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fallenstardust
YGOMobile-Cn-Ko-En
Commits
7330ba83
Commit
7330ba83
authored
Apr 22, 2020
by
fallenstardust
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Plain Diff
drag 宣言卡名与卡牌选择列表
可在准备界面刷新黑块
parent
824588e0
Changes
4
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4 changed files
with
193 additions
and
10 deletions
+193
-10
Classes/gframe/client_field.cpp
Classes/gframe/client_field.cpp
+6
-2
Classes/gframe/client_field.h
Classes/gframe/client_field.h
+7
-3
Classes/gframe/event_handler.cpp
Classes/gframe/event_handler.cpp
+179
-4
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+1
-1
No files found.
Classes/gframe/client_field.cpp
View file @
7330ba83
...
...
@@ -15,13 +15,17 @@ ClientField::ClientField() {
//drag cardtext and lists
is_dragging_cardtext
=
false
;
is_dragging_lstLog
=
false
;
is_dragging_tabHelper
=
false
;
is_dragging_tabSystem
=
false
;
is_dragging_lstReplayList
=
false
;
is_dragging_lstSinglePlayList
=
false
;
is_dragging_lstBotList
=
false
;
is_dragging_lstDecks
=
false
;
is_dragging_lstANCard
=
false
;
is_dragging_CardSelect
=
false
;
is_dragging_CardDisplay
=
false
;
is_dragging_tabHelper
=
false
;
is_dragging_tabSystem
=
false
;
dragging_tab_start_pos
=
0
;
dragging_tab_start_x
=
0
;
dragging_tab_start_y
=
0
;
hovered_card
=
0
;
...
...
Classes/gframe/client_field.h
View file @
7330ba83
...
...
@@ -120,13 +120,17 @@ public:
irr
::
gui
::
IGUIElement
*
panel
;
bool
is_dragging_cardtext
;
bool
is_dragging_lstLog
;
bool
is_dragging_tabHelper
;
bool
is_dragging_tabSystem
;
bool
is_dragging_lstReplayList
;
bool
is_dragging_lstSinglePlayList
;
bool
is_dragging_lstBotList
;
bool
is_dragging_lstDecks
;
int
dragging_tab_start_pos
;
bool
is_dragging_lstANCard
;
bool
is_dragging_CardSelect
;
bool
is_dragging_CardDisplay
;
bool
is_dragging_tabHelper
;
bool
is_dragging_tabSystem
;
int
dragging_tab_start_pos
;
int
dragging_tab_start_x
;
int
dragging_tab_start_y
;
std
::
vector
<
int
>
ancard
;
int
hovered_controler
;
...
...
Classes/gframe/event_handler.cpp
View file @
7330ba83
This diff is collapsed.
Click to expand it.
Classes/gframe/game.cpp
View file @
7330ba83
...
...
@@ -893,7 +893,7 @@ bool Game::Initialize() {
chkBotHand
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
360
*
xScale
,
140
*
yScale
,
560
*
xScale
,
170
*
yScale
),
tabBot
,
-
1
,
dataManager
.
GetSysString
(
1384
));
chkBotNoCheckDeck
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
360
*
xScale
,
180
*
yScale
,
560
*
xScale
,
210
*
yScale
),
tabBot
,
-
1
,
dataManager
.
GetSysString
(
1229
));
chkBotNoShuffleDeck
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
360
*
xScale
,
220
*
yScale
,
560
*
xScale
,
250
*
yScale
),
tabBot
,
-
1
,
dataManager
.
GetSysString
(
1230
));
}
else
{
// avoid null
pointer
}
else
{
// avoid null
object reference
btnStartBot
=
env
->
addButton
(
rect
<
s32
>
(
0
,
0
,
0
,
0
),
wSinglePlay
);
btnBotCancel
=
env
->
addButton
(
rect
<
s32
>
(
0
,
0
,
0
,
0
),
wSinglePlay
);
btnStartBot
->
setVisible
(
false
);
...
...
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