Commit 7d3de646 authored by salix5's avatar salix5

face-down cards in deck

Now cards in deck are face-down by default.
parent 1c456c5c
...@@ -91,6 +91,7 @@ void ClientField::Initial(int player, int deckc, int extrac) { ...@@ -91,6 +91,7 @@ void ClientField::Initial(int player, int deckc, int extrac) {
pcard->controler = player; pcard->controler = player;
pcard->location = 0x1; pcard->location = 0x1;
pcard->sequence = i; pcard->sequence = i;
pcard->position = POS_FACEDOWN_DEFENSE;
GetCardLocation(pcard, &pcard->curPos, &pcard->curRot); GetCardLocation(pcard, &pcard->curPos, &pcard->curRot);
pcard->mTransform.setTranslation(pcard->curPos); pcard->mTransform.setTranslation(pcard->curPos);
pcard->mTransform.setRotationRadians(pcard->curRot); pcard->mTransform.setRotationRadians(pcard->curRot);
......
Subproject commit 6f0ed26cbb46029fc7ea42145440317df49c43ff Subproject commit 0f903247f51851bbef5ca0eda1fe22cd98607317
Subproject commit 99af5eaa34236235429924d9a9690f32f5c464e5 Subproject commit 7a6bc6c7bb8a1d9512f823781ed2ce6c62d9eb32
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment