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苍蓝
rd-ygopro
Commits
fb517f2a
Commit
fb517f2a
authored
Aug 07, 2017
by
mercury233
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update
parent
68c0e6eb
Changes
1
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1 changed file
with
4 additions
and
3 deletions
+4
-3
gframe/duelclient.cpp
gframe/duelclient.cpp
+4
-3
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gframe/duelclient.cpp
View file @
fb517f2a
...
...
@@ -1812,9 +1812,10 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
}
case
MSG_SHUFFLE_HAND
:
{
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int count = */
BufferIO::ReadInt8(pbuf);
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
mainGame->PlaySoundEffect(SOUND_SHUFFLE);
if
(
count
>
1
)
mainGame
->
PlaySoundEffect
(
SOUND_SHUFFLE
);
mainGame
->
WaitFrameSignal
(
5
);
if
(
player
==
1
&&
!
mainGame
->
dInfo
.
isReplay
&&
!
mainGame
->
dInfo
.
isSingleMode
)
{
bool
flip
=
false
;
...
...
@@ -2521,13 +2522,13 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
}
case
MSG_RANDOM_SELECTED
:
{
//mainGame->PlaySoundEffect(SOUND_TARGET);
/*int player = */
BufferIO
::
ReadInt8
(
pbuf
);
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
{
pbuf
+=
count
*
4
;
return
true
;
}
mainGame
->
PlaySoundEffect
(
SOUND_DICE
);
ClientCard
*
pcards
[
10
];
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
int
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
...
...
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