Commit 6f7a15da authored by VanillaSalt's avatar VanillaSalt

fix

parent a83fcb1a
--爆竜剣士イグニスターP
function c18239909.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsType,TYPE_PENDULUM),1)
aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsSynchroType,TYPE_PENDULUM),1)
c:EnableReviveLimit()
--destroy
local e1=Effect.CreateEffect(c)
......
--コズミック・ブレイザー・ドラゴン
function c21123811.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsType,TYPE_SYNCHRO),aux.NonTuner(Card.IsType,TYPE_SYNCHRO),2)
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSynchroType,TYPE_SYNCHRO),aux.NonTuner(Card.IsSynchroType,TYPE_SYNCHRO),2)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
......
--シューティング・スター・ドラゴン
function c24696097.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure2(c,aux.FilterBoolFunction(Card.IsType,TYPE_SYNCHRO),aux.FilterBoolFunction(Card.IsCode,44508094))
aux.AddSynchroProcedure2(c,aux.FilterBoolFunction(Card.IsSynchroType,TYPE_SYNCHRO),aux.FilterBoolFunction(Card.IsCode,44508094))
c:EnableReviveLimit()
--multi attack
local e1=Effect.CreateEffect(c)
......
--聖珖神竜 スターダスト・シフル
function c26268488.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsType,TYPE_SYNCHRO),aux.NonTuner(Card.IsType,TYPE_SYNCHRO),2)
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSynchroType,TYPE_SYNCHRO),aux.NonTuner(Card.IsSynchroType,TYPE_SYNCHRO),2)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
......
--水晶機巧-フェニキシオン
function c2743001.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsType,TYPE_SYNCHRO),aux.NonTuner(Card.IsType,TYPE_SYNCHRO),1)
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSynchroType,TYPE_SYNCHRO),aux.NonTuner(Card.IsSynchroType,TYPE_SYNCHRO),1)
c:EnableReviveLimit()
--remove
local e1=Effect.CreateEffect(c)
......
--シューティング・クェーサー・ドラゴン
function c35952884.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsType,TYPE_SYNCHRO),aux.NonTuner(Card.IsType,TYPE_SYNCHRO),2)
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSynchroType,TYPE_SYNCHRO),aux.NonTuner(Card.IsSynchroType,TYPE_SYNCHRO),2)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
......
--蒼眼の銀龍
function c40908371.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsType,TYPE_NORMAL),1)
aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsSynchroType,TYPE_NORMAL),1)
c:EnableReviveLimit()
--negate
local e1=Effect.CreateEffect(c)
......
--クリスタルウィング・シンクロ・ドラゴン
function c50954680.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsType,TYPE_SYNCHRO),1)
aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsSynchroType,TYPE_SYNCHRO),1)
c:EnableReviveLimit()
--negate
local e1=Effect.CreateEffect(c)
......
--TG ブレード・ガンナー
function c51447164.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsType,TYPE_SYNCHRO),aux.NonTuner(Card.IsType,TYPE_SYNCHRO),1)
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSynchroType,TYPE_SYNCHRO),aux.NonTuner(Card.IsSynchroType,TYPE_SYNCHRO),1)
c:EnableReviveLimit()
--Negate
local e1=Effect.CreateEffect(c)
......
--スターダスト・ウォリアー
function c74892653.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsType,TYPE_SYNCHRO),aux.NonTuner(Card.IsType,TYPE_SYNCHRO),1)
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSynchroType,TYPE_SYNCHRO),aux.NonTuner(Card.IsSynchroType,TYPE_SYNCHRO),1)
c:EnableReviveLimit()
--disable spsummon
local e1=Effect.CreateEffect(c)
......
--ゴヨウ・キング
function c84305651.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsType,TYPE_SYNCHRO),1)
aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsSynchroType,TYPE_SYNCHRO),1)
c:EnableReviveLimit()
--atk up
local e1=Effect.CreateEffect(c)
......
--真閃珖竜 スターダスト・クロニクル
function c89474727.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsType,TYPE_SYNCHRO),aux.NonTuner(Card.IsType,TYPE_SYNCHRO),1)
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSynchroType,TYPE_SYNCHRO),aux.NonTuner(Card.IsSynchroType,TYPE_SYNCHRO),1)
c:EnableReviveLimit()
--special summon condition
local e1=Effect.CreateEffect(c)
......
--ブラック・ブルドラゴ
function c96029574.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsType,TYPE_DUAL),1)
aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsSynchroType,TYPE_DUAL),1)
c:EnableReviveLimit()
--destroy
local e1=Effect.CreateEffect(c)
......
--TG ハルバード・キャノン
function c97836203.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsType,TYPE_SYNCHRO),aux.NonTuner(Card.IsType,TYPE_SYNCHRO),2)
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSynchroType,TYPE_SYNCHRO),aux.NonTuner(Card.IsSynchroType,TYPE_SYNCHRO),2)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
......
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