Commit 2e3f8a20 authored by fallenstardust's avatar fallenstardust

修改背景和遮罩层颜色

parent fbf88bd5
......@@ -836,7 +836,7 @@ void Game::DrawSpec() {
case 1: {
driver->draw2DImage(imageManager.GetTexture(showcardcode), recti(574 * mainGame->xScale, 150 * mainGame->yScale, (574 + CARD_IMG_WIDTH) * mainGame->xScale, (150 + CARD_IMG_HEIGHT) * mainGame->yScale), recti(0, 0, orisize.Width, orisize.Height), 0, 0, true);
driver->draw2DImage(imageManager.tMask, recti(574 * mainGame->xScale, 150 * mainGame->yScale, (574 + (showcarddif > CARD_IMG_WIDTH ? CARD_IMG_WIDTH : showcarddif)) * mainGame->xScale, 404 * mainGame->yScale),
recti(CARD_IMG_HEIGHT - showcarddif, 0, CARD_IMG_HEIGHT - (showcarddif > CARD_IMG_WIDTH ? showcarddif - CARD_IMG_WIDTH : 0), CARD_IMG_HEIGHT), 0, 0, true);
recti((CARD_IMG_HEIGHT - showcarddif) * mainGame->xScale, 0, (CARD_IMG_HEIGHT - (showcarddif > CARD_IMG_WIDTH ? showcarddif - CARD_IMG_WIDTH : 0)) * mainGame->xScale, CARD_IMG_HEIGHT * mainGame->yScale), 0, 0, true);
showcarddif += 15;
if(showcarddif >= CARD_IMG_HEIGHT) {
showcard = 2;
......@@ -846,7 +846,8 @@ void Game::DrawSpec() {
}
case 2: {
driver->draw2DImage(imageManager.GetTexture(showcardcode), recti(574 * mainGame->xScale, 150 * mainGame->yScale, (574 + CARD_IMG_WIDTH) * mainGame->xScale, (150 + CARD_IMG_HEIGHT) * mainGame->yScale), recti(0, 0, orisize.Width, orisize.Height), 0, 0, true);
driver->draw2DImage(imageManager.tMask, recti((574 + showcarddif) * mainGame->xScale, 150 * mainGame->yScale, 751 * mainGame->xScale, 404 * mainGame->yScale), recti(0, 0, (CARD_IMG_WIDTH - showcarddif), CARD_IMG_HEIGHT), 0, 0, true);
driver->draw2DImage(imageManager.tMask, recti((574 + showcarddif) * mainGame->xScale, 150 * mainGame->yScale, 751 * mainGame->xScale, 404 * mainGame->yScale),
recti(0, 0, (CARD_IMG_WIDTH - showcarddif), CARD_IMG_HEIGHT), 0, 0, true);
showcarddif += 15;
if(showcarddif >= CARD_IMG_WIDTH) {
showcard = 0;
......
......@@ -213,10 +213,10 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame->soundManager->PlaySoundEffect(SoundManager::SFX::BUTTON);
if (mainGame->gameConf.quick_animation) {
mainGame->gameConf.quick_animation = false;
mainGame->imgQuickAnimation->setImage(imageManager.tDoubleX);
mainGame->imgQuickAnimation->setImage(imageManager.tOneX);
} else {
mainGame->gameConf.quick_animation = true;
mainGame->imgQuickAnimation->setImage(imageManager.tOneX);
mainGame->imgQuickAnimation->setImage(imageManager.tDoubleX);
}
mainGame->chkQuickAnimation->setChecked(mainGame->gameConf.quick_animation);
break;
......
mobile/assets/data/textures/bg.jpg

866 KB | W: | H:

mobile/assets/data/textures/bg.jpg

245 KB | W: | H:

mobile/assets/data/textures/bg.jpg
mobile/assets/data/textures/bg.jpg
mobile/assets/data/textures/bg.jpg
mobile/assets/data/textures/bg.jpg
  • 2-up
  • Swipe
  • Onion skin
......@@ -10,7 +10,7 @@
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#aa000000" />
android:background="#80000000" />
<FrameLayout
android:id="@+id/fragment_content"
......
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