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pre-release-database-cdb
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yxli
pre-release-database-cdb
Commits
79916644
Commit
79916644
authored
Nov 08, 2023
by
fallenstardust
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add TM01-JP122\125 script:
https://github.com/Fluorohydride/ygopro-pre-script/pull/1228
parent
0b6a4b02
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script/c100211125.lua
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79916644
--灵兽的继圣
--Coded by Lee
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--activate
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e0
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e0
)
--atk down
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetRange
(
LOCATION_SZONE
)
e1
:
SetTargetRange
(
0
,
LOCATION_MZONE
)
e1
:
SetValue
(
s
.
val
)
c
:
RegisterEffect
(
e1
)
--search
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
+
CATEGORY_HANDES
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCost
(
s
.
thcost
)
e2
:
SetTarget
(
s
.
thtg
)
e2
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e2
)
--change position
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetCategory
(
CATEGORY_POSITION
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetRange
(
LOCATION_SZONE
)
e3
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CARD_TARGET
)
e3
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e3
:
SetCountLimit
(
1
,
id
+
o
)
e3
:
SetCondition
(
s
.
pcon
)
e3
:
SetTarget
(
s
.
ptg
)
e3
:
SetOperation
(
s
.
pop
)
c
:
RegisterEffect
(
e3
)
end
function
s
.
atkfilter
(
c
)
return
c
:
IsSetCard
(
0xb5
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsFaceup
()
end
function
s
.
val
(
e
,
c
)
local
tp
=
e
:
GetHandlerPlayer
()
local
g
=
Duel
.
GetMatchingGroup
(
s
.
atkfilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
return
g
:
GetClassCount
(
Card
.
GetRace
)
*
(
-
200
)
end
function
s
.
filter
(
c
,
tp
)
return
c
:
IsControler
(
tp
)
end
function
s
.
costfilter
(
c
)
return
c
:
IsSetCard
(
0xb5
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsPublic
()
end
function
s
.
thcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
costfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CONFIRM
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
costfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
ShuffleHand
(
tp
)
e
:
SetLabel
(
g
:
GetFirst
():
GetRace
())
end
function
s
.
thfilter
(
c
,
race
)
return
c
:
IsSetCard
(
0xb5
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsRace
(
race
)
and
c
:
IsAbleToHand
()
end
function
s
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
race
=
e
:
GetLabel
()
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
race
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_HANDES
,
nil
,
0
,
tp
,
1
)
end
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
race
=
e
:
GetLabel
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
race
)
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
ShuffleHand
(
tp
)
Duel
.
BreakEffect
()
Duel
.
DiscardHand
(
tp
,
nil
,
1
,
1
,
REASON_EFFECT
+
REASON_DISCARD
)
end
end
function
s
.
pcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
s
.
filter
,
2
,
nil
,
tp
)
end
function
s
.
pfilter
(
c
)
return
c
:
IsCanChangePosition
()
end
function
s
.
ptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
s
.
pfilter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
pfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_POSCHANGE
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
pfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_POSITION
,
g
,
1
,
0
,
0
)
end
function
s
.
pop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
then
Duel
.
ChangePosition
(
tc
,
POS_FACEUP_DEFENSE
,
POS_FACEUP_ATTACK
,
POS_FACEUP_ATTACK
,
POS_FACEUP_ATTACK
)
end
end
\ No newline at end of file
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