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deft
Neos
Commits
29cdd9df
Commit
29cdd9df
authored
Dec 29, 2022
by
Chunchi Che
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Plain Diff
add Magics Component
parent
669a8a7d
Changes
3
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3 changed files
with
52 additions
and
1 deletion
+52
-1
src/ui/Duel/babylon.tsx
src/ui/Duel/babylon.tsx
+2
-0
src/ui/Duel/magics_.tsx
src/ui/Duel/magics_.tsx
+46
-0
src/ui/Duel/monsters_.tsx
src/ui/Duel/monsters_.tsx
+4
-1
No files found.
src/ui/Duel/babylon.tsx
View file @
29cdd9df
...
...
@@ -7,6 +7,7 @@ import Hands from "./hands_";
import
Monsters
from
"
./monsters_
"
;
import
CardModal
from
"
./cardModal
"
;
import
HintNotification
from
"
./hintNotification
"
;
import
Magics
from
"
./magics_
"
;
const
BabylonCanvas
=
()
=>
(
<>
...
...
@@ -19,6 +20,7 @@ const BabylonCanvas = () => (
<
Light
/>
<
Hands
/>
<
Monsters
/>
<
Magics
/>
<
Ground
/>
</
Provider
>
</
Scene
>
...
...
src/ui/Duel/magics_.tsx
0 → 100644
View file @
29cdd9df
import
*
as
BABYLON
from
"
@babylonjs/core
"
;
import
*
as
CONFIG
from
"
../../config/ui
"
;
// TODO: use config
const
left
=
-
2.15
;
const
gap
=
1.05
;
const
Magics
=
()
=>
{
return
(
<>
{
[
0
,
1
,
2
,
3
,
4
].
map
((
idx
)
=>
{
return
<
Magic
idx=
{
idx
}
/>;
})
}
</>
);
};
const
Magic
=
(
props
:
{
idx
:
number
})
=>
{
const
shape
=
CONFIG
.
CardSlotShape
();
const
position
=
new
BABYLON
.
Vector3
(
left
+
gap
*
props
.
idx
,
shape
.
depth
/
2
+
CONFIG
.
Floating
,
-
2.6
);
const
rotation
=
CONFIG
.
CardSlotRotation
();
return
(
<
plane
name=
{
`magic-${props.idx}`
}
width=
{
shape
.
width
}
height=
{
shape
.
height
}
position=
{
position
}
rotation=
{
rotation
}
>
<
standardMaterial
name=
{
`magic-mat-${props.idx}`
}
diffuseTexture=
{
new
BABYLON
.
Texture
(
`http://localhost:3030/images/card_slot.png`
)
}
alpha=
{
0.2
}
></
standardMaterial
>
</
plane
>
);
};
export
default
Magics
;
src/ui/Duel/monsters_.tsx
View file @
29cdd9df
...
...
@@ -27,9 +27,10 @@ const Monsters = () => {
const
CMonster
=
(
props
:
{
state
:
Monster
})
=>
{
const
planeRef
=
useRef
(
null
);
const
shape
=
CONFIG
.
CardSlotShape
();
const
position
=
new
BABYLON
.
Vector3
(
left
+
gap
*
props
.
state
.
sequence
,
CONFIG
.
CardSlotShape
()
.
depth
/
2
+
CONFIG
.
Floating
,
shape
.
depth
/
2
+
CONFIG
.
Floating
,
-
1.35
);
const
rotation
=
CONFIG
.
CardSlotRotation
();
...
...
@@ -53,6 +54,8 @@ const CMonster = (props: { state: Monster }) => {
<
plane
name=
{
`monster-${props.state.selectInfo}`
}
ref=
{
planeRef
}
width=
{
shape
.
width
}
height=
{
shape
.
height
}
position=
{
position
}
rotation=
{
rotation
}
enableEdgesRendering
...
...
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