Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
YGOMobile-Cn-Ko-En
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
fallenstardust
YGOMobile-Cn-Ko-En
Commits
359b4cb5
Commit
359b4cb5
authored
Jun 26, 2020
by
fallenstardust
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
增加按钮方法
parent
1953b551
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
30 additions
and
2 deletions
+30
-2
Classes/gframe/deck_con.cpp
Classes/gframe/deck_con.cpp
+5
-0
Classes/gframe/event_handler.cpp
Classes/gframe/event_handler.cpp
+23
-0
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+2
-2
No files found.
Classes/gframe/deck_con.cpp
View file @
359b4cb5
...
@@ -311,6 +311,11 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -311,6 +311,11 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
Terminate
();
Terminate
();
break
;
break
;
}
}
case
BUTTON_SETTINGS
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
ShowElement
(
mainGame
->
wSettings
);
break
;
}
case
BUTTON_EFFECT_FILTER
:
{
case
BUTTON_EFFECT_FILTER
:
{
mainGame
->
PopupElement
(
mainGame
->
wCategories
);
mainGame
->
PopupElement
(
mainGame
->
wCategories
);
break
;
break
;
...
...
Classes/gframe/event_handler.cpp
View file @
359b4cb5
...
@@ -167,6 +167,29 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -167,6 +167,29 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
ShowElement
(
mainGame
->
wSettings
);
mainGame
->
ShowElement
(
mainGame
->
wSettings
);
break
;
break
;
}
}
case
BUTTON_BGM
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
if
(
mainGame
->
gameConf
.
enable_music
)
{
mainGame
->
gameConf
.
enable_music
=
false
;
mainGame
->
soundManager
->
StopBGM
();
mainGame
->
imgVol
->
setImage
(
imageManager
.
tMute
);
}
else
{
mainGame
->
gameConf
.
enable_music
=
true
;
if
(
mainGame
->
dInfo
.
isFinished
&&
mainGame
->
showcardcode
==
1
)
{
mainGame
->
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
WIN
);
}
else
if
(
mainGame
->
dInfo
.
isFinished
&&
(
mainGame
->
showcardcode
==
2
||
mainGame
->
showcardcode
==
3
))
{
mainGame
->
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
LOSE
);
}
else
if
(
mainGame
->
dInfo
.
lp
[
0
]
>
0
&&
mainGame
->
dInfo
.
lp
[
0
]
<=
mainGame
->
dInfo
.
lp
[
1
]
/
2
)
{
mainGame
->
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
DISADVANTAGE
);
}
else
if
(
mainGame
->
dInfo
.
lp
[
0
]
>
0
&&
mainGame
->
dInfo
.
lp
[
0
]
>=
mainGame
->
dInfo
.
lp
[
1
]
*
2
)
{
mainGame
->
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
ADVANTAGE
);
}
else
{
mainGame
->
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
DUEL
);
}
}
mainGame
->
imgVol
->
setImage
(
imageManager
.
tPlay
);
break
;
}
case
BUTTON_CHAIN_IGNORE
:
{
case
BUTTON_CHAIN_IGNORE
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
ignore_chain
=
mainGame
->
btnChainIgnore
->
isPressed
();
mainGame
->
ignore_chain
=
mainGame
->
btnChainIgnore
->
isPressed
();
...
...
Classes/gframe/game.cpp
View file @
359b4cb5
...
@@ -396,11 +396,11 @@ bool Game::Initialize() {
...
@@ -396,11 +396,11 @@ bool Game::Initialize() {
wPallet
->
setDrawBackground
(
false
);
wPallet
->
setDrawBackground
(
false
);
wPallet
->
setVisible
(
false
);
wPallet
->
setVisible
(
false
);
//Logs
//Logs
imgLog
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
0
*
yScale
,
65
*
yScale
,
45
*
yScale
,
11
0
*
yScale
),
wPallet
,
BUTTON_SHOW_LOG
);
imgLog
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
0
*
yScale
,
55
*
yScale
,
45
*
yScale
,
10
0
*
yScale
),
wPallet
,
BUTTON_SHOW_LOG
);
imgLog
->
setImage
(
imageManager
.
tLogs
);
imgLog
->
setImage
(
imageManager
.
tLogs
);
imgLog
->
setImageSize
(
core
::
dimension2di
(
yScale
,
yScale
));
imgLog
->
setImageSize
(
core
::
dimension2di
(
yScale
,
yScale
));
//vol play/mute
//vol play/mute
imgVol
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
0
*
yScale
,
319
*
yScale
,
45
*
yScale
,
364
*
yScale
),
wPallet
,
BUTTON_BGM
);
imgVol
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
0
*
yScale
,
110
*
yScale
,
45
*
yScale
,
155
*
yScale
),
wPallet
,
BUTTON_BGM
);
if
(
gameConf
.
enable_music
)
{
if
(
gameConf
.
enable_music
)
{
imgVol
->
setImage
(
imageManager
.
tPlay
);
imgVol
->
setImage
(
imageManager
.
tPlay
);
}
else
{
}
else
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment