Commit 9a1f83d4 authored by DailyShana's avatar DailyShana

format

parent e005135b
...@@ -389,8 +389,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) { ...@@ -389,8 +389,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
if(selectable_cards[i]->overlayTarget->controler) if(selectable_cards[i]->overlayTarget->controler)
mainGame->stCardPos[i]->setBackgroundColor(0xffd0d0d0); mainGame->stCardPos[i]->setBackgroundColor(0xffd0d0d0);
else mainGame->stCardPos[i]->setBackgroundColor(0xffffffff); else mainGame->stCardPos[i]->setBackgroundColor(0xffffffff);
} } else {
else {
if(selectable_cards[i]->controler) if(selectable_cards[i]->controler)
mainGame->stCardPos[i]->setBackgroundColor(0xffd0d0d0); mainGame->stCardPos[i]->setBackgroundColor(0xffd0d0d0);
else mainGame->stCardPos[i]->setBackgroundColor(0xffffffff); else mainGame->stCardPos[i]->setBackgroundColor(0xffffffff);
...@@ -412,8 +411,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) { ...@@ -412,8 +411,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
} }
mainGame->scrCardList->setPos(0); mainGame->scrCardList->setPos(0);
mainGame->scrCardList->setVisible(false); mainGame->scrCardList->setVisible(false);
} } else {
else {
mainGame->scrCardList->setVisible(true); mainGame->scrCardList->setVisible(true);
mainGame->scrCardList->setMin(0); mainGame->scrCardList->setMin(0);
mainGame->scrCardList->setMax((selectable_cards.size() - 5) * 10 + 9); mainGame->scrCardList->setMax((selectable_cards.size() - 5) * 10 + 9);
...@@ -451,8 +449,7 @@ void ClientField::ShowChainCard() { ...@@ -451,8 +449,7 @@ void ClientField::ShowChainCard() {
if(selectable_cards[i]->overlayTarget->controler) if(selectable_cards[i]->overlayTarget->controler)
mainGame->stCardPos[i]->setBackgroundColor(0xffd0d0d0); mainGame->stCardPos[i]->setBackgroundColor(0xffd0d0d0);
else mainGame->stCardPos[i]->setBackgroundColor(0xffffffff); else mainGame->stCardPos[i]->setBackgroundColor(0xffffffff);
} } else {
else {
if(selectable_cards[i]->controler) if(selectable_cards[i]->controler)
mainGame->stCardPos[i]->setBackgroundColor(0xffd0d0d0); mainGame->stCardPos[i]->setBackgroundColor(0xffd0d0d0);
else mainGame->stCardPos[i]->setBackgroundColor(0xffffffff); else mainGame->stCardPos[i]->setBackgroundColor(0xffffffff);
...@@ -467,8 +464,7 @@ void ClientField::ShowChainCard() { ...@@ -467,8 +464,7 @@ void ClientField::ShowChainCard() {
} }
mainGame->scrCardList->setPos(0); mainGame->scrCardList->setPos(0);
mainGame->scrCardList->setVisible(false); mainGame->scrCardList->setVisible(false);
} } else {
else {
mainGame->scrCardList->setVisible(true); mainGame->scrCardList->setVisible(true);
mainGame->scrCardList->setMin(0); mainGame->scrCardList->setMin(0);
mainGame->scrCardList->setMax((selectable_cards.size() - 5) * 10 + 9); mainGame->scrCardList->setMax((selectable_cards.size() - 5) * 10 + 9);
...@@ -512,8 +508,7 @@ void ClientField::ShowLocationCard() { ...@@ -512,8 +508,7 @@ void ClientField::ShowLocationCard() {
if(display_cards[i]->overlayTarget->controler) if(display_cards[i]->overlayTarget->controler)
mainGame->stDisplayPos[i]->setBackgroundColor(0xffd0d0d0); mainGame->stDisplayPos[i]->setBackgroundColor(0xffd0d0d0);
else mainGame->stDisplayPos[i]->setBackgroundColor(0xffffffff); else mainGame->stDisplayPos[i]->setBackgroundColor(0xffffffff);
} } else {
else {
if(display_cards[i]->controler) if(display_cards[i]->controler)
mainGame->stDisplayPos[i]->setBackgroundColor(0xffd0d0d0); mainGame->stDisplayPos[i]->setBackgroundColor(0xffd0d0d0);
else mainGame->stDisplayPos[i]->setBackgroundColor(0xffffffff); else mainGame->stDisplayPos[i]->setBackgroundColor(0xffffffff);
...@@ -528,8 +523,7 @@ void ClientField::ShowLocationCard() { ...@@ -528,8 +523,7 @@ void ClientField::ShowLocationCard() {
} }
mainGame->scrDisplayList->setPos(0); mainGame->scrDisplayList->setPos(0);
mainGame->scrDisplayList->setVisible(false); mainGame->scrDisplayList->setVisible(false);
} } else {
else {
mainGame->scrDisplayList->setVisible(true); mainGame->scrDisplayList->setVisible(true);
mainGame->scrDisplayList->setMin(0); mainGame->scrDisplayList->setMin(0);
mainGame->scrDisplayList->setMax((display_cards.size() - 5) * 10 + 9); mainGame->scrDisplayList->setMax((display_cards.size() - 5) * 10 + 9);
......
...@@ -990,8 +990,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -990,8 +990,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
if (pcard->location == LOCATION_DECK) { if (pcard->location == LOCATION_DECK) {
pcard->SetCode(code); pcard->SetCode(code);
mainGame->dField.deck_act = true; mainGame->dField.deck_act = true;
} } else if (pcard->location == LOCATION_GRAVE)
else if (pcard->location == LOCATION_GRAVE)
mainGame->dField.grave_act = true; mainGame->dField.grave_act = true;
else if (pcard->location == LOCATION_REMOVED) else if (pcard->location == LOCATION_REMOVED)
mainGame->dField.remove_act = true; mainGame->dField.remove_act = true;
...@@ -1063,8 +1062,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -1063,8 +1062,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
} }
if (BufferIO::ReadInt8(pbuf)) { if (BufferIO::ReadInt8(pbuf)) {
mainGame->btnShuffle->setVisible(true); mainGame->btnShuffle->setVisible(true);
} } else {
else {
mainGame->btnShuffle->setVisible(false); mainGame->btnShuffle->setVisible(false);
} }
return false; return false;
...@@ -1202,8 +1200,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -1202,8 +1200,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pcard->chain_code = code % 1000000000; pcard->chain_code = code % 1000000000;
mainGame->dField.conti_cards.push_back(pcard); mainGame->dField.conti_cards.push_back(pcard);
mainGame->dField.remove_act = true; mainGame->dField.remove_act = true;
} } else {
else {
pcard->chain_code = code; pcard->chain_code = code;
pcard->is_selectable = true; pcard->is_selectable = true;
pcard->cmdFlag |= COMMAND_ACTIVATE; pcard->cmdFlag |= COMMAND_ACTIVATE;
......
...@@ -738,8 +738,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) { ...@@ -738,8 +738,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
else if(selectable_cards[i + pos]->overlayTarget->controler) else if(selectable_cards[i + pos]->overlayTarget->controler)
mainGame->stCardPos[i]->setBackgroundColor(0xffd0d0d0); mainGame->stCardPos[i]->setBackgroundColor(0xffd0d0d0);
else mainGame->stCardPos[i]->setBackgroundColor(0xffffffff); else mainGame->stCardPos[i]->setBackgroundColor(0xffffffff);
} } else {
else {
if(selectable_cards[i + pos]->is_selected) if(selectable_cards[i + pos]->is_selected)
mainGame->stCardPos[i]->setBackgroundColor(0xffffff00); mainGame->stCardPos[i]->setBackgroundColor(0xffffff00);
else if(selectable_cards[i + pos]->controler) else if(selectable_cards[i + pos]->controler)
...@@ -762,8 +761,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) { ...@@ -762,8 +761,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
myswprintf(formatBuffer, L"%ls[%d](%d)", myswprintf(formatBuffer, L"%ls[%d](%d)",
dataManager.FormatLocation(display_cards[i + pos]->overlayTarget->location, display_cards[i + pos]->overlayTarget->sequence), dataManager.FormatLocation(display_cards[i + pos]->overlayTarget->location, display_cards[i + pos]->overlayTarget->sequence),
display_cards[i + pos]->overlayTarget->sequence + 1, display_cards[i + pos]->sequence + 1); display_cards[i + pos]->overlayTarget->sequence + 1, display_cards[i + pos]->sequence + 1);
} } else
else
myswprintf(formatBuffer, L"%ls[%d]", dataManager.FormatLocation(display_cards[i + pos]->location, display_cards[i + pos]->sequence), myswprintf(formatBuffer, L"%ls[%d]", dataManager.FormatLocation(display_cards[i + pos]->location, display_cards[i + pos]->sequence),
display_cards[i + pos]->sequence + 1); display_cards[i + pos]->sequence + 1);
mainGame->stDisplayPos[i]->setText(formatBuffer); mainGame->stDisplayPos[i]->setText(formatBuffer);
...@@ -773,8 +771,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) { ...@@ -773,8 +771,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if(display_cards[i + pos]->overlayTarget->controler) if(display_cards[i + pos]->overlayTarget->controler)
mainGame->stDisplayPos[i]->setBackgroundColor(0xffd0d0d0); mainGame->stDisplayPos[i]->setBackgroundColor(0xffd0d0d0);
else mainGame->stDisplayPos[i]->setBackgroundColor(0xffffffff); else mainGame->stDisplayPos[i]->setBackgroundColor(0xffffffff);
} } else {
else {
if(display_cards[i + pos]->controler) if(display_cards[i + pos]->controler)
mainGame->stDisplayPos[i]->setBackgroundColor(0xffd0d0d0); mainGame->stDisplayPos[i]->setBackgroundColor(0xffd0d0d0);
else mainGame->stDisplayPos[i]->setBackgroundColor(0xffffffff); else mainGame->stDisplayPos[i]->setBackgroundColor(0xffffffff);
......
...@@ -878,12 +878,10 @@ void Game::LoadConfig() { ...@@ -878,12 +878,10 @@ void Game::LoadConfig() {
if (!strcmp(strbuf, "nickname")) { if (!strcmp(strbuf, "nickname")) {
BufferIO::DecodeUTF8(valbuf, wstr); BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.nickname, 20); BufferIO::CopyWStr(wstr, gameConf.nickname, 20);
} } else if (!strcmp(strbuf, "gamename")) {
else if (!strcmp(strbuf, "gamename")) {
BufferIO::DecodeUTF8(valbuf, wstr); BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.gamename, 20); BufferIO::CopyWStr(wstr, gameConf.gamename, 20);
} } else if (!strcmp(strbuf, "lastdeck")) {
else if (!strcmp(strbuf, "lastdeck")) {
BufferIO::DecodeUTF8(valbuf, wstr); BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.lastdeck, 64); BufferIO::CopyWStr(wstr, gameConf.lastdeck, 64);
} }
......
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