Commit d6015f87 authored by mercury233's avatar mercury233 Committed by GitHub

fix 陽動作戦

parent 2ce2bb5a
...@@ -5,13 +5,10 @@ function c68170903.initial_effect(c) ...@@ -5,13 +5,10 @@ function c68170903.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_BATTLE_START) e1:SetHintTiming(0,TIMING_BATTLE_START)
e1:SetCondition(c68170903.condition) e1:SetCondition(aux.bpcon)
e1:SetOperation(c68170903.activate) e1:SetOperation(c68170903.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function c68170903.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsAbleToEnterBP()
end
function c68170903.activate(e,tp,eg,ep,ev,re,r,rp) function c68170903.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
......
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