Commit 47f12a69 authored by fallenstardust's avatar fallenstardust

更改string调用位置

parent bd6e14e8
...@@ -426,7 +426,7 @@ bool Game::Initialize() { ...@@ -426,7 +426,7 @@ bool Game::Initialize() {
chkWaitChain = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), tabHelper, -1, dataManager.GetSysString(1277)); chkWaitChain = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), tabHelper, -1, dataManager.GetSysString(1277));
chkWaitChain->setChecked(gameConf.chkWaitChain != 0); chkWaitChain->setChecked(gameConf.chkWaitChain != 0);
posY += 60; posY += 60;
chkEnableSound = env->addCheckBox(gameConf.enable_sound, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), tabHelper, CHECKBOX_ENABLE_SOUND, dataManager.GetSysString(1282)); chkEnableSound = env->addCheckBox(gameConf.enable_sound, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), tabHelper, CHECKBOX_ENABLE_SOUND, dataManager.GetSysString(1279));
chkEnableSound->setChecked(gameConf.enable_sound); chkEnableSound->setChecked(gameConf.enable_sound);
scrSoundVolume = env->addScrollBar(true, rect<s32>(posX + 110 * xScale, posY, posX + 250 * xScale, posY + 30 * yScale), tabHelper, SCROLL_VOLUME); scrSoundVolume = env->addScrollBar(true, rect<s32>(posX + 110 * xScale, posY, posX + 250 * xScale, posY + 30 * yScale), tabHelper, SCROLL_VOLUME);
scrSoundVolume->setMax(100); scrSoundVolume->setMax(100);
...@@ -435,7 +435,7 @@ bool Game::Initialize() { ...@@ -435,7 +435,7 @@ bool Game::Initialize() {
scrSoundVolume->setLargeStep(1); scrSoundVolume->setLargeStep(1);
scrSoundVolume->setSmallStep(1); scrSoundVolume->setSmallStep(1);
posY += 60; posY += 60;
chkEnableMusic = env->addCheckBox(gameConf.enable_music, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), tabHelper, CHECKBOX_ENABLE_MUSIC, dataManager.GetSysString(1283)); chkEnableMusic = env->addCheckBox(gameConf.enable_music, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), tabHelper, CHECKBOX_ENABLE_MUSIC, dataManager.GetSysString(1280));
chkEnableMusic->setChecked(gameConf.enable_music); chkEnableMusic->setChecked(gameConf.enable_music);
scrMusicVolume = env->addScrollBar(true, rect<s32>(posX + 110 * xScale, posY, posX + 250 * xScale, posY + 30 * yScale), tabHelper, SCROLL_VOLUME); scrMusicVolume = env->addScrollBar(true, rect<s32>(posX + 110 * xScale, posY, posX + 250 * xScale, posY + 30 * yScale), tabHelper, SCROLL_VOLUME);
scrMusicVolume->setMax(100); scrMusicVolume->setMax(100);
...@@ -444,7 +444,7 @@ bool Game::Initialize() { ...@@ -444,7 +444,7 @@ bool Game::Initialize() {
scrMusicVolume->setLargeStep(1); scrMusicVolume->setLargeStep(1);
scrMusicVolume->setSmallStep(1); scrMusicVolume->setSmallStep(1);
posY += 60; posY += 60;
chkMusicMode = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), tabHelper, -1, dataManager.GetSysString(1284)); chkMusicMode = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), tabHelper, -1, dataManager.GetSysString(1281));
chkMusicMode->setChecked(gameConf.music_mode != 0); chkMusicMode->setChecked(gameConf.music_mode != 0);
elmTabHelperLast = chkMusicMode; elmTabHelperLast = chkMusicMode;
//show scroll //show scroll
...@@ -482,7 +482,7 @@ bool Game::Initialize() { ...@@ -482,7 +482,7 @@ bool Game::Initialize() {
chkAutoSaveReplay = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), tabSystem, -1, dataManager.GetSysString(1366)); chkAutoSaveReplay = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), tabSystem, -1, dataManager.GetSysString(1366));
chkAutoSaveReplay->setChecked(gameConf.auto_save_replay != 0); chkAutoSaveReplay->setChecked(gameConf.auto_save_replay != 0);
posY += 60; posY += 60;
chkDrawFieldSpell = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), tabSystem, CHECKBOX_DRAW_FIELD_SPELL, dataManager.GetSysString(1279)); chkDrawFieldSpell = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), tabSystem, CHECKBOX_DRAW_FIELD_SPELL, dataManager.GetSysString(1283));
chkDrawFieldSpell->setChecked(gameConf.draw_field_spell != 0); chkDrawFieldSpell->setChecked(gameConf.draw_field_spell != 0);
posY += 60; posY += 60;
chkQuickAnimation = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), tabSystem, CHECKBOX_QUICK_ANIMATION, dataManager.GetSysString(1299)); chkQuickAnimation = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), tabSystem, CHECKBOX_QUICK_ANIMATION, dataManager.GetSysString(1299));
...@@ -883,7 +883,7 @@ bool Game::Initialize() { ...@@ -883,7 +883,7 @@ bool Game::Initialize() {
env->addStaticText(dataManager.GetSysString(1353), rect<s32>(360 * xScale, 240 * yScale, 570 * xScale, 260 * yScale), false, true, wReplay); env->addStaticText(dataManager.GetSysString(1353), rect<s32>(360 * xScale, 240 * yScale, 570 * xScale, 260 * yScale), false, true, wReplay);
ebRepStartTurn = CAndroidGUIEditBox::addAndroidEditBox(L"", true, env, rect<s32>(360 * xScale, 270 * yScale, 460 * xScale, 310 * yScale), wReplay, -1); ebRepStartTurn = CAndroidGUIEditBox::addAndroidEditBox(L"", true, env, rect<s32>(360 * xScale, 270 * yScale, 460 * xScale, 310 * yScale), wReplay, -1);
ebRepStartTurn->setTextAlignment(irr::gui::EGUIA_CENTER, irr::gui::EGUIA_CENTER); ebRepStartTurn->setTextAlignment(irr::gui::EGUIA_CENTER, irr::gui::EGUIA_CENTER);
btnExportDeck = env->addButton(rect<s32>(470 * xScale, 270 * yScale, 570 * xScale, 310 * yScale), wReplay, BUTTON_EXPORT_DECK, dataManager.GetSysString(1281)); btnExportDeck = env->addButton(rect<s32>(470 * xScale, 270 * yScale, 570 * xScale, 310 * yScale), wReplay, BUTTON_EXPORT_DECK, dataManager.GetSysString(1282));
//single play window //single play window
wSinglePlay = env->addWindow(rect<s32>(220 * xScale, 100 * yScale, 800 * xScale, 520 * yScale), false, dataManager.GetSysString(1201)); wSinglePlay = env->addWindow(rect<s32>(220 * xScale, 100 * yScale, 800 * xScale, 520 * yScale), false, dataManager.GetSysString(1201));
wSinglePlay->getCloseButton()->setVisible(false); wSinglePlay->getCloseButton()->setVisible(false);
......
...@@ -321,12 +321,11 @@ ...@@ -321,12 +321,11 @@
!system 1276 自动发动并排序必发效果 !system 1276 自动发动并排序必发效果
!system 1277 没有可连锁的卡时延迟回应 !system 1277 没有可连锁的卡时延迟回应
!system 1278 自动选择魔法/陷阱卡位置 !system 1278 自动选择魔法/陷阱卡位置
!system 1279 显示场地背景 !system 1279 开启音效
!system 1280 重命名成功后请重新选择卡组 !system 1280 开启音乐
!system 1281 提取卡组 !system 1281 按场景切换音乐
!system 1282 开启音效 !system 1282 提取卡组
!system 1283 开启音乐 !system 1283 显示场地背景
!system 1284 按场景切换音乐
!system 1290 停用聊天功能 !system 1290 停用聊天功能
!system 1291 忽略观战者发言 !system 1291 忽略观战者发言
!system 1292 □忽略时点 !system 1292 □忽略时点
......
...@@ -321,9 +321,11 @@ ...@@ -321,9 +321,11 @@
!system 1276 Auto Chain order !system 1276 Auto Chain order
!system 1277 No delay for Chain !system 1277 No delay for Chain
!system 1278 Auto spell/trap placing !system 1278 Auto spell/trap placing
!system 1279 Drawing field spell !system 1279 SE
!system 1280 Please rechoose deck after rename. !system 1280 BGM
!system 1281 Export Deck !system 1281 Automatically switch BGM
!system 1282 Export Deck
!system 1283 Drawing field spell
!system 1290 Disable Chatting !system 1290 Disable Chatting
!system 1291 Mute spectators !system 1291 Mute spectators
!system 1292 Ignore chain !system 1292 Ignore chain
......
...@@ -321,9 +321,11 @@ ...@@ -321,9 +321,11 @@
!system 1276 자동 체인 !system 1276 자동 체인
!system 1277 딜레이 없이 체인 !system 1277 딜레이 없이 체인
!system 1278 카드 위치 자동 (마법&함정) !system 1278 카드 위치 자동 (마법&함정)
!system 1279 필드 이미지 활성화 !system 1279 SE
!system 1280 이름을 변경후 덱을 다시 선택해주세요. !system 1280 BGM
!system 1281 추출물 선택 !system 1281 장면별로 음악 전환
!system 1282 추출물 선택
!system 1283 필드 이미지 활성화
!system 1290 상대방 메시지 무시 !system 1290 상대방 메시지 무시
!system 1291 관전자 메시지 무시 !system 1291 관전자 메시지 무시
!system 1292 체인 무시 !system 1292 체인 무시
......
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