Commit 7330ba83 authored by fallenstardust's avatar fallenstardust

drag 宣言卡名与卡牌选择列表

可在准备界面刷新黑块
parent 824588e0
......@@ -15,13 +15,17 @@ ClientField::ClientField() {
//drag cardtext and lists
is_dragging_cardtext = false;
is_dragging_lstLog = false;
is_dragging_tabHelper = false;
is_dragging_tabSystem = false;
is_dragging_lstReplayList = false;
is_dragging_lstSinglePlayList = false;
is_dragging_lstBotList = false;
is_dragging_lstDecks = false;
is_dragging_lstANCard = false;
is_dragging_CardSelect = false;
is_dragging_CardDisplay = false;
is_dragging_tabHelper = false;
is_dragging_tabSystem = false;
dragging_tab_start_pos = 0;
dragging_tab_start_x = 0;
dragging_tab_start_y = 0;
hovered_card = 0;
......
......@@ -120,13 +120,17 @@ public:
irr::gui::IGUIElement* panel;
bool is_dragging_cardtext;
bool is_dragging_lstLog;
bool is_dragging_tabHelper;
bool is_dragging_tabSystem;
bool is_dragging_lstReplayList;
bool is_dragging_lstSinglePlayList;
bool is_dragging_lstBotList;
bool is_dragging_lstDecks;
int dragging_tab_start_pos;
bool is_dragging_lstANCard;
bool is_dragging_CardSelect;
bool is_dragging_CardDisplay;
bool is_dragging_tabHelper;
bool is_dragging_tabSystem;
int dragging_tab_start_pos;
int dragging_tab_start_x;
int dragging_tab_start_y;
std::vector<int> ancard;
int hovered_controler;
......
This diff is collapsed.
......@@ -893,7 +893,7 @@ bool Game::Initialize() {
chkBotHand = env->addCheckBox(false, rect<s32>(360 * xScale, 140 * yScale, 560 * xScale, 170 * yScale), tabBot, -1, dataManager.GetSysString(1384));
chkBotNoCheckDeck = env->addCheckBox(false, rect<s32>(360 * xScale, 180 * yScale, 560 * xScale, 210 * yScale), tabBot, -1, dataManager.GetSysString(1229));
chkBotNoShuffleDeck = env->addCheckBox(false, rect<s32>(360 * xScale, 220 * yScale, 560 * xScale, 250 * yScale), tabBot, -1, dataManager.GetSysString(1230));
} else { // avoid null pointer
} else { // avoid null object reference
btnStartBot = env->addButton(rect<s32>(0, 0, 0, 0), wSinglePlay);
btnBotCancel = env->addButton(rect<s32>(0, 0, 0, 0), wSinglePlay);
btnStartBot->setVisible(false);
......
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