Commit 895e6e7a authored by mercury233's avatar mercury233 Committed by GitHub

add delete and rename replay (#2089)

parent 7e4ab6b4
...@@ -84,6 +84,7 @@ void DeckBuilder::Initialize() { ...@@ -84,6 +84,7 @@ void DeckBuilder::Initialize() {
is_starting_dragging = false; is_starting_dragging = false;
prev_deck = mainGame->cbDBDecks->getSelected(); prev_deck = mainGame->cbDBDecks->getSelected();
prev_operation = 0; prev_operation = 0;
prev_sel = -1;
is_modified = false; is_modified = false;
mainGame->device->setEventReceiver(this); mainGame->device->setEventReceiver(this);
} }
...@@ -184,6 +185,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) { ...@@ -184,6 +185,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame->PopupElement(mainGame->wQuery); mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
prev_operation = id; prev_operation = id;
prev_sel = sel;
break; break;
} }
case BUTTON_LEAVE_GAME: { case BUTTON_LEAVE_GAME: {
...@@ -260,7 +262,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) { ...@@ -260,7 +262,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
deckManager.current_deck.extra.clear(); deckManager.current_deck.extra.clear();
deckManager.current_deck.side.clear(); deckManager.current_deck.side.clear();
} else if(prev_operation == BUTTON_DELETE_DECK) { } else if(prev_operation == BUTTON_DELETE_DECK) {
int sel = mainGame->cbDBDecks->getSelected(); int sel = prev_sel;
if(deckManager.DeleteDeck(deckManager.current_deck, mainGame->cbDBDecks->getItem(sel))) { if(deckManager.DeleteDeck(deckManager.current_deck, mainGame->cbDBDecks->getItem(sel))) {
mainGame->cbDBDecks->removeItem(sel); mainGame->cbDBDecks->removeItem(sel);
int count = mainGame->cbDBDecks->getItemCount(); int count = mainGame->cbDBDecks->getItemCount();
...@@ -274,6 +276,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) { ...@@ -274,6 +276,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
prev_deck = sel; prev_deck = sel;
is_modified = false; is_modified = false;
} }
prev_sel = -1;
} else if(prev_operation == BUTTON_LEAVE_GAME) { } else if(prev_operation == BUTTON_LEAVE_GAME) {
Terminate(); Terminate();
} else if(prev_operation == COMBOBOX_DBDECKS) { } else if(prev_operation == COMBOBOX_DBDECKS) {
......
...@@ -62,6 +62,7 @@ public: ...@@ -62,6 +62,7 @@ public:
code_pointer draging_pointer; code_pointer draging_pointer;
int prev_deck; int prev_deck;
s32 prev_operation; s32 prev_operation;
int prev_sel;
bool is_modified; bool is_modified;
std::unordered_map<int, int>* filterList; std::unordered_map<int, int>* filterList;
......
...@@ -673,6 +673,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -673,6 +673,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
wchar_t timetext[80]; wchar_t timetext[80];
mbstowcs(timetext, timebuf, size); mbstowcs(timetext, timebuf, size);
mainGame->ebRSName->setText(timetext); mainGame->ebRSName->setText(timetext);
mainGame->wReplaySave->setText(dataManager.GetSysString(1340));
mainGame->PopupElement(mainGame->wReplaySave); mainGame->PopupElement(mainGame->wReplaySave);
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
mainGame->replaySignal.Reset(); mainGame->replaySignal.Reset();
......
...@@ -44,6 +44,8 @@ bool Game::Initialize() { ...@@ -44,6 +44,8 @@ bool Game::Initialize() {
ignore_chain = false; ignore_chain = false;
chain_when_avail = false; chain_when_avail = false;
is_building = false; is_building = false;
menuHandler.prev_operation = 0;
menuHandler.prev_sel = -1;
memset(&dInfo, 0, sizeof(DuelInfo)); memset(&dInfo, 0, sizeof(DuelInfo));
memset(chatTiming, 0, sizeof(chatTiming)); memset(chatTiming, 0, sizeof(chatTiming));
deckManager.LoadLFList(); deckManager.LoadLFList();
...@@ -544,8 +546,10 @@ bool Game::Initialize() { ...@@ -544,8 +546,10 @@ bool Game::Initialize() {
wReplay->setVisible(false); wReplay->setVisible(false);
lstReplayList = env->addListBox(rect<s32>(10, 30, 350, 400), wReplay, LISTBOX_REPLAY_LIST, true); lstReplayList = env->addListBox(rect<s32>(10, 30, 350, 400), wReplay, LISTBOX_REPLAY_LIST, true);
lstReplayList->setItemHeight(18); lstReplayList->setItemHeight(18);
btnLoadReplay = env->addButton(rect<s32>(460, 355, 570, 380), wReplay, BUTTON_LOAD_REPLAY, dataManager.GetSysString(1348)); btnLoadReplay = env->addButton(rect<s32>(470, 355, 570, 380), wReplay, BUTTON_LOAD_REPLAY, dataManager.GetSysString(1348));
btnReplayCancel = env->addButton(rect<s32>(460, 385, 570, 410), wReplay, BUTTON_CANCEL_REPLAY, dataManager.GetSysString(1347)); btnDeleteReplay = env->addButton(rect<s32>(360, 355, 460, 380), wReplay, BUTTON_DELETE_REPLAY, dataManager.GetSysString(1361));
btnRenameReplay = env->addButton(rect<s32>(360, 385, 460, 410), wReplay, BUTTON_RENAME_REPLAY, dataManager.GetSysString(1362));
btnReplayCancel = env->addButton(rect<s32>(470, 385, 570, 410), wReplay, BUTTON_CANCEL_REPLAY, dataManager.GetSysString(1347));
env->addStaticText(dataManager.GetSysString(1349), rect<s32>(360, 30, 570, 50), false, true, wReplay); env->addStaticText(dataManager.GetSysString(1349), rect<s32>(360, 30, 570, 50), false, true, wReplay);
stReplayInfo = env->addStaticText(L"", rect<s32>(360, 60, 570, 350), false, true, wReplay); stReplayInfo = env->addStaticText(L"", rect<s32>(360, 60, 570, 350), false, true, wReplay);
env->addStaticText(dataManager.GetSysString(1353), rect<s32>(360, 275, 570, 295), false, true, wReplay); env->addStaticText(dataManager.GetSysString(1353), rect<s32>(360, 275, 570, 295), false, true, wReplay);
......
...@@ -285,6 +285,8 @@ public: ...@@ -285,6 +285,8 @@ public:
irr::gui::IGUIListBox* lstReplayList; irr::gui::IGUIListBox* lstReplayList;
irr::gui::IGUIStaticText* stReplayInfo; irr::gui::IGUIStaticText* stReplayInfo;
irr::gui::IGUIButton* btnLoadReplay; irr::gui::IGUIButton* btnLoadReplay;
irr::gui::IGUIButton* btnDeleteReplay;
irr::gui::IGUIButton* btnRenameReplay;
irr::gui::IGUIButton* btnReplayCancel; irr::gui::IGUIButton* btnReplayCancel;
irr::gui::IGUIEditBox* ebRepStartTurn; irr::gui::IGUIEditBox* ebRepStartTurn;
//single play //single play
...@@ -499,6 +501,8 @@ extern Game* mainGame; ...@@ -499,6 +501,8 @@ extern Game* mainGame;
#define LISTBOX_REPLAY_LIST 130 #define LISTBOX_REPLAY_LIST 130
#define BUTTON_LOAD_REPLAY 131 #define BUTTON_LOAD_REPLAY 131
#define BUTTON_CANCEL_REPLAY 132 #define BUTTON_CANCEL_REPLAY 132
#define BUTTON_DELETE_REPLAY 133
#define BUTTON_RENAME_REPLAY 134
#define EDITBOX_CHAT 140 #define EDITBOX_CHAT 140
#define BUTTON_MSG_OK 200 #define BUTTON_MSG_OK 200
#define BUTTON_YES 201 #define BUTTON_YES 201
......
...@@ -30,6 +30,14 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -30,6 +30,14 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
case irr::EET_GUI_EVENT: { case irr::EET_GUI_EVENT: {
irr::gui::IGUIElement* caller = event.GUIEvent.Caller; irr::gui::IGUIElement* caller = event.GUIEvent.Caller;
s32 id = caller->getID(); s32 id = caller->getID();
if(mainGame->wQuery->isVisible() && id != BUTTON_YES && id != BUTTON_NO) {
mainGame->wQuery->getParent()->bringToFront(mainGame->wQuery);
break;
}
if(mainGame->wReplaySave->isVisible() && id != BUTTON_REPLAY_SAVE && id != BUTTON_REPLAY_CANCEL) {
mainGame->wReplaySave->getParent()->bringToFront(mainGame->wReplaySave);
break;
}
switch(event.GUIEvent.EventType) { switch(event.GUIEvent.EventType) {
case irr::gui::EGET_BUTTON_CLICKED: { case irr::gui::EGET_BUTTON_CLICKED: {
switch(id) { switch(id) {
...@@ -185,6 +193,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -185,6 +193,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame->HideElement(mainGame->wMainMenu); mainGame->HideElement(mainGame->wMainMenu);
mainGame->ShowElement(mainGame->wReplay); mainGame->ShowElement(mainGame->wReplay);
mainGame->ebRepStartTurn->setText(L"1"); mainGame->ebRepStartTurn->setText(L"1");
mainGame->stReplayInfo->setText(L"");
mainGame->RefreshReplay(); mainGame->RefreshReplay();
break; break;
} }
...@@ -230,6 +239,33 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -230,6 +239,33 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
ReplayMode::StartReplay(start_turn); ReplayMode::StartReplay(start_turn);
break; break;
} }
case BUTTON_DELETE_REPLAY: {
int sel = mainGame->lstReplayList->getSelected();
if(sel == -1)
break;
mainGame->gMutex.Lock();
wchar_t textBuffer[256];
myswprintf(textBuffer, L"%ls\n%ls", mainGame->lstReplayList->getListItem(sel), dataManager.GetSysString(1363));
mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->textFont, (wchar_t*)textBuffer);
mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock();
prev_operation = id;
prev_sel = sel;
break;
}
case BUTTON_RENAME_REPLAY: {
int sel = mainGame->lstReplayList->getSelected();
if(sel == -1)
break;
mainGame->gMutex.Lock();
mainGame->wReplaySave->setText(dataManager.GetSysString(1364));
mainGame->ebRSName->setText(mainGame->lstReplayList->getListItem(sel));
mainGame->PopupElement(mainGame->wReplaySave);
mainGame->gMutex.Unlock();
prev_operation = id;
prev_sel = sel;
break;
}
case BUTTON_CANCEL_REPLAY: { case BUTTON_CANCEL_REPLAY: {
mainGame->HideElement(mainGame->wReplay); mainGame->HideElement(mainGame->wReplay);
mainGame->ShowElement(mainGame->wMainMenu); mainGame->ShowElement(mainGame->wMainMenu);
...@@ -331,6 +367,48 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -331,6 +367,48 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame->deckBuilder.Initialize(); mainGame->deckBuilder.Initialize();
break; break;
} }
case BUTTON_YES: {
mainGame->HideElement(mainGame->wQuery);
if(prev_operation == BUTTON_DELETE_REPLAY) {
if(Replay::DeleteReplay(mainGame->lstReplayList->getListItem(prev_sel))) {
mainGame->stReplayInfo->setText(L"");
mainGame->lstReplayList->removeItem(prev_sel);
}
}
prev_operation = 0;
prev_sel = -1;
break;
}
case BUTTON_NO: {
mainGame->HideElement(mainGame->wQuery);
prev_operation = 0;
prev_sel = -1;
break;
}
case BUTTON_REPLAY_SAVE: {
mainGame->HideElement(mainGame->wReplaySave);
if(prev_operation == BUTTON_RENAME_REPLAY) {
wchar_t newname[256];
BufferIO::CopyWStr(mainGame->ebRSName->getText(), newname, 256);
if(mywcsncasecmp(newname + wcslen(newname) - 4, L".yrp", 4)) {
myswprintf(newname, L"%ls.yrp", mainGame->ebRSName->getText());
}
if(Replay::RenameReplay(mainGame->lstReplayList->getListItem(prev_sel), newname)) {
mainGame->lstReplayList->setItem(prev_sel, newname, -1);
} else {
mainGame->env->addMessageBox(L"", dataManager.GetSysString(1365));
}
}
prev_operation = 0;
prev_sel = -1;
break;
}
case BUTTON_REPLAY_CANCEL: {
mainGame->HideElement(mainGame->wReplaySave);
prev_operation = 0;
prev_sel = -1;
break;
}
} }
break; break;
} }
......
...@@ -8,7 +8,9 @@ namespace ygo { ...@@ -8,7 +8,9 @@ namespace ygo {
class MenuHandler: public irr::IEventReceiver { class MenuHandler: public irr::IEventReceiver {
public: public:
virtual bool OnEvent(const irr::SEvent& event); virtual bool OnEvent(const irr::SEvent& event);
s32 prev_operation;
int prev_sel;
}; };
} }
......
...@@ -192,6 +192,36 @@ bool Replay::CheckReplay(const wchar_t* name) { ...@@ -192,6 +192,36 @@ bool Replay::CheckReplay(const wchar_t* name) {
fclose(rfp); fclose(rfp);
return rheader.id == 0x31707279 && rheader.version >= 0x12d0; return rheader.id == 0x31707279 && rheader.version >= 0x12d0;
} }
bool Replay::DeleteReplay(const wchar_t* name) {
wchar_t fname[256];
myswprintf(fname, L"./replay/%ls", name);
#ifdef WIN32
BOOL result = DeleteFileW(fname);
return !!result;
#else
char filefn[256];
BufferIO::EncodeUTF8(fname, filefn);
int result = unlink(filefn);
return result == 0;
#endif
}
bool Replay::RenameReplay(const wchar_t* oldname, const wchar_t* newname) {
wchar_t oldfname[256];
wchar_t newfname[256];
myswprintf(oldfname, L"./replay/%ls", oldname);
myswprintf(newfname, L"./replay/%ls", newname);
#ifdef WIN32
BOOL result = MoveFileW(oldfname, newfname);
return !!result;
#else
char oldfilefn[256];
char newfilefn[256];
BufferIO::EncodeUTF8(oldfname, oldfilefn);
BufferIO::EncodeUTF8(newfname, newfilefn);
int result = rename(oldfilefn, newfilefn);
return result == 0;
#endif
}
bool Replay::ReadNextResponse(unsigned char resp[64]) { bool Replay::ReadNextResponse(unsigned char resp[64]) {
if(pdata - replay_data >= (int)replay_size) if(pdata - replay_data >= (int)replay_size)
return false; return false;
......
...@@ -36,6 +36,8 @@ public: ...@@ -36,6 +36,8 @@ public:
void SaveReplay(const wchar_t* name); void SaveReplay(const wchar_t* name);
bool OpenReplay(const wchar_t* name); bool OpenReplay(const wchar_t* name);
static bool CheckReplay(const wchar_t* name); static bool CheckReplay(const wchar_t* name);
static bool DeleteReplay(const wchar_t* name);
static bool RenameReplay(const wchar_t* oldname, const wchar_t* newname);
bool ReadNextResponse(unsigned char resp[64]); bool ReadNextResponse(unsigned char resp[64]);
void ReadName(wchar_t* data); void ReadName(wchar_t* data);
void ReadHeader(ReplayHeader& header); void ReadHeader(ReplayHeader& header);
......
...@@ -139,6 +139,7 @@ int SingleMode::SinglePlayThread(void* param) { ...@@ -139,6 +139,7 @@ int SingleMode::SinglePlayThread(void* param) {
wchar_t timetext[80]; wchar_t timetext[80];
mbstowcs(timetext, timebuf, size); mbstowcs(timetext, timebuf, size);
mainGame->ebRSName->setText(timetext); mainGame->ebRSName->setText(timetext);
mainGame->wReplaySave->setText(dataManager.GetSysString(1340));
mainGame->PopupElement(mainGame->wReplaySave); mainGame->PopupElement(mainGame->wReplaySave);
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
mainGame->replaySignal.Reset(); mainGame->replaySignal.Reset();
......
...@@ -368,6 +368,11 @@ ...@@ -368,6 +368,11 @@
!system 1357 不提示保留对卡组的修改 !system 1357 不提示保留对卡组的修改
!system 1358 键入关键字后自动进行搜索 !system 1358 键入关键字后自动进行搜索
!system 1360 上一步 !system 1360 上一步
!system 1361 删除录像
!system 1362 重命名
!system 1363 是否删除这个录像?
!system 1364 重命名录像
!system 1365 重命名失败,可能存在同名文件
!system 1370 星数↑ !system 1370 星数↑
!system 1371 攻击↑ !system 1371 攻击↑
!system 1372 守备↑ !system 1372 守备↑
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment