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fallenstardust
YGOMobile-Cn-Ko-En
Commits
272fa4cd
Commit
272fa4cd
authored
Jul 13, 2019
by
fallenstardust
Browse files
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Plain Diff
补漏
parent
8e56e217
Changes
2
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Showing
2 changed files
with
7 additions
and
6 deletions
+7
-6
Classes/gframe/drawing.cpp
Classes/gframe/drawing.cpp
+6
-6
Classes/gframe/single_mode.cpp
Classes/gframe/single_mode.cpp
+1
-0
No files found.
Classes/gframe/drawing.cpp
View file @
272fa4cd
...
@@ -118,13 +118,13 @@ void Game::DrawBackGround() {
...
@@ -118,13 +118,13 @@ void Game::DrawBackGround() {
driver
->
setTransform
(
irr
::
video
::
ETS_WORLD
,
irr
::
core
::
IdentityMatrix
);
driver
->
setTransform
(
irr
::
video
::
ETS_WORLD
,
irr
::
core
::
IdentityMatrix
);
bool
drawField
=
false
;
bool
drawField
=
false
;
int
rule
=
(
dInfo
.
duel_rule
>=
4
)
?
1
:
0
;
int
rule
=
(
dInfo
.
duel_rule
>=
4
)
?
1
:
0
;
if
(
mainGame
->
gameConf
.
draw_field_spell
)
{
if
(
gameConf
.
draw_field_spell
)
{
int
fieldcode1
=
-
1
;
int
fieldcode1
=
-
1
;
int
fieldcode2
=
-
1
;
int
fieldcode2
=
-
1
;
if
(
mainGame
->
dField
.
szone
[
0
][
5
]
&&
mainGame
->
dField
.
szone
[
0
][
5
]
->
position
&
POS_FACEUP
)
if
(
dField
.
szone
[
0
][
5
]
&&
dField
.
szone
[
0
][
5
]
->
position
&
POS_FACEUP
)
fieldcode1
=
mainGame
->
dField
.
szone
[
0
][
5
]
->
code
;
fieldcode1
=
dField
.
szone
[
0
][
5
]
->
code
;
if
(
mainGame
->
dField
.
szone
[
1
][
5
]
&&
mainGame
->
dField
.
szone
[
1
][
5
]
->
position
&
POS_FACEUP
)
if
(
dField
.
szone
[
1
][
5
]
&&
dField
.
szone
[
1
][
5
]
->
position
&
POS_FACEUP
)
fieldcode2
=
mainGame
->
dField
.
szone
[
1
][
5
]
->
code
;
fieldcode2
=
dField
.
szone
[
1
][
5
]
->
code
;
int
fieldcode
=
(
fieldcode1
>
0
)
?
fieldcode1
:
fieldcode2
;
int
fieldcode
=
(
fieldcode1
>
0
)
?
fieldcode1
:
fieldcode2
;
if
(
fieldcode1
>
0
&&
fieldcode2
>
0
&&
fieldcode1
!=
fieldcode2
)
{
if
(
fieldcode1
>
0
&&
fieldcode2
>
0
&&
fieldcode1
!=
fieldcode2
)
{
ITexture
*
texture
=
imageManager
.
GetTextureField
(
fieldcode1
);
ITexture
*
texture
=
imageManager
.
GetTextureField
(
fieldcode1
);
...
@@ -1141,7 +1141,7 @@ void Game::HideElement(irr::gui::IGUIElement * win, bool set_action) {
...
@@ -1141,7 +1141,7 @@ void Game::HideElement(irr::gui::IGUIElement * win, bool set_action) {
}
}
void
Game
::
PopupElement
(
irr
::
gui
::
IGUIElement
*
element
,
int
hideframe
)
{
void
Game
::
PopupElement
(
irr
::
gui
::
IGUIElement
*
element
,
int
hideframe
)
{
element
->
getParent
()
->
bringToFront
(
element
);
element
->
getParent
()
->
bringToFront
(
element
);
if
(
!
mainGame
->
is_building
)
if
(
!
is_building
)
dField
.
panel
=
element
;
dField
.
panel
=
element
;
env
->
setFocus
(
element
);
env
->
setFocus
(
element
);
if
(
!
hideframe
)
if
(
!
hideframe
)
...
...
Classes/gframe/single_mode.cpp
View file @
272fa4cd
...
@@ -113,6 +113,7 @@ int SingleMode::SinglePlayThread(void* param) {
...
@@ -113,6 +113,7 @@ int SingleMode::SinglePlayThread(void* param) {
}
}
}
}
last_replay
.
EndRecord
();
last_replay
.
EndRecord
();
mainGame
->
gMutex
.
Lock
();
time_t
nowtime
=
time
(
NULL
);
time_t
nowtime
=
time
(
NULL
);
tm
*
localedtime
=
localtime
(
&
nowtime
);
tm
*
localedtime
=
localtime
(
&
nowtime
);
wchar_t
timetext
[
40
];
wchar_t
timetext
[
40
];
...
...
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