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YGOProUnity_V2
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fallenstardust
YGOProUnity_V2
Commits
0155e2ac
Commit
0155e2ac
authored
Sep 03, 2021
by
nanahira
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ci
parent
ce673190
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-59
.gitlab-ci.yml
.gitlab-ci.yml
+114
-59
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.gitlab-ci.yml
View file @
0155e2ac
stages
:
-
ocgcore
-
build_and_test
-
deploy
...
...
@@ -36,6 +37,55 @@ image: $IMAGE:$UNITY_VERSION-base-$IMAGE_VERSION
-
.cache
-
.license
.common_image
:
image
:
git-registry.mycard.moe/mycard/docker-runner-base
.ocgcore
:
extends
:
.common_image
stage
:
ocgcore
cache
:
key
:
"
$CI_JOB_NAME-$CI_COMMIT_REF_SLUG"
paths
:
-
AI_core_vs2017solution/x64/Release
-
AI_core_vs2017solution/Release
-
AI_core_vs2017solution/bin
-
AI_core_vs2017solution/obj
.ocgcore_unix
:
extends
:
.ocgcore
script
:
-
cd AI_core_vs2017solution/build/gmake.$GMAKE_PLATFORM/
-
make config=release -j$(nproc)
-
cd ../..
-
cp -rf bin/gmake.$GMAKE_PLATFORM/x64/*.so ../Assets/Plugins/$PLUGIN_PLATFORM/
ocgcore_windows
:
extends
:
-
.ocgcore
tags
:
-
vs
script
:
-
cd AI_core_vs2017solution
-
cmd /c '"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\msbuild.exe" core.sln /m /p:Configuration=Release /p:Platform=x86'
-
cmd /c '"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\msbuild.exe" core.sln /m /p:Configuration=Release /p:Platform=x64'
-
bash -c 'cp -rf Release/ocgcore.dll ../Assets/Plugins/x86/ ; cp -rf x64/Release/ocgcore.dll ../Assets/Plugins/x64/'
artifacts
:
paths
:
-
Assets/Plugins/Release
-
Assets/Plugins/x64/Release
ocgcore_linux
:
extends
:
-
.ocgcore_unix
tags
:
-
linux
variables
:
GMAKE_PLATFORM
:
linux
PLUGIN_PLATFORM
:
Linux
artifacts
:
paths
:
-
Assets/Plugins/Linux
# run this job when you need to request a license
# you may need to follow activation steps from documentation
get-activation-file
:
...
...
@@ -64,15 +114,15 @@ get-activation-file:
-
linux
coverage
:
/<Linecoverage>(.*?)</Linecoverage>/
test-playmode
:
extends
:
.test
variables
:
TEST_PLATFORM
:
playmode
#
test-playmode:
#
extends: .test
#
variables:
#
TEST_PLATFORM: playmode
test-editmode
:
extends
:
.test
variables
:
TEST_PLATFORM
:
editmode
#
test-editmode:
#
extends: .test
#
variables:
#
TEST_PLATFORM: editmode
# uncomment the following blocks if you'd like to have junit reporting unity test results in gitlab
# We currently have the following issue which prevents it from working right now, but you can give
...
...
@@ -127,18 +177,21 @@ test-editmode:
build-StandaloneLinux64
:
extends
:
.build
dependencies
:
-
ocgcore_linux
variables
:
BUILD_TARGET
:
StandaloneLinux64
build-StandaloneLinux64-il2cpp
:
extends
:
.build
image
:
$IMAGE:$UNITY_VERSION-linux-il2cpp-$IMAGE_VERSION
variables
:
BUILD_TARGET
:
StandaloneLinux64
SCRIPTING_BACKEND
:
IL2CPP
#
build-StandaloneLinux64-il2cpp:
#
extends: .build
#
image: $IMAGE:$UNITY_VERSION-linux-il2cpp-$IMAGE_VERSION
#
variables:
#
BUILD_TARGET: StandaloneLinux64
#
SCRIPTING_BACKEND: IL2CPP
build-StandaloneOSX
:
extends
:
.build
dependencies
:
[]
# todo
image
:
$IMAGE:$UNITY_VERSION-mac-mono-$IMAGE_VERSION
variables
:
BUILD_TARGET
:
StandaloneOSX
...
...
@@ -151,37 +204,39 @@ build-StandaloneOSX:
build-StandaloneWindows64
:
extends
:
.build
dependencies
:
-
ocgcore_windows
image
:
$IMAGE:$UNITY_VERSION-windows-mono-$IMAGE_VERSION
variables
:
BUILD_TARGET
:
StandaloneWindows64
# For webgl support, you need to set Compression Format to Disabled for v0.9. See https://github.com/game-ci/docker/issues/75
build-WebGL
:
extends
:
.build
image
:
$IMAGE:$UNITY_VERSION-webgl-$IMAGE_VERSION
#
build-WebGL:
#
extends: .build
#
image: $IMAGE:$UNITY_VERSION-webgl-$IMAGE_VERSION
# Temporary workaround for https://github.com/game-ci/docker/releases/tag/v0.9 and webgl support in current project to prevent errors with missing ffmpeg
before_script
:
-
chmod +x ./ci/before_script.sh && ./ci/before_script.sh
-
apt-get update && apt-get install ffmpeg -y
variables
:
BUILD_TARGET
:
WebGL
#
before_script:
#
- chmod +x ./ci/before_script.sh && ./ci/before_script.sh
#
- apt-get update && apt-get install ffmpeg -y
#
variables:
#
BUILD_TARGET: WebGL
build-android
:
extends
:
.build
image
:
$IMAGE:$UNITY_VERSION-android-$IMAGE_VERSION
variables
:
BUILD_TARGET
:
Android
BUNDLE_VERSION_CODE
:
$CI_PIPELINE_IID
BUILD_APP_BUNDLE
:
"
false"
#
build-android:
#
extends: .build
#
image: $IMAGE:$UNITY_VERSION-android-$IMAGE_VERSION
#
variables:
#
BUILD_TARGET: Android
#
BUNDLE_VERSION_CODE: $CI_PIPELINE_IID
#
BUILD_APP_BUNDLE: "false"
build-android-il2cpp
:
extends
:
.build
image
:
$IMAGE:$UNITY_VERSION-android-$IMAGE_VERSION
variables
:
BUILD_TARGET
:
Android
BUNDLE_VERSION_CODE
:
$CI_PIPELINE_IID
BUILD_APP_BUNDLE
:
"
false"
SCRIPTING_BACKEND
:
IL2CPP
#
build-android-il2cpp:
#
extends: .build
#
image: $IMAGE:$UNITY_VERSION-android-$IMAGE_VERSION
#
variables:
#
BUILD_TARGET: Android
#
BUNDLE_VERSION_CODE: $CI_PIPELINE_IID
#
BUILD_APP_BUNDLE: "false"
#
SCRIPTING_BACKEND: IL2CPP
#deploy-android:
# stage: deploy
...
...
@@ -194,11 +249,11 @@ build-android-il2cpp:
# - fastlane supply --aab $BUILD_NAME.aab --track internal --package_name com.youcompany.yourgame --json_key ./gpc_token.json
# needs: ["build-android"]
build-ios-xcode
:
extends
:
.build
image
:
$IMAGE:$UNITY_VERSION-ios-$IMAGE_VERSION
variables
:
BUILD_TARGET
:
iOS
#
build-ios-xcode:
#
extends: .build
#
image: $IMAGE:$UNITY_VERSION-ios-$IMAGE_VERSION
#
variables:
#
BUILD_TARGET: iOS
#build-and-deploy-ios:
# stage: deploy
...
...
@@ -211,21 +266,21 @@ build-ios-xcode:
# - mac
# needs: ["build-ios-xcode"]
pages
:
image
:
alpine:latest
stage
:
deploy
script
:
-
mv "$UNITY_DIR/Builds/WebGL/${BUILD_NAME}" public
artifacts
:
paths
:
-
public
only
:
-
master
#
pages:
#
image: alpine:latest
#
stage: deploy
#
script:
#
- mv "$UNITY_DIR/Builds/WebGL/${BUILD_NAME}" public
#
artifacts:
#
paths:
#
- public
#
only:
#
- master
workflow
:
rules
:
-
if
:
$CI_MERGE_REQUEST_ID
when
:
never
-
if
:
$CI_COMMIT_TAG
when
:
never
-
when
:
always
#
workflow:
#
rules:
#
- if: $CI_MERGE_REQUEST_ID
#
when: never
#
- if: $CI_COMMIT_TAG
#
when: never
#
- when: always
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