.cpp
+1
-1
No files found.
Classes/gframe/client_field.cpp
View file @
76e4c59d
...
@@ -209,9 +209,12 @@ void ClientField::AddCard(ClientCard* pcard, int controler, int location, int se
...
@@ -209,9 +209,12 @@ void ClientField::AddCard(ClientCard* pcard, int controler, int location, int se
deck
[
controler
].
push_back
(
pcard
);
deck
[
controler
].
push_back
(
pcard
);
pcard
->
sequence
=
(
unsigned
char
)(
deck
[
controler
].
size
()
-
1
);
pcard
->
sequence
=
(
unsigned
char
)(
deck
[
controler
].
size
()
-
1
);
}
else
{
}
else
{
for
(
auto
&
pcard
:
deck
[
controler
])
deck
[
controler
].
push_back
(
0
);
pcard
->
sequence
++
;
for
(
int
i
=
deck
[
controler
].
size
()
-
1
;
i
>
0
;
--
i
)
{
deck
[
controler
].
insert
(
deck
[
controler
].
begin
(),
pcard
);
deck
[
controler
][
i
]
=
deck
[
controler
][
i
-
1
];
deck
[
controler
][
i
]
->
sequence
++
;
}
deck
[
controler
][
0
]
=
pcard
;
pcard
->
sequence
=
0
;
pcard
->
sequence
=
0
;
}
}
pcard
->
is_reversed
=
false
;
pcard
->
is_reversed
=
false
;
...
@@ -248,13 +251,15 @@ void ClientField::AddCard(ClientCard* pcard, int controler, int location, int se
...
@@ -248,13 +251,15 @@ void ClientField::AddCard(ClientCard* pcard, int controler, int location, int se
extra
[
controler
].
push_back
(
pcard
);
extra
[
controler
].
push_back
(
pcard
);
pcard
->
sequence
=
(
unsigned
char
)(
extra
[
controler
].
size
()
-
1
);
pcard
->
sequence
=
(
unsigned
char
)(
extra
[
controler
].
size
()
-
1
);
}
else
{
}
else
{
extra
[
controler
].
push_back
(
0
);
int
p
=
extra
[
controler
].
size
()
-
extra_p_count
[
controler
]
-
1
;
int
p
=
extra
[
controler
].
size
()
-
extra_p_count
[
controler
]
-
1
;
for
(
int
i
=
extra
[
controler
].
size
()
-
1
;
i
>
p
;
--
i
)
{
for
(
int
i
=
extra
[
controler
].
size
()
-
1
;
i
>
p
;
--
i
)
{
extra
[
controler
][
i
]
=
extra
[
controler
][
i
-
1
];
extra
[
controler
][
i
]
->
sequence
++
;
extra
[
controler
][
i
]
->
sequence
++
;
extra
[
controler
][
i
]
->
curPos
+=
irr
::
core
::
vector3df
(
0
,
0
,
0.01
f
);
extra
[
controler
][
i
]
->
curPos
+=
irr
::
core
::
vector3df
(
0
,
0
,
0.01
f
);
extra
[
controler
][
i
]
->
mTransform
.
setTranslation
(
extra
[
controler
][
i
]
->
curPos
);
extra
[
controler
][
i
]
->
mTransform
.
setTranslation
(
extra
[
controler
][
i
]
->
curPos
);
}
}
extra
[
controler
]
.
insert
(
extra
[
controler
].
begin
()
+
p
,
pcard
)
;
extra
[
controler
]
[
p
]
=
pcard
;
pcard
->
sequence
=
p
;
pcard
->
sequence
=
p
;
}
}
if
(
pcard
->
position
&
POS_FACEUP
)
if
(
pcard
->
position
&
POS_FACEUP
)
...
@@ -265,54 +270,69 @@ void ClientField::AddCard(ClientCard* pcard, int controler, int location, int se
...
@@ -265,54 +270,69 @@ void ClientField::AddCard(ClientCard* pcard, int controler, int location, int se
RefreshCardCountDisplay
();
RefreshCardCountDisplay
();
}
}
ClientCard
*
ClientField
::
RemoveCard
(
int
controler
,
int
location
,
int
sequence
)
{
ClientCard
*
ClientField
::
RemoveCard
(
int
controler
,
int
location
,
int
sequence
)
{
ClientCard
*
pcard
=
nullptr
;
ClientCard
*
pcard
=
0
;
auto
erase_card
=
[](
std
::
vector
<
ClientCard
*>&
lst
,
int
seq
)
{
for
(
int
i
=
seq
;
i
<
(
int
)
lst
.
size
()
-
1
;
++
i
)
{
lst
[
i
]
=
lst
[
i
+
1
];
lst
[
i
]
->
sequence
--
;
lst
[
i
]
->
curPos
-=
irr
::
core
::
vector3df
(
0
,
0
,
0.01
f
);
lst
[
i
]
->
mTransform
.
setTranslation
(
lst
[
i
]
->
curPos
);
}
lst
.
pop_back
();
};
switch
(
location
)
{
switch
(
location
)
{
case
LOCATION_DECK
:
{
case
LOCATION_DECK
:
{
pcard
=
deck
[
controler
][
sequence
];
pcard
=
deck
[
controler
][
sequence
];
erase_card
(
deck
[
controler
],
sequence
);
for
(
size_t
i
=
sequence
;
i
<
deck
[
controler
].
size
()
-
1
;
++
i
)
{
deck
[
controler
][
i
]
=
deck
[
controler
][
i
+
1
];
deck
[
controler
][
i
]
->
sequence
--
;
deck
[
controler
][
i
]
->
curPos
-=
irr
::
core
::
vector3df
(
0
,
0
,
0.01
f
);
deck
[
controler
][
i
]
->
mTransform
.
setTranslation
(
deck
[
controler
][
i
]
->
curPos
);
}
deck
[
controler
].
erase
(
deck
[
controler
].
end
()
-
1
);
break
;
break
;
}
}
case
LOCATION_HAND
:
{
case
LOCATION_HAND
:
{
pcard
=
hand
[
controler
][
sequence
];
pcard
=
hand
[
controler
][
sequence
];
for
(
int
i
=
sequence
;
i
<
(
int
)
hand
[
controler
].
size
()
-
1
;
++
i
)
{
for
(
size_t
i
=
sequence
;
i
<
hand
[
controler
].
size
()
-
1
;
++
i
)
{
hand
[
controler
][
i
]
=
hand
[
controler
][
i
+
1
];
hand
[
controler
][
i
]
=
hand
[
controler
][
i
+
1
];
hand
[
controler
][
i
]
->
sequence
--
;
hand
[
controler
][
i
]
->
sequence
--
;
}
}
hand
[
controler
].
pop_back
(
);
hand
[
controler
].
erase
(
hand
[
controler
].
end
()
-
1
);
break
;
break
;
}
}
case
LOCATION_MZONE
:
{
case
LOCATION_MZONE
:
{
pcard
=
mzone
[
controler
][
sequence
];
pcard
=
mzone
[
controler
][
sequence
];
mzone
[
controler
][
sequence
]
=
nullptr
;
mzone
[
controler
][
sequence
]
=
0
;
break
;
break
;
}
}
case
LOCATION_SZONE
:
{
case
LOCATION_SZONE
:
{
pcard
=
szone
[
controler
][
sequence
];
pcard
=
szone
[
controler
][
sequence
];
szone
[
controler
][
sequence
]
=
nullptr
;
szone
[
controler
][
sequence
]
=
0
;
break
;
break
;
}
}
case
LOCATION_GRAVE
:
{
case
LOCATION_GRAVE
:
{
pcard
=
grave
[
controler
][
sequence
];
pcard
=
grave
[
controler
][
sequence
];
erase_card
(
grave
[
controler
],
sequence
);
for
(
size_t
i
=
sequence
;
i
<
grave
[
controler
].
size
()
-
1
;
++
i
)
{
grave
[
controler
][
i
]
=
grave
[
controler
][
i
+
1
];
grave
[
controler
][
i
]
->
sequence
--
;
grave
[
controler
][
i
]
->
curPos
-=
irr
::
core
::
vector3df
(
0
,
0
,
0.01
f
);
grave
[
controler
][
i
]
->
mTransform
.
setTranslation
(
grave
[
controler
][
i
]
->
curPos
);
}
grave
[
controler
].
erase
(
grave
[
controler
].
end
()
-
1
);
break
;
break
;
}
}
case
LOCATION_REMOVED
:
{
case
LOCATION_REMOVED
:
{
pcard
=
remove
[
controler
][
sequence
];
pcard
=
remove
[
controler
][
sequence
];
erase_card
(
remove
[
controler
],
sequence
);
for
(
size_t
i
=
sequence
;
i
<
remove
[
controler
].
size
()
-
1
;
++
i
)
{
remove
[
controler
][
i
]
=
remove
[
controler
][
i
+
1
];
remove
[
controler
][
i
]
->
sequence
--
;
remove
[
controler
][
i
]
->
curPos
-=
irr
::
core
::
vector3df
(
0
,
0
,
0.01
f
);
remove
[
controler
][
i
]
->
mTransform
.
setTranslation
(
remove
[
controler
][
i
]
->
curPos
);
}
remove
[
controler
].
erase
(
remove
[
controler
].
end
()
-
1
);
break
;
break
;
}
}
case
LOCATION_EXTRA
:
{
case
LOCATION_EXTRA
:
{
pcard
=
extra
[
controler
][
sequence
];
pcard
=
extra
[
controler
][
sequence
];
erase_card
(
extra
[
controler
],
sequence
);
for
(
size_t
i
=
sequence
;
i
<
extra
[
controler
].
size
()
-
1
;
++
i
)
{
extra
[
controler
][
i
]
=
extra
[
controler
][
i
+
1
];
extra
[
controler
][
i
]
->
sequence
--
;
extra
[
controler
][
i
]
->
curPos
-=
irr
::
core
::
vector3df
(
0
,
0
,
0.01
f
);
extra
[
controler
][
i
]
->
mTransform
.
setTranslation
(
extra
[
controler
][
i
]
->
curPos
);
}
extra
[
controler
].
erase
(
extra
[
controler
].
end
()
-
1
);
if
(
pcard
->
position
&
POS_FACEUP
)
if
(
pcard
->
position
&
POS_FACEUP
)
extra_p_count
[
controler
]
--
;
extra_p_count
[
controler
]
--
;
break
;
break
;
...
...
Classes/gframe/config.h
View file @
76e4c59d
...
@@ -8,28 +8,22 @@
...
@@ -8,28 +8,22 @@
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
#include <android_native_app_glue.h>
#include <android_native_app_glue.h>
#include <android/android_tools.h>
#include <android/android_tools.h>
#endif
#include <android/xstring.h>
#ifdef _WIN32
#define NOMINMAX
#define mywcscat wcscat_x
#include <WinSock2.h>
#include "os.h"
#include <windows.h>
#include <android/bufferio_android.h>
#include <ws2tcpip.h>
#include <android/CustomShaderConstantSetCallBack.h>
#endif
#ifdef _MSC_VER
#ifndef TEXT
#define myswprintf _swprintf
#ifdef UNICODE
#define mywcsncasecmp _wcsnicmp
#define TEXT(x) L##x
#define mystrncasecmp _strnicmp
#else
#else
#define myswprintf swprintf
#define TEXT(x) x
#define mywcsncasecmp wcsncasecmp
#endif // UNICODE
#define mystrncasecmp strncasecmp
#endif
#endif
#define socklen_t int
#else //_WIN32
#include <errno.h>
#include <errno.h>
#include <netinet/in.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <sys/socket.h>
...
@@ -47,45 +41,22 @@
...
@@ -47,45 +41,22 @@
#define SOCKADDR sockaddr
#define SOCKADDR sockaddr
#define SOCKET_ERRNO() (errno)
#define SOCKET_ERRNO() (errno)
#ifdef _IRR_ANDROID_PLATFORM_
#define mywcsncasecmp wcsncasecmp
#include <android/xstring.h>
#define mystrncasecmp strncasecmp
#define myswprintf(buf, fmt, ...) swprintf_x(buf, 4096, fmt, ##__VA_ARGS__)
#define mywcscat wcscat_x
#endif
#include <stdio.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdlib.h>
#include <iostream>
#include <iostream>
#include <algorithm>
#include <algorithm>
#include <string>
#include <string>
#ifdef _IRR_ANDROID_PLATFORM_
#include "os.h"
#include <android/bufferio_android.h>
#endif
#include "myfilesystem.h"
#include "mysignal.h"
#include "mysignal.h"
#include "../ocgcore/ocgapi.h"
#include "../ocgcore/ocgapi.h"
#include "../ocgcore/common.h"
template
<
size_t
N
,
typename
...
TR
>
template
<
size_t
N
,
typename
...
TR
>
inline
int
swprintf
(
wchar_t
(
&
buf
)[
N
],
const
wchar_t
*
fmt
,
TR
...
args
)
{
inline
int
my
swprintf
(
wchar_t
(
&
buf
)[
N
],
const
wchar_t
*
fmt
,
TR
...
args
)
{
return
std
::
swprintf
(
buf
,
N
,
fmt
,
args
...);
return
std
::
swprintf
(
buf
,
N
,
fmt
,
args
...);
}
}
#if defined(_IRR_ANDROID_PLATFORM_)
#include <android/CustomShaderConstantSetCallBack.h>
#endif
#ifndef TEXT
#ifdef UNICODE
#define TEXT(x) L##x
#else
#define TEXT(x) x
#endif // UNICODE
#endif
inline
FILE
*
myfopen
(
const
wchar_t
*
filename
,
const
char
*
mode
)
{
inline
FILE
*
myfopen
(
const
wchar_t
*
filename
,
const
char
*
mode
)
{
FILE
*
fp
{};
FILE
*
fp
{};
char
fname
[
1024
]{};
char
fname
[
1024
]{};
...
@@ -94,7 +65,6 @@ inline FILE* myfopen(const wchar_t* filename, const char* mode) {
...
@@ -94,7 +65,6 @@ inline FILE* myfopen(const wchar_t* filename, const char* mode) {
return
fp
;
return
fp
;
}
}
#include <irrlicht.h>
#include <irrlicht.h>
using
namespace
irr
;
using
namespace
irr
;
using
namespace
core
;
using
namespace
core
;
...
@@ -108,5 +78,5 @@ extern const unsigned short PRO_VERSION;
...
@@ -108,5 +78,5 @@ extern const unsigned short PRO_VERSION;
extern
unsigned
int
enable_log
;
extern
unsigned
int
enable_log
;
extern
bool
exit_on_return
;
extern
bool
exit_on_return
;
extern
bool
bot_mode
;
extern
bool
bot_mode
;
#endif
#endif
#endif
Classes/gframe/data_manager.h
View file @
76e4c59d
...
@@ -24,7 +24,7 @@ struct CardDataC : card_data {
...
@@ -24,7 +24,7 @@ struct CardDataC : card_data {
uint32_t
ot
{};
uint32_t
ot
{};
uint32_t
category
{};
uint32_t
category
{};
bool
is_setcodes
(
std
::
vector
<
uint32_t
>
values
)
const
{
bool
is_setcodes
(
const
std
::
vector
<
unsigned
int
>&
values
)
const
{
for
(
auto
&
value
:
values
)
{
for
(
auto
&
value
:
values
)
{
if
(
is_setcode
(
value
))
if
(
is_setcode
(
value
))
return
true
;
return
true
;
...
...
Classes/gframe/deck_con.cpp
View file @
76e4c59d
...
@@ -81,7 +81,7 @@ void DeckBuilder::Initialize() {
...
@@ -81,7 +81,7 @@ void DeckBuilder::Initialize() {
mainGame
->
btnSideReload
->
setVisible
(
false
);
mainGame
->
btnSideReload
->
setVisible
(
false
);
filterList
=
&
deckManager
.
_lfList
[
mainGame
->
gameConf
.
use_lflist
?
mainGame
->
gameConf
.
default_lflist
:
deckManager
.
_lfList
.
size
()
-
1
].
content
;
filterList
=
&
deckManager
.
_lfList
[
mainGame
->
gameConf
.
use_lflist
?
mainGame
->
gameConf
.
default_lflist
:
deckManager
.
_lfList
.
size
()
-
1
].
content
;
ClearSearch
();
ClearSearch
();
rnd
.
reset
((
uint_fast32_t
)
time
(
nullptr
));
rnd
.
reset
((
uint_fast32_t
)
std
::
time
(
nullptr
));
mouse_pos
.
set
(
0
,
0
);
mouse_pos
.
set
(
0
,
0
);
hovered_code
=
0
;
hovered_code
=
0
;
hovered_pos
=
0
;
hovered_pos
=
0
;
...
@@ -464,7 +464,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -464,7 +464,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
catesel
=
mainGame
->
lstCategories
->
getItemCount
()
-
1
;
catesel
=
mainGame
->
lstCategories
->
getItemCount
()
-
1
;
}
else
{
}
else
{
for
(
int
i
=
3
;
i
<
(
int
)
mainGame
->
lstCategories
->
getItemCount
();
i
++
)
{
for
(
int
i
=
3
;
i
<
(
int
)
mainGame
->
lstCategories
->
getItemCount
();
i
++
)
{
if
(
!
wcsncasecmp
(
mainGame
->
lstCategories
->
getListItem
(
i
),
catename
,
256
))
{
if
(
!
my
wcsncasecmp
(
mainGame
->
lstCategories
->
getListItem
(
i
),
catename
,
256
))
{
catesel
=
i
;
catesel
=
i
;
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1474
));
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1474
));
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
...
@@ -494,7 +494,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -494,7 +494,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
}
else
{
}
else
{
catesel
=
0
;
catesel
=
0
;
for
(
int
i
=
3
;
i
<
(
int
)
mainGame
->
lstCategories
->
getItemCount
();
i
++
)
{
for
(
int
i
=
3
;
i
<
(
int
)
mainGame
->
lstCategories
->
getItemCount
();
i
++
)
{
if
(
!
wcsncasecmp
(
mainGame
->
lstCategories
->
getListItem
(
i
),
newcatename
,
256
))
{
if
(
!
my
wcsncasecmp
(
mainGame
->
lstCategories
->
getListItem
(
i
),
newcatename
,
256
))
{
catesel
=
i
;
catesel
=
i
;
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1474
));
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1474
));
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
...
@@ -545,7 +545,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -545,7 +545,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
ChangeCategory
(
mainGame
->
lstCategories
->
getSelected
());
ChangeCategory
(
mainGame
->
lstCategories
->
getSelected
());
}
}
for
(
int
i
=
0
;
i
<
(
int
)
mainGame
->
lstDecks
->
getItemCount
();
i
++
)
{
for
(
int
i
=
0
;
i
<
(
int
)
mainGame
->
lstDecks
->
getItemCount
();
i
++
)
{
if
(
!
wcsncasecmp
(
mainGame
->
lstDecks
->
getListItem
(
i
),
deckname
,
256
))
{
if
(
!
my
wcsncasecmp
(
mainGame
->
lstDecks
->
getListItem
(
i
),
deckname
,
256
))
{
deckManager
.
LoadCurrentDeck
(
filepath
);
deckManager
.
LoadCurrentDeck
(
filepath
);
prev_deck
=
i
;
prev_deck
=
i
;
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
...
@@ -579,7 +579,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -579,7 +579,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
RefreshDeckList
(
true
);
RefreshDeckList
(
true
);
ChangeCategory
(
catesel
);
ChangeCategory
(
catesel
);
for
(
int
i
=
0
;
i
<
(
int
)
mainGame
->
lstDecks
->
getItemCount
();
i
++
)
{
for
(
int
i
=
0
;
i
<
(
int
)
mainGame
->
lstDecks
->
getItemCount
();
i
++
)
{
if
(
!
wcsncasecmp
(
mainGame
->
lstDecks
->
getListItem
(
i
),
newdeckname
,
256
))
{
if
(
!
my
wcsncasecmp
(
mainGame
->
lstDecks
->
getListItem
(
i
),
newdeckname
,
256
))
{
deckManager
.
LoadCurrentDeck
(
newfilepath
);
deckManager
.
LoadCurrentDeck
(
newfilepath
);
prev_deck
=
i
;
prev_deck
=
i
;
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
...
@@ -643,7 +643,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -643,7 +643,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
cbDBCategory
->
setSelected
(
catesel
);
mainGame
->
cbDBCategory
->
setSelected
(
catesel
);
ChangeCategory
(
catesel
);
ChangeCategory
(
catesel
);
for
(
int
i
=
0
;
i
<
(
int
)
mainGame
->
lstDecks
->
getItemCount
();
i
++
)
{
for
(
int
i
=
0
;
i
<
(
int
)
mainGame
->
lstDecks
->
getItemCount
();
i
++
)
{
if
(
!
wcsncasecmp
(
mainGame
->
lstDecks
->
getListItem
(
i
),
deckname
,
256
))
{
if
(
!
my
wcsncasecmp
(
mainGame
->
lstDecks
->
getListItem
(
i
),
deckname
,
256
))
{
deckManager
.
LoadCurrentDeck
(
newfilepath
);
deckManager
.
LoadCurrentDeck
(
newfilepath
);
prev_deck
=
i
;
prev_deck
=
i
;
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
...
@@ -681,7 +681,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -681,7 +681,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
cbDBCategory
->
setSelected
(
catesel
);
mainGame
->
cbDBCategory
->
setSelected
(
catesel
);
ChangeCategory
(
catesel
);
ChangeCategory
(
catesel
);
for
(
int
i
=
0
;
i
<
(
int
)
mainGame
->
lstDecks
->
getItemCount
();
i
++
)
{
for
(
int
i
=
0
;
i
<
(
int
)
mainGame
->
lstDecks
->
getItemCount
();
i
++
)
{
if
(
!
wcsncasecmp
(
mainGame
->
lstDecks
->
getListItem
(
i
),
deckname
,
256
))
{
if
(
!
my
wcsncasecmp
(
mainGame
->
lstDecks
->
getListItem
(
i
),
deckname
,
256
))
{
deckManager
.
LoadCurrentDeck
(
newfilepath
);
deckManager
.
LoadCurrentDeck
(
newfilepath
);
prev_deck
=
i
;
prev_deck
=
i
;
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
...
...
Classes/gframe/deck_manager.cpp
View file @
76e4c59d
...
@@ -296,7 +296,7 @@ bool DeckManager::LoadCurrentDeck(const wchar_t* file, bool is_packlist) {
...
@@ -296,7 +296,7 @@ bool DeckManager::LoadCurrentDeck(const wchar_t* file, bool is_packlist) {
myswprintf
(
localfile
,
L"./deck/%ls.ydk"
,
file
);
myswprintf
(
localfile
,
L"./deck/%ls.ydk"
,
file
);
reader
=
OpenDeckReader
(
localfile
);
reader
=
OpenDeckReader
(
localfile
);
}
}
if
(
!
reader
&&
!
wcsncasecmp
(
file
,
L"./pack"
,
6
))
{
if
(
!
reader
&&
!
my
wcsncasecmp
(
file
,
L"./pack"
,
6
))
{
wchar_t
zipfile
[
256
];
wchar_t
zipfile
[
256
];
myswprintf
(
zipfile
,
L"%ls"
,
file
+
2
);
myswprintf
(
zipfile
,
L"%ls"
,
file
+
2
);
reader
=
OpenDeckReader
(
zipfile
);
reader
=
OpenDeckReader
(
zipfile
);
...
...
Classes/gframe/duelclient.cpp
View file @
76e4c59d
...
@@ -755,9 +755,8 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, int len) {
...
@@ -755,9 +755,8 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, int len) {
else
else
starttime
=
new_replay
.
pheader
.
seed
;
starttime
=
new_replay
.
pheader
.
seed
;
tm
*
localedtime
=
localtime
(
&
starttime
);
wchar_t
timetext
[
40
];
wchar_t
timetext
[
40
];
wcsftime
(
timetext
,
40
,
L"%Y-%m-%d %H-%M-%S"
,
localedtime
);
std
::
wcsftime
(
timetext
,
sizeof
timetext
/
sizeof
timetext
[
0
],
L"%Y-%m-%d %H-%M-%S"
,
std
::
localtime
(
&
starttime
)
);
mainGame
->
ebRSName
->
setText
(
timetext
);
mainGame
->
ebRSName
->
setText
(
timetext
);
if
(
!
mainGame
->
chkAutoSaveReplay
->
isChecked
())
{
if
(
!
mainGame
->
chkAutoSaveReplay
->
isChecked
())
{
mainGame
->
wReplaySave
->
setText
(
dataManager
.
GetSysString
(
1340
));
mainGame
->
wReplaySave
->
setText
(
dataManager
.
GetSysString
(
1340
));
...
@@ -3656,39 +3655,6 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
...
@@ -3656,39 +3655,6 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
mainGame
->
stANRace
->
setText
(
textBuffer
);
mainGame
->
stANRace
->
setText
(
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wANRace
);
mainGame
->
PopupElement
(
mainGame
->
wANRace
);
/*#ifdef _IRR_ANDROID_PLATFORM_
char* content;
char** contents;
char* label;
list<IGUIElement*> children = mainGame->wANRace->getChildren();
int count = children.size();
int i = 0;
int filter = 0x1;//属性种族宣言fixme
list<IGUIElement*>::Iterator current = children.begin();
contents = (char **) malloc(count * sizeof(char *));
do {
if ((*current)->getType() == EGUIET_CHECK_BOX) {
content = (char *) malloc(256 * 4);
if (filter & available) {//属性种族宣言fixme
BufferIO::EncodeUTF8(((IGUICheckBox*) (*current))->getText(),
content);
}
else {
BufferIO::EncodeUTF8(dataManager.GetSysString(1080),
content);
}
*(contents + i++) = content;
}
current++;
} while (current != children.end());
android::showAndroidComboBoxCompat(mainGame->appMain, true, contents, i,
1);
count = i;
for (int i = 0; i < count; i++) {
free(*(contents + i));
}
free(contents);
#endif*/
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
return
false
;
return
false
;
}
}
...
@@ -3709,40 +3675,6 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
...
@@ -3709,40 +3675,6 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
mainGame
->
stANAttribute
->
setText
(
textBuffer
);
mainGame
->
stANAttribute
->
setText
(
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wANAttribute
);
mainGame
->
PopupElement
(
mainGame
->
wANAttribute
);
/*#ifdef _IRR_ANDROID_PLATFORM_
char* content;
char** contents;
char* label;
list<IGUIElement*> children = mainGame->wANAttribute->getChildren();
int count = children.size();
int i = 0;
int filter = 0x1;
list<IGUIElement*>::Iterator current = children.begin();
contents = (char **) malloc(count * sizeof(char *));
do {
if ((*current)->getType() == EGUIET_CHECK_BOX) {
content = (char *) malloc(256 * 4);
if (filter & available) {
BufferIO::EncodeUTF8(((IGUICheckBox*) (*current))->getText(),
content);
}
else {
BufferIO::EncodeUTF8(dataManager.GetSysString(1080),
content);
}
*(contents + i++) = content;
filter <<= 1;
}
current++;
} while (current != children.end());
android::showAndroidComboBoxCompat(mainGame->appMain, true, contents, i,
1);
count = i;
for (int i = 0; i < count; i++) {
free(*(contents + i));
}
free(contents);
#endif*/
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
return
false
;
return
false
;
}
}
...
...
Classes/gframe/game.cpp
View file @
76e4c59d
...
@@ -64,7 +64,7 @@ bool IsExtension(const wchar_t* filename, const wchar_t* extension) {
...
@@ -64,7 +64,7 @@ bool IsExtension(const wchar_t* filename, const wchar_t* extension) {
auto
elen
=
std
::
wcslen
(
extension
);
auto
elen
=
std
::
wcslen
(
extension
);
if
(
!
elen
||
flen
<
elen
)
if
(
!
elen
||
flen
<
elen
)
return
false
;
return
false
;
return
!
wcsncasecmp
(
filename
+
(
flen
-
elen
),
extension
,
elen
);
return
!
my
wcsncasecmp
(
filename
+
(
flen
-
elen
),
extension
,
elen
);
}
}
void
Game
::
process
(
irr
::
SEvent
&
event
)
{
void
Game
::
process
(
irr
::
SEvent
&
event
)
{
...
@@ -150,8 +150,10 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
...
@@ -150,8 +150,10 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
params
.
WindowSize
=
irr
::
core
::
dimension2d
<
u32
>
(
0
,
0
);
params
.
WindowSize
=
irr
::
core
::
dimension2d
<
u32
>
(
0
,
0
);
device
=
irr
::
createDeviceEx
(
params
);
device
=
irr
::
createDeviceEx
(
params
);
if
(
!
device
)
if
(
!
device
)
{
ErrorLog
(
"Failed to create Irrlicht Engine device!"
);
return
false
;
return
false
;
}
if
(
!
android
::
perfromTrick
(
app
))
{
if
(
!
android
::
perfromTrick
(
app
))
{
return
false
;
return
false
;
}
}
...
@@ -1625,7 +1627,7 @@ void Game::LoadExpansions() {
...
@@ -1625,7 +1627,7 @@ void Game::LoadExpansions() {
dataManager
.
LoadStrings
(
reader
);
dataManager
.
LoadStrings
(
reader
);
continue
;
continue
;
}
}
if
(
!
wcsncasecmp
(
fname
,
L"pack/"
,
5
)
&&
IsExtension
(
fname
,
L".ydk"
))
{
if
(
!
my
wcsncasecmp
(
fname
,
L"pack/"
,
5
)
&&
IsExtension
(
fname
,
L".ydk"
))
{
deckBuilder
.
expansionPacks
.
push_back
(
fname
);
deckBuilder
.
expansionPacks
.
push_back
(
fname
);
continue
;
continue
;
}
}
...
@@ -1682,7 +1684,7 @@ void Game::RefreshDeck(irr::gui::IGUIComboBox* cbCategory, irr::gui::IGUIComboBo
...
@@ -1682,7 +1684,7 @@ void Game::RefreshDeck(irr::gui::IGUIComboBox* cbCategory, irr::gui::IGUIComboBo
RefreshDeck
(
catepath
,
[
cbDeck
](
const
wchar_t
*
item
)
{
cbDeck
->
addItem
(
item
);
});
RefreshDeck
(
catepath
,
[
cbDeck
](
const
wchar_t
*
item
)
{
cbDeck
->
addItem
(
item
);
});
}
}
void
Game
::
RefreshDeck
(
const
wchar_t
*
deckpath
,
const
std
::
function
<
void
(
const
wchar_t
*
)
>&
additem
)
{
void
Game
::
RefreshDeck
(
const
wchar_t
*
deckpath
,
const
std
::
function
<
void
(
const
wchar_t
*
)
>&
additem
)
{
if
(
!
wcsncasecmp
(
deckpath
,
L"./pack"
,
6
))
{
if
(
!
my
wcsncasecmp
(
deckpath
,
L"./pack"
,
6
))
{
for
(
auto
&
pack
:
deckBuilder
.
expansionPacks
)
{
for
(
auto
&
pack
:
deckBuilder
.
expansionPacks
)
{
// add pack/xxx.ydk
// add pack/xxx.ydk
additem
(
pack
.
substr
(
5
,
pack
.
size
()
-
9
).
c_str
());
additem
(
pack
.
substr
(
5
,
pack
.
size
()
-
9
).
c_str
());
...
@@ -2055,10 +2057,9 @@ void Game::ErrorLog(const char* msg) {
...
@@ -2055,10 +2057,9 @@ void Game::ErrorLog(const char* msg) {
FILE
*
fp
=
fopen
(
"error.log"
,
"at"
);
FILE
*
fp
=
fopen
(
"error.log"
,
"at"
);
if
(
!
fp
)
if
(
!
fp
)
return
;
return
;
time_t
nowtime
=
time
(
nullptr
);
time_t
nowtime
=
std
::
time
(
nullptr
);
tm
*
localedtime
=
localtime
(
&
nowtime
);
char
timebuf
[
40
];
char
timebuf
[
40
];
st
rftime
(
timebuf
,
40
,
"%Y-%m-%d %H:%M:%S"
,
localedtime
);
st
d
::
strftime
(
timebuf
,
sizeof
timebuf
,
"%Y-%m-%d %H:%M:%S"
,
std
::
localtime
(
&
nowtime
)
);
fprintf
(
fp
,
"[%s]%s
\n
"
,
timebuf
,
msg
);
fprintf
(
fp
,
"[%s]%s
\n
"
,
timebuf
,
msg
);
fclose
(
fp
);
fclose
(
fp
);
}
}
...
...
Classes/gframe/game.h
View file @
76e4c59d
...
@@ -13,7 +13,7 @@
...
@@ -13,7 +13,7 @@
#include "client_field.h"
#include "client_field.h"
#include "deck_con.h"
#include "deck_con.h"
#include "menu_handler.h"
#include "menu_handler.h"
#include <
time.h
>
#include <
ctime
>
#include <unordered_map>
#include <unordered_map>
#include <vector>
#include <vector>
#include <list>
#include <list>
...
...
Classes/gframe/menu_handler.cpp
View file @
76e4c59d
...
@@ -542,7 +542,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -542,7 +542,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
if
(
prev_operation
==
BUTTON_RENAME_REPLAY
)
{
if
(
prev_operation
==
BUTTON_RENAME_REPLAY
)
{
wchar_t
newname
[
256
];
wchar_t
newname
[
256
];
BufferIO
::
CopyWideString
(
mainGame
->
ebRSName
->
getText
(),
newname
);
BufferIO
::
CopyWideString
(
mainGame
->
ebRSName
->
getText
(),
newname
);
if
(
wcsncasecmp
(
newname
+
std
::
wcslen
(
newname
)
-
4
,
L".yrp"
,
4
))
{
if
(
my
wcsncasecmp
(
newname
+
std
::
wcslen
(
newname
)
-
4
,
L".yrp"
,
4
))
{
myswprintf
(
newname
,
L"%ls.yrp"
,
mainGame
->
ebRSName
->
getText
());
myswprintf
(
newname
,
L"%ls.yrp"
,
mainGame
->
ebRSName
->
getText
());
}
}
if
(
Replay
::
RenameReplay
(
mainGame
->
lstReplayList
->
getListItem
(
prev_sel
),
newname
))
{
if
(
Replay
::
RenameReplay
(
mainGame
->
lstReplayList
->
getListItem
(
prev_sel
),
newname
))
{
...
@@ -651,8 +651,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -651,8 +651,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
curtime
=
ReplayMode
::
cur_replay
.
pheader
.
start_time
;
curtime
=
ReplayMode
::
cur_replay
.
pheader
.
start_time
;
else
else
curtime
=
ReplayMode
::
cur_replay
.
pheader
.
seed
;
curtime
=
ReplayMode
::
cur_replay
.
pheader
.
seed
;
tm
*
st
=
localtime
(
&
curtime
);
std
::
wcsftime
(
infobuf
,
sizeof
infobuf
/
sizeof
infobuf
[
0
],
L"%Y/%m/%d %H:%M:%S
\n
"
,
std
::
localtime
(
&
curtime
));
std
::
wcsftime
(
infobuf
,
256
,
L"%Y/%m/%d %H:%M:%S
\n
"
,
st
);
repinfo
.
append
(
infobuf
);
repinfo
.
append
(
infobuf
);
wchar_t
namebuf
[
4
][
20
]{};
wchar_t
namebuf
[
4
][
20
]{};
ReplayMode
::
cur_replay
.
ReadName
(
namebuf
[
0
]);
ReplayMode
::
cur_replay
.
ReadName
(
namebuf
[
0
]);
...
@@ -667,7 +666,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -667,7 +666,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
myswprintf
(
infobuf
,
L"%ls
\n
===VS===
\n
%ls
\n
"
,
namebuf
[
0
],
namebuf
[
1
]);
myswprintf
(
infobuf
,
L"%ls
\n
===VS===
\n
%ls
\n
"
,
namebuf
[
0
],
namebuf
[
1
]);
repinfo
.
append
(
infobuf
);
repinfo
.
append
(
infobuf
);
mainGame
->
ebRepStartTurn
->
setText
(
L"1"
);
mainGame
->
ebRepStartTurn
->
setText
(
L"1"
);
mainGame
->
SetStaticText
(
mainGame
->
stReplayInfo
,
180
*
mainGame
->
xScale
,
mainGame
->
guiFont
,
(
wchar_t
*
)
repinfo
.
c_str
());
mainGame
->
SetStaticText
(
mainGame
->
stReplayInfo
,
180
*
mainGame
->
xScale
,
mainGame
->
guiFont
,
repinfo
.
c_str
());
break
;
break
;
}
}
case
LISTBOX_SINGLEPLAY_LIST
:
{
case
LISTBOX_SINGLEPLAY_LIST
:
{
...
...
Classes/gframe/myfilesystem.h
View file @
76e4c59d
...
@@ -88,7 +88,7 @@ public:
...
@@ -88,7 +88,7 @@ public:
static
void
TraversalDir
(
const
wchar_t
*
wpath
,
const
std
::
function
<
void
(
const
wchar_t
*
,
bool
)
>&
cb
)
{
static
void
TraversalDir
(
const
wchar_t
*
wpath
,
const
std
::
function
<
void
(
const
wchar_t
*
,
bool
)
>&
cb
)
{
wchar_t
findstr
[
1024
];
wchar_t
findstr
[
1024
];
std
::
swprintf
(
findstr
,
sizeof
findstr
/
sizeof
findstr
[
0
],
L"%s/*"
,
wpath
);
std
::
swprintf
(
findstr
,
sizeof
findstr
/
sizeof
findstr
[
0
],
L"%
l
s/*"
,
wpath
);
WIN32_FIND_DATAW
fdataw
;
WIN32_FIND_DATAW
fdataw
;
HANDLE
fh
=
FindFirstFileW
(
findstr
,
&
fdataw
);
HANDLE
fh
=
FindFirstFileW
(
findstr
,
&
fdataw
);
if
(
fh
==
INVALID_HANDLE_VALUE
)
if
(
fh
==
INVALID_HANDLE_VALUE
)
...
@@ -119,7 +119,7 @@ public:
...
@@ -119,7 +119,7 @@ public:
while
((
wfile
=
std
::
wcspbrk
(
wfile
,
L"/"
))
!=
nullptr
)
while
((
wfile
=
std
::
wcspbrk
(
wfile
,
L"/"
))
!=
nullptr
)
*
wfile
++
=
'_'
;
*
wfile
++
=
'_'
;
}
}
static
bool
IsFileExists
(
const
char
*
file
)
{
static
bool
IsFileExists
(
const
char
*
file
)
{
struct
stat
fileStat
;
struct
stat
fileStat
;
return
(
stat
(
file
,
&
fileStat
)
==
0
)
&&
!
S_ISDIR
(
fileStat
.
st_mode
);
return
(
stat
(
file
,
&
fileStat
)
==
0
)
&&
!
S_ISDIR
(
fileStat
.
st_mode
);
...
...
Classes/gframe/single_duel.cpp
View file @
76e4c59d
...
@@ -419,7 +419,7 @@ void SingleDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
...
@@ -419,7 +419,7 @@ void SingleDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
rh
.
version
=
PRO_VERSION
;
rh
.
version
=
PRO_VERSION
;
rh
.
flag
=
REPLAY_UNIFORM
;
rh
.
flag
=
REPLAY_UNIFORM
;
rh
.
seed
=
seed
;
rh
.
seed
=
seed
;
rh
.
start_time
=
(
unsigned
int
)
time
(
nullptr
);
rh
.
start_time
=
(
unsigned
int
)
std
::
time
(
nullptr
);
last_replay
.
BeginRecord
();
last_replay
.
BeginRecord
();
last_replay
.
WriteHeader
(
rh
);
last_replay
.
WriteHeader
(
rh
);
last_replay
.
WriteData
(
players
[
0
]
->
name
,
40
,
false
);
last_replay
.
WriteData
(
players
[
0
]
->
name
,
40
,
false
);
...
...
Classes/gframe/single_mode.cpp
View file @
76e4c59d
...
@@ -72,7 +72,7 @@ int SingleMode::SinglePlayThread() {
...
@@ -72,7 +72,7 @@ int SingleMode::SinglePlayThread() {
rh
.
version
=
PRO_VERSION
;
rh
.
version
=
PRO_VERSION
;
rh
.
flag
=
REPLAY_UNIFORM
|
REPLAY_SINGLE_MODE
;
rh
.
flag
=
REPLAY_UNIFORM
|
REPLAY_SINGLE_MODE
;
rh
.
seed
=
seed
;
rh
.
seed
=
seed
;
rh
.
start_time
=
(
unsigned
int
)
time
(
nullptr
);
rh
.
start_time
=
(
unsigned
int
)
std
::
time
(
nullptr
);
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
mainGame
->
HideElement
(
mainGame
->
wSinglePlay
);
mainGame
->
HideElement
(
mainGame
->
wSinglePlay
);
mainGame
->
ClearCardInfo
();
mainGame
->
ClearCardInfo
();
...
@@ -124,10 +124,9 @@ int SingleMode::SinglePlayThread() {
...
@@ -124,10 +124,9 @@ int SingleMode::SinglePlayThread() {
}
}
last_replay
.
EndRecord
();
last_replay
.
EndRecord
();
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
time_t
nowtime
=
time
(
nullptr
);
time_t
nowtime
=
std
::
time
(
nullptr
);
tm
*
localedtime
=
localtime
(
&
nowtime
);
wchar_t
timetext
[
40
];
wchar_t
timetext
[
40
];
std
::
wcsftime
(
timetext
,
40
,
L"%Y-%m-%d %H-%M-%S"
,
localedtime
);
std
::
wcsftime
(
timetext
,
sizeof
timetext
/
sizeof
timetext
[
0
],
L"%Y-%m-%d %H-%M-%S"
,
std
::
localtime
(
&
nowtime
)
);
mainGame
->
ebRSName
->
setText
(
timetext
);
mainGame
->
ebRSName
->
setText
(
timetext
);
if
(
!
mainGame
->
chkAutoSaveReplay
->
isChecked
())
{
if
(
!
mainGame
->
chkAutoSaveReplay
->
isChecked
())
{
mainGame
->
wReplaySave
->
setText
(
dataManager
.
GetSysString
(
1340
));
mainGame
->
wReplaySave
->
setText
(
dataManager
.
GetSysString
(
1340
));
...
...
Classes/gframe/tag_duel.cpp
View file @
76e4c59d
...
@@ -392,7 +392,7 @@ void TagDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
...
@@ -392,7 +392,7 @@ void TagDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
rh
.
version
=
PRO_VERSION
;
rh
.
version
=
PRO_VERSION
;
rh
.
flag
=
REPLAY_UNIFORM
|
REPLAY_TAG
;
rh
.
flag
=
REPLAY_UNIFORM
|
REPLAY_TAG
;
rh
.
seed
=
seed
;
rh
.
seed
=
seed
;
rh
.
start_time
=
(
unsigned
int
)
time
(
nullptr
);
rh
.
start_time
=
(
unsigned
int
)
std
::
time
(
nullptr
);
last_replay
.
BeginRecord
();
last_replay
.
BeginRecord
();
last_replay
.
WriteHeader
(
rh
);
last_replay
.
WriteHeader
(
rh
);
last_replay
.
WriteData
(
players
[
0
]
->
name
,
40
,
false
);
last_replay
.
WriteData
(
players
[
0
]
->
name
,
40
,
false
);
...
...
Write
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