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YGOMobile-Cn-Ko-En
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fallenstardust
YGOMobile-Cn-Ko-En
Commits
47f12a69
Commit
47f12a69
authored
Jan 16, 2020
by
fallenstardust
Browse files
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Plain Diff
更改string调用位置
parent
bd6e14e8
Changes
4
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Inline
Side-by-side
Showing
4 changed files
with
20 additions
and
17 deletions
+20
-17
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+5
-5
mobile/assets/data/conf/strings.conf
mobile/assets/data/conf/strings.conf
+5
-6
mobile/assets_en/data/conf/strings.conf
mobile/assets_en/data/conf/strings.conf
+5
-3
mobile/assets_ko/data/conf/strings.conf
mobile/assets_ko/data/conf/strings.conf
+5
-3
No files found.
Classes/gframe/game.cpp
View file @
47f12a69
...
@@ -426,7 +426,7 @@ bool Game::Initialize() {
...
@@ -426,7 +426,7 @@ bool Game::Initialize() {
chkWaitChain
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabHelper
,
-
1
,
dataManager
.
GetSysString
(
1277
));
chkWaitChain
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabHelper
,
-
1
,
dataManager
.
GetSysString
(
1277
));
chkWaitChain
->
setChecked
(
gameConf
.
chkWaitChain
!=
0
);
chkWaitChain
->
setChecked
(
gameConf
.
chkWaitChain
!=
0
);
posY
+=
60
;
posY
+=
60
;
chkEnableSound
=
env
->
addCheckBox
(
gameConf
.
enable_sound
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabHelper
,
CHECKBOX_ENABLE_SOUND
,
dataManager
.
GetSysString
(
12
82
));
chkEnableSound
=
env
->
addCheckBox
(
gameConf
.
enable_sound
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabHelper
,
CHECKBOX_ENABLE_SOUND
,
dataManager
.
GetSysString
(
12
79
));
chkEnableSound
->
setChecked
(
gameConf
.
enable_sound
);
chkEnableSound
->
setChecked
(
gameConf
.
enable_sound
);
scrSoundVolume
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
posX
+
110
*
xScale
,
posY
,
posX
+
250
*
xScale
,
posY
+
30
*
yScale
),
tabHelper
,
SCROLL_VOLUME
);
scrSoundVolume
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
posX
+
110
*
xScale
,
posY
,
posX
+
250
*
xScale
,
posY
+
30
*
yScale
),
tabHelper
,
SCROLL_VOLUME
);
scrSoundVolume
->
setMax
(
100
);
scrSoundVolume
->
setMax
(
100
);
...
@@ -435,7 +435,7 @@ bool Game::Initialize() {
...
@@ -435,7 +435,7 @@ bool Game::Initialize() {
scrSoundVolume
->
setLargeStep
(
1
);
scrSoundVolume
->
setLargeStep
(
1
);
scrSoundVolume
->
setSmallStep
(
1
);
scrSoundVolume
->
setSmallStep
(
1
);
posY
+=
60
;
posY
+=
60
;
chkEnableMusic
=
env
->
addCheckBox
(
gameConf
.
enable_music
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabHelper
,
CHECKBOX_ENABLE_MUSIC
,
dataManager
.
GetSysString
(
128
3
));
chkEnableMusic
=
env
->
addCheckBox
(
gameConf
.
enable_music
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabHelper
,
CHECKBOX_ENABLE_MUSIC
,
dataManager
.
GetSysString
(
128
0
));
chkEnableMusic
->
setChecked
(
gameConf
.
enable_music
);
chkEnableMusic
->
setChecked
(
gameConf
.
enable_music
);
scrMusicVolume
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
posX
+
110
*
xScale
,
posY
,
posX
+
250
*
xScale
,
posY
+
30
*
yScale
),
tabHelper
,
SCROLL_VOLUME
);
scrMusicVolume
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
posX
+
110
*
xScale
,
posY
,
posX
+
250
*
xScale
,
posY
+
30
*
yScale
),
tabHelper
,
SCROLL_VOLUME
);
scrMusicVolume
->
setMax
(
100
);
scrMusicVolume
->
setMax
(
100
);
...
@@ -444,7 +444,7 @@ bool Game::Initialize() {
...
@@ -444,7 +444,7 @@ bool Game::Initialize() {
scrMusicVolume
->
setLargeStep
(
1
);
scrMusicVolume
->
setLargeStep
(
1
);
scrMusicVolume
->
setSmallStep
(
1
);
scrMusicVolume
->
setSmallStep
(
1
);
posY
+=
60
;
posY
+=
60
;
chkMusicMode
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabHelper
,
-
1
,
dataManager
.
GetSysString
(
128
4
));
chkMusicMode
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabHelper
,
-
1
,
dataManager
.
GetSysString
(
128
1
));
chkMusicMode
->
setChecked
(
gameConf
.
music_mode
!=
0
);
chkMusicMode
->
setChecked
(
gameConf
.
music_mode
!=
0
);
elmTabHelperLast
=
chkMusicMode
;
elmTabHelperLast
=
chkMusicMode
;
//show scroll
//show scroll
...
@@ -482,7 +482,7 @@ bool Game::Initialize() {
...
@@ -482,7 +482,7 @@ bool Game::Initialize() {
chkAutoSaveReplay
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabSystem
,
-
1
,
dataManager
.
GetSysString
(
1366
));
chkAutoSaveReplay
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabSystem
,
-
1
,
dataManager
.
GetSysString
(
1366
));
chkAutoSaveReplay
->
setChecked
(
gameConf
.
auto_save_replay
!=
0
);
chkAutoSaveReplay
->
setChecked
(
gameConf
.
auto_save_replay
!=
0
);
posY
+=
60
;
posY
+=
60
;
chkDrawFieldSpell
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabSystem
,
CHECKBOX_DRAW_FIELD_SPELL
,
dataManager
.
GetSysString
(
12
79
));
chkDrawFieldSpell
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabSystem
,
CHECKBOX_DRAW_FIELD_SPELL
,
dataManager
.
GetSysString
(
12
83
));
chkDrawFieldSpell
->
setChecked
(
gameConf
.
draw_field_spell
!=
0
);
chkDrawFieldSpell
->
setChecked
(
gameConf
.
draw_field_spell
!=
0
);
posY
+=
60
;
posY
+=
60
;
chkQuickAnimation
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabSystem
,
CHECKBOX_QUICK_ANIMATION
,
dataManager
.
GetSysString
(
1299
));
chkQuickAnimation
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
tabSystem
,
CHECKBOX_QUICK_ANIMATION
,
dataManager
.
GetSysString
(
1299
));
...
@@ -883,7 +883,7 @@ bool Game::Initialize() {
...
@@ -883,7 +883,7 @@ bool Game::Initialize() {
env
->
addStaticText
(
dataManager
.
GetSysString
(
1353
),
rect
<
s32
>
(
360
*
xScale
,
240
*
yScale
,
570
*
xScale
,
260
*
yScale
),
false
,
true
,
wReplay
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1353
),
rect
<
s32
>
(
360
*
xScale
,
240
*
yScale
,
570
*
xScale
,
260
*
yScale
),
false
,
true
,
wReplay
);
ebRepStartTurn
=
CAndroidGUIEditBox
::
addAndroidEditBox
(
L""
,
true
,
env
,
rect
<
s32
>
(
360
*
xScale
,
270
*
yScale
,
460
*
xScale
,
310
*
yScale
),
wReplay
,
-
1
);
ebRepStartTurn
=
CAndroidGUIEditBox
::
addAndroidEditBox
(
L""
,
true
,
env
,
rect
<
s32
>
(
360
*
xScale
,
270
*
yScale
,
460
*
xScale
,
310
*
yScale
),
wReplay
,
-
1
);
ebRepStartTurn
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
ebRepStartTurn
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
btnExportDeck
=
env
->
addButton
(
rect
<
s32
>
(
470
*
xScale
,
270
*
yScale
,
570
*
xScale
,
310
*
yScale
),
wReplay
,
BUTTON_EXPORT_DECK
,
dataManager
.
GetSysString
(
128
1
));
btnExportDeck
=
env
->
addButton
(
rect
<
s32
>
(
470
*
xScale
,
270
*
yScale
,
570
*
xScale
,
310
*
yScale
),
wReplay
,
BUTTON_EXPORT_DECK
,
dataManager
.
GetSysString
(
128
2
));
//single play window
//single play window
wSinglePlay
=
env
->
addWindow
(
rect
<
s32
>
(
220
*
xScale
,
100
*
yScale
,
800
*
xScale
,
520
*
yScale
),
false
,
dataManager
.
GetSysString
(
1201
));
wSinglePlay
=
env
->
addWindow
(
rect
<
s32
>
(
220
*
xScale
,
100
*
yScale
,
800
*
xScale
,
520
*
yScale
),
false
,
dataManager
.
GetSysString
(
1201
));
wSinglePlay
->
getCloseButton
()
->
setVisible
(
false
);
wSinglePlay
->
getCloseButton
()
->
setVisible
(
false
);
...
...
mobile/assets/data/conf/strings.conf
View file @
47f12a69
...
@@ -321,12 +321,11 @@
...
@@ -321,12 +321,11 @@
!
system
1276
自动发动并排序必发效果
!
system
1276
自动发动并排序必发效果
!
system
1277
没有可连锁的卡时延迟回应
!
system
1277
没有可连锁的卡时延迟回应
!
system
1278
自动选择魔法/陷阱卡位置
!
system
1278
自动选择魔法/陷阱卡位置
!
system
1279
显示场地背景
!
system
1279
开启音效
!
system
1280
重命名成功后请重新选择卡组
!
system
1280
开启音乐
!
system
1281
提取卡组
!
system
1281
按场景切换音乐
!
system
1282
开启音效
!
system
1282
提取卡组
!
system
1283
开启音乐
!
system
1283
显示场地背景
!
system
1284
按场景切换音乐
!
system
1290
停用聊天功能
!
system
1290
停用聊天功能
!
system
1291
忽略观战者发言
!
system
1291
忽略观战者发言
!
system
1292
□忽略时点
!
system
1292
□忽略时点
...
...
mobile/assets_en/data/conf/strings.conf
View file @
47f12a69
...
@@ -321,9 +321,11 @@
...
@@ -321,9 +321,11 @@
!
system
1276
Auto
Chain
order
!
system
1276
Auto
Chain
order
!
system
1277
No
delay
for
Chain
!
system
1277
No
delay
for
Chain
!
system
1278
Auto
spell
/
trap
placing
!
system
1278
Auto
spell
/
trap
placing
!
system
1279
Drawing
field
spell
!
system
1279
SE
!
system
1280
Please
rechoose
deck
after
rename
.
!
system
1280
BGM
!
system
1281
Export
Deck
!
system
1281
Automatically
switch
BGM
!
system
1282
Export
Deck
!
system
1283
Drawing
field
spell
!
system
1290
Disable
Chatting
!
system
1290
Disable
Chatting
!
system
1291
Mute
spectators
!
system
1291
Mute
spectators
!
system
1292
Ignore
chain
!
system
1292
Ignore
chain
...
...
mobile/assets_ko/data/conf/strings.conf
View file @
47f12a69
...
@@ -321,9 +321,11 @@
...
@@ -321,9 +321,11 @@
!
system
1276
자동 체인
!
system
1276
자동 체인
!
system
1277
딜레이 없이 체인
!
system
1277
딜레이 없이 체인
!
system
1278
카드 위치 자동 (마법&함정)
!
system
1278
카드 위치 자동 (마법&함정)
!
system
1279
필드 이미지 활성화
!
system
1279
SE
!
system
1280
이름을 변경후 덱을 다시 선택해주세요.
!
system
1280
BGM
!
system
1281
추출물 선택
!
system
1281
장면별로 음악 전환
!
system
1282
추출물 선택
!
system
1283
필드 이미지 활성화
!
system
1290
상대방 메시지 무시
!
system
1290
상대방 메시지 무시
!
system
1291
관전자 메시지 무시
!
system
1291
관전자 메시지 무시
!
system
1292
체인 무시
!
system
1292
체인 무시
...
...
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