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苍蓝
ygopro
Commits
895e6e7a
Commit
895e6e7a
authored
Feb 24, 2018
by
mercury233
Committed by
GitHub
Feb 24, 2018
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
add delete and rename replay (#2089)
parent
7e4ab6b4
Changes
11
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Inline
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Showing
11 changed files
with
135 additions
and
4 deletions
+135
-4
gframe/deck_con.cpp
gframe/deck_con.cpp
+4
-1
gframe/deck_con.h
gframe/deck_con.h
+1
-0
gframe/duelclient.cpp
gframe/duelclient.cpp
+1
-0
gframe/game.cpp
gframe/game.cpp
+6
-2
gframe/game.h
gframe/game.h
+4
-0
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+78
-0
gframe/menu_handler.h
gframe/menu_handler.h
+3
-1
gframe/replay.cpp
gframe/replay.cpp
+30
-0
gframe/replay.h
gframe/replay.h
+2
-0
gframe/single_mode.cpp
gframe/single_mode.cpp
+1
-0
strings.conf
strings.conf
+5
-0
No files found.
gframe/deck_con.cpp
View file @
895e6e7a
...
@@ -84,6 +84,7 @@ void DeckBuilder::Initialize() {
...
@@ -84,6 +84,7 @@ void DeckBuilder::Initialize() {
is_starting_dragging
=
false
;
is_starting_dragging
=
false
;
prev_deck
=
mainGame
->
cbDBDecks
->
getSelected
();
prev_deck
=
mainGame
->
cbDBDecks
->
getSelected
();
prev_operation
=
0
;
prev_operation
=
0
;
prev_sel
=
-
1
;
is_modified
=
false
;
is_modified
=
false
;
mainGame
->
device
->
setEventReceiver
(
this
);
mainGame
->
device
->
setEventReceiver
(
this
);
}
}
...
@@ -184,6 +185,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -184,6 +185,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
prev_operation
=
id
;
prev_sel
=
sel
;
break
;
break
;
}
}
case
BUTTON_LEAVE_GAME
:
{
case
BUTTON_LEAVE_GAME
:
{
...
@@ -260,7 +262,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -260,7 +262,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
deckManager
.
current_deck
.
extra
.
clear
();
deckManager
.
current_deck
.
extra
.
clear
();
deckManager
.
current_deck
.
side
.
clear
();
deckManager
.
current_deck
.
side
.
clear
();
}
else
if
(
prev_operation
==
BUTTON_DELETE_DECK
)
{
}
else
if
(
prev_operation
==
BUTTON_DELETE_DECK
)
{
int
sel
=
mainGame
->
cbDBDecks
->
getSelected
()
;
int
sel
=
prev_sel
;
if
(
deckManager
.
DeleteDeck
(
deckManager
.
current_deck
,
mainGame
->
cbDBDecks
->
getItem
(
sel
)))
{
if
(
deckManager
.
DeleteDeck
(
deckManager
.
current_deck
,
mainGame
->
cbDBDecks
->
getItem
(
sel
)))
{
mainGame
->
cbDBDecks
->
removeItem
(
sel
);
mainGame
->
cbDBDecks
->
removeItem
(
sel
);
int
count
=
mainGame
->
cbDBDecks
->
getItemCount
();
int
count
=
mainGame
->
cbDBDecks
->
getItemCount
();
...
@@ -274,6 +276,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -274,6 +276,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
prev_deck
=
sel
;
prev_deck
=
sel
;
is_modified
=
false
;
is_modified
=
false
;
}
}
prev_sel
=
-
1
;
}
else
if
(
prev_operation
==
BUTTON_LEAVE_GAME
)
{
}
else
if
(
prev_operation
==
BUTTON_LEAVE_GAME
)
{
Terminate
();
Terminate
();
}
else
if
(
prev_operation
==
COMBOBOX_DBDECKS
)
{
}
else
if
(
prev_operation
==
COMBOBOX_DBDECKS
)
{
...
...
gframe/deck_con.h
View file @
895e6e7a
...
@@ -62,6 +62,7 @@ public:
...
@@ -62,6 +62,7 @@ public:
code_pointer
draging_pointer
;
code_pointer
draging_pointer
;
int
prev_deck
;
int
prev_deck
;
s32
prev_operation
;
s32
prev_operation
;
int
prev_sel
;
bool
is_modified
;
bool
is_modified
;
std
::
unordered_map
<
int
,
int
>*
filterList
;
std
::
unordered_map
<
int
,
int
>*
filterList
;
...
...
gframe/duelclient.cpp
View file @
895e6e7a
...
@@ -673,6 +673,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -673,6 +673,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
wchar_t
timetext
[
80
];
wchar_t
timetext
[
80
];
mbstowcs
(
timetext
,
timebuf
,
size
);
mbstowcs
(
timetext
,
timebuf
,
size
);
mainGame
->
ebRSName
->
setText
(
timetext
);
mainGame
->
ebRSName
->
setText
(
timetext
);
mainGame
->
wReplaySave
->
setText
(
dataManager
.
GetSysString
(
1340
));
mainGame
->
PopupElement
(
mainGame
->
wReplaySave
);
mainGame
->
PopupElement
(
mainGame
->
wReplaySave
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
mainGame
->
replaySignal
.
Reset
();
mainGame
->
replaySignal
.
Reset
();
...
...
gframe/game.cpp
View file @
895e6e7a
...
@@ -44,6 +44,8 @@ bool Game::Initialize() {
...
@@ -44,6 +44,8 @@ bool Game::Initialize() {
ignore_chain
=
false
;
ignore_chain
=
false
;
chain_when_avail
=
false
;
chain_when_avail
=
false
;
is_building
=
false
;
is_building
=
false
;
menuHandler
.
prev_operation
=
0
;
menuHandler
.
prev_sel
=
-
1
;
memset
(
&
dInfo
,
0
,
sizeof
(
DuelInfo
));
memset
(
&
dInfo
,
0
,
sizeof
(
DuelInfo
));
memset
(
chatTiming
,
0
,
sizeof
(
chatTiming
));
memset
(
chatTiming
,
0
,
sizeof
(
chatTiming
));
deckManager
.
LoadLFList
();
deckManager
.
LoadLFList
();
...
@@ -544,8 +546,10 @@ bool Game::Initialize() {
...
@@ -544,8 +546,10 @@ bool Game::Initialize() {
wReplay
->
setVisible
(
false
);
wReplay
->
setVisible
(
false
);
lstReplayList
=
env
->
addListBox
(
rect
<
s32
>
(
10
,
30
,
350
,
400
),
wReplay
,
LISTBOX_REPLAY_LIST
,
true
);
lstReplayList
=
env
->
addListBox
(
rect
<
s32
>
(
10
,
30
,
350
,
400
),
wReplay
,
LISTBOX_REPLAY_LIST
,
true
);
lstReplayList
->
setItemHeight
(
18
);
lstReplayList
->
setItemHeight
(
18
);
btnLoadReplay
=
env
->
addButton
(
rect
<
s32
>
(
460
,
355
,
570
,
380
),
wReplay
,
BUTTON_LOAD_REPLAY
,
dataManager
.
GetSysString
(
1348
));
btnLoadReplay
=
env
->
addButton
(
rect
<
s32
>
(
470
,
355
,
570
,
380
),
wReplay
,
BUTTON_LOAD_REPLAY
,
dataManager
.
GetSysString
(
1348
));
btnReplayCancel
=
env
->
addButton
(
rect
<
s32
>
(
460
,
385
,
570
,
410
),
wReplay
,
BUTTON_CANCEL_REPLAY
,
dataManager
.
GetSysString
(
1347
));
btnDeleteReplay
=
env
->
addButton
(
rect
<
s32
>
(
360
,
355
,
460
,
380
),
wReplay
,
BUTTON_DELETE_REPLAY
,
dataManager
.
GetSysString
(
1361
));
btnRenameReplay
=
env
->
addButton
(
rect
<
s32
>
(
360
,
385
,
460
,
410
),
wReplay
,
BUTTON_RENAME_REPLAY
,
dataManager
.
GetSysString
(
1362
));
btnReplayCancel
=
env
->
addButton
(
rect
<
s32
>
(
470
,
385
,
570
,
410
),
wReplay
,
BUTTON_CANCEL_REPLAY
,
dataManager
.
GetSysString
(
1347
));
env
->
addStaticText
(
dataManager
.
GetSysString
(
1349
),
rect
<
s32
>
(
360
,
30
,
570
,
50
),
false
,
true
,
wReplay
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1349
),
rect
<
s32
>
(
360
,
30
,
570
,
50
),
false
,
true
,
wReplay
);
stReplayInfo
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
360
,
60
,
570
,
350
),
false
,
true
,
wReplay
);
stReplayInfo
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
360
,
60
,
570
,
350
),
false
,
true
,
wReplay
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1353
),
rect
<
s32
>
(
360
,
275
,
570
,
295
),
false
,
true
,
wReplay
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1353
),
rect
<
s32
>
(
360
,
275
,
570
,
295
),
false
,
true
,
wReplay
);
...
...
gframe/game.h
View file @
895e6e7a
...
@@ -285,6 +285,8 @@ public:
...
@@ -285,6 +285,8 @@ public:
irr
::
gui
::
IGUIListBox
*
lstReplayList
;
irr
::
gui
::
IGUIListBox
*
lstReplayList
;
irr
::
gui
::
IGUIStaticText
*
stReplayInfo
;
irr
::
gui
::
IGUIStaticText
*
stReplayInfo
;
irr
::
gui
::
IGUIButton
*
btnLoadReplay
;
irr
::
gui
::
IGUIButton
*
btnLoadReplay
;
irr
::
gui
::
IGUIButton
*
btnDeleteReplay
;
irr
::
gui
::
IGUIButton
*
btnRenameReplay
;
irr
::
gui
::
IGUIButton
*
btnReplayCancel
;
irr
::
gui
::
IGUIButton
*
btnReplayCancel
;
irr
::
gui
::
IGUIEditBox
*
ebRepStartTurn
;
irr
::
gui
::
IGUIEditBox
*
ebRepStartTurn
;
//single play
//single play
...
@@ -499,6 +501,8 @@ extern Game* mainGame;
...
@@ -499,6 +501,8 @@ extern Game* mainGame;
#define LISTBOX_REPLAY_LIST 130
#define LISTBOX_REPLAY_LIST 130
#define BUTTON_LOAD_REPLAY 131
#define BUTTON_LOAD_REPLAY 131
#define BUTTON_CANCEL_REPLAY 132
#define BUTTON_CANCEL_REPLAY 132
#define BUTTON_DELETE_REPLAY 133
#define BUTTON_RENAME_REPLAY 134
#define EDITBOX_CHAT 140
#define EDITBOX_CHAT 140
#define BUTTON_MSG_OK 200
#define BUTTON_MSG_OK 200
#define BUTTON_YES 201
#define BUTTON_YES 201
...
...
gframe/menu_handler.cpp
View file @
895e6e7a
...
@@ -30,6 +30,14 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -30,6 +30,14 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
case
irr
:
:
EET_GUI_EVENT
:
{
case
irr
:
:
EET_GUI_EVENT
:
{
irr
::
gui
::
IGUIElement
*
caller
=
event
.
GUIEvent
.
Caller
;
irr
::
gui
::
IGUIElement
*
caller
=
event
.
GUIEvent
.
Caller
;
s32
id
=
caller
->
getID
();
s32
id
=
caller
->
getID
();
if
(
mainGame
->
wQuery
->
isVisible
()
&&
id
!=
BUTTON_YES
&&
id
!=
BUTTON_NO
)
{
mainGame
->
wQuery
->
getParent
()
->
bringToFront
(
mainGame
->
wQuery
);
break
;
}
if
(
mainGame
->
wReplaySave
->
isVisible
()
&&
id
!=
BUTTON_REPLAY_SAVE
&&
id
!=
BUTTON_REPLAY_CANCEL
)
{
mainGame
->
wReplaySave
->
getParent
()
->
bringToFront
(
mainGame
->
wReplaySave
);
break
;
}
switch
(
event
.
GUIEvent
.
EventType
)
{
switch
(
event
.
GUIEvent
.
EventType
)
{
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
switch
(
id
)
{
switch
(
id
)
{
...
@@ -185,6 +193,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -185,6 +193,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
HideElement
(
mainGame
->
wMainMenu
);
mainGame
->
HideElement
(
mainGame
->
wMainMenu
);
mainGame
->
ShowElement
(
mainGame
->
wReplay
);
mainGame
->
ShowElement
(
mainGame
->
wReplay
);
mainGame
->
ebRepStartTurn
->
setText
(
L"1"
);
mainGame
->
ebRepStartTurn
->
setText
(
L"1"
);
mainGame
->
stReplayInfo
->
setText
(
L""
);
mainGame
->
RefreshReplay
();
mainGame
->
RefreshReplay
();
break
;
break
;
}
}
...
@@ -230,6 +239,33 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -230,6 +239,33 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
ReplayMode
::
StartReplay
(
start_turn
);
ReplayMode
::
StartReplay
(
start_turn
);
break
;
break
;
}
}
case
BUTTON_DELETE_REPLAY
:
{
int
sel
=
mainGame
->
lstReplayList
->
getSelected
();
if
(
sel
==
-
1
)
break
;
mainGame
->
gMutex
.
Lock
();
wchar_t
textBuffer
[
256
];
myswprintf
(
textBuffer
,
L"%ls
\n
%ls"
,
mainGame
->
lstReplayList
->
getListItem
(
sel
),
dataManager
.
GetSysString
(
1363
));
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
textFont
,
(
wchar_t
*
)
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
prev_sel
=
sel
;
break
;
}
case
BUTTON_RENAME_REPLAY
:
{
int
sel
=
mainGame
->
lstReplayList
->
getSelected
();
if
(
sel
==
-
1
)
break
;
mainGame
->
gMutex
.
Lock
();
mainGame
->
wReplaySave
->
setText
(
dataManager
.
GetSysString
(
1364
));
mainGame
->
ebRSName
->
setText
(
mainGame
->
lstReplayList
->
getListItem
(
sel
));
mainGame
->
PopupElement
(
mainGame
->
wReplaySave
);
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
prev_sel
=
sel
;
break
;
}
case
BUTTON_CANCEL_REPLAY
:
{
case
BUTTON_CANCEL_REPLAY
:
{
mainGame
->
HideElement
(
mainGame
->
wReplay
);
mainGame
->
HideElement
(
mainGame
->
wReplay
);
mainGame
->
ShowElement
(
mainGame
->
wMainMenu
);
mainGame
->
ShowElement
(
mainGame
->
wMainMenu
);
...
@@ -331,6 +367,48 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -331,6 +367,48 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
deckBuilder
.
Initialize
();
mainGame
->
deckBuilder
.
Initialize
();
break
;
break
;
}
}
case
BUTTON_YES
:
{
mainGame
->
HideElement
(
mainGame
->
wQuery
);
if
(
prev_operation
==
BUTTON_DELETE_REPLAY
)
{
if
(
Replay
::
DeleteReplay
(
mainGame
->
lstReplayList
->
getListItem
(
prev_sel
)))
{
mainGame
->
stReplayInfo
->
setText
(
L""
);
mainGame
->
lstReplayList
->
removeItem
(
prev_sel
);
}
}
prev_operation
=
0
;
prev_sel
=
-
1
;
break
;
}
case
BUTTON_NO
:
{
mainGame
->
HideElement
(
mainGame
->
wQuery
);
prev_operation
=
0
;
prev_sel
=
-
1
;
break
;
}
case
BUTTON_REPLAY_SAVE
:
{
mainGame
->
HideElement
(
mainGame
->
wReplaySave
);
if
(
prev_operation
==
BUTTON_RENAME_REPLAY
)
{
wchar_t
newname
[
256
];
BufferIO
::
CopyWStr
(
mainGame
->
ebRSName
->
getText
(),
newname
,
256
);
if
(
mywcsncasecmp
(
newname
+
wcslen
(
newname
)
-
4
,
L".yrp"
,
4
))
{
myswprintf
(
newname
,
L"%ls.yrp"
,
mainGame
->
ebRSName
->
getText
());
}
if
(
Replay
::
RenameReplay
(
mainGame
->
lstReplayList
->
getListItem
(
prev_sel
),
newname
))
{
mainGame
->
lstReplayList
->
setItem
(
prev_sel
,
newname
,
-
1
);
}
else
{
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1365
));
}
}
prev_operation
=
0
;
prev_sel
=
-
1
;
break
;
}
case
BUTTON_REPLAY_CANCEL
:
{
mainGame
->
HideElement
(
mainGame
->
wReplaySave
);
prev_operation
=
0
;
prev_sel
=
-
1
;
break
;
}
}
}
break
;
break
;
}
}
...
...
gframe/menu_handler.h
View file @
895e6e7a
...
@@ -8,7 +8,9 @@ namespace ygo {
...
@@ -8,7 +8,9 @@ namespace ygo {
class
MenuHandler
:
public
irr
::
IEventReceiver
{
class
MenuHandler
:
public
irr
::
IEventReceiver
{
public:
public:
virtual
bool
OnEvent
(
const
irr
::
SEvent
&
event
);
virtual
bool
OnEvent
(
const
irr
::
SEvent
&
event
);
s32
prev_operation
;
int
prev_sel
;
};
};
}
}
...
...
gframe/replay.cpp
View file @
895e6e7a
...
@@ -192,6 +192,36 @@ bool Replay::CheckReplay(const wchar_t* name) {
...
@@ -192,6 +192,36 @@ bool Replay::CheckReplay(const wchar_t* name) {
fclose
(
rfp
);
fclose
(
rfp
);
return
rheader
.
id
==
0x31707279
&&
rheader
.
version
>=
0x12d0
;
return
rheader
.
id
==
0x31707279
&&
rheader
.
version
>=
0x12d0
;
}
}
bool
Replay
::
DeleteReplay
(
const
wchar_t
*
name
)
{
wchar_t
fname
[
256
];
myswprintf
(
fname
,
L"./replay/%ls"
,
name
);
#ifdef WIN32
BOOL
result
=
DeleteFileW
(
fname
);
return
!!
result
;
#else
char
filefn
[
256
];
BufferIO
::
EncodeUTF8
(
fname
,
filefn
);
int
result
=
unlink
(
filefn
);
return
result
==
0
;
#endif
}
bool
Replay
::
RenameReplay
(
const
wchar_t
*
oldname
,
const
wchar_t
*
newname
)
{
wchar_t
oldfname
[
256
];
wchar_t
newfname
[
256
];
myswprintf
(
oldfname
,
L"./replay/%ls"
,
oldname
);
myswprintf
(
newfname
,
L"./replay/%ls"
,
newname
);
#ifdef WIN32
BOOL
result
=
MoveFileW
(
oldfname
,
newfname
);
return
!!
result
;
#else
char
oldfilefn
[
256
];
char
newfilefn
[
256
];
BufferIO
::
EncodeUTF8
(
oldfname
,
oldfilefn
);
BufferIO
::
EncodeUTF8
(
newfname
,
newfilefn
);
int
result
=
rename
(
oldfilefn
,
newfilefn
);
return
result
==
0
;
#endif
}
bool
Replay
::
ReadNextResponse
(
unsigned
char
resp
[
64
])
{
bool
Replay
::
ReadNextResponse
(
unsigned
char
resp
[
64
])
{
if
(
pdata
-
replay_data
>=
(
int
)
replay_size
)
if
(
pdata
-
replay_data
>=
(
int
)
replay_size
)
return
false
;
return
false
;
...
...
gframe/replay.h
View file @
895e6e7a
...
@@ -36,6 +36,8 @@ public:
...
@@ -36,6 +36,8 @@ public:
void
SaveReplay
(
const
wchar_t
*
name
);
void
SaveReplay
(
const
wchar_t
*
name
);
bool
OpenReplay
(
const
wchar_t
*
name
);
bool
OpenReplay
(
const
wchar_t
*
name
);
static
bool
CheckReplay
(
const
wchar_t
*
name
);
static
bool
CheckReplay
(
const
wchar_t
*
name
);
static
bool
DeleteReplay
(
const
wchar_t
*
name
);
static
bool
RenameReplay
(
const
wchar_t
*
oldname
,
const
wchar_t
*
newname
);
bool
ReadNextResponse
(
unsigned
char
resp
[
64
]);
bool
ReadNextResponse
(
unsigned
char
resp
[
64
]);
void
ReadName
(
wchar_t
*
data
);
void
ReadName
(
wchar_t
*
data
);
void
ReadHeader
(
ReplayHeader
&
header
);
void
ReadHeader
(
ReplayHeader
&
header
);
...
...
gframe/single_mode.cpp
View file @
895e6e7a
...
@@ -139,6 +139,7 @@ int SingleMode::SinglePlayThread(void* param) {
...
@@ -139,6 +139,7 @@ int SingleMode::SinglePlayThread(void* param) {
wchar_t
timetext
[
80
];
wchar_t
timetext
[
80
];
mbstowcs
(
timetext
,
timebuf
,
size
);
mbstowcs
(
timetext
,
timebuf
,
size
);
mainGame
->
ebRSName
->
setText
(
timetext
);
mainGame
->
ebRSName
->
setText
(
timetext
);
mainGame
->
wReplaySave
->
setText
(
dataManager
.
GetSysString
(
1340
));
mainGame
->
PopupElement
(
mainGame
->
wReplaySave
);
mainGame
->
PopupElement
(
mainGame
->
wReplaySave
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
mainGame
->
replaySignal
.
Reset
();
mainGame
->
replaySignal
.
Reset
();
...
...
strings.conf
View file @
895e6e7a
...
@@ -368,6 +368,11 @@
...
@@ -368,6 +368,11 @@
!
system
1357
不提示保留对卡组的修改
!
system
1357
不提示保留对卡组的修改
!
system
1358
键入关键字后自动进行搜索
!
system
1358
键入关键字后自动进行搜索
!
system
1360
上一步
!
system
1360
上一步
!
system
1361
删除录像
!
system
1362
重命名
!
system
1363
是否删除这个录像?
!
system
1364
重命名录像
!
system
1365
重命名失败,可能存在同名文件
!
system
1370
星数↑
!
system
1370
星数↑
!
system
1371
攻击↑
!
system
1371
攻击↑
!
system
1372
守备↑
!
system
1372
守备↑
...
...
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