Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
N
Neos
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
deft
Neos
Commits
2297be27
Commit
2297be27
authored
Jan 15, 2023
by
chechunchi
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
update idleCmd service
parent
c59e11f2
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
61 additions
and
54 deletions
+61
-54
src/service/duel/selectIdleCmd.ts
src/service/duel/selectIdleCmd.ts
+61
-54
No files found.
src/service/duel/selectIdleCmd.ts
View file @
2297be27
...
@@ -14,62 +14,69 @@ export default (selectIdleCmd: MsgSelectIdleCmd, dispatch: AppDispatch) => {
...
@@ -14,62 +14,69 @@ export default (selectIdleCmd: MsgSelectIdleCmd, dispatch: AppDispatch) => {
// 先清掉之前的手牌互动性
// 先清掉之前的手牌互动性
dispatch
(
clearHandsIdleInteractivity
(
player
));
dispatch
(
clearHandsIdleInteractivity
(
player
));
for
(
let
cmd
of
cmds
)
{
cmds
.
forEach
((
cmd
)
=>
{
let
interactType
;
const
interactType
=
idleTypeToInteractType
(
cmd
.
idle_type
);
switch
(
cmd
.
idle_type
)
{
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
SUMMON
:
{
interactType
=
InteractType
.
SUMMON
;
break
;
}
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
SPSUMMON
:
{
interactType
=
InteractType
.
SP_SUMMON
;
break
;
}
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
POS_CHANGE
:
{
interactType
=
InteractType
.
POS_CHANGE
;
break
;
}
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
MSET
:
{
interactType
=
InteractType
.
MSET
;
break
;
}
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
SSET
:
{
interactType
=
InteractType
.
SSET
;
break
;
}
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
ACTIVATE
:
{
interactType
=
InteractType
.
ACTIVATE
;
break
;
}
}
for
(
let
data
of
cmd
.
idle_datas
)
{
cmd
.
idle_datas
.
forEach
((
data
)
=>
{
const
card_info
=
data
.
card_info
;
const
cardInfo
=
data
.
card_info
;
if
(
card_info
.
location
===
2
)
{
switch
(
cardInfo
.
location
)
{
// 目前只处理手牌场景
case
ygopro
.
CardZone
.
HAND
:
{
if
(
interactType
===
InteractType
.
ACTIVATE
)
{
if
(
interactType
===
InteractType
.
ACTIVATE
)
{
// 发动效果会多一个字段
// 发动效果会多一个字段
dispatch
(
dispatch
(
addHandsIdleInteractivity
({
addHandsIdleInteractivity
({
player
,
player
,
sequence
:
card_info
.
sequence
,
sequence
:
cardInfo
.
sequence
,
interactivity
:
{
interactivity
:
{
interactType
,
interactType
,
activateIndex
:
data
.
effect_description
,
activateIndex
:
data
.
effect_description
,
response
:
data
.
response
,
response
:
data
.
response
,
},
},
})
})
);
);
}
else
if
(
interactType
)
{
}
else
if
(
interactType
)
{
dispatch
(
dispatch
(
addHandsIdleInteractivity
({
addHandsIdleInteractivity
({
player
,
player
,
sequence
:
card_info
.
sequence
,
sequence
:
cardInfo
.
sequence
,
interactivity
:
{
interactType
,
response
:
data
.
response
},
interactivity
:
{
interactType
,
response
:
data
.
response
},
})
})
);
);
}
break
;
}
default
:
{
}
}
}
}
});
});
};
function
idleTypeToInteractType
(
idleType
:
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
):
InteractType
|
undefined
{
switch
(
idleType
)
{
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
SUMMON
:
{
return
InteractType
.
SUMMON
;
}
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
SPSUMMON
:
{
return
InteractType
.
SP_SUMMON
;
}
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
POS_CHANGE
:
{
return
InteractType
.
POS_CHANGE
;
}
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
MSET
:
{
return
InteractType
.
MSET
;
}
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
SSET
:
{
return
InteractType
.
SSET
;
}
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
ACTIVATE
:
{
return
InteractType
.
ACTIVATE
;
}
default
:
{
return
undefined
;
}
}
}
}
}
;
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment